mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 13:04:35 +00:00
Started 3.1.2.
This commit is contained in:
parent
29b40112c2
commit
5268914b3f
@ -10,7 +10,7 @@ endif()
|
||||
|
||||
set(GLFW_VERSION_MAJOR "3")
|
||||
set(GLFW_VERSION_MINOR "1")
|
||||
set(GLFW_VERSION_PATCH "1")
|
||||
set(GLFW_VERSION_PATCH "2")
|
||||
set(GLFW_VERSION_EXTRA "")
|
||||
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
|
||||
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
|
||||
|
24
README.md
24
README.md
@ -6,8 +6,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES
|
||||
application development. It provides a simple, platform-independent API for
|
||||
creating windows and contexts, reading input, handling events, etc.
|
||||
|
||||
Version 3.1.1 adds fixes for a number of bugs that together affect all supported
|
||||
platforms, most notably workarounds for bugs in some popular window managers.
|
||||
Version 3.1.2 is _not yet described_.
|
||||
|
||||
If you are new to GLFW, you may find the
|
||||
[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
|
||||
@ -63,27 +62,6 @@ GLFW bundles a number of dependencies in the `deps/` directory.
|
||||
|
||||
## Changelog
|
||||
|
||||
- Made library compilation fail if any header option macros are defined
|
||||
- Removed support for LCC and Borland C++
|
||||
- Bugfix: `glfwSetTime` silently accepted invalid values
|
||||
- [Cocoa] Bugfix: `NSHighResolutionCapable` was not enabled for test and
|
||||
example programs
|
||||
- [Cocoa] Bugfix: Sleeping monitors were not included in the monitor list
|
||||
- [Cocoa] Bugfix: `glfwSetWindowSize` did not change the video mode for full
|
||||
screen windows
|
||||
- [X11] Added support for Cygwin-X
|
||||
- [X11] Made XInput2 optional at compile-time
|
||||
- [X11] Made Xxf86vm optional at compile-time
|
||||
- [X11] Bugfix: Moved `_NET_REQUEST_FRAME_EXTENTS` request to
|
||||
`glfwGetWindowFrameSize` and added protocol-breaking timeout
|
||||
as a workaround for broken support in Unity, Fluxbox and Xfwm
|
||||
- [X11] Bugfix: Mouse button `GLFW_MOUSE_BUTTON_4` was never used
|
||||
- [X11] Bugfix: `glfwTerminate` could close an unrelated file descriptor
|
||||
- [X11] Bugfix: Some WMs (KWM, Fluxbox) did not respect cursor redefinition
|
||||
- [WGL] Bugfix: The context flags debug bit was not set for OpenGL ES
|
||||
- [GLX] Bugfix: The context flags debug bit was not set for OpenGL ES
|
||||
- [EGL] Bugfix: The context flags debug bit was not set for OpenGL ES
|
||||
|
||||
|
||||
## Contact
|
||||
|
||||
|
@ -538,7 +538,7 @@ As long as your source file is encoded as UTF-8, you can use any Unicode
|
||||
characters directly in the source.
|
||||
|
||||
@code
|
||||
glfwSetWindowTitle(window, "おもひでぽろぽろ");
|
||||
glfwSetWindowTitle(window, "プラネテス");
|
||||
@endcode
|
||||
|
||||
|
||||
|
@ -211,7 +211,7 @@ extern "C" {
|
||||
* API changes.
|
||||
* @ingroup init
|
||||
*/
|
||||
#define GLFW_VERSION_REVISION 1
|
||||
#define GLFW_VERSION_REVISION 2
|
||||
/*! @} */
|
||||
|
||||
/*! @name Key and button actions
|
||||
|
@ -33,7 +33,7 @@
|
||||
#include "glfw_config.h"
|
||||
#endif
|
||||
|
||||
#define _GLFW_VERSION_NUMBER "3.1.1"
|
||||
#define _GLFW_VERSION_NUMBER "3.1.2"
|
||||
|
||||
#if defined(GLFW_INCLUDE_GLCOREARB) || \
|
||||
defined(GLFW_INCLUDE_ES1) || \
|
||||
|
Loading…
Reference in New Issue
Block a user