glfw/src/x11_clipboard.c

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//========================================================================
// GLFW - An OpenGL library
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// Platform: X11
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// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdio.h>
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#include <limits.h>
#include <string.h>
#include <stdlib.h>
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//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Save the contents of the specified property
//========================================================================
GLboolean _glfwReadSelection(XSelectionEvent* request)
{
Atom actualType;
int actualFormat;
unsigned long itemCount, bytesAfter;
char* data;
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if (request->property == None)
return GL_FALSE;
XGetWindowProperty(_glfwLibrary.X11.display,
request->requestor,
request->property,
0, LONG_MAX,
False,
request->target,
&actualType,
&actualFormat,
&itemCount,
&bytesAfter,
(unsigned char**) &data);
if (actualType == None)
return GL_FALSE;
free(_glfwLibrary.X11.selection.string);
_glfwLibrary.X11.selection.string = strdup(data);
XFree(data);
return GL_TRUE;
}
//========================================================================
// Set the specified property to the contents of the requested selection
//========================================================================
Atom _glfwWriteSelection(XSelectionRequestEvent* request)
{
int i;
Atom property = request->property;
if (property == None)
property = _glfwLibrary.X11.selection.property;
if (request->target == _glfwLibrary.X11.selection.targets)
{
// The list of supported targets was requested
XChangeProperty(_glfwLibrary.X11.display,
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request->requestor,
property,
XA_ATOM,
32,
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PropModeReplace,
(unsigned char*) _glfwLibrary.X11.selection.formats,
_GLFW_CLIPBOARD_FORMAT_COUNT);
return property;
}
for (i = 0; i < _GLFW_CLIPBOARD_FORMAT_COUNT; i++)
{
if (request->target == _glfwLibrary.X11.selection.formats[i])
{
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// The requested target is one we support
XChangeProperty(_glfwLibrary.X11.display,
request->requestor,
property,
request->target,
8,
PropModeReplace,
(unsigned char*) _glfwLibrary.X11.selection.string,
strlen(_glfwLibrary.X11.selection.string));
return property;
}
}
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return None;
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
// Set the clipboard contents
//========================================================================
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
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{
// Store the new string in preparation for a selection request event
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free(_glfwLibrary.X11.selection.string);
_glfwLibrary.X11.selection.string = strdup(string);
// Set the specified window as owner of the selection
XSetSelectionOwner(_glfwLibrary.X11.display,
_glfwLibrary.X11.selection.atom,
window->X11.handle, CurrentTime);
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}
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//========================================================================
// Return the current clipboard contents
//========================================================================
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const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
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{
int i;
_glfwLibrary.X11.selection.status = _GLFW_CONVERSION_INACTIVE;
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for (i = 0; i < _GLFW_CLIPBOARD_FORMAT_COUNT; i++)
{
// Request conversion to the selected format
_glfwLibrary.X11.selection.target =
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_glfwLibrary.X11.selection.formats[i];
XConvertSelection(_glfwLibrary.X11.display,
_glfwLibrary.X11.selection.atom,
_glfwLibrary.X11.selection.target,
_glfwLibrary.X11.selection.property,
window->X11.handle, CurrentTime);
// Process the resulting SelectionNotify event
XSync(_glfwLibrary.X11.display, False);
while (_glfwLibrary.X11.selection.status == _GLFW_CONVERSION_INACTIVE)
_glfwPlatformWaitEvents();
if (_glfwLibrary.X11.selection.status == _GLFW_CONVERSION_SUCCEEDED)
break;
}
if (_glfwLibrary.X11.selection.status == _GLFW_CONVERSION_FAILED)
{
_glfwSetError(GLFW_FORMAT_UNAVAILABLE,
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"X11: Failed to convert selection to string");
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return NULL;
}
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return _glfwLibrary.X11.selection.string;
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}