mirror of
https://github.com/glfw/glfw.git
synced 2024-11-21 20:44:35 +00:00
Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick function is called, including those gamepad functions that are layered on top of joystick functions. Related to #1284. Related to #1646.
This commit is contained in:
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@ -130,6 +130,7 @@ information on what to include when reporting a bug.
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- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
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- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
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values to select ANGLE backend (#1380)
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- Made joystick subsystem initialize at first use (#1284,#1646)
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- Updated the minimum required CMake version to 3.1
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- Disabled tests and examples by default when built as a CMake subdirectory
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- Bugfix: The CMake config-file package used an absolute path and was not
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@ -550,10 +550,10 @@ int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
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Each joystick has zero or more axes, zero or more buttons, zero or more hats,
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a human-readable name, a user pointer and an SDL compatible GUID.
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When GLFW is initialized, detected joysticks are added to the beginning of
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the array. Once a joystick is detected, it keeps its assigned ID until it is
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disconnected or the library is terminated, so as joysticks are connected and
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disconnected, there may appear gaps in the IDs.
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Detected joysticks are added to the beginning of the array. Once a joystick is
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detected, it keeps its assigned ID until it is disconnected or the library is
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terminated, so as joysticks are connected and disconnected, there may appear
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gaps in the IDs.
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Joystick axis, button and hat state is updated when polled and does not require
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a window to be created or events to be processed. However, if you want joystick
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@ -22,8 +22,8 @@ There are also guides for the other areas of GLFW.
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Before most GLFW functions may be called, the library must be initialized.
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This initialization checks what features are available on the machine,
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enumerates monitors and joysticks, initializes the timer and performs any
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required platform-specific initialization.
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enumerates monitors, initializes the timer and performs any required
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platform-specific initialization.
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Only the following functions may be called before the library has been
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successfully initialized, and only from the main thread.
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@ -55,6 +55,21 @@ applications.
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@subsection caveats_34 Caveats for version 3.4
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@subsubsection joysticks_34 Joystick support is initialized on demand
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The joystick part of GLFW is now initialized when first used, primarily to work
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around faulty Windows drivers that cause DirectInput to take up to several
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seconds to enumerate devices.
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This change will usually not be observable. However, if your application waits
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for events without having first called any joystick function or created any
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visible windows, the wait may never unblock as GLFW may not yet have subscribed
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to joystick related OS events.
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To work around this, call any joystick function before waiting for events, for
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example by setting a [joystick callback](@ref joystick_event).
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@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project
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GLFW now does not build the tests and examples when it is added as
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@ -551,7 +551,6 @@ int _glfwPlatformInit(void)
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return GLFW_FALSE;
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_glfwInitTimerNS();
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_glfwInitJoysticksNS();
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_glfwPollMonitorsNS();
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@ -605,7 +604,6 @@ void _glfwPlatformTerminate(void)
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free(_glfw.ns.clipboardString);
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_glfwTerminateNSGL();
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_glfwTerminateJoysticksNS();
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} // autoreleasepool
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}
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@ -44,7 +44,3 @@ typedef struct _GLFWjoystickNS
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CFMutableArrayRef hats;
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} _GLFWjoystickNS;
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void _glfwInitJoysticksNS(void);
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void _glfwTerminateJoysticksNS(void);
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@ -309,7 +309,7 @@ static void removeCallback(void* context,
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// Initialize joystick interface
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//
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void _glfwInitJoysticksNS(void)
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GLFWbool _glfwPlatformInitJoysticks(void)
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{
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CFMutableArrayRef matching;
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const long usages[] =
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@ -328,7 +328,7 @@ void _glfwInitJoysticksNS(void)
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if (!matching)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
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return;
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return GLFW_FALSE;
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}
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for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++)
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@ -383,19 +383,23 @@ void _glfwInitJoysticksNS(void)
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// Execute the run loop once in order to register any initially-attached
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// joysticks
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CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
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return GLFW_TRUE;
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}
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// Close all opened joystick handles
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//
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void _glfwTerminateJoysticksNS(void)
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void _glfwPlatformTerminateJoysticks(void)
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{
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int jid;
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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closeJoystick(_glfw.joysticks + jid);
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CFRelease(_glfw.ns.hidManager);
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_glfw.ns.hidManager = NULL;
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if (_glfw.ns.hidManager)
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{
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CFRelease(_glfw.ns.hidManager);
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_glfw.ns.hidManager = NULL;
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}
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}
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@ -91,6 +91,7 @@ static void terminate(void)
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_glfw.mappingCount = 0;
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_glfwTerminateVulkan();
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_glfwPlatformTerminateJoysticks();
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_glfwPlatformTerminate();
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_glfw.initialized = GLFW_FALSE;
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47
src/input.c
47
src/input.c
@ -43,6 +43,22 @@
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#define _GLFW_JOYSTICK_BUTTON 2
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#define _GLFW_JOYSTICK_HATBIT 3
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// Initializes the platform joystick API if it has not been already
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//
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static GLFWbool initJoysticks(void)
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{
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if (!_glfw.joysticksInitialized)
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{
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if (!_glfwPlatformInitJoysticks())
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{
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_glfwPlatformTerminateJoysticks();
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return GLFW_FALSE;
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}
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}
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return _glfw.joysticksInitialized = GLFW_TRUE;
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}
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// Finds a mapping based on joystick GUID
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//
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static _GLFWmapping* findMapping(const char* guid)
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@ -929,6 +945,9 @@ GLFWAPI int glfwJoystickPresent(int jid)
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return GLFW_FALSE;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return GLFW_FALSE;
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@ -954,6 +973,9 @@ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
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return NULL;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@ -983,6 +1005,9 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
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return NULL;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@ -1016,6 +1041,9 @@ GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
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return NULL;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@ -1042,6 +1070,9 @@ GLFWAPI const char* glfwGetJoystickName(int jid)
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return NULL;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@ -1067,6 +1098,9 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid)
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return NULL;
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}
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if (!initJoysticks())
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return NULL;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@ -1112,6 +1146,10 @@ GLFWAPI void* glfwGetJoystickUserPointer(int jid)
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GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (!initJoysticks())
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return NULL;
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_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
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return cbfun;
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}
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@ -1191,6 +1229,9 @@ GLFWAPI int glfwJoystickIsGamepad(int jid)
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return GLFW_FALSE;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return GLFW_FALSE;
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@ -1216,6 +1257,9 @@ GLFWAPI const char* glfwGetGamepadName(int jid)
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return NULL;
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}
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if (!initJoysticks())
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return NULL;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@ -1248,6 +1292,9 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
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return GLFW_FALSE;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return GLFW_FALSE;
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@ -539,6 +539,7 @@ struct _GLFWlibrary
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_GLFWmonitor** monitors;
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int monitorCount;
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GLFWbool joysticksInitialized;
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_GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
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_GLFWmapping* mappings;
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int mappingCount;
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@ -632,6 +633,8 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
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void _glfwPlatformSetClipboardString(const char* string);
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const char* _glfwPlatformGetClipboardString(void);
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GLFWbool _glfwPlatformInitJoysticks(void);
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void _glfwPlatformTerminateJoysticks(void);
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int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
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void _glfwPlatformUpdateGamepadGUID(char* guid);
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@ -266,7 +266,7 @@ static int compareJoysticks(const void* fp, const void* sp)
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// Initialize joystick interface
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//
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GLFWbool _glfwInitJoysticksLinux(void)
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GLFWbool _glfwPlatformInitJoysticks(void)
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{
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const char* dirname = "/dev/input";
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@ -322,7 +322,7 @@ GLFWbool _glfwInitJoysticksLinux(void)
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// Close all opened joystick handles
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//
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void _glfwTerminateJoysticksLinux(void)
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void _glfwPlatformTerminateJoysticks(void)
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{
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int jid;
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@ -333,14 +333,13 @@ void _glfwTerminateJoysticksLinux(void)
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closeJoystick(js);
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}
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regfree(&_glfw.linjs.regex);
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if (_glfw.linjs.inotify > 0)
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{
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if (_glfw.linjs.watch > 0)
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inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
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close(_glfw.linjs.inotify);
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regfree(&_glfw.linjs.regex);
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}
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}
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@ -55,8 +55,5 @@ typedef struct _GLFWlibraryLinux
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GLFWbool dropped;
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} _GLFWlibraryLinux;
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GLFWbool _glfwInitJoysticksLinux(void);
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void _glfwTerminateJoysticksLinux(void);
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void _glfwDetectJoystickConnectionLinux(void);
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@ -33,6 +33,15 @@
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformInitJoysticks(void)
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{
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return GLFW_TRUE;
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}
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void _glfwPlatformTerminateJoysticks(void)
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{
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}
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int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
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{
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return GLFW_FALSE;
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@ -580,7 +580,6 @@ int _glfwPlatformInit(void)
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return GLFW_FALSE;
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_glfwInitTimerWin32();
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_glfwInitJoysticksWin32();
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_glfwPollMonitorsWin32();
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return GLFW_TRUE;
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@ -607,8 +606,6 @@ void _glfwPlatformTerminate(void)
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_glfwTerminateWGL();
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_glfwTerminateEGL();
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_glfwTerminateJoysticksWin32();
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freeLibraries();
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}
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@ -493,7 +493,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
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// Initialize joystick interface
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//
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void _glfwInitJoysticksWin32(void)
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GLFWbool _glfwPlatformInitJoysticks(void)
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{
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if (_glfw.win32.dinput8.instance)
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{
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@ -505,15 +505,17 @@ void _glfwInitJoysticksWin32(void)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to create interface");
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return GLFW_FALSE;
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}
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}
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_glfwDetectJoystickConnectionWin32();
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return GLFW_TRUE;
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}
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// Close all opened joystick handles
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//
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void _glfwTerminateJoysticksWin32(void)
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void _glfwPlatformTerminateJoysticks(void)
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{
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int jid;
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@ -48,9 +48,6 @@ typedef struct _GLFWjoystickWin32
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GUID guid;
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} _GLFWjoystickWin32;
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void _glfwInitJoysticksWin32(void);
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void _glfwTerminateJoysticksWin32(void);
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void _glfwDetectJoystickConnectionWin32(void);
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void _glfwDetectJoystickDisconnectionWin32(void);
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@ -531,6 +531,9 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_DEVICECHANGE:
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{
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if (!_glfw.joysticksInitialized)
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break;
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if (wParam == DBT_DEVICEARRIVAL)
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{
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DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
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@ -1146,11 +1146,6 @@ int _glfwPlatformInit(void)
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// Sync so we got all initial output events
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wl_display_roundtrip(_glfw.wl.display);
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#ifdef __linux__
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if (!_glfwInitJoysticksLinux())
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return GLFW_FALSE;
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#endif
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_glfwInitTimerPOSIX();
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_glfw.wl.timerfd = -1;
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@ -1213,9 +1208,6 @@ int _glfwPlatformInit(void)
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void _glfwPlatformTerminate(void)
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{
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#ifdef __linux__
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_glfwTerminateJoysticksLinux();
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#endif
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_glfwTerminateEGL();
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if (_glfw.wl.egl.handle)
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{
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@ -1377,11 +1377,6 @@ int _glfwPlatformInit(void)
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NULL);
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}
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#if defined(__linux__)
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if (!_glfwInitJoysticksLinux())
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return GLFW_FALSE;
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#endif
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_glfwInitTimerPOSIX();
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_glfwPollMonitorsX11();
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@ -1475,10 +1470,6 @@ void _glfwPlatformTerminate(void)
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_glfwTerminateEGL();
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_glfwTerminateGLX();
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#if defined(__linux__)
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_glfwTerminateJoysticksLinux();
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#endif
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if (_glfw.x11.xlib.handle)
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{
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_glfw_dlclose(_glfw.x11.xlib.handle);
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