Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Robbin Marcus 2019-05-13 14:35:33 +02:00
commit 02b27c2f2d
128 changed files with 12109 additions and 14323 deletions

4
.gitattributes vendored
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@ -1 +1,5 @@
*.m linguist-language=Objective-C *.m linguist-language=Objective-C
.gitignore export-ignore
.gitattributes export-ignore
.travis.yml export-ignore
.appveyor.yml export-ignore

5
.gitignore vendored
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@ -7,6 +7,7 @@ _ReSharper*
*.dir *.dir
*.vcxproj* *.vcxproj*
*.sln *.sln
.vs/
Win32 Win32
x64 x64
Debug Debug
@ -40,11 +41,11 @@ src/wayland-relative-pointer-unstable-v1-protocol.c
# Compiled binaries # Compiled binaries
src/libglfw.so src/libglfw.so
src/libglfw.so.3 src/libglfw.so.3
src/libglfw.so.3.3 src/libglfw.so.3.4
src/libglfw.dylib src/libglfw.dylib
src/libglfw.dylib src/libglfw.dylib
src/libglfw.3.dylib src/libglfw.3.dylib
src/libglfw.3.3.dylib src/libglfw.3.4.dylib
src/libglfw3.a src/libglfw3.a
src/glfw3.lib src/glfw3.lib
src/glfw3.dll src/glfw3.dll

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@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win64
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "amd64-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "amd64-mingw32msvc-windres")
SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i586-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "i586-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "i586-mingw32msvc-windres")
SET(CMAKE_RANLIB "i586-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i586-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-pc-mingw32-gcc")
SET(CMAKE_CXX_COMPILER "i686-pc-mingw32-g++")
SET(CMAKE_RC_COMPILER "i686-pc-mingw32-windres")
SET(CMAKE_RANLIB "i686-pc-mingw32-ranlib")
#Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/opt/mingw/usr/i686-pc-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -0,0 +1,13 @@
# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang")
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++")
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -1,4 +1,4 @@
# Define the environment for cross compiling from Linux to Win32 # Define the environment for cross-compiling with 32-bit MinGW-w64 GCC
SET(CMAKE_SYSTEM_NAME Windows) # Target system name SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc") SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc")

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@ -1,41 +0,0 @@
# Find Vulkan
#
# VULKAN_INCLUDE_DIR
# VULKAN_LIBRARY
# VULKAN_FOUND
if (WIN32)
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/Include"
"$ENV{VK_SDK_PATH}/Include")
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Lib"
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VK_SDK_PATH}/Bin")
find_library(VULKAN_STATIC_LIBRARY NAMES vkstatic.1 HINTS
"$ENV{VULKAN_SDK}/Lib"
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VK_SDK_PATH}/Bin")
else()
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Lib32"
"$ENV{VULKAN_SDK}/Bin32"
"$ENV{VK_SDK_PATH}/Bin32")
find_library(VULKAN_STATIC_LIBRARY NAMES vkstatic.1 HINTS
"$ENV{VULKAN_SDK}/Lib32"
"$ENV{VULKAN_SDK}/Bin32"
"$ENV{VK_SDK_PATH}/Bin32")
endif()
else()
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/include")
find_library(VULKAN_LIBRARY NAMES vulkan HINTS
"$ENV{VULKAN_SDK}/lib")
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Vulkan DEFAULT_MSG VULKAN_LIBRARY VULKAN_INCLUDE_DIR)
mark_as_advanced(VULKAN_INCLUDE_DIR VULKAN_LIBRARY VULKAN_STATIC_LIBRARY)

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@ -0,0 +1,13 @@
# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang")
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++")
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -1,4 +1,4 @@
# Define the environment for cross compiling from Linux to Win32 # Define the environment for cross-compiling with 64-bit MinGW-w64 GCC
SET(CMAKE_SYSTEM_NAME Windows) # Target system name SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc") SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")

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@ -9,7 +9,7 @@ if (POLICY CMP0054)
endif() endif()
set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "3") set(GLFW_VERSION_MINOR "4")
set(GLFW_VERSION_PATCH "0") set(GLFW_VERSION_PATCH "0")
set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
@ -22,7 +22,7 @@ option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON) option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON) option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
option(GLFW_INSTALL "Generate installation target" ON) option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF) option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
include(GNUInstallDirs) include(GNUInstallDirs)
@ -54,13 +54,17 @@ else()
endif() endif()
if (GLFW_VULKAN_STATIC) if (GLFW_VULKAN_STATIC)
if (BUILD_SHARED_LIBS)
# If you absolutely must do this, remove this line and add the Vulkan
# loader static library via the CMAKE_SHARED_LINKER_FLAGS
message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
endif()
set(_GLFW_VULKAN_STATIC 1) set(_GLFW_VULKAN_STATIC 1)
endif() endif()
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules") list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
find_package(Vulkan)
if (GLFW_BUILD_DOCS) if (GLFW_BUILD_DOCS)
set(DOXYGEN_SKIP_DOT TRUE) set(DOXYGEN_SKIP_DOT TRUE)
@ -157,24 +161,6 @@ else()
message(FATAL_ERROR "No supported platform was detected") message(FATAL_ERROR "No supported platform was detected")
endif() endif()
#--------------------------------------------------------------------
# Add Vulkan static library if requested
#--------------------------------------------------------------------
if (GLFW_VULKAN_STATIC)
if (VULKAN_FOUND AND VULKAN_STATIC_LIBRARY)
list(APPEND glfw_LIBRARIES "${VULKAN_STATIC_LIBRARY}")
if (BUILD_SHARED_LIBS)
message(WARNING "Linking Vulkan loader static library into GLFW")
endif()
else()
if (BUILD_SHARED_LIBS OR GLFW_BUILD_EXAMPLES OR GLFW_BUILD_TESTS)
message(FATAL_ERROR "Vulkan loader static library not found")
else()
message(WARNING "Vulkan loader static library not found")
endif()
endif()
endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Find and add Unix math and time libraries # Find and add Unix math and time libraries
#-------------------------------------------------------------------- #--------------------------------------------------------------------
@ -306,6 +292,13 @@ if (_GLFW_COCOA)
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo") set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo")
endif() endif()
#--------------------------------------------------------------------
# Add the Vulkan loader as a dependency if necessary
#--------------------------------------------------------------------
if (GLFW_VULKAN_STATIC)
list(APPEND glfw_PKG_DEPS "vulkan")
endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Export GLFW library dependencies # Export GLFW library dependencies
#-------------------------------------------------------------------- #--------------------------------------------------------------------

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@ -10,24 +10,22 @@ GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc. creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
An experimental implementation for the Wayland protocol is available but not Linux both X11 and Wayland is supported.
yet officially supported.
GLFW is licensed under the [zlib/libpng GLFW is licensed under the [zlib/libpng
license](http://www.glfw.org/license.html). license](http://www.glfw.org/license.html).
The latest stable release is version 3.2.1. You can [download](http://www.glfw.org/download.html) the latest stable release
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
See the [downloads](http://www.glfw.org/download.html) page for details and release starting with 3.0 also has a corresponding [annotated
files, or fetch the `latest` branch, which always points to the latest stable
release. Each release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives. tag](https://github.com/glfw/glfw/releases) with source and binary archives.
The [version history](http://www.glfw.org/changelog.html) lists all user-visible
changes for every release.
This is a development branch for version 3.3, which is _not yet described_. The [documentation](http://www.glfw.org/docs/latest/) is available online and is
Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/). included in all source and binary archives. See the [release
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
deprecations in the latest release. For more details see the [version
history](http://www.glfw.org/changelog.html).
The `master` branch is the stable integration branch and _should_ always compile The `master` branch is the stable integration branch and _should_ always compile
and run on all supported platforms, although details of newly added features may and run on all supported platforms, although details of newly added features may
@ -44,9 +42,10 @@ guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
## Compiling GLFW ## Compiling GLFW
GLFW itself requires only the headers and libraries for your window system. It GLFW itself requires only the headers and libraries for your OS and window
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL, system. It does not need the headers for any context creation API (WGL, GLX,
OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them. EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
@ -98,17 +97,12 @@ located in the `deps/` directory.
with command-line options with command-line options
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
examples examples
- An OpenGL 3.2 core loader generated by - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL functions
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples examples
- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI - [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
The Vulkan example additionally requires the LunarG Vulkan SDK to be installed,
or it will not be included in the build. On macOS you need to provide the path
to the SDK manually as it has no standard installation location.
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
find that tool. find that tool.
@ -297,7 +291,7 @@ information on what to include when reporting a bug.
- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871) - [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
- [EGL] Added support for `EGL_KHR_context_flush_control` - [EGL] Added support for `EGL_KHR_context_flush_control`
- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid - [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid
User-visible changes since the last release.
## Contact ## Contact
@ -342,6 +336,7 @@ skills.
- Ian Clarkson - Ian Clarkson
- Michał Cichoń - Michał Cichoń
- Lambert Clara - Lambert Clara
- Anna Clarke
- Yaron Cohen-Tal - Yaron Cohen-Tal
- Omar Cornut - Omar Cornut
- Andrew Corrigan - Andrew Corrigan
@ -400,6 +395,7 @@ skills.
- Hans Mackowiak - Hans Mackowiak
- Дмитри Малышев - Дмитри Малышев
- Zbigniew Mandziejewicz - Zbigniew Mandziejewicz
- Adam Marcus
- Célestin Marot - Célestin Marot
- Kyle McDonald - Kyle McDonald
- David Medlock - David Medlock
@ -434,10 +430,12 @@ skills.
- Cyril Pichard - Cyril Pichard
- Keith Pitt - Keith Pitt
- Stanislav Podgorskiy - Stanislav Podgorskiy
- Nathan Poirier
- Alexandre Pretyman - Alexandre Pretyman
- przemekmirek - przemekmirek
- Philip Rideout - Philip Rideout
- Eddie Ringle - Eddie Ringle
- Max Risuhin
- Jorge Rodriguez - Jorge Rodriguez
- Ed Ropple - Ed Ropple
- Aleksey Rybalkin - Aleksey Rybalkin
@ -452,6 +450,7 @@ skills.
- Dmitri Shuralyov - Dmitri Shuralyov
- Daniel Skorupski - Daniel Skorupski
- Bradley Smith - Bradley Smith
- Cliff Smolinsky
- Patrick Snape - Patrick Snape
- Erlend Sogge Heggen - Erlend Sogge Heggen
- Julian Squires - Julian Squires

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@ -2,7 +2,7 @@
#define __khrplatform_h_ #define __khrplatform_h_
/* /*
** Copyright (c) 2008-2009 The Khronos Group Inc. ** Copyright (c) 2008-2018 The Khronos Group Inc.
** **
** Permission is hereby granted, free of charge, to any person obtaining a ** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the ** copy of this software and/or associated documentation files (the
@ -26,18 +26,16 @@
/* Khronos platform-specific types and definitions. /* Khronos platform-specific types and definitions.
* *
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ * The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
* *
* Adopters may modify this file to suit their platform. Adopters are * Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos * encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file. * group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla * Please submit changes by filing pull requests or issues on
* (http://khronos.org/bugzilla) by filing a bug against product * the EGL Registry repository linked above.
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
* *
* *
* See the Implementer's Guidelines for information about where this file * See the Implementer's Guidelines for information about where this file
@ -101,6 +99,8 @@
# define KHRONOS_APICALL __declspec(dllimport) # define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__) #elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C # define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else #else
# define KHRONOS_APICALL # define KHRONOS_APICALL
#endif #endif

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@ -1,6 +1,6 @@
// /* */
// File: vk_platform.h /* File: vk_platform.h */
// /* */
/* /*
** Copyright (c) 2014-2017 The Khronos Group Inc. ** Copyright (c) 2014-2017 The Khronos Group Inc.
** **
@ -24,7 +24,7 @@
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
{ {
#endif // __cplusplus #endif /* __cplusplus */
/* /*
*************************************************************************************************** ***************************************************************************************************
@ -47,22 +47,22 @@ extern "C"
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/ */
#if defined(_WIN32) #if defined(_WIN32)
// On Windows, Vulkan commands use the stdcall convention /* On Windows, Vulkan commands use the stdcall convention */
#define VKAPI_ATTR #define VKAPI_ATTR
#define VKAPI_CALL __stdcall #define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL #define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 #elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan isn't supported for the 'armeabi' NDK ABI" #error "Vulkan isn't supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) #elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
// On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" /* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
// calling convention, i.e. float parameters are passed in registers. This /* calling convention, i.e. float parameters are passed in registers. This */
// is true even if the rest of the application passes floats on the stack, /* is true even if the rest of the application passes floats on the stack, */
// as it does by default when compiling for the armeabi-v7a NDK ABI. /* as it does by default when compiling for the armeabi-v7a NDK ABI. */
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL #define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR #define VKAPI_PTR VKAPI_ATTR
#else #else
// On other platforms, use the default calling convention /* On other platforms, use the default calling convention */
#define VKAPI_ATTR #define VKAPI_ATTR
#define VKAPI_CALL #define VKAPI_CALL
#define VKAPI_PTR #define VKAPI_PTR
@ -83,10 +83,10 @@ extern "C"
#else #else
#include <stdint.h> #include <stdint.h>
#endif #endif
#endif // !defined(VK_NO_STDINT_H) #endif /* !defined(VK_NO_STDINT_H) */
#ifdef __cplusplus #ifdef __cplusplus
} // extern "C" } /* extern "C" */
#endif // __cplusplus #endif /* __cplusplus */
#endif #endif

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@ -0,0 +1,593 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/vulkan.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
int GLAD_VK_VERSION_1_0 = 0;
int GLAD_VK_VERSION_1_1 = 0;
int GLAD_VK_EXT_debug_report = 0;
int GLAD_VK_KHR_surface = 0;
int GLAD_VK_KHR_swapchain = 0;
PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
PFN_vkCmdDraw glad_vkCmdDraw = NULL;
PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
PFN_vkCreateDevice glad_vkCreateDevice = NULL;
PFN_vkCreateEvent glad_vkCreateEvent = NULL;
PFN_vkCreateFence glad_vkCreateFence = NULL;
PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
PFN_vkCreateImage glad_vkCreateImage = NULL;
PFN_vkCreateImageView glad_vkCreateImageView = NULL;
PFN_vkCreateInstance glad_vkCreateInstance = NULL;
PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
PFN_vkCreateSampler glad_vkCreateSampler = NULL;
PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
PFN_vkDestroyFence glad_vkDestroyFence = NULL;
PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
PFN_vkDestroyImage glad_vkDestroyImage = NULL;
PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
PFN_vkDestroySampler glad_vkDestroySampler = NULL;
PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
PFN_vkFreeMemory glad_vkFreeMemory = NULL;
PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
PFN_vkMapMemory glad_vkMapMemory = NULL;
PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
PFN_vkResetEvent glad_vkResetEvent = NULL;
PFN_vkResetFences glad_vkResetFences = NULL;
PFN_vkSetEvent glad_vkSetEvent = NULL;
PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
PFN_vkWaitForFences glad_vkWaitForFences = NULL;
static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_0) return;
vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr);
vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr);
vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr);
vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr);
vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr);
vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr);
vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr);
vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr);
vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr);
vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr);
vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr);
vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr);
vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr);
vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr);
vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr);
vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr);
vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr);
vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr);
vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr);
vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr);
vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr);
vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr);
vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr);
vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr);
vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr);
vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr);
vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr);
vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr);
vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr);
vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr);
vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr);
vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr);
vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr);
vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr);
vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr);
vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr);
vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr);
vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr);
vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr);
vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr);
vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr);
vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr);
vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr);
vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr);
vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr);
vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr);
vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr);
vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr);
vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr);
vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr);
vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr);
vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr);
vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr);
vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr);
vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr);
vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr);
vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr);
vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr);
vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr);
vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr);
vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr);
vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr);
vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr);
vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr);
vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr);
vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr);
vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr);
vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr);
vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr);
vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr);
vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr);
vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr);
vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr);
vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr);
vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr);
vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr);
vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr);
vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr);
vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr);
vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr);
vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr);
vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr);
vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr);
vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr);
vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr);
vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr);
vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr);
vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr);
vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr);
vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr);
vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr);
vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr);
vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr);
vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr);
vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr);
vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr);
vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr);
vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr);
vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr);
vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr);
vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr);
vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr);
vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr);
vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr);
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr);
vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr);
vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr);
vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr);
vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr);
vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr);
vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr);
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr);
vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr);
vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr);
vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr);
vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr);
vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr);
vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr);
vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr);
vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr);
vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr);
vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr);
vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr);
vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr);
vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr);
vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr);
vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr);
vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr);
vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr);
vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr);
vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr);
vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr);
vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr);
vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr);
vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr);
vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr);
}
static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_1) return;
vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr);
vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr);
vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr);
vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr);
vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr);
vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr);
vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr);
vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr);
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr);
vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr);
vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr);
vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr);
vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr);
vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr);
vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr);
vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr);
vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr);
vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr);
vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr);
vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr);
vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr);
vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr);
vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr);
vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr);
vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr);
vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr);
}
static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_EXT_debug_report) return;
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr);
vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr);
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr);
}
static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_surface) return;
vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr);
vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr);
vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr);
vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr);
vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr);
}
static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_swapchain) return;
vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr);
vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr);
vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr);
vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr);
vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr);
vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr);
vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr);
vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr);
vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr);
}
static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
uint32_t i;
uint32_t instance_extension_count = 0;
uint32_t device_extension_count = 0;
uint32_t max_extension_count;
uint32_t total_extension_count;
char **extensions;
VkExtensionProperties *ext_properties;
VkResult result;
if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) {
return 0;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
}
total_extension_count = instance_extension_count + device_extension_count;
max_extension_count = instance_extension_count > device_extension_count
? instance_extension_count : device_extension_count;
ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
if (ext_properties == NULL) {
return 0;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
if (result != VK_SUCCESS) {
free((void*) ext_properties);
return 0;
}
extensions = (char**) calloc(total_extension_count, sizeof(char*));
if (extensions == NULL) {
free((void*) ext_properties);
return 0;
}
for (i = 0; i < instance_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
if (result != VK_SUCCESS) {
for (i = 0; i < instance_extension_count; ++i) {
free((void*) extensions[i]);
}
free(extensions);
return 0;
}
for (i = 0; i < device_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
}
}
free((void*) ext_properties);
*out_extension_count = total_extension_count;
*out_extensions = extensions;
return 1;
}
static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
uint32_t i;
for(i = 0; i < extension_count ; ++i) {
free((void*) (extensions[i]));
}
free((void*) extensions);
}
static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
uint32_t i;
for (i = 0; i < extension_count; ++i) {
if(strcmp(name, extensions[i]) == 0) {
return 1;
}
}
return 0;
}
static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
uint32_t extension_count = 0;
char **extensions = NULL;
if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
glad_vk_free_extensions(extension_count, extensions);
return 1;
}
static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
int major = 1;
int minor = 0;
#ifdef VK_VERSION_1_1
if (vkEnumerateInstanceVersion != NULL) {
uint32_t version;
VkResult result;
result = vkEnumerateInstanceVersion(&version);
if (result == VK_SUCCESS) {
major = (int) VK_VERSION_MAJOR(version);
minor = (int) VK_VERSION_MINOR(version);
}
}
#endif
if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) {
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physical_device, &properties);
major = (int) VK_VERSION_MAJOR(properties.apiVersion);
minor = (int) VK_VERSION_MINOR(properties.apiVersion);
}
GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
int version;
#ifdef VK_VERSION_1_1
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
#endif
version = glad_vk_find_core_vulkan( physical_device);
if (!version) {
return 0;
}
glad_vk_load_VK_VERSION_1_0(load, userptr);
glad_vk_load_VK_VERSION_1_1(load, userptr);
if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
glad_vk_load_VK_EXT_debug_report(load, userptr);
glad_vk_load_VK_KHR_surface(load, userptr);
glad_vk_load_VK_KHR_swapchain(load, userptr);
return version;
}
int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}

73
deps/vulkan/vulkan.h vendored
View File

@ -1,73 +0,0 @@
#ifndef VULKAN_H_
#define VULKAN_H_ 1
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "vk_platform.h"
#include "vulkan_core.h"
#ifdef VK_USE_PLATFORM_ANDROID_KHR
#include "vulkan_android.h"
#endif
#ifdef VK_USE_PLATFORM_IOS_MVK
#include "vulkan_ios.h"
#endif
#ifdef VK_USE_PLATFORM_MACOS_MVK
#include "vulkan_macos.h"
#endif
#ifdef VK_USE_PLATFORM_VI_NN
#include "vulkan_vi.h"
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
#include <wayland-client.h>
#include "vulkan_wayland.h"
#endif
#ifdef VK_USE_PLATFORM_WIN32_KHR
#include <windows.h>
#include "vulkan_win32.h"
#endif
#ifdef VK_USE_PLATFORM_XCB_KHR
#include <xcb/xcb.h>
#include "vulkan_xcb.h"
#endif
#ifdef VK_USE_PLATFORM_XLIB_KHR
#include <X11/Xlib.h>
#include "vulkan_xlib.h"
#endif
#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#include "vulkan_xlib_xrandr.h"
#endif
#endif // VULKAN_H_

File diff suppressed because it is too large Load Diff

View File

@ -4,8 +4,8 @@ set(glfw_DOCS_SOURCES
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
"${GLFW_SOURCE_DIR}/docs/main.dox" "${GLFW_SOURCE_DIR}/docs/main.dox"
"${GLFW_SOURCE_DIR}/docs/news.dox" "${GLFW_SOURCE_DIR}/docs/news.dox"
"${GLFW_SOURCE_DIR}/docs/moving.dox"
"${GLFW_SOURCE_DIR}/docs/quick.dox" "${GLFW_SOURCE_DIR}/docs/quick.dox"
"${GLFW_SOURCE_DIR}/docs/moving.dox"
"${GLFW_SOURCE_DIR}/docs/compile.dox" "${GLFW_SOURCE_DIR}/docs/compile.dox"
"${GLFW_SOURCE_DIR}/docs/build.dox" "${GLFW_SOURCE_DIR}/docs/build.dox"
"${GLFW_SOURCE_DIR}/docs/intro.dox" "${GLFW_SOURCE_DIR}/docs/intro.dox"

View File

@ -52,7 +52,7 @@ If you are using an OpenGL extension loading library such as
be included _before_ the GLFW one. be included _before_ the GLFW one.
@code @code
#include <glad/glad.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode @endcode
@ -62,7 +62,7 @@ prevent the GLFW header from including the OpenGL header.
@code @code
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <glad/glad.h> #include <glad/gl.h>
@endcode @endcode
@ -253,7 +253,7 @@ With a few changes to your `CMakeLists.txt` you can locate the package and
target files generated when GLFW is installed. target files generated when GLFW is installed.
@code{.cmake} @code{.cmake}
find_package(glfw3 3.3 REQUIRED) find_package(glfw3 3.4 REQUIRED)
@endcode @endcode
Once GLFW has been added to the project, link against it with the `glfw` target. Once GLFW has been added to the project, link against it with the `glfw` target.

View File

@ -104,11 +104,7 @@ has been configured in the compositor.
GLFW uses the [xdg-shell GLFW uses the [xdg-shell
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml) protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
to provide better window management. This protocol is part of to provide better window management. This protocol is part of
wayland-protocols 1.12, and mandatory at build time. If the running compositor wayland-protocols 1.12, and mandatory at build time.
does not support this protocol, the older [wl_shell
interface](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n972)
will be used instead. This will result in a worse integration with the
desktop, especially on tiling compositors.
GLFW uses the [relative pointer GLFW uses the [relative pointer
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml) protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
@ -126,13 +122,18 @@ wayland-protocols 1.6, and mandatory at build time. If the running compositor
does not support this protocol, the screensaver may start even for full screen does not support this protocol, the screensaver may start even for full screen
windows. windows.
GLFW uses the [viewporter GLFW uses the [xdg-decoration
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml)
to request decorations to be drawn around its windows. This protocol is part
of wayland-protocols 1.15, and mandatory at build time. If the running
compositor does not support this protocol, a very simple frame will be drawn by
GLFW itself, using the [viewporter
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml) protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml)
alongside alongside
[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598) [subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598).
to draw decorations around windows. This protocol is part of wayland-protocols This protocol is part of wayland-protocols 1.4, and mandatory at build time.
1.4, and mandatory at build time. If the running compositor does not support If the running compositor does not support this protocol either, no decorations
this protocol, no decorations will be drawn around windows. will be drawn around windows.
@section compat_glx GLX extensions @section compat_glx GLX extensions

View File

@ -224,7 +224,7 @@ with the library.
@anchor GLFW_VULKAN_STATIC @anchor GLFW_VULKAN_STATIC
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked __GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
statically into the application. directly with the application.
@subsubsection compile_options_win32 Windows specific CMake options @subsubsection compile_options_win32 Windows specific CMake options
@ -268,7 +268,7 @@ ramps and clipboard. The options are:
If you are building GLFW as a shared library / dynamic library / DLL then you If you are building GLFW as a shared library / dynamic library / DLL then you
must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it. must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
If you are linking the Vulkan loader statically into your application then you If you are linking the Vulkan loader directly with your application then you
must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
external version. external version.

File diff suppressed because one or more lines are too long

View File

@ -127,7 +127,7 @@ div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.a
display:none; display:none;
} }
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code { html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven {
background:@header-footer-background-color; background:@header-footer-background-color;
} }

View File

@ -233,7 +233,7 @@ arguments can always be passed unmodified to this function.
@section input_mouse Mouse input @section input_mouse Mouse input
Mouse input comes in many forms, including cursor motion, button presses and Mouse input comes in many forms, including mouse motion, button presses and
scrolling offsets. The cursor appearance can also be changed, either to scrolling offsets. The cursor appearance can also be changed, either to
a custom image or a standard cursor shape from the system theme. a custom image or a standard cursor shape from the system theme.
@ -248,7 +248,7 @@ glfwSetCursorPosCallback(window, cursor_position_callback);
@endcode @endcode
The callback functions receives the cursor position, measured in screen The callback functions receives the cursor position, measured in screen
coordinates but relative to the top-left corner of the window client area. On coordinates but relative to the top-left corner of the window content area. On
platforms that provide it, the full sub-pixel cursor position is passed on. platforms that provide it, the full sub-pixel cursor position is passed on.
@code @code
@ -308,6 +308,31 @@ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
@endcode @endcode
@anchor GLFW_RAW_MOUSE_MOTION
@subsection raw_mouse_motion Raw mouse motion
When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
be enabled if available.
Raw mouse motion is closer to the actual motion of the mouse across a surface.
It is not affected by the scaling and acceleration applied to the motion of the
desktop cursor. That processing is suitable for a cursor while raw motion is
better for controlling for example a 3D camera. Because of this, raw mouse
motion is only provided when the cursor is disabled.
Call @ref glfwRawMouseMotionSupported to check if the current machine provides
raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is
disabled by default.
@code
if (glfwRawMouseMotionSupported())
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
@endcode
If supported, raw mouse motion can be enabled or disabled per-window and at any
time but it will only be provided when the cursor is disabled.
@subsection cursor_object Cursor objects @subsection cursor_object Cursor objects
GLFW supports creating both custom and system theme cursor images, encapsulated GLFW supports creating both custom and system theme cursor images, encapsulated
@ -377,7 +402,7 @@ glfwSetCursor(window, cursor);
@endcode @endcode
Once set, the cursor image will be used as long as the system cursor is over the Once set, the cursor image will be used as long as the system cursor is over the
client area of the window and the [cursor mode](@ref cursor_mode) is set content area of the window and the [cursor mode](@ref cursor_mode) is set
to `GLFW_CURSOR_NORMAL`. to `GLFW_CURSOR_NORMAL`.
A single cursor may be set for any number of windows. A single cursor may be set for any number of windows.
@ -394,7 +419,7 @@ default cursor. This does not affect the cursor mode.
@subsection cursor_enter Cursor enter/leave events @subsection cursor_enter Cursor enter/leave events
If you wish to be notified when the cursor enters or leaves the client area of If you wish to be notified when the cursor enters or leaves the content area of
a window, set a cursor enter/leave callback. a window, set a cursor enter/leave callback.
@code @code
@ -408,16 +433,16 @@ void cursor_enter_callback(GLFWwindow* window, int entered)
{ {
if (entered) if (entered)
{ {
// The cursor entered the client area of the window // The cursor entered the content area of the window
} }
else else
{ {
// The cursor left the client area of the window // The cursor left the content area of the window
} }
} }
@endcode @endcode
You can query whether the cursor is currently inside the client area of the You can query whether the cursor is currently inside the content area of the
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
@code @code
@ -761,7 +786,7 @@ time of release. Newer ones can be added at runtime with @ref
glfwUpdateGamepadMappings. glfwUpdateGamepadMappings.
@code @code
const char* mappings = load_file_contents("gamecontrollerdb.txt"); const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
glfwUpdateGamepadMappings(mappings); glfwUpdateGamepadMappings(mappings);
@endcode @endcode

View File

@ -91,12 +91,12 @@ glfwGetJoystickHats. Set this with @ref glfwInitHint.
@subsubsection init_hints_osx macOS specific init hints @subsubsection init_hints_osx macOS specific init hints
@anchor GLFW_COCOA_CHDIR_RESOURCES @anchor GLFW_COCOA_CHDIR_RESOURCES_hint
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to __GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
the application to the `Contents/Resources` subdirectory of the application's the application to the `Contents/Resources` subdirectory of the application's
bundle, if present. Set this with @ref glfwInitHint. bundle, if present. Set this with @ref glfwInitHint.
@anchor GLFW_COCOA_MENUBAR @anchor GLFW_COCOA_MENUBAR_hint
__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from __GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from
a nib or manually, when the first window is created, which is when AppKit is a nib or manually, when the first window is created, which is when AppKit is
initialized. Set this with @ref glfwInitHint. initialized. Set this with @ref glfwInitHint.
@ -208,24 +208,24 @@ future that same call may generate a different error or become valid.
@section coordinate_systems Coordinate systems @section coordinate_systems Coordinate systems
GLFW has two primary coordinate systems: the _virtual screen_ and the window GLFW has two primary coordinate systems: the _virtual screen_ and the window
_client area_ or _content area_. Both use the same unit: _virtual screen _content area_ or _content area_. Both use the same unit: _virtual screen
coordinates_, or just _screen coordinates_, which don't necessarily correspond coordinates_, or just _screen coordinates_, which don't necessarily correspond
to pixels. to pixels.
<img src="spaces.svg" width="90%" /> <img src="spaces.svg" width="90%" />
Both the virtual screen and the client area coordinate systems have the X-axis Both the virtual screen and the content area coordinate systems have the X-axis
pointing to the right and the Y-axis pointing down. pointing to the right and the Y-axis pointing down.
Window and monitor positions are specified as the position of the upper-left Window and monitor positions are specified as the position of the upper-left
corners of their content areas relative to the virtual screen, while cursor corners of their content areas relative to the virtual screen, while cursor
positions are specified relative to a window's client area. positions are specified relative to a window's content area.
Because the origin of the window's client area coordinate system is also the Because the origin of the window's content area coordinate system is also the
point from which the window position is specified, you can translate client area point from which the window position is specified, you can translate content
coordinates to the virtual screen by adding the window position. The window area coordinates to the virtual screen by adding the window position. The
frame, when present, extends out from the client area but does not affect the window frame, when present, extends out from the content area but does not
window position. affect the window position.
Almost all positions and sizes in GLFW are measured in screen coordinates Almost all positions and sizes in GLFW are measured in screen coordinates
relative to one of the two origins above. This includes cursor positions, relative to one of the two origins above. This includes cursor positions,

View File

@ -8,8 +8,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc. for creating windows, contexts and surfaces, reading input, handling events, etc.
See @ref news_33 for highlights or the @ref news_34 list new features, caveats and deprecations.
[version history](https://www.glfw.org/changelog.html) for details.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to @ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program. write a small but complete program.

View File

@ -153,9 +153,11 @@ glfwGetMonitorContentScale(monitor, &xscale, &yscale);
@endcode @endcode
The content scale is the ratio between the current DPI and the platform's The content scale is the ratio between the current DPI and the platform's
default DPI. If you scale all pixel dimensions by this scale then your content default DPI. This is especially important for text and any UI elements. If the
should appear at an appropriate size. This is especially important for text and pixel dimensions of your UI scaled by this look appropriate on your machine then
any UI elements. it should appear at a reasonable size on other machines regardless of their DPI
and scaling settings. This relies on the system DPI and scaling settings being
somewhat correct.
The content scale may depend on both the monitor resolution and pixel density The content scale may depend on both the monitor resolution and pixel density
and on user settings. It may be very different from the raw DPI calculated from and on user settings. It may be very different from the raw DPI calculated from
@ -174,6 +176,18 @@ glfwGetMonitorPos(monitor, &xpos, &ypos);
@endcode @endcode
@subsection monitor_workarea Work area
The area of a monitor not occupied by global task bars or menu bars is the work
area. This is specified in [screen coordinates](@ref coordinate_systems) and
can be retrieved with @ref glfwGetMonitorWorkarea.
@code
int xpos, ypos, width, height;
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
@endcode
@subsection monitor_name Human-readable name @subsection monitor_name Human-readable name
The human-readable, UTF-8 encoded name of a monitor is returned by @ref The human-readable, UTF-8 encoded name of a monitor is returned by @ref

View File

@ -2,72 +2,62 @@
@page news Release notes @page news Release notes
@section news_33 Release notes for 3.3 @tableofcontents
@subsection news_33_focusonshow GLFW_FOCUS_ON_SHOW window hint and attribute
GLFW now supports the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint
and attribute for controlling input focus when calling @ref glfwShowWindow
@see @ref window_hide
@subsection news_33_geterror Error query
GLFW now supports querying the last error code for the calling thread and its
human-readable description with @ref glfwGetError.
@see @ref error_handling
@subsection news_33_gamepad SDL_GameControllerDB support and gamepad input @section news_34 Release notes for version 3.4
GLFW now supports remapping of gamepads and controllers to a 360-like controller @subsection features_34 New features in version 3.4
layout with @ref glfwJoystickIsGamepad, @ref glfwGetJoystickGUID, @ref
glfwGetGamepadName, @ref glfwGetGamepadState and @ref glfwUpdateGamepadMappings,
and the input state struct @ref GLFWgamepadstate.
@sa @ref gamepad @subsection caveats_34 Caveats for version 3.4
@subsection deprecations_34 Deprecations in version 3.4
@subsection removals_34 Removals in 3.4
@subsection symbols_34 New symbols in version 3.4
@subsubsection functions_34 New functions in version 3.4
@subsubsection types_34 New types in version 3.4
@subsubsection constants_34 New constants in version 3.4
@subsection news_33_attention User attention request @section news_33 Release notes for version 3.3
GLFW now supports requesting user attention to a specific window (on macOS to These are the release notes for version 3.3. For a more detailed view including
the application as a whole) with @ref glfwRequestWindowAttention. all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@see @ref window_attention Please review the caveats, deprecations and removals if your project was written
against an earlier version of GLFW 3.
@subsection news_33_maximize Window maximization callback @subsection features_33 New features in version 3.3
GLFW now supports notifying the application that the window has been maximized @subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
@ref glfwSetWindowMaximizeCallback.
@see @ref window_maximize GLFW can now remap game controllers to a standard Xbox-like layout using
a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
For more information see @ref gamepad.
@subsection news_33_keyscancode Platform-specific key scancode query @subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
GLFW now supports querying the platform dependent scancode of any physical key GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
with @ref glfwGetKeyScancode. implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
surface creation extension. MoltenVK is included in the [macOS Vulkan
SDK](https://vulkan.lunarg.com/).
@see @ref input_key For more information see @ref vulkan_guide.
@subsection news_33_setwindowattrib Support for updating window attributes @subsubsection content_scale_33 Content scale queries for DPI-aware rendering
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), GLFW now provides content scales for windows and monitors, i.e. the ratio
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), between their current DPI and the platform's default DPI, with @ref
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing
windows with @ref glfwSetWindowAttrib.
@see @ref window_attribs
@subsection news_33_contentscale Content scale queries for DPI-aware rendering
GLFW now supports querying the window and monitor content scale, i.e. the ratio
between the current DPI and the platform's default DPI, with @ref
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale. glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
Changes of the content scale of a window can be received with the window content Changes of the content scale of a window can be received with the window content
@ -75,38 +65,93 @@ scale callback, set with @ref glfwSetWindowContentScaleCallback.
The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
window by the content scale of the monitor it is placed, on platforms like window by the content scale of the monitor it is placed, on platforms like
Windows and X11 where this is necessary. Windows where this is necessary. This takes effect both on creation and when
the window is moved between monitors. It is related to but different from
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
@see @ref window_scale For more information see @ref window_scale.
@subsection news_33_inithint Support for initialization hints @subsubsection setwindowattrib_33 Support for updating window attributes
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
windows with @ref glfwSetWindowAttrib.
For more information see @ref window_attribs.
@subsubsection raw_motion_33 Support for raw mouse motion
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
current system.
For more information see @ref raw_mouse_motion.
@subsubsection joysticks_33 Joystick hats
GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
hint.
For more information see @ref joystick_hat.
@subsubsection geterror_33 Error query
GLFW now supports querying the last error code for the calling thread and its
human-readable description with @ref glfwGetError. This can be used instead of
or together with the error callback.
For more information see @ref error_handling.
@subsubsection init_hints_33 Support for initialization hints
GLFW now supports setting library initialization hints with @ref glfwInitHint. GLFW now supports setting library initialization hints with @ref glfwInitHint.
These must be set before initialization to take effect. These must be set before initialization to take effect. Some of these hints are
platform specific but are safe to set on any platform.
@see @ref init_hints For more information see @ref init_hints.
@subsection news_33_platformhints Support for platform specific hints @subsubsection attention_33 User attention request
GLFW now supports platform specific init and window hints to control system GLFW now supports requesting user attention with @ref
features that are only available on a single platform. glfwRequestWindowAttention. Where possible this calls attention to the
specified window. On platforms like macOS it calls attention to the whole
application.
@see @ref init_hints_osx For more information see @ref window_attention.
@see @ref window_hints_osx
@subsection news_33_joyhats Support for joystick hats @subsubsection maximize_33 Window maximization callback
GLFW now supports querying the hats (or POVs or D-pads) of a joystick with @ref GLFW now supports notifying the application that the window has been maximized
glfwGetJoystickHats. Hats are by default also exposed as buttons, but this can @ref glfwSetWindowMaximizeCallback. This is called both when the window was
be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint. maximized by the user and when it was done with @ref glfwMaximizeWindow.
@see @ref joystick_hat For more information see @ref window_maximize.
@subsection news_33_transparent Support for transparent windows and framebuffers @subsubsection workarea_33 Query for the monitor work area
GLFW now supports querying the work area of a monitor, i.e. the area not
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
platforms that lack this concept, the whole area of the monitor is returned.
For more information see @ref monitor_workarea.
@subsubsection transparency_33 Transparent windows and framebuffers
GLFW now supports the creation of windows with transparent framebuffers on GLFW now supports the creation of windows with transparent framebuffers on
systems with desktop compositing enabled with the @ref systems with desktop compositing enabled with the @ref
@ -118,73 +163,340 @@ and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
window including decorations and unlike framebuffer transparency can be changed window including decorations and unlike framebuffer transparency can be changed
at any time after window creation. at any time after window creation.
For more information see @ref window_transparency.
@subsection news_33_centercursor Cursor centering window hint
@subsubsection key_scancode_33 Query for the scancode of a key
GLFW now supports querying the platform dependent scancode of any physical key
with @ref glfwGetKeyScancode.
For more information see @ref input_key.
@subsubsection center_cursor_33 Cursor centering window hint
GLFW now supports controlling whether the cursor is centered over newly created GLFW now supports controlling whether the cursor is centered over newly created
full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint) full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
window hint. It is enabled by default. window hint. It is enabled by default.
@subsection news_33_hover Mouse cursor hover window attribute @subsubsection cursor_hover_33 Mouse cursor hover window attribute
GLFW now supports polling whether the cursor is hovering over the window client GLFW now supports polling whether the cursor is hovering over the window content
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event. attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
@subsection news_33_rawmotion Support for raw mouse motion @subsubsection focusonshow_33 Window hint and attribute for input focus on show
GLFW now uses raw (unscaled and unaccelerated) mouse motion in disabled cursor GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
mode on platforms where this is available, specifically Windows and X11. attribute for controlling whether a window gets input focus when shown. It is
enabled by default. It applies both when creating an visible window with @ref
glfwCreateWindow and when showing it with @ref glfwShowWindow.
This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
corrected in the next major version.
For more information see @ref window_hide.
@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK @subsubsection device_userptr_33 Monitor and joystick user pointers
GLFW now supports the `VK_MVK_macos_surface` window surface creation extension GLFW now supports setting and querying user pointers for connected monitors and
provided by MoltenVK in the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
@see @ref vulkan_guide For more information see @ref monitor_userptr and @ref joystick_userptr.
@subsection news_33_osmesa OSMesa backend for headless software rendering @subsubsection macos_nib_33 macOS menu bar from nib file
GLFW now supports creating offscreen OpenGL contexts using GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
directory of the application bundle, as a way to replace the GLFW menu bar
without recompiling GLFW. This behavior can be disabled with the
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
@subsubsection glext_33 Support for more context creation extensions
The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
`EGL_KHR_get_all_proc_addresses`.
@subsubsection osmesa_33 OSMesa off-screen context creation support
GLFW now supports creating off-screen OpenGL contexts using
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting [OSMesa](https://www.mesa3d.org/osmesa.html) by setting
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to [GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
`GLFW_OSMESA_CONTEXT_API`. `GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
the OSMesa color and depth buffers.
There is also a new null backend that uses OSMesa as its native context There is also a new null backend that uses OSMesa as its native context
creation API, intended for automated testing. This backend does not provide creation API, intended for automated testing. This backend does not provide
input. input.
@subsection news_33_userptr Monitor and joystick user pointers @subsection caveats_33 Caveats for version 3.3
GLFW now supports setting and querying user pointers for connected monitors and @subsubsection joystick_layout_33 Layout of joysticks have changed
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer. The way joystick elements are arranged have changed to match SDL2 in order to
support SDL_GameControllerDB mappings. The layout of joysticks may
change again if required for compatibility with SDL2. If you need a known and
stable layout for game controllers, see if you can switch to @ref gamepad.
Existing code that depends on a specific joystick layout will likely have to be
updated.
@subsection news_33_primary X11 primary selection access @subsubsection wait_events_33 No window required to wait for events
GLFW now supports querying and setting the X11 primary selection via the native The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
access functions @ref glfwGetX11SelectionString and @ref a window to be created to wait for events. Before version 3.3 these functions
glfwSetX11SelectionString. would return immediately if there were no user-created windows. On platforms
where only windows can receive events, an internal helper window is used.
Existing code that depends on the earlier behavior will likely have to be
updated.
@subsection news_33_mir_removal Experimental Mir support has been removed @subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
As per the release of Mir 1.0, the recommended API is now Wayland, the The documentation for versions before 3.3 stated that a gamma ramp size of 256
experimental Mir display server backend introduced in GLFW 3.1 has thus been would always be accepted. This was never the case on X11 and could lead to
removed. To use the experimental Wayland backend, pass -DGLFW_USE_WAYLAND=ON artifacts on macOS. The @ref glfwSetGamma function has been updated to always
to cmake where you previously passed the now-removed -DGLFW_USE_MIR=ON. generate a ramp of the correct size.
Existing code that hardcodes a size of 256 should be updated to use the size of
the current ramp of a monitor when setting a new ramp for that monitor.
@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
GLFW no longer applies any deadzone to the input state received from the XInput
API. This was never done for any other platform joystick API so this change
makes the behavior more consistent but you will need to apply your own deadzone
if desired.
@subsubsection x11_clipboard_33 X11 clipboard transfer limits
GLFW now supports reading clipboard text via the `INCR` method, which removes
the limit on how much text can be read with @ref glfwGetClipboardString.
However, writing via this method is not yet supported, so you may not be able to
write a very large string with @ref glfwSetClipboardString even if you read it
from the clipboard earlier.
The exact size limit for writing to the clipboard is negotiated with each
receiving application but is at least several tens of kilobytes. Note that only
the read limit has changed. Any string that could be written before still can
be.
@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
GLFW now loads all X11 extension libraries at initialization. The only X11
library you need to link against is `libX11`. The header files for the
extension libraries are still required for compilation.
Existing projects and makefiles that link GLFW directly against the extension
libraries should still build correctly but will add these libraries as load-time
dependencies.
@subsubsection cmake_version_33 CMake 3.0 or later is required
The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
a requirement of the GLFW CMake files. The GLFW source files do not depend on
CMake.
@subsection deprecations_33 Deprecations in version 3.3
@subsubsection charmods_callback_33 Character with modifiers callback
The character with modifiers callback set with @ref glfwSetCharModsCallback has
been deprecated and should if possible not be used.
Existing code should still work but further bug fixes will likely not be made.
The callback will be removed in the next major version.
@subsubsection clipboard_window_33 Window parameter to clipboard functions
The window parameter of the clipboard functions @ref glfwGetClipboardString and
@ref glfwSetClipboardString has been deprecated and is no longer used on any
platform. On platforms where the clipboard must be owned by a specific window,
an internal helper window is used.
Existing code should still work unless it depends on a specific window owning
the clipboard. New code may pass `NULL` as the window argument. The parameter
will be removed in a future release.
@subsection removals_33 Removals in 3.3
@subsubsection macos_options_33 macOS specific CMake options and macros
The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
macros have been removed.
These options and macros are replaced by the window hint
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
and the init hints
[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
Existing projects and makefiles that set these options or define these macros
during compilation of GLFW will still build but it will have no effect and the
default behaviors will be used.
@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
The GLFW test programs that previously depended on the LunarG Vulkan SDK now
instead uses a Vulkan loader generated by
[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
longer look for the Vulkan SDK.
Existing CMake projects that depended on the Vulkan SDK cache variables from
GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
already comes with a
[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
similar to the one GLFW previously included.
@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
GNUInstallDirs CMake package to handle platform specific details like the
library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
suffix chosen by the GNUInstallDirs package and the option will be ignored.
@subsubsection mir_removed_33 Mir support
The experimental Mir support has been completely removed as the Mir project has
implemented support for the Wayland protocol and is recommending that
applications use that instead.
Existing projects and makefiles that select Mir when compiling GLFW will fail.
Use Wayland or X11 instead.
@subsection symbols_33 New symbols in version 3.3
@subsubsection functions_33 New functions in version 3.3
- @ref glfwInitHint
- @ref glfwGetError
- @ref glfwGetMonitorWorkarea
- @ref glfwGetMonitorContentScale
- @ref glfwGetMonitorUserPointer
- @ref glfwSetMonitorUserPointer
- @ref glfwWindowHintString
- @ref glfwGetWindowContentScale
- @ref glfwGetWindowOpacity
- @ref glfwSetWindowOpacity
- @ref glfwRequestWindowAttention
- @ref glfwSetWindowAttrib
- @ref glfwSetWindowMaximizeCallback
- @ref glfwSetWindowContentScaleCallback
- @ref glfwRawMouseMotionSupported
- @ref glfwGetKeyScancode
- @ref glfwGetJoystickHats
- @ref glfwGetJoystickGUID
- @ref glfwGetJoystickUserPointer
- @ref glfwSetJoystickUserPointer
- @ref glfwJoystickIsGamepad
- @ref glfwUpdateGamepadMappings
- @ref glfwGetGamepadName
- @ref glfwGetGamepadState
@subsubsection types_33 New types in version 3.3
- @ref GLFWwindowmaximizefun
- @ref GLFWwindowcontentscalefun
- @ref GLFWgamepadstate
@subsubsection constants_33 New constants in version 3.3
- @ref GLFW_NO_ERROR
- @ref GLFW_JOYSTICK_HAT_BUTTONS
- @ref GLFW_COCOA_CHDIR_RESOURCES
- @ref GLFW_COCOA_MENUBAR
- @ref GLFW_CENTER_CURSOR
- @ref GLFW_TRANSPARENT_FRAMEBUFFER
- @ref GLFW_HOVERED
- @ref GLFW_FOCUS_ON_SHOW
- @ref GLFW_SCALE_TO_MONITOR
- @ref GLFW_COCOA_RETINA_FRAMEBUFFER
- @ref GLFW_COCOA_FRAME_NAME
- @ref GLFW_COCOA_GRAPHICS_SWITCHING
- @ref GLFW_X11_CLASS_NAME
- @ref GLFW_X11_INSTANCE_NAME
- @ref GLFW_OSMESA_CONTEXT_API
- @ref GLFW_HAT_CENTERED
- @ref GLFW_HAT_UP
- @ref GLFW_HAT_RIGHT
- @ref GLFW_HAT_DOWN
- @ref GLFW_HAT_LEFT
- @ref GLFW_HAT_RIGHT_UP
- @ref GLFW_HAT_RIGHT_DOWN
- @ref GLFW_HAT_LEFT_UP
- @ref GLFW_HAT_LEFT_DOWN
- @ref GLFW_MOD_CAPS_LOCK
- @ref GLFW_MOD_NUM_LOCK
- @ref GLFW_LOCK_KEY_MODS
- @ref GLFW_RAW_MOUSE_MOTION
- @ref GLFW_GAMEPAD_BUTTON_A
- @ref GLFW_GAMEPAD_BUTTON_B
- @ref GLFW_GAMEPAD_BUTTON_X
- @ref GLFW_GAMEPAD_BUTTON_Y
- @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_BACK
- @ref GLFW_GAMEPAD_BUTTON_START
- @ref GLFW_GAMEPAD_BUTTON_GUIDE
- @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
- @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
- @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
- @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
- @ref GLFW_GAMEPAD_BUTTON_LAST
- @ref GLFW_GAMEPAD_BUTTON_CROSS
- @ref GLFW_GAMEPAD_BUTTON_CIRCLE
- @ref GLFW_GAMEPAD_BUTTON_SQUARE
- @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
- @ref GLFW_GAMEPAD_AXIS_LEFT_X
- @ref GLFW_GAMEPAD_AXIS_LEFT_Y
- @ref GLFW_GAMEPAD_AXIS_RIGHT_X
- @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
- @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_LAST
@section news_32 Release notes for 3.2 @section news_32 Release notes for 3.2
These are the release notes for version 3.2. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection news_32_vulkan Support for Vulkan
@subsection features_32 New features in version 3.2
@subsubsection news_32_vulkan Support for Vulkan
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported, GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref @ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
@ -193,79 +505,79 @@ Vulkan header inclusion can be selected with
@ref GLFW_INCLUDE_VULKAN. @ref GLFW_INCLUDE_VULKAN.
@subsection news_32_setwindowmonitor Window mode switching @subsubsection news_32_setwindowmonitor Window mode switching
GLFW now supports switching between windowed and full screen modes and updating GLFW now supports switching between windowed and full screen modes and updating
the monitor and desired resolution and refresh rate of full screen windows with the monitor and desired resolution and refresh rate of full screen windows with
@ref glfwSetWindowMonitor. @ref glfwSetWindowMonitor.
@subsection news_32_maximize Window maxmimization support @subsubsection news_32_maximize Window maxmimization support
GLFW now supports window maximization with @ref glfwMaximizeWindow and the GLFW now supports window maximization with @ref glfwMaximizeWindow and the
@ref GLFW_MAXIMIZED window hint and attribute. @ref GLFW_MAXIMIZED window hint and attribute.
@subsection news_32_focus Window input focus control @subsubsection news_32_focus Window input focus control
GLFW now supports giving windows input focus with @ref glfwFocusWindow. GLFW now supports giving windows input focus with @ref glfwFocusWindow.
@subsection news_32_sizelimits Window size limit support @subsubsection news_32_sizelimits Window size limit support
GLFW now supports setting both absolute and relative window size limits with GLFW now supports setting both absolute and relative window size limits with
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio. @ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
@subsection news_32_keyname Localized key names @subsubsection news_32_keyname Localized key names
GLFW now supports querying the localized name of printable keys with @ref GLFW now supports querying the localized name of printable keys with @ref
glfwGetKeyName, either by key token or by scancode. glfwGetKeyName, either by key token or by scancode.
@subsection news_32_waittimeout Wait for events with timeout @subsubsection news_32_waittimeout Wait for events with timeout
GLFW now supports waiting for events for a set amount of time with @ref GLFW now supports waiting for events for a set amount of time with @ref
glfwWaitEventsTimeout. glfwWaitEventsTimeout.
@subsection news_32_icon Window icon support @subsubsection news_32_icon Window icon support
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon. GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
@subsection news_32_timer Raw timer access @subsubsection news_32_timer Raw timer access
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
glfwGetTimerFrequency. glfwGetTimerFrequency.
@subsection news_32_joystick Joystick connection callback @subsubsection news_32_joystick Joystick connection callback
GLFW now supports notifying when a joystick has been connected or disconnected GLFW now supports notifying when a joystick has been connected or disconnected
with @ref glfwSetJoystickCallback. with @ref glfwSetJoystickCallback.
@subsection news_32_noapi Context-less windows @subsubsection news_32_noapi Context-less windows
GLFW now supports creating windows without a OpenGL or OpenGL ES context by GLFW now supports creating windows without a OpenGL or OpenGL ES context by
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
@subsection news_32_contextapi Run-time context creation API selection @subsubsection news_32_contextapi Run-time context creation API selection
GLFW now supports selecting and querying the context creation API at run-time GLFW now supports selecting and querying the context creation API at run-time
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute. with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
@subsection news_32_noerror Error-free context creation @subsubsection news_32_noerror Error-free context creation
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
supports the `GL_KHR_no_error` extension. supports the `GL_KHR_no_error` extension.
@subsection news_32_cmake CMake config-file package support @subsubsection news_32_cmake CMake config-file package support
GLFW now supports being used as a GLFW now supports being used as a
[config-file package](@ref build_link_cmake_package) from other projects for [config-file package](@ref build_link_cmake_package) from other projects for
@ -274,11 +586,13 @@ easy linking with the library and its dependencies.
@section news_31 Release notes for 3.1 @section news_31 Release notes for 3.1
These are the release highlights. For a full list of changes see the These are the release notes for version 3.1. For a more detailed view including
[version history](https://www.glfw.org/changelog.html). all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection news_31_cursor Custom mouse cursor images @subsection features_31 New features in version 3.1
@subsubsection news_31_cursor Custom mouse cursor images
GLFW now supports creating and setting both custom cursor images and standard GLFW now supports creating and setting both custom cursor images and standard
cursor shapes. They are created with @ref glfwCreateCursor or @ref cursor shapes. They are created with @ref glfwCreateCursor or @ref
@ -288,7 +602,7 @@ glfwDestroyCursor.
@see @ref cursor_object @see @ref cursor_object
@subsection news_31_drop Path drop event @subsubsection news_31_drop Path drop event
GLFW now provides a callback for receiving the paths of files and directories GLFW now provides a callback for receiving the paths of files and directories
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback. dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
@ -296,7 +610,7 @@ dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
@see @ref path_drop @see @ref path_drop
@subsection news_31_emptyevent Main thread wake-up @subsubsection news_31_emptyevent Main thread wake-up
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
event from another thread to the main thread event queue, causing @ref event from another thread to the main thread event queue, causing @ref
@ -305,15 +619,15 @@ glfwWaitEvents to return.
@see @ref events @see @ref events
@subsection news_31_framesize Window frame size query @subsubsection news_31_framesize Window frame size query
GLFW now supports querying the size, on each side, of the frame around the GLFW now supports querying the size, on each side, of the frame around the
client area of a window, with @ref glfwGetWindowFrameSize. content area of a window, with @ref glfwGetWindowFrameSize.
@see [Window size](@ref window_size) @see [Window size](@ref window_size)
@subsection news_31_autoiconify Simultaneous multi-monitor rendering @subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
GLFW now supports disabling auto-iconification of full screen windows with GLFW now supports disabling auto-iconification of full screen windows with
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
@ -321,25 +635,25 @@ intended for people building multi-monitor installations, where you need windows
to stay in full screen despite losing input focus. to stay in full screen despite losing input focus.
@subsection news_31_floating Floating windows @subsubsection news_31_floating Floating windows
GLFW now supports floating windows, also called topmost or always on top, for GLFW now supports floating windows, also called topmost or always on top, for
easier debugging with the @ref GLFW_FLOATING window hint and attribute. easier debugging with the @ref GLFW_FLOATING window hint and attribute.
@subsection news_31_focused Initially unfocused windows @subsubsection news_31_focused Initially unfocused windows
GLFW now supports preventing a windowed mode window from gaining input focus on GLFW now supports preventing a windowed mode window from gaining input focus on
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint. creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
@subsection news_31_direct Direct access for window attributes and cursor position @subsubsection news_31_direct Direct access for window attributes and cursor position
GLFW now queries the window input focus, visibility and iconification attributes GLFW now queries the window input focus, visibility and iconification attributes
and the cursor position directly instead of returning cached data. and the cursor position directly instead of returning cached data.
@subsection news_31_charmods Character with modifiers callback @subsubsection news_31_charmods Character with modifiers callback
GLFW now provides a callback for character events with modifier key bits. The GLFW now provides a callback for character events with modifier key bits. The
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
@ -349,13 +663,13 @@ being input, for example if the Control key is held down.
@see @ref input_char @see @ref input_char
@subsection news_31_single Single buffered framebuffers @subsubsection news_31_single Single buffered framebuffers
GLFW now supports the creation of single buffered windows, with the @ref GLFW now supports the creation of single buffered windows, with the @ref
GLFW_DOUBLEBUFFER hint. GLFW_DOUBLEBUFFER hint.
@subsection news_31_glext Macro for including extension header @subsubsection news_31_glext Macro for including extension header
GLFW now includes the extension header appropriate for the chosen OpenGL or GLFW now includes the extension header appropriate for the chosen OpenGL or
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
@ -363,7 +677,7 @@ these headers. They must be provided by your development environment or your
OpenGL or OpenGL ES SDK. OpenGL or OpenGL ES SDK.
@subsection news_31_release Context release behaviors @subsubsection news_31_release Context release behaviors
GLFW now supports controlling and querying whether the pipeline is flushed when GLFW now supports controlling and querying whether the pipeline is flushed when
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
@ -371,13 +685,13 @@ and attribute, provided the machine supports the `GL_KHR_context_flush_control`
extension. extension.
@subsection news_31_wayland (Experimental) Wayland support @subsubsection news_31_wayland (Experimental) Wayland support
GLFW now has an _experimental_ Wayland display protocol backend that can be GLFW now has an _experimental_ Wayland display protocol backend that can be
selected on Linux with a CMake option. selected on Linux with a CMake option.
@subsection news_31_mir (Experimental) Mir support @subsubsection news_31_mir (Experimental) Mir support
GLFW now has an _experimental_ Mir display server backend that can be selected GLFW now has an _experimental_ Mir display server backend that can be selected
on Linux with a CMake option. on Linux with a CMake option.
@ -385,11 +699,13 @@ on Linux with a CMake option.
@section news_30 Release notes for 3.0 @section news_30 Release notes for 3.0
These are the release highlights. For a full list of changes see the These are the release notes for version 3.0. For a more detailed view including
[version history](https://www.glfw.org/changelog.html). all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection news_30_cmake CMake build system @subsection features_30 New features in version 3.0
@subsubsection news_30_cmake CMake build system
GLFW now uses the CMake build system instead of the various makefiles and GLFW now uses the CMake build system instead of the various makefiles and
project files used by earlier versions. CMake is available for all platforms project files used by earlier versions. CMake is available for all platforms
@ -400,7 +716,7 @@ For more information on how to use CMake, see the
[CMake manual](https://cmake.org/cmake/help/documentation.html). [CMake manual](https://cmake.org/cmake/help/documentation.html).
@subsection news_30_multiwnd Multi-window support @subsubsection news_30_multiwnd Multi-window support
GLFW now supports the creation of multiple windows, each with their own OpenGL GLFW now supports the creation of multiple windows, each with their own OpenGL
or OpenGL ES context, and all window functions now take a window handle. Event or OpenGL ES context, and all window functions now take a window handle. Event
@ -409,7 +725,7 @@ received the event. The @ref glfwMakeContextCurrent function has been added to
select which context is current on a given thread. select which context is current on a given thread.
@subsection news_30_multimon Multi-monitor support @subsubsection news_30_multimon Multi-monitor support
GLFW now explicitly supports multiple monitors. They can be enumerated with GLFW now explicitly supports multiple monitors. They can be enumerated with
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref @ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
@ -418,7 +734,7 @@ and specified at window creation to make the newly created window full screen on
that specific monitor. that specific monitor.
@subsection news_30_unicode Unicode support @subsubsection news_30_unicode Unicode support
All string arguments to GLFW functions and all strings returned by GLFW now use All string arguments to GLFW functions and all strings returned by GLFW now use
the UTF-8 encoding. This includes the window title, error string, clipboard the UTF-8 encoding. This includes the window title, error string, clipboard
@ -426,21 +742,21 @@ text, monitor and joystick names as well as the extension function arguments (as
ASCII is a subset of UTF-8). ASCII is a subset of UTF-8).
@subsection news_30_clipboard Clipboard text I/O @subsubsection news_30_clipboard Clipboard text I/O
GLFW now supports reading and writing plain text to and from the system GLFW now supports reading and writing plain text to and from the system
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
functions. functions.
@subsection news_30_gamma Gamma ramp support @subsubsection news_30_gamma Gamma ramp support
GLFW now supports setting and reading back the gamma ramp of monitors, with the GLFW now supports setting and reading back the gamma ramp of monitors, with the
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref @ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
glfwSetGamma, which generates a ramp from a gamma value and then sets it. glfwSetGamma, which generates a ramp from a gamma value and then sets it.
@subsection news_30_gles OpenGL ES support @subsubsection news_30_gles OpenGL ES support
GLFW now supports the creation of OpenGL ES contexts, by setting the GLFW now supports the creation of OpenGL ES contexts, by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
@ -450,13 +766,13 @@ Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
WGL APIs, while AMD provides an EGL implementation instead. WGL APIs, while AMD provides an EGL implementation instead.
@subsection news_30_egl (Experimental) EGL support @subsubsection news_30_egl (Experimental) EGL support
GLFW now has an experimental EGL context creation back end that can be selected GLFW now has an experimental EGL context creation back end that can be selected
through CMake options. through CMake options.
@subsection news_30_hidpi High-DPI support @subsubsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
full resolution framebuffers where other UI elements are scaled up. To achieve full resolution framebuffers where other UI elements are scaled up. To achieve
@ -466,56 +782,56 @@ screen coordinates. This is important as OpenGL uses pixels, not screen
coordinates. coordinates.
@subsection news_30_error Error callback @subsubsection news_30_error Error callback
GLFW now has an error callback, which can provide your application with much GLFW now has an error callback, which can provide your application with much
more detailed diagnostics than was previously possible. The callback is passed more detailed diagnostics than was previously possible. The callback is passed
an error code and a description string. an error code and a description string.
@subsection news_30_wndptr Per-window user pointer @subsubsection news_30_wndptr Per-window user pointer
Each window now has a user-defined pointer, retrieved with @ref Each window now has a user-defined pointer, retrieved with @ref
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
easier to integrate GLFW into C++ code. easier to integrate GLFW into C++ code.
@subsection news_30_iconifyfun Window iconification callback @subsubsection news_30_iconifyfun Window iconification callback
Each window now has a callback for iconification and restoration events, Each window now has a callback for iconification and restoration events,
which is set with @ref glfwSetWindowIconifyCallback. which is set with @ref glfwSetWindowIconifyCallback.
@subsection news_30_wndposfun Window position callback @subsubsection news_30_wndposfun Window position callback
Each window now has a callback for position events, which is set with @ref Each window now has a callback for position events, which is set with @ref
glfwSetWindowPosCallback. glfwSetWindowPosCallback.
@subsection news_30_wndpos Window position query @subsubsection news_30_wndpos Window position query
The position of a window can now be retrieved using @ref glfwGetWindowPos. The position of a window can now be retrieved using @ref glfwGetWindowPos.
@subsection news_30_focusfun Window focus callback @subsubsection news_30_focusfun Window focus callback
Each windows now has a callback for focus events, which is set with @ref Each windows now has a callback for focus events, which is set with @ref
glfwSetWindowFocusCallback. glfwSetWindowFocusCallback.
@subsection news_30_enterleave Cursor enter/leave callback @subsubsection news_30_enterleave Cursor enter/leave callback
Each window now has a callback for when the mouse cursor enters or leaves its Each window now has a callback for when the mouse cursor enters or leaves its
client area, which is set with @ref glfwSetCursorEnterCallback. content area, which is set with @ref glfwSetCursorEnterCallback.
@subsection news_30_wndtitle Initial window title @subsubsection news_30_wndtitle Initial window title
The title of a window is now specified at creation time, as one of the arguments The title of a window is now specified at creation time, as one of the arguments
to @ref glfwCreateWindow. to @ref glfwCreateWindow.
@subsection news_30_hidden Hidden windows @subsubsection news_30_hidden Hidden windows
Windows can now be hidden with @ref glfwHideWindow, shown using @ref Windows can now be hidden with @ref glfwHideWindow, shown using @ref
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
@ -524,20 +840,20 @@ with most drivers, as well as moving a window to a specific position before
showing it. showing it.
@subsection news_30_undecorated Undecorated windows @subsubsection news_30_undecorated Undecorated windows
Windowed mode windows can now be created without decorations, e.g. things like Windowed mode windows can now be created without decorations, e.g. things like
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute. a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
This allows for the creation of things like splash screens. This allows for the creation of things like splash screens.
@subsection news_30_keymods Modifier key bit masks @subsubsection news_30_keymods Modifier key bit masks
[Modifier key bit mask](@ref mods) parameters have been added to the [Modifier key bit mask](@ref mods) parameters have been added to the
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks. [mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
@subsection news_30_scancode Platform-specific scancodes @subsubsection news_30_scancode Platform-specific scancodes
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
that don't have a [key token](@ref keys) still get passed on with the key that don't have a [key token](@ref keys) still get passed on with the key
@ -545,12 +861,12 @@ parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
and are intended to be used for key bindings. and are intended to be used for key bindings.
@subsection news_30_jsname Joystick names @subsubsection news_30_jsname Joystick names
The name of a joystick can now be retrieved using @ref glfwGetJoystickName. The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
@subsection news_30_doxygen Doxygen documentation @subsubsection news_30_doxygen Doxygen documentation
You are reading it. You are reading it.

View File

@ -47,11 +47,11 @@ exposes OpenGL 1.2. The easiest way to work around this is to use an
If you are using such a library then you should include its header _before_ the If you are using such a library then you should include its header _before_ the
GLFW header. This lets it replace the OpenGL header included by GLFW without GLFW header. This lets it replace the OpenGL header included by GLFW without
conflicts. This example uses conflicts. This example uses
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such [glad2](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries. libraries.
@code @code
#include <glad/glad.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@endcode @endcode
@ -177,7 +177,7 @@ a current context to load from. This example uses
libraries. libraries.
@code @code
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
@endcode @endcode

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@ -14,10 +14,6 @@ To develop for Vulkan you should download the [LunarG Vulkan
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
libraries, they also provide the validation layers necessary for development. libraries, they also provide the validation layers necessary for development.
The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
However, any Vulkan-specific test and example programs are built only if the
CMake files find a Vulkan SDK.
For details on a specific function in this category, see the @ref vulkan. There For details on a specific function in this category, see the @ref vulkan. There
are also guides for the other areas of the GLFW API. are also guides for the other areas of the GLFW API.
@ -37,20 +33,14 @@ not need to be linked against the loader. However, it also means that if you
are using the static library form of the Vulkan loader GLFW will either fail to are using the static library form of the Vulkan loader GLFW will either fail to
find it or (worse) use the wrong one. find it or (worse) use the wrong one.
The @ref GLFW_VULKAN_STATIC CMake option makes GLFW link directly against the The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader
static library form. Not linking against the Vulkan loader will then be directly instead of dynamically loading it at runtime. Not linking against the
a compile-time error. Vulkan loader will then be a compile-time error.
@macos Because the Vulkan loader and ICD are not installed globally on macOS, @macos Because the Vulkan loader and ICD are not installed globally on macOS,
you need to set up the application bundle according to the LunarG SDK you need to set up the application bundle according to the LunarG SDK
documentation. To help the GLFW CMake files find the SDK, you can set the documentation. This is explained in more detail in the
`VULKAN_SDK` environment variable to the `macOS` subdirectory of the SDK. [SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
@code{.sh}
env VULKAN_SDK=/example/path/to/vulkansdk/macOS cmake .
@endcode
This is explained in more detail in the LunarG Vulkan SDK release notes.
@section vulkan_include Including the Vulkan and GLFW header files @section vulkan_include Including the Vulkan and GLFW header files

View File

@ -69,8 +69,8 @@ information about retrieving video modes, see @ref monitor_modes.
Video mode field | Corresponds to Video mode field | Corresponds to
---------------- | -------------- ---------------- | --------------
GLFWvidmode.width | `width` parameter GLFWvidmode.width | `width` parameter of @ref glfwCreateWindow
GLFWvidmode.height | `height` parameter GLFWvidmode.height | `height` parameter of @ref glfwCreateWindow
GLFWvidmode.redBits | @ref GLFW_RED_BITS hint GLFWvidmode.redBits | @ref GLFW_RED_BITS hint
GLFWvidmode.greenBits | @ref GLFW_GREEN_BITS hint GLFWvidmode.greenBits | @ref GLFW_GREEN_BITS hint
GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint
@ -483,8 +483,8 @@ should also declare this in its `Info.plist` by setting the
@subsubsection window_hints_x11 X11 specific window hints @subsubsection window_hints_x11 X11 specific window hints
@anchor GLFW_X11_CLASS_NAME @anchor GLFW_X11_CLASS_NAME_hint
@anchor GLFW_X11_INSTANCE_NAME @anchor GLFW_X11_INSTANCE_NAME_hint
__GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired __GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired
ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property. ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property.
These are set with @ref glfwWindowHintString. These are set with @ref glfwWindowHintString.
@ -599,7 +599,7 @@ void window_close_callback(GLFWwindow* window)
The size of a window can be changed with @ref glfwSetWindowSize. For windowed The size of a window can be changed with @ref glfwSetWindowSize. For windowed
mode windows, this sets the size, in mode windows, this sets the size, in
[screen coordinates](@ref coordinate_systems) of the _client area_ or _content [screen coordinates](@ref coordinate_systems) of the _content area_ or _content
area_ of the window. The window system may impose limits on window size. area_ of the window. The window system may impose limits on window size.
@code @code
@ -619,7 +619,7 @@ glfwSetWindowSizeCallback(window, window_size_callback);
@endcode @endcode
The callback function receives the new size, in screen coordinates, of the The callback function receives the new size, in screen coordinates, of the
client area of the window when the window is resized. content area of the window when the window is resized.
@code @code
void window_size_callback(GLFWwindow* window, int width, int height) void window_size_callback(GLFWwindow* window, int width, int height)
@ -640,9 +640,9 @@ calls. The window size is in screen coordinates, not pixels. Use the
[framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based [framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based
calls. calls.
The above functions work with the size of the client area, but decorated windows The above functions work with the size of the content area, but decorated
typically have title bars and window frames around this rectangle. You can windows typically have title bars and window frames around this rectangle. You
retrieve the extents of these with @ref glfwGetWindowFrameSize. can retrieve the extents of these with @ref glfwGetWindowFrameSize.
@code @code
int left, top, right, bottom; int left, top, right, bottom;
@ -650,7 +650,7 @@ glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
@endcode @endcode
The returned values are the distances, in screen coordinates, from the edges of The returned values are the distances, in screen coordinates, from the edges of
the client area to the corresponding edges of the full window. As they are the content area to the corresponding edges of the full window. As they are
distances and not coordinates, they are always zero or positive. distances and not coordinates, they are always zero or positive.
@ -702,10 +702,12 @@ float xscale, yscale;
glfwGetWindowContentScale(window, &xscale, &yscale); glfwGetWindowContentScale(window, &xscale, &yscale);
@endcode @endcode
The content scale of a window is the ratio between the current DPI and the The content scale is the ratio between the current DPI and the platform's
platform's default DPI. If you scale all pixel dimensions by this scale then default DPI. This is especially important for text and any UI elements. If the
your content should appear at an appropriate size. This is especially important pixel dimensions of your UI scaled by this look appropriate on your machine then
for text and any UI elements. it should appear at a reasonable size on other machines regardless of their DPI
and scaling settings. This relies on the system DPI and scaling settings being
somewhat correct.
On systems where each monitors can have its own content scale, the window On systems where each monitors can have its own content scale, the window
content scale will depend on which monitor the system considers the window to be content scale will depend on which monitor the system considers the window to be
@ -737,10 +739,10 @@ GLFW_SCALE_TO_MONITOR window hint.
@subsection window_sizelimits Window size limits @subsection window_sizelimits Window size limits
The minimum and maximum size of the client area of a windowed mode window can be The minimum and maximum size of the content area of a windowed mode window can
enforced with @ref glfwSetWindowSizeLimits. The user may resize the window to be enforced with @ref glfwSetWindowSizeLimits. The user may resize the window
any size and aspect ratio within the specified limits, unless the aspect ratio to any size and aspect ratio within the specified limits, unless the aspect
is also set. ratio is also set.
@code @code
glfwSetWindowSizeLimits(window, 200, 200, 400, 400); glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
@ -755,7 +757,7 @@ glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
To disable size limits for a window, set them all to `GLFW_DONT_CARE`. To disable size limits for a window, set them all to `GLFW_DONT_CARE`.
The aspect ratio of the client area of a windowed mode window can be enforced The aspect ratio of the content area of a windowed mode window can be enforced
with @ref glfwSetWindowAspectRatio. The user may resize the window freely with @ref glfwSetWindowAspectRatio. The user may resize the window freely
unless size limits are also set, but the size will be constrained to maintain unless size limits are also set, but the size will be constrained to maintain
the aspect ratio. the aspect ratio.
@ -785,7 +787,7 @@ are undefined if they conflict.
The position of a windowed-mode window can be changed with @ref The position of a windowed-mode window can be changed with @ref
glfwSetWindowPos. This moves the window so that the upper-left corner of its glfwSetWindowPos. This moves the window so that the upper-left corner of its
client area has the specified [screen coordinates](@ref coordinate_systems). content area has the specified [screen coordinates](@ref coordinate_systems).
The window system may put limitations on window placement. The window system may put limitations on window placement.
@code @code
@ -800,7 +802,7 @@ glfwSetWindowPosCallback(window, window_pos_callback);
@endcode @endcode
The callback function receives the new position, in screen coordinates, of the The callback function receives the new position, in screen coordinates, of the
upper-left corner of the client area when the window is moved. upper-left corner of the content area when the window is moved.
@code @code
void window_pos_callback(GLFWwindow* window, int xpos, int ypos) void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
@ -809,7 +811,7 @@ void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
@endcode @endcode
There is also @ref glfwGetWindowPos for directly retrieving the current position There is also @ref glfwGetWindowPos for directly retrieving the current position
of the client area of the window. of the content area of the window.
@code @code
int xpos, ypos; int xpos, ypos;
@ -928,7 +930,7 @@ When a full screen window is restored, the desired video mode is restored to its
monitor as well. monitor as well.
If you wish to be notified when a window is iconified or restored, whether by If you wish to be notified when a window is iconified or restored, whether by
the user, system or your own code, set a iconify callback. the user, system or your own code, set an iconify callback.
@code @code
glfwSetWindowIconifyCallback(window, window_iconify_callback); glfwSetWindowIconifyCallback(window, window_iconify_callback);
@ -1249,8 +1251,8 @@ __GLFW_MAXIMIZED__ indicates whether the specified window is maximized. See
@anchor GLFW_HOVERED_attrib @anchor GLFW_HOVERED_attrib
__GLFW_HOVERED__ indicates whether the cursor is currently directly over the __GLFW_HOVERED__ indicates whether the cursor is currently directly over the
client area of the window, with no other windows between. See @ref cursor_enter content area of the window, with no other windows between. See @ref
for details. cursor_enter for details.
@anchor GLFW_VISIBLE_attrib @anchor GLFW_VISIBLE_attrib
__GLFW_VISIBLE__ indicates whether the specified window is visible. See @ref __GLFW_VISIBLE__ indicates whether the specified window is visible. See @ref

View File

@ -23,22 +23,22 @@ elseif (APPLE)
MACOSX_PACKAGE_LOCATION "Resources") MACOSX_PACKAGE_LOCATION "Resources")
endif() endif()
set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
"${GLFW_SOURCE_DIR}/deps/glad.c") "${GLFW_SOURCE_DIR}/deps/glad_gl.c")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c") "${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c") "${GLFW_SOURCE_DIR}/deps/tinycthread.c")
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD}) add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD}) add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD}) add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
add_executable(offscreen offscreen.c ${ICON} ${GLAD}) add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD}) add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD}) add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD}) add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD}) add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD}) add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}") target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
if (RT_LIBRARY) if (RT_LIBRARY)

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@ -36,7 +36,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <math.h> #include <math.h>
#include <glad/glad.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <linmath.h> #include <linmath.h>
@ -642,7 +642,7 @@ int main( void )
glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetCursorPosCallback(window, cursor_position_callback);
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
glfwSwapInterval( 1 ); glfwSwapInterval( 1 );
glfwGetFramebufferSize(window, &width, &height); glfwGetFramebufferSize(window, &width, &height);

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@ -31,7 +31,7 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <glad/glad.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
/** /**
@ -327,7 +327,7 @@ int main(int argc, char *argv[])
glfwSetKeyCallback(window, key); glfwSetKeyCallback(window, key);
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
glfwSwapInterval( 1 ); glfwSwapInterval( 1 );
glfwGetFramebufferSize(window, &width, &height); glfwGetFramebufferSize(window, &width, &height);

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@ -29,7 +29,7 @@
#include <assert.h> #include <assert.h>
#include <stddef.h> #include <stddef.h>
#include <glad/glad.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
/* Map height updates */ /* Map height updates */
@ -432,7 +432,7 @@ int main(int argc, char** argv)
glfwSetKeyCallback(window, key_callback); glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
/* Prepare opengl resources for rendering */ /* Prepare opengl resources for rendering */
shader_program = make_shader_program(vertex_shader_text, fragment_shader_text); shader_program = make_shader_program(vertex_shader_text, fragment_shader_text);

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@ -23,7 +23,7 @@
// //
//======================================================================== //========================================================================
#include <glad/glad.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#if USE_NATIVE_OSMESA #if USE_NATIVE_OSMESA
@ -104,7 +104,7 @@ int main(void)
} }
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
// NOTE: OpenGL error checks have been omitted for brevity // NOTE: OpenGL error checks have been omitted for brevity

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@ -39,7 +39,7 @@
#include <getopt.h> #include <getopt.h>
#include <linmath.h> #include <linmath.h>
#include <glad/glad.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
// Define tokens for GL_EXT_separate_specular_color if not already defined // Define tokens for GL_EXT_separate_specular_color if not already defined
@ -994,7 +994,7 @@ int main(int argc, char** argv)
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1); glfwSwapInterval(1);
glfwSetFramebufferSizeCallback(window, resize_callback); glfwSetFramebufferSizeCallback(window, resize_callback);

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@ -23,7 +23,7 @@
// //
//======================================================================== //========================================================================
#include <glad/glad.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <stdio.h> #include <stdio.h>
@ -103,7 +103,7 @@ int main(int argc, char** argv)
// The contexts are created with the same APIs so the function // The contexts are created with the same APIs so the function
// pointers should be re-usable between them // pointers should be re-usable between them
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
// Create the OpenGL objects inside the first context, created above // Create the OpenGL objects inside the first context, created above
// All objects will be shared with the second context, created below // All objects will be shared with the second context, created below

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@ -24,7 +24,7 @@
//======================================================================== //========================================================================
//! [code] //! [code]
#include <glad/glad.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include "linmath.h" #include "linmath.h"
@ -98,7 +98,7 @@ int main(void)
glfwSetKeyCallback(window, key_callback); glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1); glfwSwapInterval(1);
// NOTE: OpenGL error checks have been omitted for brevity // NOTE: OpenGL error checks have been omitted for brevity

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@ -10,7 +10,7 @@
// because I am not a friend of orthogonal projections) // because I am not a friend of orthogonal projections)
//======================================================================== //========================================================================
#include <glad/glad.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#if defined(_MSC_VER) #if defined(_MSC_VER)
@ -513,7 +513,7 @@ int main(void)
// Enable vsync // Enable vsync
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1); glfwSwapInterval(1);
if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3) if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3)

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@ -17,7 +17,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <math.h> #include <math.h>
#include <glad/glad.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <linmath.h> #include <linmath.h>
@ -412,7 +412,7 @@ int main(int argc, char* argv[])
glfwSetScrollCallback(window, scroll_callback); glfwSetScrollCallback(window, scroll_callback);
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1); glfwSwapInterval(1);
glfwGetFramebufferSize(window, &width, &height); glfwGetFramebufferSize(window, &width, &height);

View File

@ -1,9 +1,9 @@
/************************************************************************* /*************************************************************************
* GLFW 3.3 - www.glfw.org * GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input * A library for OpenGL, window and input
*------------------------------------------------------------------------ *------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@ -259,7 +259,7 @@ extern "C" {
* backward-compatible. * backward-compatible.
* @ingroup init * @ingroup init
*/ */
#define GLFW_VERSION_MINOR 3 #define GLFW_VERSION_MINOR 4
/*! @brief The revision number of the GLFW library. /*! @brief The revision number of the GLFW library.
* *
* This is incremented when a bug fix release is made that does not contain any * This is incremented when a bug fix release is made that does not contain any
@ -272,7 +272,8 @@ extern "C" {
/*! @brief One. /*! @brief One.
* *
* This is only semantic sugar for the number 1. You can instead use `1` or * This is only semantic sugar for the number 1. You can instead use `1` or
* `true` or `_True` or `GL_TRUE` or anything else that is equal to one. * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
* to one.
* *
* @ingroup init * @ingroup init
*/ */
@ -280,7 +281,8 @@ extern "C" {
/*! @brief Zero. /*! @brief Zero.
* *
* This is only semantic sugar for the number 0. You can instead use `0` or * This is only semantic sugar for the number 0. You can instead use `0` or
* `false` or `_False` or `GL_FALSE` or anything else that is equal to zero. * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
* equal to zero.
* *
* @ingroup init * @ingroup init
*/ */
@ -977,12 +979,25 @@ extern "C" {
* [window hint](@ref GLFW_SCALE_TO_MONITOR). * [window hint](@ref GLFW_SCALE_TO_MONITOR).
*/ */
#define GLFW_SCALE_TO_MONITOR 0x0002200C #define GLFW_SCALE_TO_MONITOR 0x0002200C
/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
*/
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
*/
#define GLFW_COCOA_FRAME_NAME 0x00023002 #define GLFW_COCOA_FRAME_NAME 0x00023002
/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
*/
#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 #define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
/*! @brief X11 specific
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
*/
#define GLFW_X11_CLASS_NAME 0x00024001 #define GLFW_X11_CLASS_NAME 0x00024001
/*! @brief X11 specific
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
*/
#define GLFW_X11_INSTANCE_NAME 0x00024002 #define GLFW_X11_INSTANCE_NAME 0x00024002
/*! @} */ /*! @} */
@ -1002,6 +1017,7 @@ extern "C" {
#define GLFW_STICKY_KEYS 0x00033002 #define GLFW_STICKY_KEYS 0x00033002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
#define GLFW_LOCK_KEY_MODS 0x00033004 #define GLFW_LOCK_KEY_MODS 0x00033004
#define GLFW_RAW_MOUSE_MOTION 0x00033005
#define GLFW_CURSOR_NORMAL 0x00034001 #define GLFW_CURSOR_NORMAL 0x00034001
#define GLFW_CURSOR_HIDDEN 0x00034002 #define GLFW_CURSOR_HIDDEN 0x00034002
@ -1071,17 +1087,17 @@ extern "C" {
* @{ */ * @{ */
/*! @brief Joystick hat buttons init hint. /*! @brief Joystick hat buttons init hint.
* *
* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS) * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
*/ */
#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 #define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
/*! @brief macOS specific init hint. /*! @brief macOS specific init hint.
* *
* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES) * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
*/ */
#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 #define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
/*! @brief macOS specific init hint. /*! @brief macOS specific init hint.
* *
* macOS specific [init hint](@ref GLFW_COCOA_MENUBAR) * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
*/ */
#define GLFW_COCOA_MENUBAR 0x00051002 #define GLFW_COCOA_MENUBAR 0x00051002
/*! @} */ /*! @} */
@ -1179,9 +1195,9 @@ typedef void (* GLFWerrorfun)(int,const char*);
* *
* @param[in] window The window that was moved. * @param[in] window The window that was moved.
* @param[in] xpos The new x-coordinate, in screen coordinates, of the * @param[in] xpos The new x-coordinate, in screen coordinates, of the
* upper-left corner of the client area of the window. * upper-left corner of the content area of the window.
* @param[in] ypos The new y-coordinate, in screen coordinates, of the * @param[in] ypos The new y-coordinate, in screen coordinates, of the
* upper-left corner of the client area of the window. * upper-left corner of the content area of the window.
* *
* @sa @ref window_pos * @sa @ref window_pos
* @sa @ref glfwSetWindowPosCallback * @sa @ref glfwSetWindowPosCallback
@ -1358,9 +1374,9 @@ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
* *
* @param[in] window The window that received the event. * @param[in] window The window that received the event.
* @param[in] xpos The new cursor x-coordinate, relative to the left edge of * @param[in] xpos The new cursor x-coordinate, relative to the left edge of
* the client area. * the content area.
* @param[in] ypos The new cursor y-coordinate, relative to the top edge of the * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
* client area. * content area.
* *
* @sa @ref cursor_pos * @sa @ref cursor_pos
* @sa @ref glfwSetCursorPosCallback * @sa @ref glfwSetCursorPosCallback
@ -1376,7 +1392,7 @@ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
* This is the function signature for cursor enter/leave callback functions. * This is the function signature for cursor enter/leave callback functions.
* *
* @param[in] window The window that received the event. * @param[in] window The window that received the event.
* @param[in] entered `GLFW_TRUE` if the cursor entered the window's client * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
* area, or `GLFW_FALSE` if it left it. * area, or `GLFW_FALSE` if it left it.
* *
* @sa @ref cursor_enter * @sa @ref cursor_enter
@ -1939,6 +1955,37 @@ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
*/ */
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
/*! @brief Retrives the work area of the monitor.
*
* This function returns the position, in screen coordinates, of the upper-left
* corner of the work area of the specified monitor along with the work area
* size in screen coordinates. The work area is defined as the area of the
* monitor not occluded by the operating system task bar where present. If no
* task bar exists then the work area is the monitor resolution in screen
* coordinates.
*
* Any or all of the position and size arguments may be `NULL`. If an error
* occurs, all non-`NULL` position and size arguments will be set to zero.
*
* @param[in] monitor The monitor to query.
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
* @param[out] width Where to store the monitor width, or `NULL`.
* @param[out] height Where to store the monitor height, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_workarea
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
/*! @brief Returns the physical size of the monitor. /*! @brief Returns the physical size of the monitor.
* *
* This function returns the size, in millimetres, of the display area of the * This function returns the size, in millimetres, of the display area of the
@ -1977,9 +2024,11 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int*
* *
* This function retrieves the content scale for the specified monitor. The * This function retrieves the content scale for the specified monitor. The
* content scale is the ratio between the current DPI and the platform's * content scale is the ratio between the current DPI and the platform's
* default DPI. If you scale all pixel dimensions by this scale then your * default DPI. This is especially important for text and any UI elements. If
* content should appear at an appropriate size. This is especially important * the pixel dimensions of your UI scaled by this look appropriate on your
* for text and any UI elements. * machine then it should appear at a reasonable size on other machines
* regardless of their DPI and scaling settings. This relies on the system DPI
* and scaling settings being somewhat correct.
* *
* The content scale may depend on both the monitor resolution and pixel * The content scale may depend on both the monitor resolution and pixel
* density and on user settings. It may be very different from the raw DPI * density and on user settings. It may be very different from the raw DPI
@ -2483,15 +2532,18 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* @remark @x11 The class part of the `WM_CLASS` window property will by * @remark @x11 The class part of the `WM_CLASS` window property will by
* default be set to the window title passed to this function. The instance * default be set to the window title passed to this function. The instance
* part will use the contents of the `RESOURCE_NAME` environment variable, if * part will use the contents of the `RESOURCE_NAME` environment variable, if
* present and not empty, or fall back to the window title. Set the @ref * present and not empty, or fall back to the window title. Set the
* GLFW_X11_CLASS_NAME and @ref GLFW_X11_INSTANCE_NAME window hints to override * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
* this. * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
* override this.
* *
* @remark @wayland The window frame is currently very simple, only allowing * @remark @wayland Compositors should implement the xdg-decoration protocol
* window resize or move. A compositor can still emit close, maximize or * for GLFW to decorate the window properly. If this protocol isn't
* fullscreen events, using for example a keybind mechanism. Additionally, * supported, or if the compositor prefers client-side decorations, a very
* the wp_viewporter protocol is required for this feature, otherwise the * simple fallback frame will be drawn using the wp_viewporter protocol. A
* window will not be decorated. * compositor can still emit close, maximize or fullscreen events, using for
* instance a keybind mechanism. If neither of these protocols is supported,
* the window won't be decorated.
* *
* @remark @wayland A full screen window will not attempt to change the mode, * @remark @wayland A full screen window will not attempt to change the mode,
* no matter what the requested size or refresh rate. * no matter what the requested size or refresh rate.
@ -2653,19 +2705,19 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
*/ */
GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
/*! @brief Retrieves the position of the client area of the specified window. /*! @brief Retrieves the position of the content area of the specified window.
* *
* This function retrieves the position, in screen coordinates, of the * This function retrieves the position, in screen coordinates, of the
* upper-left corner of the client area of the specified window. * upper-left corner of the content area of the specified window.
* *
* Any or all of the position arguments may be `NULL`. If an error occurs, all * Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero. * non-`NULL` position arguments will be set to zero.
* *
* @param[in] window The window to query. * @param[in] window The window to query.
* @param[out] xpos Where to store the x-coordinate of the upper-left corner of * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
* the client area, or `NULL`. * the content area, or `NULL`.
* @param[out] ypos Where to store the y-coordinate of the upper-left corner of * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
* the client area, or `NULL`. * the content area, or `NULL`.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_ERROR.
@ -2685,10 +2737,10 @@ GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* i
*/ */
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
/*! @brief Sets the position of the client area of the specified window. /*! @brief Sets the position of the content area of the specified window.
* *
* This function sets the position, in screen coordinates, of the upper-left * This function sets the position, in screen coordinates, of the upper-left
* corner of the client area of the specified windowed mode window. If the * corner of the content area of the specified windowed mode window. If the
* window is a full screen window, this function does nothing. * window is a full screen window, this function does nothing.
* *
* __Do not use this function__ to move an already visible window unless you * __Do not use this function__ to move an already visible window unless you
@ -2698,8 +2750,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
* cannot and should not override these limits. * cannot and should not override these limits.
* *
* @param[in] window The window to query. * @param[in] window The window to query.
* @param[in] xpos The x-coordinate of the upper-left corner of the client area. * @param[in] xpos The x-coordinate of the upper-left corner of the content area.
* @param[in] ypos The y-coordinate of the upper-left corner of the client area. * @param[in] ypos The y-coordinate of the upper-left corner of the content area.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_ERROR.
@ -2720,9 +2772,9 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
*/ */
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
/*! @brief Retrieves the size of the client area of the specified window. /*! @brief Retrieves the size of the content area of the specified window.
* *
* This function retrieves the size, in screen coordinates, of the client area * This function retrieves the size, in screen coordinates, of the content area
* of the specified window. If you wish to retrieve the size of the * of the specified window. If you wish to retrieve the size of the
* framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
* *
@ -2731,9 +2783,9 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
* *
* @param[in] window The window whose size to retrieve. * @param[in] window The window whose size to retrieve.
* @param[out] width Where to store the width, in screen coordinates, of the * @param[out] width Where to store the width, in screen coordinates, of the
* client area, or `NULL`. * content area, or `NULL`.
* @param[out] height Where to store the height, in screen coordinates, of the * @param[out] height Where to store the height, in screen coordinates, of the
* client area, or `NULL`. * content area, or `NULL`.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_ERROR.
@ -2752,7 +2804,7 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
/*! @brief Sets the size limits of the specified window. /*! @brief Sets the size limits of the specified window.
* *
* This function sets the size limits of the client area of the specified * This function sets the size limits of the content area of the specified
* window. If the window is full screen, the size limits only take effect * window. If the window is full screen, the size limits only take effect
* once it is made windowed. If the window is not resizable, this function * once it is made windowed. If the window is not resizable, this function
* does nothing. * does nothing.
@ -2764,14 +2816,14 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
* dimensions and all must be greater than or equal to zero. * dimensions and all must be greater than or equal to zero.
* *
* @param[in] window The window to set limits for. * @param[in] window The window to set limits for.
* @param[in] minwidth The minimum width, in screen coordinates, of the client * @param[in] minwidth The minimum width, in screen coordinates, of the content
* area, or `GLFW_DONT_CARE`. * area, or `GLFW_DONT_CARE`.
* @param[in] minheight The minimum height, in screen coordinates, of the * @param[in] minheight The minimum height, in screen coordinates, of the
* client area, or `GLFW_DONT_CARE`. * content area, or `GLFW_DONT_CARE`.
* @param[in] maxwidth The maximum width, in screen coordinates, of the client * @param[in] maxwidth The maximum width, in screen coordinates, of the content
* area, or `GLFW_DONT_CARE`. * area, or `GLFW_DONT_CARE`.
* @param[in] maxheight The maximum height, in screen coordinates, of the * @param[in] maxheight The maximum height, in screen coordinates, of the
* client area, or `GLFW_DONT_CARE`. * content area, or `GLFW_DONT_CARE`.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
@ -2795,7 +2847,7 @@ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minhe
/*! @brief Sets the aspect ratio of the specified window. /*! @brief Sets the aspect ratio of the specified window.
* *
* This function sets the required aspect ratio of the client area of the * This function sets the required aspect ratio of the content area of the
* specified window. If the window is full screen, the aspect ratio only takes * specified window. If the window is full screen, the aspect ratio only takes
* effect once it is made windowed. If the window is not resizable, this * effect once it is made windowed. If the window is not resizable, this
* function does nothing. * function does nothing.
@ -2836,9 +2888,9 @@ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minhe
*/ */
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
/*! @brief Sets the size of the client area of the specified window. /*! @brief Sets the size of the content area of the specified window.
* *
* This function sets the size, in screen coordinates, of the client area of * This function sets the size, in screen coordinates, of the content area of
* the specified window. * the specified window.
* *
* For full screen windows, this function updates the resolution of its desired * For full screen windows, this function updates the resolution of its desired
@ -2854,9 +2906,9 @@ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
* *
* @param[in] window The window to resize. * @param[in] window The window to resize.
* @param[in] width The desired width, in screen coordinates, of the window * @param[in] width The desired width, in screen coordinates, of the window
* client area. * content area.
* @param[in] height The desired height, in screen coordinates, of the window * @param[in] height The desired height, in screen coordinates, of the window
* client area. * content area.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_ERROR.
@ -2947,9 +2999,11 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int
* *
* This function retrieves the content scale for the specified window. The * This function retrieves the content scale for the specified window. The
* content scale is the ratio between the current DPI and the platform's * content scale is the ratio between the current DPI and the platform's
* default DPI. If you scale all pixel dimensions by this scale then your * default DPI. This is especially important for text and any UI elements. If
* content should appear at an appropriate size. This is especially important * the pixel dimensions of your UI scaled by this look appropriate on your
* for text and any UI elements. * machine then it should appear at a reasonable size on other machines
* regardless of their DPI and scaling settings. This relies on the system DPI
* and scaling settings being somewhat correct.
* *
* On systems where each monitors can have its own content scale, the window * On systems where each monitors can have its own content scale, the window
* content scale will depend on which monitor the system considers the window * content scale will depend on which monitor the system considers the window
@ -3044,8 +3098,8 @@ GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_ERROR.
* *
* @remark @wayland There is no concept of iconification in wl_shell, this * @remark @wayland Once a window is iconified, @ref glfwRestoreWindow wont
* function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated * be able to restore it. This is a design decision of the xdg-shell
* protocol. * protocol.
* *
* @thread_safety This function must only be called from the main thread. * @thread_safety This function must only be called from the main thread.
@ -3308,7 +3362,7 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
* The window position is ignored when setting a monitor. * The window position is ignored when setting a monitor.
* *
* When the monitor is `NULL`, the position, width and height are used to * When the monitor is `NULL`, the position, width and height are used to
* place the window client area. The refresh rate is ignored when no monitor * place the window content area. The refresh rate is ignored when no monitor
* is specified. * is specified.
* *
* If you only wish to update the resolution of a full screen window or the * If you only wish to update the resolution of a full screen window or the
@ -3321,12 +3375,12 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
* @param[in] window The window whose monitor, size or video mode to set. * @param[in] window The window whose monitor, size or video mode to set.
* @param[in] monitor The desired monitor, or `NULL` to set windowed mode. * @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
* @param[in] xpos The desired x-coordinate of the upper-left corner of the * @param[in] xpos The desired x-coordinate of the upper-left corner of the
* client area. * content area.
* @param[in] ypos The desired y-coordinate of the upper-left corner of the * @param[in] ypos The desired y-coordinate of the upper-left corner of the
* client area. * content area.
* @param[in] width The desired with, in screen coordinates, of the client area * @param[in] width The desired with, in screen coordinates, of the content
* or video mode. * area or video mode.
* @param[in] height The desired height, in screen coordinates, of the client * @param[in] height The desired height, in screen coordinates, of the content
* area or video mode. * area or video mode.
* @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
* or `GLFW_DONT_CARE`. * or `GLFW_DONT_CARE`.
@ -3476,8 +3530,8 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
* *
* This function sets the position callback of the specified window, which is * This function sets the position callback of the specified window, which is
* called when the window is moved. The callback is provided with the * called when the window is moved. The callback is provided with the
* position, in screen coordinates, of the upper-left corner of the client area * position, in screen coordinates, of the upper-left corner of the content
* of the window. * area of the window.
* *
* @param[in] window The window whose callback to set. * @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set * @param[in] cbfun The new callback, or `NULL` to remove the currently set
@ -3504,7 +3558,7 @@ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindow
* *
* This function sets the size callback of the specified window, which is * This function sets the size callback of the specified window, which is
* called when the window is resized. The callback is provided with the size, * called when the window is resized. The callback is provided with the size,
* in screen coordinates, of the client area of the window. * in screen coordinates, of the content area of the window.
* *
* @param[in] window The window whose callback to set. * @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set * @param[in] cbfun The new callback, or `NULL` to remove the currently set
@ -3561,7 +3615,7 @@ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwi
/*! @brief Sets the refresh callback for the specified window. /*! @brief Sets the refresh callback for the specified window.
* *
* This function sets the refresh callback of the specified window, which is * This function sets the refresh callback of the specified window, which is
* called when the client area of the window needs to be redrawn, for example * called when the content area of the window needs to be redrawn, for example
* if the window has been exposed after having been covered by another window. * if the window has been exposed after having been covered by another window.
* *
* On compositing window systems such as Aero, Compiz, Aqua or Wayland, where * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
@ -3628,9 +3682,6 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* *
* @remark @wayland The wl_shell protocol has no concept of iconification,
* this callback will never be called when using this deprecated protocol.
*
* @thread_safety This function must only be called from the main thread. * @thread_safety This function must only be called from the main thread.
* *
* @sa @ref window_iconify * @sa @ref window_iconify
@ -3867,11 +3918,13 @@ GLFWAPI void glfwPostEmptyEvent(void);
* *
* This function returns the value of an input option for the specified window. * This function returns the value of an input option for the specified window.
* The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
* @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS. * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
* @ref GLFW_RAW_MOUSE_MOTION.
* *
* @param[in] window The window to query. * @param[in] window The window to query.
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
* `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`. * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
* `GLFW_RAW_MOUSE_MOTION`.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM. * GLFW_INVALID_ENUM.
@ -3890,13 +3943,14 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
* *
* This function sets an input mode option for the specified window. The mode * This function sets an input mode option for the specified window. The mode
* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
* @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS. * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
* @ref GLFW_RAW_MOUSE_MOTION.
* *
* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
* modes: * modes:
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
* area of the window but does not restrict the cursor from leaving. * content area of the window but does not restrict the cursor from leaving.
* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
* and unlimited cursor movement. This is useful for implementing for * and unlimited cursor movement. This is useful for implementing for
* example 3D camera controls. * example 3D camera controls.
@ -3922,9 +3976,16 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
* GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
* and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
* *
* If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
* to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
* disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
* attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref
* glfwRawMouseMotionSupported to check for support.
*
* @param[in] window The window whose input mode to set. * @param[in] window The window whose input mode to set.
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
* `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`. * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
* `GLFW_RAW_MOUSE_MOTION`.
* @param[in] value The new value of the specified input mode. * @param[in] value The new value of the specified input mode.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
@ -3940,6 +4001,35 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
*/ */
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
/*! @brief Returns whether raw mouse motion is supported.
*
* This function returns whether raw mouse motion is supported on the current
* system. This status does not change after GLFW has been initialized so you
* only need to check this once. If you attempt to enable raw motion on
* a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
*
* Raw mouse motion is closer to the actual motion of the mouse across
* a surface. It is not affected by the scaling and acceleration applied to
* the motion of the desktop cursor. That processing is suitable for a cursor
* while raw motion is better for controlling for example a 3D camera. Because
* of this, raw mouse motion is only provided when the cursor is disabled.
*
* @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
* or `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref raw_mouse_motion
* @sa @ref glfwSetInputMode
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwRawMouseMotionSupported(void);
/*! @brief Returns the layout-specific name of the specified printable key. /*! @brief Returns the layout-specific name of the specified printable key.
* *
* This function returns the name of the specified printable key, encoded as * This function returns the name of the specified printable key, encoded as
@ -4099,11 +4189,11 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
*/ */
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
/*! @brief Retrieves the position of the cursor relative to the client area of /*! @brief Retrieves the position of the cursor relative to the content area of
* the window. * the window.
* *
* This function returns the position of the cursor, in screen coordinates, * This function returns the position of the cursor, in screen coordinates,
* relative to the upper-left corner of the client area of the specified * relative to the upper-left corner of the content area of the specified
* window. * window.
* *
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
@ -4119,9 +4209,9 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
* *
* @param[in] window The desired window. * @param[in] window The desired window.
* @param[out] xpos Where to store the cursor x-coordinate, relative to the * @param[out] xpos Where to store the cursor x-coordinate, relative to the
* left edge of the client area, or `NULL`. * left edge of the content area, or `NULL`.
* @param[out] ypos Where to store the cursor y-coordinate, relative to the to * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
* top edge of the client area, or `NULL`. * top edge of the content area, or `NULL`.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_ERROR.
@ -4137,11 +4227,11 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
*/ */
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
/*! @brief Sets the position of the cursor, relative to the client area of the /*! @brief Sets the position of the cursor, relative to the content area of the
* window. * window.
* *
* This function sets the position, in screen coordinates, of the cursor * This function sets the position, in screen coordinates, of the cursor
* relative to the upper-left corner of the client area of the specified * relative to the upper-left corner of the content area of the specified
* window. The window must have input focus. If the window does not have * window. The window must have input focus. If the window does not have
* input focus when this function is called, it fails silently. * input focus when this function is called, it fails silently.
* *
@ -4156,9 +4246,9 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
* *
* @param[in] window The desired window. * @param[in] window The desired window.
* @param[in] xpos The desired x-coordinate, relative to the left edge of the * @param[in] xpos The desired x-coordinate, relative to the left edge of the
* client area. * content area.
* @param[in] ypos The desired y-coordinate, relative to the top edge of the * @param[in] ypos The desired y-coordinate, relative to the top edge of the
* client area. * content area.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_ERROR.
@ -4268,7 +4358,7 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
/*! @brief Sets the cursor for the window. /*! @brief Sets the cursor for the window.
* *
* This function sets the cursor image to be used when the cursor is over the * This function sets the cursor image to be used when the cursor is over the
* client area of the specified window. The set cursor will only be visible * content area of the specified window. The set cursor will only be visible
* when the [cursor mode](@ref cursor_mode) of the window is * when the [cursor mode](@ref cursor_mode) of the window is
* `GLFW_CURSOR_NORMAL`. * `GLFW_CURSOR_NORMAL`.
* *
@ -4441,7 +4531,7 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmo
* This function sets the cursor position callback of the specified window, * This function sets the cursor position callback of the specified window,
* which is called when the cursor is moved. The callback is provided with the * which is called when the cursor is moved. The callback is provided with the
* position, in screen coordinates, relative to the upper-left corner of the * position, in screen coordinates, relative to the upper-left corner of the
* client area of the window. * content area of the window.
* *
* @param[in] window The window whose callback to set. * @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set * @param[in] cbfun The new callback, or `NULL` to remove the currently set
@ -4464,7 +4554,7 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursor
/*! @brief Sets the cursor enter/exit callback. /*! @brief Sets the cursor enter/exit callback.
* *
* This function sets the cursor boundary crossing callback of the specified * This function sets the cursor boundary crossing callback of the specified
* window, which is called when the cursor enters or leaves the client area of * window, which is called when the cursor enters or leaves the content area of
* the window. * the window.
* *
* @param[in] window The window whose callback to set. * @param[in] window The window whose callback to set.

View File

@ -1,9 +1,9 @@
/************************************************************************* /*************************************************************************
* GLFW 3.3 - www.glfw.org * GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input * A library for OpenGL, window and input
*------------------------------------------------------------------------ *------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages

View File

@ -79,7 +79,10 @@ endif()
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept # Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept
# for all source files that VS will build # for all source files that VS will build
if (${CMAKE_C_COMPILER_ID} STREQUAL GNU OR ${CMAKE_C_COMPILER_ID} STREQUAL Clang) if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
if (WIN32) if (WIN32)
set(windows_SOURCES ${glfw_SOURCES}) set(windows_SOURCES ${glfw_SOURCES})
else() else()
@ -115,6 +118,7 @@ target_compile_definitions(glfw PRIVATE
# Enable a reasonable set of warnings (no, -Wextra is not reasonable) # Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:AppleClang>:-Wall>"
"$<$<C_COMPILER_ID:Clang>:-Wall>" "$<$<C_COMPILER_ID:Clang>:-Wall>"
"$<$<C_COMPILER_ID:GNU>:-Wall>") "$<$<C_COMPILER_ID:GNU>:-Wall>")

View File

@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -30,13 +30,6 @@
// Needed for _NSGetProgname // Needed for _NSGetProgname
#include <crt_externs.h> #include <crt_externs.h>
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
#define NSEventMaskKeyUp NSKeyUpMask
#define NSEventModifierFlagCommand NSCommandKeyMask
#define NSEventModifierFlagControl NSControlKeyMask
#define NSEventModifierFlagOption NSAlternateKeyMask
#endif
// Change to our application bundle's resources directory, if present // Change to our application bundle's resources directory, if present
// //
static void changeToResourcesDirectory(void) static void changeToResourcesDirectory(void)
@ -442,13 +435,9 @@ static GLFWbool initializeTIS(void)
if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"]) if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
{ {
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
[[NSBundle mainBundle] loadNibNamed:@"MainMenu" [[NSBundle mainBundle] loadNibNamed:@"MainMenu"
owner:NSApp owner:NSApp
topLevelObjects:&_glfw.ns.nibObjects]; topLevelObjects:&_glfw.ns.nibObjects];
#else
[[NSBundle mainBundle] loadNibNamed:@"MainMenu" owner:NSApp];
#endif
} }
else else
createMenuBar(); createMenuBar();
@ -479,13 +468,17 @@ static GLFWbool initializeTIS(void)
int _glfwPlatformInit(void) int _glfwPlatformInit(void)
{ {
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; @autoreleasepool {
_glfw.ns.helper = [[GLFWHelper alloc] init]; _glfw.ns.helper = [[GLFWHelper alloc] init];
[NSThread detachNewThreadSelector:@selector(doNothing:) [NSThread detachNewThreadSelector:@selector(doNothing:)
toTarget:_glfw.ns.helper toTarget:_glfw.ns.helper
withObject:nil]; withObject:nil];
if (NSApp)
_glfw.ns.finishedLaunching = GLFW_TRUE;
[NSApplication sharedApplication]; [NSApplication sharedApplication];
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init]; _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
@ -539,10 +532,14 @@ int _glfwPlatformInit(void)
_glfwPollMonitorsNS(); _glfwPollMonitorsNS();
return GLFW_TRUE; return GLFW_TRUE;
} // autoreleasepool
} }
void _glfwPlatformTerminate(void) void _glfwPlatformTerminate(void)
{ {
@autoreleasepool {
if (_glfw.ns.inputSource) if (_glfw.ns.inputSource)
{ {
CFRelease(_glfw.ns.inputSource); CFRelease(_glfw.ns.inputSource);
@ -583,13 +580,12 @@ void _glfwPlatformTerminate(void)
_glfwTerminateNSGL(); _glfwTerminateNSGL();
_glfwTerminateJoysticksNS(); _glfwTerminateJoysticksNS();
[_glfw.ns.autoreleasePool release]; } // autoreleasepool
_glfw.ns.autoreleasePool = nil;
} }
const char* _glfwPlatformGetVersionString(void) const char* _glfwPlatformGetVersionString(void)
{ {
return _GLFW_VERSION_NUMBER " Cocoa NSGL" return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
#if defined(_GLFW_BUILD_DLL) #if defined(_GLFW_BUILD_DLL)
" dynamic" " dynamic"
#endif #endif

View File

@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 Cocoa - www.glfw.org // GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 Cocoa - www.glfw.org // GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net> // Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
@ -220,9 +220,31 @@ static void matchCallback(void* context,
case kHIDUsage_GD_Hatswitch: case kHIDUsage_GD_Hatswitch:
target = hats; target = hats;
break; break;
case kHIDUsage_GD_DPadUp:
case kHIDUsage_GD_DPadRight:
case kHIDUsage_GD_DPadDown:
case kHIDUsage_GD_DPadLeft:
case kHIDUsage_GD_SystemMainMenu:
case kHIDUsage_GD_Select:
case kHIDUsage_GD_Start:
target = buttons;
break;
} }
} }
else if (page == kHIDPage_Button) else if (page == kHIDPage_Simulation)
{
switch (usage)
{
case kHIDUsage_Sim_Accelerator:
case kHIDUsage_Sim_Brake:
case kHIDUsage_Sim_Throttle:
case kHIDUsage_Sim_Rudder:
case kHIDUsage_Sim_Steering:
target = axes;
break;
}
}
else if (page == kHIDPage_Button || page == kHIDPage_Consumer)
target = buttons; target = buttons;
if (target) if (target)
@ -397,12 +419,12 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
if (raw > axis->maximum) if (raw > axis->maximum)
axis->maximum = raw; axis->maximum = raw;
const long delta = axis->maximum - axis->minimum; const long size = axis->maximum - axis->minimum;
if (delta == 0) if (size == 0)
_glfwInputJoystickAxis(js, (int) i, 0.f); _glfwInputJoystickAxis(js, (int) i, 0.f);
else else
{ {
const float value = (2.f * (raw - axis->minimum) / delta) - 1.f; const float value = (2.f * (raw - axis->minimum) / size) - 1.f;
_glfwInputJoystickAxis(js, (int) i, value); _glfwInputJoystickAxis(js, (int) i, value);
} }
} }
@ -417,7 +439,8 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*) _GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.buttons, i); CFArrayGetValueAtIndex(js->ns.buttons, i);
const char value = getElementValue(js, button) - button->minimum; const char value = getElementValue(js, button) - button->minimum;
_glfwInputJoystickButton(js, (int) i, value); const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE;
_glfwInputJoystickButton(js, (int) i, state);
} }
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
@ -454,7 +477,7 @@ void _glfwPlatformUpdateGamepadGUID(char* guid)
(strncmp(guid + 20, "000000000000", 12) == 0)) (strncmp(guid + 20, "000000000000", 12) == 0))
{ {
char original[33]; char original[33];
strcpy(original, guid); strncpy(original, guid, sizeof(original) - 1);
sprintf(guid, "03000000%.4s0000%.4s000000000000", sprintf(guid, "03000000%.4s0000%.4s000000000000",
original, original + 16); original, original + 16);
} }

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -29,10 +29,9 @@
#include <stdlib.h> #include <stdlib.h>
#include <limits.h> #include <limits.h>
#include <math.h>
#include <IOKit/graphics/IOGraphicsLib.h> #include <IOKit/graphics/IOGraphicsLib.h>
#include <CoreVideo/CVBase.h>
#include <CoreVideo/CVDisplayLink.h>
#include <ApplicationServices/ApplicationServices.h> #include <ApplicationServices/ApplicationServices.h>
@ -148,7 +147,7 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
GLFWvidmode result; GLFWvidmode result;
result.width = (int) CGDisplayModeGetWidth(mode); result.width = (int) CGDisplayModeGetWidth(mode);
result.height = (int) CGDisplayModeGetHeight(mode); result.height = (int) CGDisplayModeGetHeight(mode);
result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode); result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));
if (result.refreshRate == 0) if (result.refreshRate == 0)
{ {
@ -212,6 +211,31 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
} }
} }
// Finds and caches the NSScreen corresponding to the specified monitor
//
GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
{
if (monitor->ns.screen)
return GLFW_TRUE;
for (NSScreen* screen in [NSScreen screens])
{
NSNumber* displayID = [screen deviceDescription][@"NSScreenNumber"];
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (monitor->ns.unitNumber == CGDisplayUnitNumber([displayID unsignedIntValue]))
{
monitor->ns.screen = screen;
return GLFW_TRUE;
}
}
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find a screen for monitor");
return GLFW_FALSE;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW internal API ////// ////// GLFW internal API //////
@ -361,42 +385,25 @@ void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{ {
@autoreleasepool {
const CGRect bounds = CGDisplayBounds(monitor->ns.displayID); const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
if (xpos) if (xpos)
*xpos = (int) bounds.origin.x; *xpos = (int) bounds.origin.x;
if (ypos) if (ypos)
*ypos = (int) bounds.origin.y; *ypos = (int) bounds.origin.y;
} // autoreleasepool
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale) float* xscale, float* yscale)
{ {
if (!monitor->ns.screen) @autoreleasepool {
{
for (NSScreen* screen in [NSScreen screens])
{
NSNumber* displayID =
[screen deviceDescription][@"NSScreenNumber"];
// HACK: Compare unit numbers instead of display IDs to work around if (!refreshMonitorScreen(monitor))
// display replacement on machines with automatic graphics
// switching
if (monitor->ns.unitNumber ==
CGDisplayUnitNumber([displayID unsignedIntValue]))
{
monitor->ns.screen = screen;
break;
}
}
if (!monitor->ns.screen)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to find a screen for monitor");
return; return;
}
}
const NSRect points = [monitor->ns.screen frame]; const NSRect points = [monitor->ns.screen frame];
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points]; const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
@ -405,10 +412,37 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
*xscale = (float) (pixels.size.width / points.size.width); *xscale = (float) (pixels.size.width / points.size.width);
if (yscale) if (yscale)
*yscale = (float) (pixels.size.height / points.size.height); *yscale = (float) (pixels.size.height / points.size.height);
} // autoreleasepool
}
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
@autoreleasepool {
if (!refreshMonitorScreen(monitor))
return;
const NSRect frameRect = [monitor->ns.screen visibleFrame];
if (xpos)
*xpos = frameRect.origin.x;
if (ypos)
*ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1);
if (width)
*width = frameRect.size.width;
if (height)
*height = frameRect.size.height;
} // autoreleasepool
} }
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{ {
@autoreleasepool {
CFArrayRef modes; CFArrayRef modes;
CFIndex found, i, j; CFIndex found, i, j;
GLFWvidmode* result; GLFWvidmode* result;
@ -447,10 +481,14 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
CFRelease(modes); CFRelease(modes);
CVDisplayLinkRelease(link); CVDisplayLinkRelease(link);
return result; return result;
} // autoreleasepool
} }
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode) void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
{ {
@autoreleasepool {
CGDisplayModeRef displayMode; CGDisplayModeRef displayMode;
CVDisplayLinkRef link; CVDisplayLinkRef link;
@ -461,10 +499,14 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
CGDisplayModeRelease(displayMode); CGDisplayModeRelease(displayMode);
CVDisplayLinkRelease(link); CVDisplayLinkRelease(link);
} // autoreleasepool
} }
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{ {
@autoreleasepool {
uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID); uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue)); CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
@ -486,10 +528,14 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
free(values); free(values);
return GLFW_TRUE; return GLFW_TRUE;
} // autoreleasepool
} }
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{ {
@autoreleasepool {
int i; int i;
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue)); CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
@ -507,6 +553,8 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
values + ramp->size * 2); values + ramp->size * 2);
free(values); free(values);
} // autoreleasepool
} }

View File

@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -28,12 +28,37 @@
#include <dlfcn.h> #include <dlfcn.h>
#include <Carbon/Carbon.h> #include <Carbon/Carbon.h>
#include <CoreVideo/CVBase.h>
#include <CoreVideo/CVDisplayLink.h>
// NOTE: All of NSGL was deprecated in the 10.14 SDK
// This disables the pointless warnings for every symbol we use
#define GL_SILENCE_DEPRECATION
#if defined(__OBJC__) #if defined(__OBJC__)
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
#else #else
typedef void* id; typedef void* id;
#endif #endif
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
#define NSEventMaskAny NSAnyEventMask
#define NSEventMaskKeyUp NSKeyUpMask
#define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
#define NSEventModifierFlagCommand NSCommandKeyMask
#define NSEventModifierFlagControl NSControlKeyMask
#define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
#define NSEventModifierFlagOption NSAlternateKeyMask
#define NSEventModifierFlagShift NSShiftKeyMask
#define NSEventTypeApplicationDefined NSApplicationDefined
#define NSWindowStyleMaskBorderless NSBorderlessWindowMask
#define NSWindowStyleMaskClosable NSClosableWindowMask
#define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
#define NSWindowStyleMaskResizable NSResizableWindowMask
#define NSWindowStyleMaskTitled NSTitledWindowMask
#endif
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK; typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
typedef struct VkMacOSSurfaceCreateInfoMVK typedef struct VkMacOSSurfaceCreateInfoMVK
@ -85,6 +110,7 @@ typedef struct _GLFWwindowNS
id layer; id layer;
GLFWbool maximized; GLFWbool maximized;
GLFWbool retina;
// Cached window properties to filter out duplicate events // Cached window properties to filter out duplicate events
int width, height; int width, height;
@ -104,7 +130,6 @@ typedef struct _GLFWlibraryNS
{ {
CGEventSourceRef eventSource; CGEventSourceRef eventSource;
id delegate; id delegate;
id autoreleasePool;
GLFWbool finishedLaunching; GLFWbool finishedLaunching;
GLFWbool cursorHidden; GLFWbool cursorHidden;
TISInputSourceRef inputSource; TISInputSourceRef inputSource;
@ -168,3 +193,5 @@ void _glfwPollMonitorsNS(void);
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor); void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
float _glfwTransformYNS(float y);

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
// //

View File

@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -29,23 +29,6 @@
#include <float.h> #include <float.h>
#include <string.h> #include <string.h>
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
#define NSWindowStyleMaskBorderless NSBorderlessWindowMask
#define NSWindowStyleMaskClosable NSClosableWindowMask
#define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
#define NSWindowStyleMaskResizable NSResizableWindowMask
#define NSWindowStyleMaskTitled NSTitledWindowMask
#define NSEventModifierFlagCommand NSCommandKeyMask
#define NSEventModifierFlagControl NSControlKeyMask
#define NSEventModifierFlagOption NSAlternateKeyMask
#define NSEventModifierFlagShift NSShiftKeyMask
#define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
#define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
#define NSEventMaskAny NSAnyEventMask
#define NSEventTypeApplicationDefined NSApplicationDefined
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
#endif
// Returns the style mask corresponding to the window settings // Returns the style mask corresponding to the window settings
// //
static NSUInteger getStyleMask(_GLFWwindow* window) static NSUInteger getStyleMask(_GLFWwindow* window)
@ -67,18 +50,9 @@ static NSUInteger getStyleMask(_GLFWwindow* window)
return styleMask; return styleMask;
} }
// Center the cursor in the view of the window // Returns whether the cursor is in the content area of the specified window
// //
static void centerCursor(_GLFWwindow *window) static GLFWbool cursorInContentArea(_GLFWwindow* window)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
}
// Returns whether the cursor is in the client area of the specified window
//
static GLFWbool cursorInClientArea(_GLFWwindow* window)
{ {
const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
return [window->ns.view mouse:pos inRect:[window->ns.view frame]]; return [window->ns.view mouse:pos inRect:[window->ns.view frame]];
@ -133,7 +107,7 @@ static void updateCursorMode(_GLFWwindow* window)
_glfwPlatformGetCursorPos(window, _glfwPlatformGetCursorPos(window,
&_glfw.ns.restoreCursorPosX, &_glfw.ns.restoreCursorPosX,
&_glfw.ns.restoreCursorPosY); &_glfw.ns.restoreCursorPosY);
centerCursor(window); _glfwCenterCursorInContentArea(window);
CGAssociateMouseAndMouseCursorPosition(false); CGAssociateMouseAndMouseCursorPosition(false);
} }
else if (_glfw.ns.disabledCursorWindow == window) else if (_glfw.ns.disabledCursorWindow == window)
@ -145,18 +119,10 @@ static void updateCursorMode(_GLFWwindow* window)
_glfw.ns.restoreCursorPosY); _glfw.ns.restoreCursorPosY);
} }
if (cursorInClientArea(window)) if (cursorInContentArea(window))
updateCursorImage(window); updateCursorImage(window);
} }
// Transforms the specified y-coordinate between the CG display and NS screen
// coordinate systems
//
static float transformY(float y)
{
return CGDisplayBounds(CGMainDisplayID()).size.height - y;
}
// Make the specified window and its video mode active on its monitor // Make the specified window and its video mode active on its monitor
// //
static void acquireMonitor(_GLFWwindow* window) static void acquireMonitor(_GLFWwindow* window)
@ -164,7 +130,7 @@ static void acquireMonitor(_GLFWwindow* window)
_glfwSetVideoModeNS(window->monitor, &window->videoMode); _glfwSetVideoModeNS(window->monitor, &window->videoMode);
const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID); const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
const NSRect frame = NSMakeRect(bounds.origin.x, const NSRect frame = NSMakeRect(bounds.origin.x,
transformY(bounds.origin.y + bounds.size.height), _glfwTransformYNS(bounds.origin.y + bounds.size.height - 1),
bounds.size.width, bounds.size.width,
bounds.size.height); bounds.size.height);
@ -280,7 +246,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
[window->context.nsgl.object update]; [window->context.nsgl.object update];
if (_glfw.ns.disabledCursorWindow == window) if (_glfw.ns.disabledCursorWindow == window)
centerCursor(window); _glfwCenterCursorInContentArea(window);
const int maximized = [window->ns.object isZoomed]; const int maximized = [window->ns.object isZoomed];
if (window->ns.maximized != maximized) if (window->ns.maximized != maximized)
@ -315,7 +281,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
[window->context.nsgl.object update]; [window->context.nsgl.object update];
if (_glfw.ns.disabledCursorWindow == window) if (_glfw.ns.disabledCursorWindow == window)
centerCursor(window); _glfwCenterCursorInContentArea(window);
int x, y; int x, y;
_glfwPlatformGetWindowPos(window, &x, &y); _glfwPlatformGetWindowPos(window, &x, &y);
@ -341,7 +307,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)windowDidBecomeKey:(NSNotification *)notification - (void)windowDidBecomeKey:(NSNotification *)notification
{ {
if (_glfw.ns.disabledCursorWindow == window) if (_glfw.ns.disabledCursorWindow == window)
centerCursor(window); _glfwCenterCursorInContentArea(window);
_glfwInputWindowFocus(window, GLFW_TRUE); _glfwInputWindowFocus(window, GLFW_TRUE);
updateCursorMode(window); updateCursorMode(window);
@ -355,6 +321,12 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
_glfwInputWindowFocus(window, GLFW_FALSE); _glfwInputWindowFocus(window, GLFW_FALSE);
} }
- (void)windowDidChangeScreen:(NSNotification *)notification
{
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
_glfwUpdateDisplayLinkDisplayNSGL(window);
}
@end @end
@ -428,14 +400,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
_glfwInputWindowDamage(window); _glfwInputWindowDamage(window);
} }
- (id)makeBackingLayer
{
if (window->ns.layer)
return window->ns.layer;
return [super makeBackingLayer];
}
- (void)cursorUpdate:(NSEvent *)event - (void)cursorUpdate:(NSEvent *)event
{ {
updateCursorImage(window); updateCursorImage(window);
@ -481,6 +445,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
else else
{ {
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
// NOTE: The returned location uses base 0,1 not 0,0
const NSPoint pos = [event locationInWindow]; const NSPoint pos = [event locationInWindow];
_glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y); _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);
@ -570,7 +535,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
window->ns.yscale = yscale; window->ns.yscale = yscale;
_glfwInputWindowContentScale(window, xscale, yscale); _glfwInputWindowContentScale(window, xscale, yscale);
if (window->ns.layer) if (window->ns.retina && window->ns.layer)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
} }
} }
@ -670,9 +635,9 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender - (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
{ {
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
_glfwInputCursorPos(window, // NOTE: The returned location uses base 0,1 not 0,0
[sender draggingLocation].x, const NSPoint pos = [sender draggingLocation];
contentRect.size.height - [sender draggingLocation].y); _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);
NSPasteboard* pasteboard = [sender draggingPasteboard]; NSPasteboard* pasteboard = [sender draggingPasteboard];
NSDictionary* options = @{NSPasteboardURLReadingFileURLsOnlyKey:@YES}; NSDictionary* options = @{NSPasteboardURLReadingFileURLsOnlyKey:@YES};
@ -749,10 +714,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (NSRect)firstRectForCharacterRange:(NSRange)range - (NSRect)firstRectForCharacterRange:(NSRange)range
actualRange:(NSRangePointer)actualRange actualRange:(NSRangePointer)actualRange
{ {
int xpos, ypos; const NSRect frame = [window->ns.view frame];
_glfwPlatformGetWindowPos(window, &xpos, &ypos); return NSMakeRect(frame.origin.x, frame.origin.y, 0.0, 0.0);
const NSRect contentRect = [window->ns.view frame];
return NSMakeRect(xpos, transformY(ypos + contentRect.size.height), 0.0, 0.0);
} }
- (void)insertText:(id)string replacementRange:(NSRange)replacementRange - (void)insertText:(id)string replacementRange:(NSRange)replacementRange
@ -878,13 +841,12 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
[window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)]; [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];
window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
window->ns.retina = wndconfig->ns.retina;
if (wndconfig->ns.retina)
[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
if (fbconfig->transparent) if (fbconfig->transparent)
{ {
[window->ns.object setOpaque:NO]; [window->ns.object setOpaque:NO];
[window->ns.object setHasShadow:NO];
[window->ns.object setBackgroundColor:[NSColor clearColor]]; [window->ns.object setBackgroundColor:[NSColor clearColor]];
} }
@ -895,6 +857,11 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
[window->ns.object setAcceptsMouseMovedEvents:YES]; [window->ns.object setAcceptsMouseMovedEvents:YES];
[window->ns.object setRestorable:NO]; [window->ns.object setRestorable:NO];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
if ([window->ns.object respondsToSelector:@selector(setTabbingMode:)])
[window->ns.object setTabbingMode:NSWindowTabbingModeDisallowed];
#endif
_glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height); _glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height);
_glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight); _glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight);
@ -902,6 +869,18 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
} }
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Transforms a y-coordinate between the CG display and NS screen spaces
//
float _glfwTransformYNS(float y)
{
return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -911,6 +890,8 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
{ {
@autoreleasepool {
if (!_glfw.ns.finishedLaunching) if (!_glfw.ns.finishedLaunching)
{ {
[NSApp run]; [NSApp run];
@ -953,10 +934,14 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
} }
return GLFW_TRUE; return GLFW_TRUE;
} // autoreleasepool
} }
void _glfwPlatformDestroyWindow(_GLFWwindow* window) void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{ {
@autoreleasepool {
if (_glfw.ns.disabledCursorWindow == window) if (_glfw.ns.disabledCursorWindow == window)
_glfw.ns.disabledCursorWindow = NULL; _glfw.ns.disabledCursorWindow = NULL;
@ -978,16 +963,17 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
[window->ns.object close]; [window->ns.object close];
window->ns.object = nil; window->ns.object = nil;
[_glfw.ns.autoreleasePool drain]; } // autoreleasepool
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
} }
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
{ {
@autoreleasepool {
[window->ns.object setTitle:@(title)]; [window->ns.object setTitle:@(title)];
// HACK: Set the miniwindow title explicitly as setTitle: doesn't update it // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it
// if the window lacks NSWindowStyleMaskTitled // if the window lacks NSWindowStyleMaskTitled
[window->ns.object setMiniwindowTitle:@(title)]; [window->ns.object setMiniwindowTitle:@(title)];
} // autoreleasepool
} }
void _glfwPlatformSetWindowIcon(_GLFWwindow* window, void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
@ -998,35 +984,49 @@ void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{ {
@autoreleasepool {
const NSRect contentRect = const NSRect contentRect =
[window->ns.object contentRectForFrameRect:[window->ns.object frame]]; [window->ns.object contentRectForFrameRect:[window->ns.object frame]];
if (xpos) if (xpos)
*xpos = contentRect.origin.x; *xpos = contentRect.origin.x;
if (ypos) if (ypos)
*ypos = transformY(contentRect.origin.y + contentRect.size.height); *ypos = _glfwTransformYNS(contentRect.origin.y + contentRect.size.height - 1);
} // autoreleasepool
} }
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
{ {
@autoreleasepool {
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0); const NSRect dummyRect = NSMakeRect(x, _glfwTransformYNS(y + contentRect.size.height - 1), 0, 0);
const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect]; const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
[window->ns.object setFrameOrigin:frameRect.origin]; [window->ns.object setFrameOrigin:frameRect.origin];
} // autoreleasepool
} }
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{ {
@autoreleasepool {
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
if (width) if (width)
*width = contentRect.size.width; *width = contentRect.size.width;
if (height) if (height)
*height = contentRect.size.height; *height = contentRect.size.height;
} // autoreleasepool
} }
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{ {
@autoreleasepool {
if (window->monitor) if (window->monitor)
{ {
if (window->monitor->window == window) if (window->monitor->window == window)
@ -1034,12 +1034,16 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
} }
else else
[window->ns.object setContentSize:NSMakeSize(width, height)]; [window->ns.object setContentSize:NSMakeSize(width, height)];
} // autoreleasepool
} }
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
int minwidth, int minheight, int minwidth, int minheight,
int maxwidth, int maxheight) int maxwidth, int maxheight)
{ {
@autoreleasepool {
if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
[window->ns.object setContentMinSize:NSMakeSize(0, 0)]; [window->ns.object setContentMinSize:NSMakeSize(0, 0)];
else else
@ -1049,18 +1053,24 @@ void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
[window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)]; [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)];
else else
[window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)]; [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)];
} // autoreleasepool
} }
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
{ {
@autoreleasepool {
if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
[window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)]; [window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)];
else else
[window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)]; [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)];
} // autoreleasepool
} }
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{ {
@autoreleasepool {
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
@ -1068,12 +1078,16 @@ void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* heigh
*width = (int) fbRect.size.width; *width = (int) fbRect.size.width;
if (height) if (height)
*height = (int) fbRect.size.height; *height = (int) fbRect.size.height;
} // autoreleasepool
} }
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
int* left, int* top, int* left, int* top,
int* right, int* bottom) int* right, int* bottom)
{ {
@autoreleasepool {
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect]; const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect];
@ -1087,11 +1101,15 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
contentRect.origin.x - contentRect.size.width; contentRect.origin.x - contentRect.size.width;
if (bottom) if (bottom)
*bottom = contentRect.origin.y - frameRect.origin.y; *bottom = contentRect.origin.y - frameRect.origin.y;
} // autoreleasepool
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale) float* xscale, float* yscale)
{ {
@autoreleasepool {
const NSRect points = [window->ns.view frame]; const NSRect points = [window->ns.view frame];
const NSRect pixels = [window->ns.view convertRectToBacking:points]; const NSRect pixels = [window->ns.view convertRectToBacking:points];
@ -1099,51 +1117,66 @@ void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
*xscale = (float) (pixels.size.width / points.size.width); *xscale = (float) (pixels.size.width / points.size.width);
if (yscale) if (yscale)
*yscale = (float) (pixels.size.height / points.size.height); *yscale = (float) (pixels.size.height / points.size.height);
} // autoreleasepool
} }
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
@autoreleasepool {
[window->ns.object miniaturize:nil]; [window->ns.object miniaturize:nil];
} // autoreleasepool
} }
void _glfwPlatformRestoreWindow(_GLFWwindow* window) void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{ {
@autoreleasepool {
if ([window->ns.object isMiniaturized]) if ([window->ns.object isMiniaturized])
[window->ns.object deminiaturize:nil]; [window->ns.object deminiaturize:nil];
else if ([window->ns.object isZoomed]) else if ([window->ns.object isZoomed])
[window->ns.object zoom:nil]; [window->ns.object zoom:nil];
} // autoreleasepool
} }
void _glfwPlatformMaximizeWindow(_GLFWwindow* window) void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{ {
@autoreleasepool {
if (![window->ns.object isZoomed]) if (![window->ns.object isZoomed])
[window->ns.object zoom:nil]; [window->ns.object zoom:nil];
} // autoreleasepool
} }
void _glfwPlatformShowWindow(_GLFWwindow* window) void _glfwPlatformShowWindow(_GLFWwindow* window)
{ {
@autoreleasepool {
[window->ns.object orderFront:nil]; [window->ns.object orderFront:nil];
} // autoreleasepool
} }
void _glfwPlatformHideWindow(_GLFWwindow* window) void _glfwPlatformHideWindow(_GLFWwindow* window)
{ {
@autoreleasepool {
[window->ns.object orderOut:nil]; [window->ns.object orderOut:nil];
} // autoreleasepool
} }
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{ {
@autoreleasepool {
[NSApp requestUserAttention:NSInformationalRequest]; [NSApp requestUserAttention:NSInformationalRequest];
} // autoreleasepool
} }
void _glfwPlatformFocusWindow(_GLFWwindow* window) void _glfwPlatformFocusWindow(_GLFWwindow* window)
{ {
@autoreleasepool {
// Make us the active application // Make us the active application
// HACK: This is here to prevent applications using only hidden windows from // HACK: This is here to prevent applications using only hidden windows from
// being activated, but should probably not be done every time any // being activated, but should probably not be done every time any
// window is shown // window is shown
[NSApp activateIgnoringOtherApps:YES]; [NSApp activateIgnoringOtherApps:YES];
[window->ns.object makeKeyAndOrderFront:nil]; [window->ns.object makeKeyAndOrderFront:nil];
} // autoreleasepool
} }
void _glfwPlatformDragWindow(_GLFWwindow* window) void _glfwPlatformDragWindow(_GLFWwindow* window)
@ -1161,6 +1194,8 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
int width, int height, int width, int height,
int refreshRate) int refreshRate)
{ {
@autoreleasepool {
if (window->monitor == monitor) if (window->monitor == monitor)
{ {
if (monitor) if (monitor)
@ -1171,7 +1206,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
else else
{ {
const NSRect contentRect = const NSRect contentRect =
NSMakeRect(xpos, transformY(ypos + height), width, height); NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), width, height);
const NSRect frameRect = const NSRect frameRect =
[window->ns.object frameRectForContentRect:contentRect [window->ns.object frameRectForContentRect:contentRect
styleMask:getStyleMask(window)]; styleMask:getStyleMask(window)];
@ -1205,7 +1240,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
} }
else else
{ {
NSRect contentRect = NSMakeRect(xpos, transformY(ypos + height), NSRect contentRect = NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1),
width, height); width, height);
NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
styleMask:styleMask]; styleMask:styleMask];
@ -1242,30 +1277,42 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
// title property but the miniwindow title property is unaffected // title property but the miniwindow title property is unaffected
[window->ns.object setTitle:[window->ns.object miniwindowTitle]]; [window->ns.object setTitle:[window->ns.object miniwindowTitle]];
} }
} // autoreleasepool
} }
int _glfwPlatformWindowFocused(_GLFWwindow* window) int _glfwPlatformWindowFocused(_GLFWwindow* window)
{ {
@autoreleasepool {
return [window->ns.object isKeyWindow]; return [window->ns.object isKeyWindow];
} // autoreleasepool
} }
int _glfwPlatformWindowIconified(_GLFWwindow* window) int _glfwPlatformWindowIconified(_GLFWwindow* window)
{ {
@autoreleasepool {
return [window->ns.object isMiniaturized]; return [window->ns.object isMiniaturized];
} // autoreleasepool
} }
int _glfwPlatformWindowVisible(_GLFWwindow* window) int _glfwPlatformWindowVisible(_GLFWwindow* window)
{ {
@autoreleasepool {
return [window->ns.object isVisible]; return [window->ns.object isVisible];
} // autoreleasepool
} }
int _glfwPlatformWindowMaximized(_GLFWwindow* window) int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{ {
@autoreleasepool {
return [window->ns.object isZoomed]; return [window->ns.object isZoomed];
} // autoreleasepool
} }
int _glfwPlatformWindowHovered(_GLFWwindow* window) int _glfwPlatformWindowHovered(_GLFWwindow* window)
{ {
@autoreleasepool {
const NSPoint point = [NSEvent mouseLocation]; const NSPoint point = [NSEvent mouseLocation];
if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] != if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] !=
@ -1274,46 +1321,71 @@ int _glfwPlatformWindowHovered(_GLFWwindow* window)
return GLFW_FALSE; return GLFW_FALSE;
} }
return NSPointInRect(point, return NSMouseInRect(point,
[window->ns.object convertRectToScreen:[window->ns.view bounds]]); [window->ns.object convertRectToScreen:[window->ns.view frame]], NO);
} // autoreleasepool
} }
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{ {
@autoreleasepool {
return ![window->ns.object isOpaque] && ![window->ns.view isOpaque]; return ![window->ns.object isOpaque] && ![window->ns.view isOpaque];
} // autoreleasepool
} }
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{ {
@autoreleasepool {
[window->ns.object setStyleMask:getStyleMask(window)]; [window->ns.object setStyleMask:getStyleMask(window)];
} // autoreleasepool
} }
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{ {
@autoreleasepool {
[window->ns.object setStyleMask:getStyleMask(window)]; [window->ns.object setStyleMask:getStyleMask(window)];
[window->ns.object makeFirstResponder:window->ns.view]; [window->ns.object makeFirstResponder:window->ns.view];
} // autoreleasepool
} }
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{ {
@autoreleasepool {
if (enabled) if (enabled)
[window->ns.object setLevel:NSFloatingWindowLevel]; [window->ns.object setLevel:NSFloatingWindowLevel];
else else
[window->ns.object setLevel:NSNormalWindowLevel]; [window->ns.object setLevel:NSNormalWindowLevel];
} // autoreleasepool
} }
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{ {
@autoreleasepool {
return (float) [window->ns.object alphaValue]; return (float) [window->ns.object alphaValue];
} // autoreleasepool
} }
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{ {
@autoreleasepool {
[window->ns.object setAlphaValue:opacity]; [window->ns.object setAlphaValue:opacity];
} // autoreleasepool
}
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
{
}
GLFWbool _glfwPlatformRawMouseMotionSupported(void)
{
return GLFW_FALSE;
} }
void _glfwPlatformPollEvents(void) void _glfwPlatformPollEvents(void)
{ {
@autoreleasepool {
for (;;) for (;;)
{ {
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
@ -1326,12 +1398,13 @@ void _glfwPlatformPollEvents(void)
[NSApp sendEvent:event]; [NSApp sendEvent:event];
} }
[_glfw.ns.autoreleasePool drain]; } // autoreleasepool
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
} }
void _glfwPlatformWaitEvents(void) void _glfwPlatformWaitEvents(void)
{ {
@autoreleasepool {
// I wanted to pass NO to dequeue:, and rely on PollEvents to // I wanted to pass NO to dequeue:, and rely on PollEvents to
// dequeue and send. For reasons not at all clear to me, passing // dequeue and send. For reasons not at all clear to me, passing
// NO to dequeue: causes this method never to return. // NO to dequeue: causes this method never to return.
@ -1342,10 +1415,14 @@ void _glfwPlatformWaitEvents(void)
[NSApp sendEvent:event]; [NSApp sendEvent:event];
_glfwPlatformPollEvents(); _glfwPlatformPollEvents();
} // autoreleasepool
} }
void _glfwPlatformWaitEventsTimeout(double timeout) void _glfwPlatformWaitEventsTimeout(double timeout)
{ {
@autoreleasepool {
NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout]; NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
untilDate:date untilDate:date
@ -1355,11 +1432,14 @@ void _glfwPlatformWaitEventsTimeout(double timeout)
[NSApp sendEvent:event]; [NSApp sendEvent:event];
_glfwPlatformPollEvents(); _glfwPlatformPollEvents();
} // autoreleasepool
} }
void _glfwPlatformPostEmptyEvent(void) void _glfwPlatformPostEmptyEvent(void)
{ {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; @autoreleasepool {
NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
location:NSMakePoint(0, 0) location:NSMakePoint(0, 0)
modifierFlags:0 modifierFlags:0
@ -1370,25 +1450,34 @@ void _glfwPlatformPostEmptyEvent(void)
data1:0 data1:0
data2:0]; data2:0];
[NSApp postEvent:event atStart:YES]; [NSApp postEvent:event atStart:YES];
[pool drain];
} // autoreleasepool
} }
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{ {
@autoreleasepool {
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
// NOTE: The returned location uses base 0,1 not 0,0
const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
if (xpos) if (xpos)
*xpos = pos.x; *xpos = pos.x;
if (ypos) if (ypos)
*ypos = contentRect.size.height - pos.y - 1; *ypos = contentRect.size.height - pos.y;
} // autoreleasepool
} }
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
{ {
@autoreleasepool {
updateCursorImage(window); updateCursorImage(window);
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
// NOTE: The returned location uses base 0,1 not 0,0
const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
window->ns.cursorWarpDeltaX += x - pos.x; window->ns.cursorWarpDeltaX += x - pos.x;
@ -1406,18 +1495,24 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
const NSPoint globalPoint = globalRect.origin; const NSPoint globalPoint = globalRect.origin;
CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
transformY(globalPoint.y))); _glfwTransformYNS(globalPoint.y)));
} }
} // autoreleasepool
} }
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{ {
@autoreleasepool {
if (_glfwPlatformWindowFocused(window)) if (_glfwPlatformWindowFocused(window))
updateCursorMode(window); updateCursorMode(window);
} // autoreleasepool
} }
const char* _glfwPlatformGetScancodeName(int scancode) const char* _glfwPlatformGetScancodeName(int scancode)
{ {
@autoreleasepool {
UInt32 deadKeyState = 0; UInt32 deadKeyState = 0;
UniChar characters[8]; UniChar characters[8];
UniCharCount characterCount = 0; UniCharCount characterCount = 0;
@ -1450,6 +1545,8 @@ const char* _glfwPlatformGetScancodeName(int scancode)
CFRelease(string); CFRelease(string);
return _glfw.ns.keyName; return _glfw.ns.keyName;
} // autoreleasepool
} }
int _glfwPlatformGetKeyScancode(int key) int _glfwPlatformGetKeyScancode(int key)
@ -1461,6 +1558,8 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image, const GLFWimage* image,
int xhot, int yhot) int xhot, int yhot)
{ {
@autoreleasepool {
NSImage* native; NSImage* native;
NSBitmapImageRep* rep; NSBitmapImageRep* rep;
@ -1495,10 +1594,14 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
return GLFW_FALSE; return GLFW_FALSE;
return GLFW_TRUE; return GLFW_TRUE;
} // autoreleasepool
} }
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{ {
@autoreleasepool {
if (shape == GLFW_ARROW_CURSOR) if (shape == GLFW_ARROW_CURSOR)
cursor->ns.object = [NSCursor arrowCursor]; cursor->ns.object = [NSCursor arrowCursor];
else if (shape == GLFW_IBEAM_CURSOR) else if (shape == GLFW_IBEAM_CURSOR)
@ -1521,29 +1624,39 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
[cursor->ns.object retain]; [cursor->ns.object retain];
return GLFW_TRUE; return GLFW_TRUE;
} // autoreleasepool
} }
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{ {
@autoreleasepool {
if (cursor->ns.object) if (cursor->ns.object)
[(NSCursor*) cursor->ns.object release]; [(NSCursor*) cursor->ns.object release];
} // autoreleasepool
} }
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{ {
if (cursorInClientArea(window)) @autoreleasepool {
if (cursorInContentArea(window))
updateCursorImage(window); updateCursorImage(window);
} // autoreleasepool
} }
void _glfwPlatformSetClipboardString(const char* string) void _glfwPlatformSetClipboardString(const char* string)
{ {
@autoreleasepool {
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
[pasteboard declareTypes:@[NSPasteboardTypeString] owner:nil]; [pasteboard declareTypes:@[NSPasteboardTypeString] owner:nil];
[pasteboard setString:@(string) forType:NSPasteboardTypeString]; [pasteboard setString:@(string) forType:NSPasteboardTypeString];
} // autoreleasepool
} }
const char* _glfwPlatformGetClipboardString(void) const char* _glfwPlatformGetClipboardString(void)
{ {
@autoreleasepool {
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
if (![[pasteboard types] containsObject:NSPasteboardTypeString]) if (![[pasteboard types] containsObject:NSPasteboardTypeString])
@ -1565,6 +1678,8 @@ const char* _glfwPlatformGetClipboardString(void)
_glfw.ns.clipboardString = _glfw_strdup([object UTF8String]); _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]);
return _glfw.ns.clipboardString; return _glfw.ns.clipboardString;
} // autoreleasepool
} }
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
@ -1588,6 +1703,8 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
const VkAllocationCallbacks* allocator, const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface) VkSurfaceKHR* surface)
{ {
@autoreleasepool {
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
VkResult err; VkResult err;
VkMacOSSurfaceCreateInfoMVK sci; VkMacOSSurfaceCreateInfoMVK sci;
@ -1621,7 +1738,10 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
return VK_ERROR_EXTENSION_NOT_PRESENT; return VK_ERROR_EXTENSION_NOT_PRESENT;
} }
if (window->ns.retina)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
[window->ns.view setLayer:window->ns.layer];
[window->ns.view setWantsLayer:YES]; [window->ns.view setWantsLayer:YES];
memset(&sci, 0, sizeof(sci)); memset(&sci, 0, sizeof(sci));
@ -1640,6 +1760,8 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
#else #else
return VK_ERROR_EXTENSION_NOT_PRESENT; return VK_ERROR_EXTENSION_NOT_PRESENT;
#endif #endif
} // autoreleasepool
} }

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 EGL - www.glfw.org // GLFW 3.4 EGL - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -446,7 +446,7 @@ void _glfwTerminateEGL(void)
#define setAttrib(a, v) \ #define setAttrib(a, v) \
{ \ { \
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \ attribs[index++] = a; \
attribs[index++] = v; \ attribs[index++] = v; \
} }

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 EGL - www.glfw.org // GLFW 3.4 EGL - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
// //

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 GLX - www.glfw.org // GLFW 3.4 GLX - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -435,7 +435,7 @@ void _glfwTerminateGLX(void)
#define setAttrib(a, v) \ #define setAttrib(a, v) \
{ \ { \
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \ attribs[index++] = a; \
attribs[index++] = v; \ attribs[index++] = v; \
} }

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 GLX - www.glfw.org // GLFW 3.4 GLX - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -333,7 +333,7 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
} }
// Notifies shared code of a cursor motion event // Notifies shared code of a cursor motion event
// The position is specified in client-area relative screen coordinates // The position is specified in content area relative screen coordinates
// //
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos) void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
{ {
@ -430,13 +430,13 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
js->present = GLFW_TRUE; js->present = GLFW_TRUE;
js->name = _glfw_strdup(name); js->name = _glfw_strdup(name);
js->axes = calloc(axisCount, sizeof(float)); js->axes = calloc(axisCount, sizeof(float));
js->buttons = calloc(buttonCount + hatCount * 4, 1); js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1);
js->hats = calloc(hatCount, 1); js->hats = calloc(hatCount, 1);
js->axisCount = axisCount; js->axisCount = axisCount;
js->buttonCount = buttonCount; js->buttonCount = buttonCount;
js->hatCount = hatCount; js->hatCount = hatCount;
strcpy(js->guid, guid); strncpy(js->guid, guid, sizeof(js->guid) - 1);
js->mapping = findValidMapping(js); js->mapping = findValidMapping(js);
return js; return js;
@ -453,6 +453,16 @@ void _glfwFreeJoystick(_GLFWjoystick* js)
memset(js, 0, sizeof(_GLFWjoystick)); memset(js, 0, sizeof(_GLFWjoystick));
} }
// Center the cursor in the content area of the specified window
//
void _glfwCenterCursorInContentArea(_GLFWwindow* window)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW public API ////// ////// GLFW public API //////
@ -475,6 +485,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
return window->stickyMouseButtons; return window->stickyMouseButtons;
case GLFW_LOCK_KEY_MODS: case GLFW_LOCK_KEY_MODS:
return window->lockKeyMods; return window->lockKeyMods;
case GLFW_RAW_MOUSE_MOTION:
return window->rawMouseMotion;
} }
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
@ -551,11 +563,35 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
window->stickyMouseButtons = value; window->stickyMouseButtons = value;
} }
else if (mode == GLFW_LOCK_KEY_MODS) else if (mode == GLFW_LOCK_KEY_MODS)
{
window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE; window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
}
else if (mode == GLFW_RAW_MOUSE_MOTION)
{
if (!_glfwPlatformRawMouseMotionSupported())
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Raw mouse motion is not supported on this system");
return;
}
value = value ? GLFW_TRUE : GLFW_FALSE;
if (window->rawMouseMotion == value)
return;
window->rawMouseMotion = value;
_glfwPlatformSetRawMouseMotion(window, value);
}
else else
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
} }
GLFWAPI int glfwRawMouseMotionSupported(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
return _glfwPlatformRawMouseMotionSupported();
}
GLFWAPI const char* glfwGetKeyName(int key, int scancode) GLFWAPI const char* glfwGetKeyName(int key, int scancode)
{ {
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -1222,9 +1258,19 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
if (e->type == _GLFW_JOYSTICK_AXIS) if (e->type == _GLFW_JOYSTICK_AXIS)
{ {
const float value = js->axes[e->index] * e->axisScale + e->axisOffset; const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
if (value > 0.f) // HACK: This should be baked into the value transform
// TODO: Bake into transform when implementing output modifiers
if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0))
{
if (value >= 0.f)
state->buttons[i] = GLFW_PRESS; state->buttons[i] = GLFW_PRESS;
} }
else
{
if (value <= 0.f)
state->buttons[i] = GLFW_PRESS;
}
}
else if (e->type == _GLFW_JOYSTICK_HATBIT) else if (e->type == _GLFW_JOYSTICK_HATBIT)
{ {
const unsigned int hat = e->index >> 4; const unsigned int hat = e->index >> 4;
@ -1250,9 +1296,11 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
const unsigned int bit = e->index & 0xf; const unsigned int bit = e->index & 0xf;
if (js->hats[hat] & bit) if (js->hats[hat] & bit)
state->axes[i] = 1.f; state->axes[i] = 1.f;
else
state->axes[i] = -1.f;
} }
else if (e->type == _GLFW_JOYSTICK_BUTTON) else if (e->type == _GLFW_JOYSTICK_BUTTON)
state->axes[i] = (float) js->buttons[e->index]; state->axes[i] = js->buttons[e->index] * 2.f - 1.f;
} }
return GLFW_TRUE; return GLFW_TRUE;
@ -1304,4 +1352,3 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void)
_GLFW_REQUIRE_INIT_OR_RETURN(0); _GLFW_REQUIRE_INIT_OR_RETURN(0);
return _glfwPlatformGetTimerFrequency(); return _glfwPlatformGetTimerFrequency();
} }

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@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -390,6 +390,7 @@ struct _GLFWwindow
char keys[GLFW_KEY_LAST + 1]; char keys[GLFW_KEY_LAST + 1];
// Virtual cursor position when cursor is disabled // Virtual cursor position when cursor is disabled
double virtualCursorPosX, virtualCursorPosY; double virtualCursorPosX, virtualCursorPosY;
GLFWbool rawMouseMotion;
_GLFWcontext context; _GLFWcontext context;
@ -596,6 +597,8 @@ const char* _glfwPlatformGetVersionString(void);
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos); void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos); void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode); void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwPlatformRawMouseMotionSupported(void);
int _glfwPlatformCreateCursor(_GLFWcursor* cursor, int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image, int xhot, int yhot); const GLFWimage* image, int xhot, int yhot);
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape); int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
@ -609,6 +612,7 @@ void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor);
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos); void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale); float* xscale, float* yscale);
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count); GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode); void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp); GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
@ -762,6 +766,7 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
int buttonCount, int buttonCount,
int hatCount); int hatCount);
void _glfwFreeJoystick(_GLFWjoystick* js); void _glfwFreeJoystick(_GLFWjoystick* js);
void _glfwCenterCursorInContentArea(_GLFWwindow* window);
GLFWbool _glfwInitVulkan(int mode); GLFWbool _glfwInitVulkan(int mode);
void _glfwTerminateVulkan(void); void _glfwTerminateVulkan(void);

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@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 Linux - www.glfw.org // GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

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@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 Linux - www.glfw.org // GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com> // Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
// //

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@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

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@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -100,7 +100,7 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
{ {
memmove(_glfw.monitors + 1, memmove(_glfw.monitors + 1,
_glfw.monitors, _glfw.monitors,
(_glfw.monitorCount - 1) * sizeof(_GLFWmonitor*)); ((size_t) _glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
_glfw.monitors[0] = monitor; _glfw.monitors[0] = monitor;
} }
else else
@ -130,7 +130,7 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
_glfw.monitorCount--; _glfw.monitorCount--;
memmove(_glfw.monitors + i, memmove(_glfw.monitors + i,
_glfw.monitors + i + 1, _glfw.monitors + i + 1,
(_glfw.monitorCount - i) * sizeof(_GLFWmonitor*)); ((size_t) _glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
break; break;
} }
} }
@ -330,6 +330,27 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
_glfwPlatformGetMonitorPos(monitor, xpos, ypos); _glfwPlatformGetMonitorPos(monitor, xpos, ypos);
} }
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
int* xpos, int* ypos,
int* width, int* height)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
if (width)
*width = 0;
if (height)
*height = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height);
}
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM) GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
{ {
_GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFWmonitor* monitor = (_GLFWmonitor*) handle;

View File

@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -24,9 +24,16 @@
// //
//======================================================================== //========================================================================
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
#endif
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
#include <stdatomic.h>
// NSGL-specific per-context data // NSGL-specific per-context data
// //
@ -34,6 +41,10 @@ typedef struct _GLFWcontextNSGL
{ {
id pixelFormat; id pixelFormat;
id object; id object;
CVDisplayLinkRef displayLink;
atomic_int swapInterval;
int swapIntervalsPassed;
id swapIntervalCond;
} _GLFWcontextNSGL; } _GLFWcontextNSGL;
@ -53,4 +64,5 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig); const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window); void _glfwDestroyContextNSGL(_GLFWwindow* window);
void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window);

View File

@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 macOS - www.glfw.org // GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -26,34 +26,75 @@
#include "internal.h" #include "internal.h"
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400 // Display link callback for manual swap interval implementation
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval // This is based on a similar workaround added to SDL2
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity //
#endif static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink,
const CVTimeStamp* now,
const CVTimeStamp* outputTime,
CVOptionFlags flagsIn,
CVOptionFlags* flagsOut,
void* userInfo)
{
_GLFWwindow* window = (_GLFWwindow *) userInfo;
const int interval = atomic_load(&window->context.nsgl.swapInterval);
if (interval > 0)
{
[window->context.nsgl.swapIntervalCond lock];
window->context.nsgl.swapIntervalsPassed++;
[window->context.nsgl.swapIntervalCond signal];
[window->context.nsgl.swapIntervalCond unlock];
}
return kCVReturnSuccess;
}
static void makeContextCurrentNSGL(_GLFWwindow* window) static void makeContextCurrentNSGL(_GLFWwindow* window)
{ {
@autoreleasepool {
if (window) if (window)
[window->context.nsgl.object makeCurrentContext]; [window->context.nsgl.object makeCurrentContext];
else else
[NSOpenGLContext clearCurrentContext]; [NSOpenGLContext clearCurrentContext];
_glfwPlatformSetTls(&_glfw.contextSlot, window); _glfwPlatformSetTls(&_glfw.contextSlot, window);
} // autoreleasepool
} }
static void swapBuffersNSGL(_GLFWwindow* window) static void swapBuffersNSGL(_GLFWwindow* window)
{ {
@autoreleasepool {
const int interval = atomic_load(&window->context.nsgl.swapInterval);
if (interval > 0)
{
[window->context.nsgl.swapIntervalCond lock];
do
{
[window->context.nsgl.swapIntervalCond wait];
} while (window->context.nsgl.swapIntervalsPassed % interval != 0);
window->context.nsgl.swapIntervalsPassed = 0;
[window->context.nsgl.swapIntervalCond unlock];
}
// ARP appears to be unnecessary, but this is future-proof // ARP appears to be unnecessary, but this is future-proof
[window->context.nsgl.object flushBuffer]; [window->context.nsgl.object flushBuffer];
} // autoreleasepool
} }
static void swapIntervalNSGL(int interval) static void swapIntervalNSGL(int interval)
{ {
@autoreleasepool {
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
atomic_store(&window->context.nsgl.swapInterval, interval);
GLint sync = interval; [window->context.nsgl.swapIntervalCond lock];
[window->context.nsgl.object setValues:&sync window->context.nsgl.swapIntervalsPassed = 0;
forParameter:NSOpenGLContextParameterSwapInterval]; [window->context.nsgl.swapIntervalCond unlock];
} // autoreleasepool
} }
static int extensionSupportedNSGL(const char* extension) static int extensionSupportedNSGL(const char* extension)
@ -80,11 +121,26 @@ static GLFWglproc getProcAddressNSGL(const char* procname)
// //
static void destroyContextNSGL(_GLFWwindow* window) static void destroyContextNSGL(_GLFWwindow* window)
{ {
@autoreleasepool {
if (window->context.nsgl.displayLink)
{
if (CVDisplayLinkIsRunning(window->context.nsgl.displayLink))
CVDisplayLinkStop(window->context.nsgl.displayLink);
CVDisplayLinkRelease(window->context.nsgl.displayLink);
}
[window->context.nsgl.swapIntervalCond release];
window->context.nsgl.swapIntervalCond = nil;
[window->context.nsgl.pixelFormat release]; [window->context.nsgl.pixelFormat release];
window->context.nsgl.pixelFormat = nil; window->context.nsgl.pixelFormat = nil;
[window->context.nsgl.object release]; [window->context.nsgl.object release];
window->context.nsgl.object = nil; window->context.nsgl.object = nil;
} // autoreleasepool
} }
@ -179,9 +235,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
// Info.plist for unbundled applications // Info.plist for unbundled applications
// HACK: This assumes that NSOpenGLPixelFormat will remain // HACK: This assumes that NSOpenGLPixelFormat will remain
// a straightforward wrapper of its CGL counterpart // a straightforward wrapper of its CGL counterpart
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching); addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching);
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
} }
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
@ -307,8 +361,17 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
forParameter:NSOpenGLContextParameterSurfaceOpacity]; forParameter:NSOpenGLContextParameterSurfaceOpacity];
} }
if (window->ns.retina)
[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
GLint interval = 0;
[window->context.nsgl.object setValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
[window->context.nsgl.object setView:window->ns.view]; [window->context.nsgl.object setView:window->ns.view];
window->context.nsgl.swapIntervalCond = [NSCondition new];
window->context.makeCurrent = makeContextCurrentNSGL; window->context.makeCurrent = makeContextCurrentNSGL;
window->context.swapBuffers = swapBuffersNSGL; window->context.swapBuffers = swapBuffersNSGL;
window->context.swapInterval = swapIntervalNSGL; window->context.swapInterval = swapIntervalNSGL;
@ -316,9 +379,26 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
window->context.getProcAddress = getProcAddressNSGL; window->context.getProcAddress = getProcAddressNSGL;
window->context.destroy = destroyContextNSGL; window->context.destroy = destroyContextNSGL;
CVDisplayLinkCreateWithActiveCGDisplays(&window->context.nsgl.displayLink);
CVDisplayLinkSetOutputCallback(window->context.nsgl.displayLink,
&displayLinkCallback,
window);
CVDisplayLinkStart(window->context.nsgl.displayLink);
_glfwUpdateDisplayLinkDisplayNSGL(window);
return GLFW_TRUE; return GLFW_TRUE;
} }
void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window)
{
CGDirectDisplayID displayID =
[[[window->ns.object screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
if (!displayID)
return;
CVDisplayLinkSetCurrentCGDisplay(window->context.nsgl.displayLink, displayID);
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW native API ////// ////// GLFW native API //////

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@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc. // Copyright (c) 2016 Google Inc.
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

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@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc. // Copyright (c) 2016 Google Inc.
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -49,6 +49,12 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
*yscale = 1.f; *yscale = 1.f;
} }
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{ {
return NULL; return NULL;

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc. // Copyright (c) 2016 Google Inc.
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc. // Copyright (c) 2016 Google Inc.
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -196,6 +196,15 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{ {
} }
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
{
}
GLFWbool _glfwPlatformRawMouseMotionSupported(void)
{
return GLFW_FALSE;
}
void _glfwPlatformShowWindow(_GLFWwindow* window) void _glfwPlatformShowWindow(_GLFWwindow* window)
{ {
} }

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 OSMesa - www.glfw.org // GLFW 3.4 OSMesa - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc. // Copyright (c) 2016 Google Inc.
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -47,7 +47,7 @@ static void makeContextCurrentOSMesa(_GLFWwindow* window)
free(window->context.osmesa.buffer); free(window->context.osmesa.buffer);
// Allocate the new buffer (width * height * 8-bit RGBA) // Allocate the new buffer (width * height * 8-bit RGBA)
window->context.osmesa.buffer = calloc(4, width * height); window->context.osmesa.buffer = calloc(4, (size_t) width * height);
window->context.osmesa.width = width; window->context.osmesa.width = width;
window->context.osmesa.height = height; window->context.osmesa.height = height;
} }
@ -188,7 +188,7 @@ void _glfwTerminateOSMesa(void)
#define setAttrib(a, v) \ #define setAttrib(a, v) \
{ \ { \
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \ attribs[index++] = a; \
attribs[index++] = v; \ attribs[index++] = v; \
} }

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 OSMesa - www.glfw.org // GLFW 3.4 OSMesa - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc. // Copyright (c) 2016 Google Inc.
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 POSIX - www.glfw.org // GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 POSIX - www.glfw.org // GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 POSIX - www.glfw.org // GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 POSIX - www.glfw.org // GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 WGL - www.glfw.org // GLFW 3.4 WGL - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -67,7 +67,7 @@ static int choosePixelFormat(_GLFWwindow* window,
{ {
_GLFWfbconfig* usableConfigs; _GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest; const _GLFWfbconfig* closest;
int i, pixelFormat, nativeCount, usableCount, attribCount; int i, pixelFormat, nativeCount, usableCount = 0, attribCount = 0;
int attribs[40]; int attribs[40];
int values[sizeof(attribs) / sizeof(attribs[0])]; int values[sizeof(attribs) / sizeof(attribs[0])];
@ -83,8 +83,6 @@ static int choosePixelFormat(_GLFWwindow* window,
return 0; return 0;
} }
attribCount = 0;
addAttrib(WGL_SUPPORT_OPENGL_ARB); addAttrib(WGL_SUPPORT_OPENGL_ARB);
addAttrib(WGL_DRAW_TO_WINDOW_ARB); addAttrib(WGL_DRAW_TO_WINDOW_ARB);
addAttrib(WGL_PIXEL_TYPE_ARB); addAttrib(WGL_PIXEL_TYPE_ARB);
@ -131,7 +129,6 @@ static int choosePixelFormat(_GLFWwindow* window,
} }
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (i = 0; i < nativeCount; i++) for (i = 0; i < nativeCount; i++)
{ {
@ -149,6 +146,8 @@ static int choosePixelFormat(_GLFWwindow* window,
{ {
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to retrieve pixel format attributes"); "WGL: Failed to retrieve pixel format attributes");
free(usableConfigs);
return 0; return 0;
} }
@ -216,7 +215,11 @@ static int choosePixelFormat(_GLFWwindow* window,
sizeof(PIXELFORMATDESCRIPTOR), sizeof(PIXELFORMATDESCRIPTOR),
&pfd)) &pfd))
{ {
continue; _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to describe pixel format");
free(usableConfigs);
return 0;
} }
if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
@ -318,10 +321,12 @@ static void swapBuffersWGL(_GLFWwindow* window)
{ {
if (IsWindowsVistaOrGreater()) if (IsWindowsVistaOrGreater())
{ {
BOOL enabled; // DWM Composition is always enabled on Win8+
BOOL enabled = IsWindows8OrGreater();
// HACK: Use DwmFlush when desktop composition is enabled // HACK: Use DwmFlush when desktop composition is enabled
if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled) if (enabled ||
(SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
{ {
int count = abs(window->context.wgl.interval); int count = abs(window->context.wgl.interval);
while (count--) while (count--)
@ -343,11 +348,13 @@ static void swapIntervalWGL(int interval)
{ {
if (IsWindowsVistaOrGreater()) if (IsWindowsVistaOrGreater())
{ {
BOOL enabled; // DWM Composition is always enabled on Win8+
BOOL enabled = IsWindows8OrGreater();
// HACK: Disable WGL swap interval when desktop composition is enabled to // HACK: Disable WGL swap interval when desktop composition is enabled to
// avoid interfering with DWM vsync // avoid interfering with DWM vsync
if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled) if (enabled ||
(SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
interval = 0; interval = 0;
} }
} }
@ -526,7 +533,7 @@ void _glfwTerminateWGL(void)
#define setAttrib(a, v) \ #define setAttrib(a, v) \
{ \ { \
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \ attribs[index++] = a; \
attribs[index++] = v; \ attribs[index++] = v; \
} }

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 WGL - www.glfw.org // GLFW 3.4 WGL - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 Win32 - www.glfw.org // GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -329,10 +329,12 @@ static void createKeyTables(void)
// Creates a dummy window for behind-the-scenes work // Creates a dummy window for behind-the-scenes work
// //
static HWND createHelperWindow(void) static GLFWbool createHelperWindow(void)
{ {
MSG msg; MSG msg;
HWND window = CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
_glfw.win32.helperWindowHandle =
CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
_GLFW_WNDCLASSNAME, _GLFW_WNDCLASSNAME,
L"GLFW message window", L"GLFW message window",
WS_CLIPSIBLINGS | WS_CLIPCHILDREN, WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
@ -340,16 +342,17 @@ static HWND createHelperWindow(void)
NULL, NULL, NULL, NULL,
GetModuleHandleW(NULL), GetModuleHandleW(NULL),
NULL); NULL);
if (!window)
if (!_glfw.win32.helperWindowHandle)
{ {
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to create helper window"); "Win32: Failed to create helper window");
return NULL; return GLFW_FALSE;
} }
// HACK: The command to the first ShowWindow call is ignored if the parent // HACK: The command to the first ShowWindow call is ignored if the parent
// process passed along a STARTUPINFO, so clear that with a no-op call // process passed along a STARTUPINFO, so clear that with a no-op call
ShowWindow(window, SW_HIDE); ShowWindow(_glfw.win32.helperWindowHandle, SW_HIDE);
// Register for HID device notifications // Register for HID device notifications
{ {
@ -360,7 +363,7 @@ static HWND createHelperWindow(void)
dbi.dbcc_classguid = GUID_DEVINTERFACE_HID; dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
_glfw.win32.deviceNotificationHandle = _glfw.win32.deviceNotificationHandle =
RegisterDeviceNotificationW(window, RegisterDeviceNotificationW(_glfw.win32.helperWindowHandle,
(DEV_BROADCAST_HDR*) &dbi, (DEV_BROADCAST_HDR*) &dbi,
DEVICE_NOTIFY_WINDOW_HANDLE); DEVICE_NOTIFY_WINDOW_HANDLE);
} }
@ -371,7 +374,7 @@ static HWND createHelperWindow(void)
DispatchMessageW(&msg); DispatchMessageW(&msg);
} }
return window; return GLFW_TRUE;
} }
@ -449,7 +452,7 @@ void _glfwInputErrorWin32(int error, const char* description)
GetLastError() & 0xffff, GetLastError() & 0xffff,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
buffer, buffer,
sizeof(buffer), sizeof(buffer) / sizeof(WCHAR),
NULL); NULL);
WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL); WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL);
@ -571,8 +574,7 @@ int _glfwPlatformInit(void)
if (!_glfwRegisterWindowClassWin32()) if (!_glfwRegisterWindowClassWin32())
return GLFW_FALSE; return GLFW_FALSE;
_glfw.win32.helperWindowHandle = createHelperWindow(); if (!createHelperWindow())
if (!_glfw.win32.helperWindowHandle)
return GLFW_FALSE; return GLFW_FALSE;
_glfwInitTimerWin32(); _glfwInitTimerWin32();
@ -610,7 +612,7 @@ void _glfwPlatformTerminate(void)
const char* _glfwPlatformGetVersionString(void) const char* _glfwPlatformGetVersionString(void)
{ {
return _GLFW_VERSION_NUMBER " Win32 WGL EGL" return _GLFW_VERSION_NUMBER " Win32 WGL EGL OSMesa"
#if defined(__MINGW32__) #if defined(__MINGW32__)
" MinGW" " MinGW"
#elif defined(_MSC_VER) #elif defined(_MSC_VER)

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 Win32 - www.glfw.org // GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -414,7 +414,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
memset(&data, 0, sizeof(data)); memset(&data, 0, sizeof(data));
data.device = device; data.device = device;
data.objects = calloc(dc.dwAxes + dc.dwButtons + dc.dwPOVs, data.objects = calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs,
sizeof(_GLFWjoyobjectWin32)); sizeof(_GLFWjoyobjectWin32));
if (FAILED(IDirectInputDevice8_EnumObjects(device, if (FAILED(IDirectInputDevice8_EnumObjects(device,
@ -745,7 +745,7 @@ void _glfwPlatformUpdateGamepadGUID(char* guid)
if (strcmp(guid + 20, "504944564944") == 0) if (strcmp(guid + 20, "504944564944") == 0)
{ {
char original[33]; char original[33];
strcpy(original, guid); strncpy(original, guid, sizeof(original) - 1);
sprintf(guid, "03000000%.4s0000%.4s000000000000", sprintf(guid, "03000000%.4s0000%.4s000000000000",
original, original + 4); original, original + 4);
} }

View File

@ -1,7 +1,7 @@
//======================================================================== //========================================================================
// GLFW 3.3 Win32 - www.glfw.org // GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 Win32 - www.glfw.org // GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -361,6 +361,23 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
_glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale); _glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale);
} }
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
MONITORINFO mi = { sizeof(mi) };
GetMonitorInfo(monitor->win32.handle, &mi);
if (xpos)
*xpos = mi.rcWork.left;
if (ypos)
*ypos = mi.rcWork.top;
if (width)
*width = mi.rcWork.right - mi.rcWork.left;
if (height)
*height = mi.rcWork.bottom - mi.rcWork.top;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{ {
int modeIndex = 0, size = 0; int modeIndex = 0, size = 0;

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 Win32 - www.glfw.org // GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -61,6 +61,9 @@
// GLFW uses DirectInput8 interfaces // GLFW uses DirectInput8 interfaces
#define DIRECTINPUT_VERSION 0x0800 #define DIRECTINPUT_VERSION 0x0800
// GLFW uses OEM cursor resources
#define OEMRESOURCE
#include <wctype.h> #include <wctype.h>
#include <windows.h> #include <windows.h>
#include <dinput.h> #include <dinput.h>
@ -98,12 +101,18 @@
#ifndef _WIN32_WINNT_WINBLUE #ifndef _WIN32_WINNT_WINBLUE
#define _WIN32_WINNT_WINBLUE 0x0602 #define _WIN32_WINNT_WINBLUE 0x0602
#endif #endif
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
#endif
#ifndef WM_GETDPISCALEDSIZE #ifndef WM_GETDPISCALEDSIZE
#define WM_GETDPISCALEDSIZE 0x02e4 #define WM_GETDPISCALEDSIZE 0x02e4
#endif #endif
#ifndef USER_DEFAULT_SCREEN_DPI #ifndef USER_DEFAULT_SCREEN_DPI
#define USER_DEFAULT_SCREEN_DPI 96 #define USER_DEFAULT_SCREEN_DPI 96
#endif #endif
#ifndef OCR_HAND
#define OCR_HAND 32649
#endif
#if WINVER < 0x0601 #if WINVER < 0x0601
typedef struct typedef struct

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 Win32 - www.glfw.org // GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 Win32 - www.glfw.org // GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 Win32 - www.glfw.org // GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages // warranty. In no event will the authors be held liable for any damages
@ -187,14 +187,14 @@ static HICON createIcon(const GLFWimage* image,
return handle; return handle;
} }
// Translate client window size to full window size according to styles and DPI // Translate content area size to full window size according to styles and DPI
// //
static void getFullWindowSize(DWORD style, DWORD exStyle, static void getFullWindowSize(DWORD style, DWORD exStyle,
int clientWidth, int clientHeight, int contentWidth, int contentHeight,
int* fullWidth, int* fullHeight, int* fullWidth, int* fullHeight,
UINT dpi) UINT dpi)
{ {
RECT rect = { 0, 0, clientWidth, clientHeight }; RECT rect = { 0, 0, contentWidth, contentHeight };
if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32()) if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi); AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi);
@ -205,7 +205,7 @@ static void getFullWindowSize(DWORD style, DWORD exStyle,
*fullHeight = rect.bottom - rect.top; *fullHeight = rect.bottom - rect.top;
} }
// Enforce the client rect aspect ratio based on which edge is being dragged // Enforce the content area aspect ratio based on which edge is being dragged
// //
static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area) static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area)
{ {
@ -237,15 +237,6 @@ static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area)
} }
} }
// Centers the cursor over the window client area
//
static void centerCursor(_GLFWwindow* window)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
}
// Updates the cursor image according to its cursor mode // Updates the cursor image according to its cursor mode
// //
static void updateCursorImage(_GLFWwindow* window) static void updateCursorImage(_GLFWwindow* window)
@ -277,20 +268,12 @@ static void updateClipRect(_GLFWwindow* window)
ClipCursor(NULL); ClipCursor(NULL);
} }
// Apply disabled cursor mode to a focused window // Enables WM_INPUT messages for the mouse for the specified window
// //
static void disableCursor(_GLFWwindow* window) static void enableRawMouseMotion(_GLFWwindow* window)
{ {
const RAWINPUTDEVICE rid = { 0x01, 0x02, 0, window->win32.handle }; const RAWINPUTDEVICE rid = { 0x01, 0x02, 0, window->win32.handle };
_glfw.win32.disabledCursorWindow = window;
_glfwPlatformGetCursorPos(window,
&_glfw.win32.restoreCursorPosX,
&_glfw.win32.restoreCursorPosY);
updateCursorImage(window);
centerCursor(window);
updateClipRect(window);
if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
{ {
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
@ -298,19 +281,12 @@ static void disableCursor(_GLFWwindow* window)
} }
} }
// Exit disabled cursor mode for the specified window // Disables WM_INPUT messages for the mouse
// //
static void enableCursor(_GLFWwindow* window) static void disableRawMouseMotion(_GLFWwindow* window)
{ {
const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL }; const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL };
_glfw.win32.disabledCursorWindow = NULL;
updateClipRect(NULL);
_glfwPlatformSetCursorPos(window,
_glfw.win32.restoreCursorPosX,
_glfw.win32.restoreCursorPosY);
updateCursorImage(window);
if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
{ {
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
@ -318,9 +294,40 @@ static void enableCursor(_GLFWwindow* window)
} }
} }
// Returns whether the cursor is in the client area of the specified window // Apply disabled cursor mode to a focused window
// //
static GLFWbool cursorInClientArea(_GLFWwindow* window) static void disableCursor(_GLFWwindow* window)
{
_glfw.win32.disabledCursorWindow = window;
_glfwPlatformGetCursorPos(window,
&_glfw.win32.restoreCursorPosX,
&_glfw.win32.restoreCursorPosY);
updateCursorImage(window);
_glfwCenterCursorInContentArea(window);
updateClipRect(window);
if (window->rawMouseMotion)
enableRawMouseMotion(window);
}
// Exit disabled cursor mode for the specified window
//
static void enableCursor(_GLFWwindow* window)
{
if (window->rawMouseMotion)
disableRawMouseMotion(window);
_glfw.win32.disabledCursorWindow = NULL;
updateClipRect(NULL);
_glfwPlatformSetCursorPos(window,
_glfw.win32.restoreCursorPosX,
_glfw.win32.restoreCursorPosY);
updateCursorImage(window);
}
// Returns whether the cursor is in the content area of the specified window
//
static GLFWbool cursorInContentArea(_GLFWwindow* window)
{ {
RECT area; RECT area;
POINT pos; POINT pos;
@ -826,8 +833,20 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
// Disabled cursor motion input is provided by WM_INPUT // Disabled cursor motion input is provided by WM_INPUT
if (window->cursorMode == GLFW_CURSOR_DISABLED) if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
const int dx = x - window->win32.lastCursorPosX;
const int dy = y - window->win32.lastCursorPosY;
if (_glfw.win32.disabledCursorWindow != window)
break;
if (window->rawMouseMotion)
break; break;
_glfwInputCursorPos(window,
window->virtualCursorPosX + dx,
window->virtualCursorPosY + dy);
}
else
_glfwInputCursorPos(window, x, y); _glfwInputCursorPos(window, x, y);
window->win32.lastCursorPosX = x; window->win32.lastCursorPosX = x;
@ -851,14 +870,15 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_INPUT: case WM_INPUT:
{ {
UINT size; UINT size = 0;
HRAWINPUT ri = (HRAWINPUT) lParam; HRAWINPUT ri = (HRAWINPUT) lParam;
RAWINPUT* data; RAWINPUT* data = NULL;
int dx, dy; int dx, dy;
// Only process input when disabled cursor mode is applied
if (_glfw.win32.disabledCursorWindow != window) if (_glfw.win32.disabledCursorWindow != window)
break; break;
if (!window->rawMouseMotion)
break;
GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)); GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
if (size > (UINT) _glfw.win32.rawInputSize) if (size > (UINT) _glfw.win32.rawInputSize)
@ -1084,7 +1104,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
if (window->win32.scaleToMonitor) if (window->win32.scaleToMonitor)
break; break;
// Adjust the window size to keep the client area size constant // Adjust the window size to keep the content area size constant
if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32()) if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32())
{ {
RECT source = {0}, target = {0}; RECT source = {0}, target = {0};
@ -1156,7 +1176,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
{ {
const UINT length = DragQueryFileW(drop, i, NULL, 0); const UINT length = DragQueryFileW(drop, i, NULL, 0);
WCHAR* buffer = calloc(length + 1, sizeof(WCHAR)); WCHAR* buffer = calloc((size_t) length + 1, sizeof(WCHAR));
DragQueryFileW(drop, i, buffer, length + 1); DragQueryFileW(drop, i, buffer, length + 1);
paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer); paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer);
@ -1254,7 +1274,7 @@ static int createNativeWindow(_GLFWwindow* window,
window->win32.scaleToMonitor = wndconfig->scaleToMonitor; window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
// Adjust window size to account for DPI scaling of the window frame and // Adjust window size to account for DPI scaling of the window frame and
// optionally DPI scaling of the client area // optionally DPI scaling of the content area
// This cannot be done until we know what monitor it was placed on // This cannot be done until we know what monitor it was placed on
if (!window->monitor) if (!window->monitor)
{ {
@ -1831,7 +1851,7 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
int _glfwPlatformWindowHovered(_GLFWwindow* window) int _glfwPlatformWindowHovered(_GLFWwindow* window)
{ {
return cursorInClientArea(window); return cursorInContentArea(window);
} }
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
@ -1897,6 +1917,22 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
} }
} }
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
{
if (_glfw.win32.disabledCursorWindow != window)
return;
if (enabled)
enableRawMouseMotion(window);
else
disableRawMouseMotion(window);
}
GLFWbool _glfwPlatformRawMouseMotionSupported(void)
{
return GLFW_TRUE;
}
void _glfwPlatformPollEvents(void) void _glfwPlatformPollEvents(void)
{ {
MSG msg; MSG msg;
@ -2024,7 +2060,7 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
} }
else if (_glfw.win32.disabledCursorWindow == window) else if (_glfw.win32.disabledCursorWindow == window)
enableCursor(window); enableCursor(window);
else if (cursorInClientArea(window)) else if (cursorInContentArea(window))
updateCursorImage(window); updateCursorImage(window);
} }
@ -2051,24 +2087,26 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{ {
LPCWSTR name = NULL; int id = 0;
if (shape == GLFW_ARROW_CURSOR) if (shape == GLFW_ARROW_CURSOR)
name = IDC_ARROW; id = OCR_NORMAL;
else if (shape == GLFW_IBEAM_CURSOR) else if (shape == GLFW_IBEAM_CURSOR)
name = IDC_IBEAM; id = OCR_IBEAM;
else if (shape == GLFW_CROSSHAIR_CURSOR) else if (shape == GLFW_CROSSHAIR_CURSOR)
name = IDC_CROSS; id = OCR_CROSS;
else if (shape == GLFW_HAND_CURSOR) else if (shape == GLFW_HAND_CURSOR)
name = IDC_HAND; id = OCR_HAND;
else if (shape == GLFW_HRESIZE_CURSOR) else if (shape == GLFW_HRESIZE_CURSOR)
name = IDC_SIZEWE; id = OCR_SIZEWE;
else if (shape == GLFW_VRESIZE_CURSOR) else if (shape == GLFW_VRESIZE_CURSOR)
name = IDC_SIZENS; id = OCR_SIZENS;
else else
return GLFW_FALSE; return GLFW_FALSE;
cursor->win32.handle = CopyCursor(LoadCursorW(NULL, name)); cursor->win32.handle = LoadImageW(NULL,
MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0,
LR_DEFAULTSIZE | LR_SHARED);
if (!cursor->win32.handle) if (!cursor->win32.handle)
{ {
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
@ -2087,7 +2125,7 @@ void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{ {
if (cursorInClientArea(window)) if (cursorInContentArea(window))
updateCursorImage(window); updateCursorImage(window);
} }

View File

@ -1,8 +1,8 @@
//======================================================================== //========================================================================
// GLFW 3.3 - www.glfw.org // GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org> // Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net> // Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
@ -67,7 +67,7 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
} }
// Notifies shared code that a window has moved // Notifies shared code that a window has moved
// The position is specified in client-area relative screen coordinates // The position is specified in content area relative screen coordinates
// //
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
{ {
@ -143,7 +143,6 @@ void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
window->monitor = monitor; window->monitor = monitor;
} }
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW public API ////// ////// GLFW public API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -230,11 +229,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
if (window->monitor) if (window->monitor)
{ {
if (wndconfig.centerCursor) if (wndconfig.centerCursor)
{ _glfwCenterCursorInContentArea(window);
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
}
} }
else else
{ {
@ -1125,4 +1120,3 @@ GLFWAPI void glfwPostEmptyEvent(void)
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
_glfwPlatformPostEmptyEvent(); _glfwPlatformPostEmptyEvent();
} }

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 Wayland - www.glfw.org // GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com> // Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
// //
@ -237,9 +237,7 @@ static void pointerHandleButton(void* data,
{ {
_GLFWwindow* window = _glfw.wl.pointerFocus; _GLFWwindow* window = _glfw.wl.pointerFocus;
int glfwButton; int glfwButton;
uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
// Both xdg-shell and wl_shell use the same values.
uint32_t edges = WL_SHELL_SURFACE_RESIZE_NONE;
if (!window) if (!window)
return; return;
@ -251,46 +249,39 @@ static void pointerHandleButton(void* data,
break; break;
case topDecoration: case topDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_TOP; edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
else else
{ {
if (window->wl.xdg.toplevel)
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial); xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
else
wl_shell_surface_move(window->wl.shellSurface, _glfw.wl.seat, serial);
} }
break; break;
case leftDecoration: case leftDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_TOP_LEFT; edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
else else
edges = WL_SHELL_SURFACE_RESIZE_LEFT; edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
break; break;
case rightDecoration: case rightDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_TOP_RIGHT; edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
else else
edges = WL_SHELL_SURFACE_RESIZE_RIGHT; edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
break; break;
case bottomDecoration: case bottomDecoration:
if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH) if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT; edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH) else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT; edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
else else
edges = WL_SHELL_SURFACE_RESIZE_BOTTOM; edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
break; break;
default: default:
assert(0); assert(0);
} }
if (edges != WL_SHELL_SURFACE_RESIZE_NONE) if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
{ {
if (window->wl.xdg.toplevel)
xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat, xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
serial, edges); serial, edges);
else
wl_shell_surface_resize(window->wl.shellSurface, _glfw.wl.seat,
serial, edges);
} }
} }
else if (button == BTN_RIGHT) else if (button == BTN_RIGHT)
@ -589,8 +580,10 @@ static void keyboardHandleKey(void* data,
{ {
_glfw.wl.keyboardLastKey = keyCode; _glfw.wl.keyboardLastKey = keyCode;
_glfw.wl.keyboardLastScancode = key; _glfw.wl.keyboardLastScancode = key;
timer.it_interval.tv_sec = _glfw.wl.keyboardRepeatRate / 1000; if (_glfw.wl.keyboardRepeatRate > 1)
timer.it_interval.tv_nsec = (_glfw.wl.keyboardRepeatRate % 1000) * 1000000; timer.it_interval.tv_nsec = 1000000000 / _glfw.wl.keyboardRepeatRate;
else
timer.it_interval.tv_sec = 1;
timer.it_value.tv_sec = _glfw.wl.keyboardRepeatDelay / 1000; timer.it_value.tv_sec = _glfw.wl.keyboardRepeatDelay / 1000;
timer.it_value.tv_nsec = (_glfw.wl.keyboardRepeatDelay % 1000) * 1000000; timer.it_value.tv_nsec = (_glfw.wl.keyboardRepeatDelay % 1000) * 1000000;
} }
@ -803,11 +796,6 @@ static void registryHandleGlobal(void* data,
_glfw.wl.shm = _glfw.wl.shm =
wl_registry_bind(registry, name, &wl_shm_interface, 1); wl_registry_bind(registry, name, &wl_shm_interface, 1);
} }
else if (strcmp(interface, "wl_shell") == 0)
{
_glfw.wl.shell =
wl_registry_bind(registry, name, &wl_shell_interface, 1);
}
else if (strcmp(interface, "wl_output") == 0) else if (strcmp(interface, "wl_output") == 0)
{ {
_glfwAddOutputWayland(name, version); _glfwAddOutputWayland(name, version);
@ -1162,6 +1150,13 @@ int _glfwPlatformInit(void)
if (_glfw.wl.seatVersion >= 4) if (_glfw.wl.seatVersion >= 4)
_glfw.wl.timerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC); _glfw.wl.timerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC);
if (!_glfw.wl.wmBase)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to find xdg-shell in your compositor");
return GLFW_FALSE;
}
if (_glfw.wl.pointer && _glfw.wl.shm) if (_glfw.wl.pointer && _glfw.wl.shm)
{ {
cursorTheme = getenv("XCURSOR_THEME"); cursorTheme = getenv("XCURSOR_THEME");
@ -1255,8 +1250,6 @@ void _glfwPlatformTerminate(void)
wl_compositor_destroy(_glfw.wl.compositor); wl_compositor_destroy(_glfw.wl.compositor);
if (_glfw.wl.shm) if (_glfw.wl.shm)
wl_shm_destroy(_glfw.wl.shm); wl_shm_destroy(_glfw.wl.shm);
if (_glfw.wl.shell)
wl_shell_destroy(_glfw.wl.shell);
if (_glfw.wl.viewporter) if (_glfw.wl.viewporter)
wp_viewporter_destroy(_glfw.wl.viewporter); wp_viewporter_destroy(_glfw.wl.viewporter);
if (_glfw.wl.decorationManager) if (_glfw.wl.decorationManager)
@ -1304,7 +1297,7 @@ void _glfwPlatformTerminate(void)
const char* _glfwPlatformGetVersionString(void) const char* _glfwPlatformGetVersionString(void)
{ {
return _GLFW_VERSION_NUMBER " Wayland EGL" return _GLFW_VERSION_NUMBER " Wayland EGL OSMesa"
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) #if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
" clock_gettime" " clock_gettime"
#else #else

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 Wayland - www.glfw.org // GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com> // Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
// //
@ -30,6 +30,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <errno.h> #include <errno.h>
#include <math.h>
static void outputHandleGeometry(void* data, static void outputHandleGeometry(void* data,
@ -70,7 +71,7 @@ static void outputHandleMode(void* data,
mode.redBits = 8; mode.redBits = 8;
mode.greenBits = 8; mode.greenBits = 8;
mode.blueBits = 8; mode.blueBits = 8;
mode.refreshRate = refresh / 1000; mode.refreshRate = (int) round(refresh / 1000.0);
monitor->modeCount++; monitor->modeCount++;
monitor->modes = monitor->modes =
@ -169,6 +170,20 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
*yscale = (float) monitor->wl.scale; *yscale = (float) monitor->wl.scale;
} }
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
if (xpos)
*xpos = monitor->wl.x;
if (ypos)
*ypos = monitor->wl.y;
if (width)
*width = monitor->modes[monitor->wl.currentMode].width;
if (height)
*height = monitor->modes[monitor->wl.currentMode].height;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{ {
*found = monitor->modeCount; *found = monitor->modeCount;

View File

@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// GLFW 3.3 Wayland - www.glfw.org // GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com> // Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
// //
@ -180,7 +180,6 @@ typedef struct _GLFWwindowWayland
GLFWbool transparent; GLFWbool transparent;
struct wl_surface* surface; struct wl_surface* surface;
struct wl_egl_window* native; struct wl_egl_window* native;
struct wl_shell_surface* shellSurface;
struct wl_callback* callback; struct wl_callback* callback;
struct { struct {
@ -208,8 +207,7 @@ typedef struct _GLFWwindowWayland
struct zwp_idle_inhibitor_v1* idleInhibitor; struct zwp_idle_inhibitor_v1* idleInhibitor;
// This is a hack to prevent auto-iconification on creation. GLFWbool wasFullscreen;
GLFWbool justCreated;
struct { struct {
GLFWbool serverSide; GLFWbool serverSide;
@ -228,7 +226,6 @@ typedef struct _GLFWlibraryWayland
struct wl_registry* registry; struct wl_registry* registry;
struct wl_compositor* compositor; struct wl_compositor* compositor;
struct wl_subcompositor* subcompositor; struct wl_subcompositor* subcompositor;
struct wl_shell* shell;
struct wl_shm* shm; struct wl_shm* shm;
struct wl_seat* seat; struct wl_seat* seat;
struct wl_pointer* pointer; struct wl_pointer* pointer;

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