Added high-DPI note to transition guide.

This commit is contained in:
Camilla Berglund 2014-01-24 02:28:56 +01:00
parent 58db8622bd
commit 1d3f3e65a0

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@ -174,6 +174,17 @@ window to use. There is @ref glfwGetPrimaryMonitor that provides behaviour
similar to that of GLFW 2.
@subsection moving_hidpi Separation of window and framebuffer sizes
Window positions and sizes now use screen coordinates, which may not be the same
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
pixels, not screen coordinates. Most commonly, the rectangle specified with
`glViewport` needs to use pixels. Therefore, framebuffer size functions have
been added. You can retrieve the size of the framebuffer of a window with @ref
glfwGetFramebufferSize function. A framebuffer size callback has been added,
which can be set with @ref glfwSetFramebufferSizeCallback.
@subsection moving_window_close Window closing
Window closing initiated by the user is now just an event like any other.