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Added high-DPI note to transition guide.
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@ -174,6 +174,17 @@ window to use. There is @ref glfwGetPrimaryMonitor that provides behaviour
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similar to that of GLFW 2.
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@subsection moving_hidpi Separation of window and framebuffer sizes
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Window positions and sizes now use screen coordinates, which may not be the same
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as pixels on machines with high-DPI monitors. This is important as OpenGL uses
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pixels, not screen coordinates. Most commonly, the rectangle specified with
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`glViewport` needs to use pixels. Therefore, framebuffer size functions have
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been added. You can retrieve the size of the framebuffer of a window with @ref
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glfwGetFramebufferSize function. A framebuffer size callback has been added,
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which can be set with @ref glfwSetFramebufferSizeCallback.
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@subsection moving_window_close Window closing
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Window closing initiated by the user is now just an event like any other.
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