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Fixed cursor positioning on OS X.
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a8a69006ff
commit
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@ -60,6 +60,15 @@ static void leaveFullscreenMode(_GLFWwindow* window)
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[window->ns.view exitFullScreenModeWithOptions:nil];
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}
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// Transforms the specified y-coordinate between the CG display and NS screen
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// coordinate systems
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//
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static float transformY(float y)
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{
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const float height = CGDisplayBounds(CGMainDisplayID()).size.height;
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return height - y;
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}
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//------------------------------------------------------------------------
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// Delegate for window related notifications
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@ -941,21 +950,18 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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{
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if (window->monitor)
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{
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CGPoint globalPoint = CGPointMake(x, y);
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CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint);
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CGDisplayMoveCursorToPoint(window->monitor->ns.displayID,
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CGPointMake(x, y));
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}
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else
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{
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const NSRect contentRect =
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[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
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NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1);
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NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint];
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CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin;
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double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height;
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CGPoint targetPoint = CGPointMake(globalPoint.x - mainScreenOrigin.x,
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mainScreenHeight - globalPoint.y -
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mainScreenOrigin.y);
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CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint);
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const NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1);
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const NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint];
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CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
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transformY(globalPoint.y)));
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}
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}
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