Moved new cursor input code to other cursor input code.

This commit is contained in:
Camilla Berglund 2012-01-30 22:30:40 +01:00
parent 0b752b84c3
commit 1ddafc25a6
4 changed files with 42 additions and 39 deletions

View File

@ -575,9 +575,9 @@ GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun);
GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun);
GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun);
GLFWAPI void glfwSetCursorLeaveCallback(GLFWcursorleavefun cbfun);
GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
/* Joystick input */
GLFWAPI int glfwGetJoystickParam(int joy, int param);

View File

@ -146,6 +146,28 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
}
//========================================================================
// Register cursor enter events
//========================================================================
void _glfwInputCursorEnter(_GLFWwindow* window)
{
if (_glfwLibrary.cursorEnterCallback)
_glfwLibrary.cursorEnterCallback(window);
}
//========================================================================
// Register cursor leave events
//========================================================================
void _glfwInputCursorLeave(_GLFWwindow* window)
{
if (_glfwLibrary.cursorLeaveCallback)
_glfwLibrary.cursorLeaveCallback(window);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
@ -420,23 +442,6 @@ GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
}
//========================================================================
// Set callback function for scroll events
//========================================================================
GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
// Set callback function
_glfwLibrary.scrollCallback = cbfun;
}
//========================================================================
// Set callback function for cursor enter events
//========================================================================
@ -468,3 +473,20 @@ GLFWAPI void glfwSetCursorLeaveCallback(GLFWcursorleavefun cbfun)
_glfwLibrary.cursorLeaveCallback = cbfun;
}
//========================================================================
// Set callback function for scroll events
//========================================================================
GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
// Set callback function
_glfwLibrary.scrollCallback = cbfun;
}

View File

@ -237,11 +237,11 @@ struct _GLFWlibrary
GLFWwindowiconifyfun windowIconifyCallback;
GLFWmousebuttonfun mouseButtonCallback;
GLFWmouseposfun mousePosCallback;
GLFWcursorenterfun cursorEnterCallback;
GLFWcursorleavefun cursorLeaveCallback;
GLFWscrollfun scrollCallback;
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
GLFWcursorenterfun cursorEnterCallback;
GLFWcursorleavefun cursorLeaveCallback;
GLFWthreadmodel threading;
GLFWallocator allocator;

View File

@ -205,25 +205,6 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
_glfwLibrary.windowRefreshCallback(window);
}
//========================================================================
// Register cursor enter events
//========================================================================
void _glfwInputCursorEnter(_GLFWwindow* window)
{
if (_glfwLibrary.cursorEnterCallback)
_glfwLibrary.cursorEnterCallback(window);
}
//========================================================================
// Register cursor leave events
//========================================================================
void _glfwInputCursorLeave(_GLFWwindow* window)
{
if (_glfwLibrary.cursorLeaveCallback)
_glfwLibrary.cursorLeaveCallback(window);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////