2010-09-07 15:34:51 +00:00
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//========================================================================
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// GLFW - An OpenGL framework
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// Platform: Carbon/AGL/CGL
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2010-09-07 15:41:26 +00:00
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// API Version: 3.0
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2010-09-07 15:34:51 +00:00
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2003 Keith Bauer
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// Copyright (c) 2003-2010 Camilla Berglund <elmindreda@elmindreda.org>
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// Copyright (c) 2006-2007 Robin Leffmann
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef _platform_h_
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#define _platform_h_
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// This is the Mac OS X version of GLFW
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#define _GLFW_MAC_OS_X
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#include <Carbon/Carbon.h>
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#include <OpenGL/OpenGL.h>
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#include <AGL/agl.h>
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#include "../../include/GL/glfw.h"
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#if MACOSX_DEPLOYMENT_TARGET < MAC_OS_X_VERSION_10_3
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#ifndef kCGLNoError
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#define kCGLNoError 0
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#endif
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#endif
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#ifndef GL_VERSION_3_0
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typedef const GLubyte * (APIENTRY *PFNGLGETSTRINGIPROC) (GLenum, GLuint);
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#endif /*GL_VERSION_3_0*/
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//========================================================================
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// Defines
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//========================================================================
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#define _GLFW_MAX_PATH_LENGTH (8192)
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#define MAC_KEY_ENTER 0x24
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#define MAC_KEY_RETURN 0x34
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#define MAC_KEY_ESC 0x35
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#define MAC_KEY_F1 0x7A
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#define MAC_KEY_F2 0x78
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#define MAC_KEY_F3 0x63
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#define MAC_KEY_F4 0x76
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#define MAC_KEY_F5 0x60
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#define MAC_KEY_F6 0x61
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#define MAC_KEY_F7 0x62
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#define MAC_KEY_F8 0x64
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#define MAC_KEY_F9 0x65
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#define MAC_KEY_F10 0x6D
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#define MAC_KEY_F11 0x67
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#define MAC_KEY_F12 0x6F
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#define MAC_KEY_F13 0x69
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#define MAC_KEY_F14 0x6B
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#define MAC_KEY_F15 0x71
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#define MAC_KEY_UP 0x7E
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#define MAC_KEY_DOWN 0x7D
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#define MAC_KEY_LEFT 0x7B
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#define MAC_KEY_RIGHT 0x7C
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#define MAC_KEY_TAB 0x30
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#define MAC_KEY_BACKSPACE 0x33
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#define MAC_KEY_HELP 0x72
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#define MAC_KEY_DEL 0x75
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#define MAC_KEY_PAGEUP 0x74
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#define MAC_KEY_PAGEDOWN 0x79
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#define MAC_KEY_HOME 0x73
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#define MAC_KEY_END 0x77
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#define MAC_KEY_KP_0 0x52
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#define MAC_KEY_KP_1 0x53
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#define MAC_KEY_KP_2 0x54
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#define MAC_KEY_KP_3 0x55
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#define MAC_KEY_KP_4 0x56
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#define MAC_KEY_KP_5 0x57
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#define MAC_KEY_KP_6 0x58
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#define MAC_KEY_KP_7 0x59
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#define MAC_KEY_KP_8 0x5B
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#define MAC_KEY_KP_9 0x5C
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#define MAC_KEY_KP_DIVIDE 0x4B
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#define MAC_KEY_KP_MULTIPLY 0x43
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#define MAC_KEY_KP_SUBTRACT 0x4E
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#define MAC_KEY_KP_ADD 0x45
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#define MAC_KEY_KP_DECIMAL 0x41
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#define MAC_KEY_KP_EQUAL 0x51
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#define MAC_KEY_KP_ENTER 0x4C
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#define MAC_KEY_NUMLOCK 0x47
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//========================================================================
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// GLFW platform specific types
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//========================================================================
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//------------------------------------------------------------------------
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// Pointer length integer
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//------------------------------------------------------------------------
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typedef intptr_t GLFWintptr;
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GLFWGLOBAL CFDictionaryRef _glfwDesktopVideoMode;
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//------------------------------------------------------------------------
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// Window structure
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//------------------------------------------------------------------------
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typedef struct _GLFWwin_struct _GLFWwin;
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struct _GLFWwin_struct {
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// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
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// User callback functions
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GLFWwindowsizefun windowSizeCallback;
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GLFWwindowclosefun windowCloseCallback;
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GLFWwindowrefreshfun windowRefreshCallback;
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GLFWmousebuttonfun mouseButtonCallback;
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GLFWmouseposfun mousePosCallback;
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GLFWmousewheelfun mouseWheelCallback;
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GLFWkeyfun keyCallback;
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GLFWcharfun charCallback;
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// User selected window settings
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int fullscreen; // Fullscreen flag
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int mouseLock; // Mouse-lock flag
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int autoPollEvents; // Auto polling flag
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int sysKeysDisabled; // System keys disabled flag
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int windowNoResize; // Resize- and maximize gadgets disabled flag
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int refreshRate; // Vertical monitor refresh rate
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// Window status & parameters
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int opened; // Flag telling if window is opened or not
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int active; // Application active flag
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int iconified; // Window iconified flag
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int width, height; // Window width and heigth
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int accelerated; // GL_TRUE if window is HW accelerated
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// Framebuffer attributes
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int redBits;
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int greenBits;
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int blueBits;
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int alphaBits;
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int depthBits;
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int stencilBits;
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int accumRedBits;
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int accumGreenBits;
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int accumBlueBits;
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int accumAlphaBits;
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int auxBuffers;
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int stereo;
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int samples;
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// OpenGL extensions and context attributes
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int glMajor, glMinor, glRevision;
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int glForward, glDebug, glProfile;
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PFNGLGETSTRINGIPROC GetStringi;
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// ========= PLATFORM SPECIFIC PART ======================================
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WindowRef window;
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AGLContext aglContext;
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AGLPixelFormat aglPixelFormat;
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CGLContextObj cglContext;
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CGLPixelFormatObj cglPixelFormat;
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EventHandlerUPP windowUPP;
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EventHandlerUPP mouseUPP;
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EventHandlerUPP commandUPP;
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EventHandlerUPP keyboardUPP;
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};
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GLFWGLOBAL _GLFWwin _glfwWin;
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//------------------------------------------------------------------------
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// User input status (some of this should go in _GLFWwin)
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//------------------------------------------------------------------------
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GLFWGLOBAL struct {
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// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
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// Mouse status
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int MousePosX, MousePosY;
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int WheelPos;
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char MouseButton[ GLFW_MOUSE_BUTTON_LAST + 1 ];
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// Keyboard status
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char Key[ GLFW_KEY_LAST + 1 ];
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int LastChar;
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// User selected settings
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int StickyKeys;
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int StickyMouseButtons;
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int KeyRepeat;
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// ========= PLATFORM SPECIFIC PART ======================================
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UInt32 Modifiers;
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} _glfwInput;
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//------------------------------------------------------------------------
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// Library global data
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//------------------------------------------------------------------------
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GLFWGLOBAL struct {
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// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
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// Window opening hints
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_GLFWhints hints;
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// ========= PLATFORM SPECIFIC PART ======================================
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// Timer data
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struct {
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double t0;
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} Timer;
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struct {
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// Bundle for dynamically-loading extension function pointers
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CFBundleRef OpenGLFramework;
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} Libs;
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int Unbundled;
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} _glfwLibrary;
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//========================================================================
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// Prototypes for platform specific internal functions
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//========================================================================
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void _glfwChangeToResourcesDirectory( void );
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#endif // _platform_h_
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