2010-09-07 15:34:51 +00:00
|
|
|
//========================================================================
|
|
|
|
// GLFW - An OpenGL framework
|
|
|
|
// Platform: Win32/WGL
|
2010-09-07 15:41:26 +00:00
|
|
|
// API version: 3.0
|
2010-09-07 15:34:51 +00:00
|
|
|
// WWW: http://www.glfw.org/
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
// Copyright (c) 2002-2006 Marcus Geelnard
|
|
|
|
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
|
|
|
//
|
|
|
|
// This software is provided 'as-is', without any express or implied
|
|
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
|
|
// arising from the use of this software.
|
|
|
|
//
|
|
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
|
|
// including commercial applications, and to alter it and redistribute it
|
|
|
|
// freely, subject to the following restrictions:
|
|
|
|
//
|
|
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
|
|
// claim that you wrote the original software. If you use this software
|
|
|
|
// in a product, an acknowledgment in the product documentation would
|
|
|
|
// be appreciated but is not required.
|
|
|
|
//
|
|
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
|
|
// be misrepresented as being the original software.
|
|
|
|
//
|
|
|
|
// 3. This notice may not be removed or altered from any source
|
|
|
|
// distribution.
|
|
|
|
//
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
#include "internal.h"
|
|
|
|
|
|
|
|
|
|
|
|
//************************************************************************
|
|
|
|
//**** GLFW internal functions ****
|
|
|
|
//************************************************************************
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Convert BPP to RGB bits based on "best guess"
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
static void bpp2rgb( int bpp, int *r, int *g, int *b )
|
|
|
|
{
|
|
|
|
int delta;
|
|
|
|
|
|
|
|
// We assume that by 32 they really meant 24
|
|
|
|
if( bpp == 32 )
|
|
|
|
{
|
|
|
|
bpp = 24;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Convert "bits per pixel" to red, green & blue sizes
|
|
|
|
|
|
|
|
*r = *g = *b = bpp / 3;
|
|
|
|
delta = bpp - (*r * 3);
|
|
|
|
if( delta >= 1 )
|
|
|
|
{
|
|
|
|
*g = *g + 1;
|
|
|
|
}
|
|
|
|
if( delta == 2 )
|
|
|
|
{
|
|
|
|
*r = *r + 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Return closest video mode by dimensions, refresh rate and bits per pixel
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
int _glfwGetClosestVideoModeBPP( int *w, int *h, int *bpp, int *refresh )
|
|
|
|
{
|
|
|
|
int mode, bestmode, match, bestmatch, rr, bestrr, success;
|
|
|
|
DEVMODE dm;
|
|
|
|
|
|
|
|
// Find best match
|
|
|
|
bestmatch = 0x7fffffff;
|
|
|
|
bestrr = 0x7fffffff;
|
|
|
|
mode = bestmode = 0;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
dm.dmSize = sizeof( DEVMODE );
|
|
|
|
success = EnumDisplaySettings( NULL, mode, &dm );
|
|
|
|
if( success )
|
|
|
|
{
|
|
|
|
match = dm.dmBitsPerPel - *bpp;
|
|
|
|
if( match < 0 ) match = -match;
|
|
|
|
match = ( match << 25 ) |
|
|
|
|
( (dm.dmPelsWidth - *w) *
|
|
|
|
(dm.dmPelsWidth - *w) +
|
|
|
|
(dm.dmPelsHeight - *h) *
|
|
|
|
(dm.dmPelsHeight - *h) );
|
|
|
|
if( match < bestmatch )
|
|
|
|
{
|
|
|
|
bestmatch = match;
|
|
|
|
bestmode = mode;
|
|
|
|
bestrr = (dm.dmDisplayFrequency - *refresh) *
|
|
|
|
(dm.dmDisplayFrequency - *refresh);
|
|
|
|
}
|
|
|
|
else if( match == bestmatch && *refresh > 0 )
|
|
|
|
{
|
|
|
|
rr = (dm.dmDisplayFrequency - *refresh) *
|
|
|
|
(dm.dmDisplayFrequency - *refresh);
|
|
|
|
if( rr < bestrr )
|
|
|
|
{
|
|
|
|
bestmatch = match;
|
|
|
|
bestmode = mode;
|
|
|
|
bestrr = rr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mode ++;
|
|
|
|
}
|
|
|
|
while( success );
|
|
|
|
|
|
|
|
// Get the parameters for the best matching display mode
|
|
|
|
dm.dmSize = sizeof( DEVMODE );
|
|
|
|
(void) EnumDisplaySettings( NULL, bestmode, &dm );
|
|
|
|
|
|
|
|
// Fill out actual width and height
|
|
|
|
*w = dm.dmPelsWidth;
|
|
|
|
*h = dm.dmPelsHeight;
|
|
|
|
|
|
|
|
// Return bits per pixel
|
|
|
|
*bpp = dm.dmBitsPerPel;
|
|
|
|
|
|
|
|
// Return vertical refresh rate
|
|
|
|
*refresh = dm.dmDisplayFrequency;
|
|
|
|
|
|
|
|
return bestmode;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Return closest video mode by dimensions, refresh rate and channel sizes
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
static int getClosestVideoMode( int *w, int *h,
|
|
|
|
int *r, int *g, int *b,
|
|
|
|
int *refresh )
|
|
|
|
{
|
|
|
|
int bpp, bestmode;
|
|
|
|
|
|
|
|
// Colorbits = sum of red/green/blue bits
|
|
|
|
bpp = *r + *g + *b;
|
|
|
|
|
|
|
|
// If colorbits < 15 (e.g. 0) or >= 24, default to 32 bpp
|
|
|
|
if( bpp < 15 || bpp >= 24 )
|
|
|
|
{
|
|
|
|
bpp = 32;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find best match
|
|
|
|
bestmode = _glfwGetClosestVideoModeBPP( w, h, &bpp, refresh );
|
|
|
|
|
|
|
|
// Convert "bits per pixel" to red, green & blue sizes
|
|
|
|
bpp2rgb( bpp, r, g, b );
|
|
|
|
|
|
|
|
return bestmode;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Change the current video mode
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
void _glfwSetVideoModeMODE( int mode )
|
|
|
|
{
|
|
|
|
DEVMODE dm;
|
|
|
|
int success;
|
|
|
|
|
|
|
|
// Get the parameters for the best matching display mode
|
|
|
|
dm.dmSize = sizeof( DEVMODE );
|
|
|
|
(void) EnumDisplaySettings( NULL, mode, &dm );
|
|
|
|
|
|
|
|
// Set which fields we want to specify
|
|
|
|
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
|
|
|
|
|
|
|
|
// Do we have a prefered refresh rate?
|
|
|
|
if( _glfwWin.desiredRefreshRate > 0 )
|
|
|
|
{
|
|
|
|
dm.dmFields = dm.dmFields | DM_DISPLAYFREQUENCY;
|
|
|
|
dm.dmDisplayFrequency = _glfwWin.desiredRefreshRate;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Change display setting
|
|
|
|
dm.dmSize = sizeof( DEVMODE );
|
|
|
|
success = ChangeDisplaySettings( &dm, CDS_FULLSCREEN );
|
|
|
|
|
|
|
|
// If the mode change was not possible, query the current display
|
|
|
|
// settings (we'll use the desktop resolution for fullscreen mode)
|
|
|
|
if( success == DISP_CHANGE_SUCCESSFUL )
|
|
|
|
{
|
|
|
|
_glfwWin.modeID = mode;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_glfwWin.modeID = ENUM_REGISTRY_SETTINGS;
|
|
|
|
EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set the window size to that of the display mode
|
|
|
|
_glfwWin.width = dm.dmPelsWidth;
|
|
|
|
_glfwWin.height = dm.dmPelsHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// _glfwSetVideoMode() - Change the current video mode
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
void _glfwSetVideoMode( int *w, int *h, int r, int g, int b, int refresh )
|
|
|
|
{
|
|
|
|
int bestmode;
|
|
|
|
|
|
|
|
// Find a best match mode
|
|
|
|
bestmode = getClosestVideoMode( w, h, &r, &g, &b, &refresh );
|
|
|
|
|
|
|
|
// Change mode
|
|
|
|
_glfwSetVideoModeMODE( bestmode );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//************************************************************************
|
|
|
|
//**** GLFW user functions ****
|
|
|
|
//************************************************************************
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// _glfwPlatformGetVideoModes() - Get a list of available video modes
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
|
|
|
|
{
|
|
|
|
int count, success, mode, i, j;
|
|
|
|
int m1, m2, bpp, r, g, b;
|
|
|
|
DEVMODE dm;
|
|
|
|
|
|
|
|
// Loop through all video modes and extract all the UNIQUE modes
|
|
|
|
count = 0;
|
|
|
|
mode = 0;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
// Get video mode properties
|
|
|
|
dm.dmSize = sizeof( DEVMODE );
|
|
|
|
success = EnumDisplaySettings( NULL, mode, &dm );
|
|
|
|
|
|
|
|
// Is it a valid mode? (only list depths >= 15 bpp)
|
|
|
|
if( success && dm.dmBitsPerPel >= 15 )
|
|
|
|
{
|
|
|
|
// Convert to RGB, and back to bpp ("mask out" alpha bits etc)
|
|
|
|
bpp2rgb( dm.dmBitsPerPel, &r, &g, &b );
|
|
|
|
bpp = r + g + b;
|
|
|
|
|
|
|
|
// Mode "code" for this mode
|
|
|
|
m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight);
|
|
|
|
|
|
|
|
// Insert mode in list (sorted), and avoid duplicates
|
|
|
|
for( i = 0; i < count; i ++ )
|
|
|
|
{
|
|
|
|
// Mode "code" for already listed mode
|
|
|
|
bpp = list[i].RedBits + list[i].GreenBits +
|
|
|
|
list[i].BlueBits;
|
|
|
|
m2 = (bpp << 25) | (list[i].Width * list[i].Height);
|
|
|
|
if( m1 <= m2 )
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// New entry at the end of the list?
|
|
|
|
if( i >= count )
|
|
|
|
{
|
|
|
|
list[count].Width = dm.dmPelsWidth;
|
|
|
|
list[count].Height = dm.dmPelsHeight;
|
|
|
|
list[count].RedBits = r;
|
|
|
|
list[count].GreenBits = g;
|
|
|
|
list[count].BlueBits = b;
|
|
|
|
count ++;
|
|
|
|
}
|
|
|
|
// Insert new entry in the list?
|
|
|
|
else if( m1 < m2 )
|
|
|
|
{
|
|
|
|
for( j = count; j > i; j -- )
|
|
|
|
{
|
|
|
|
list[j] = list[j-1];
|
|
|
|
}
|
|
|
|
list[i].Width = dm.dmPelsWidth;
|
|
|
|
list[i].Height = dm.dmPelsHeight;
|
|
|
|
list[i].RedBits = r;
|
|
|
|
list[i].GreenBits = g;
|
|
|
|
list[i].BlueBits = b;
|
|
|
|
count ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mode ++;
|
|
|
|
}
|
|
|
|
while( success && (count < maxcount) );
|
|
|
|
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Get the desktop video mode
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
void _glfwPlatformGetDesktopMode( GLFWvidmode *mode )
|
|
|
|
{
|
|
|
|
DEVMODE dm;
|
|
|
|
|
|
|
|
// Get desktop display mode
|
|
|
|
dm.dmSize = sizeof( DEVMODE );
|
|
|
|
(void) EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm );
|
|
|
|
|
|
|
|
// Return desktop mode parameters
|
|
|
|
mode->Width = dm.dmPelsWidth;
|
|
|
|
mode->Height = dm.dmPelsHeight;
|
|
|
|
bpp2rgb( dm.dmBitsPerPel, &mode->RedBits, &mode->GreenBits, &mode->BlueBits );
|
|
|
|
}
|
|
|
|
|