glfw/src/null_joystick.c

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//========================================================================
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// GLFW 3.5 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
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//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwInitJoysticksNull(void)
{
return GLFW_TRUE;
}
void _glfwTerminateJoysticksNull(void)
{
}
GLFWbool _glfwPollJoystickNull(_GLFWjoystick* js, int mode)
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{
return GLFW_FALSE;
}
const char* _glfwGetMappingNameNull(void)
{
return "";
}
void _glfwUpdateGamepadGUIDNull(char* guid)
{
}