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https://github.com/glfw/glfw.git
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Merge branch 'master' of ssh://glfw.git.sourceforge.net/gitroot/glfw/glfw
This commit is contained in:
commit
7e2b014d81
@ -82,7 +82,7 @@ GLFWAPI void glfwSetGammaFormula(float gamma, float blacklevel, float gain)
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//========================================================================
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//========================================================================
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// Return the currently set gamma ramp
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// Return the cached currently set gamma ramp
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//========================================================================
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//========================================================================
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GLFWAPI void glfwGetGammaRamp(GLFWgammaramp* ramp)
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GLFWAPI void glfwGetGammaRamp(GLFWgammaramp* ramp)
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@ -270,7 +270,6 @@ typedef struct _GLFWlibraryWin32
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ATOM classAtom; // Window class atom
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ATOM classAtom; // Window class atom
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HHOOK keyboardHook; // Keyboard hook handle
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HHOOK keyboardHook; // Keyboard hook handle
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DWORD foregroundLockTimeout;
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DWORD foregroundLockTimeout;
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HDC desktopDC;
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// Default monitor
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// Default monitor
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struct {
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struct {
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@ -1,11 +1,10 @@
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//========================================================================
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//========================================================================
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// GLFW - An OpenGL framework
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// GLFW - An OpenGL framework
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// Platform: Win32/WGL
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// Platform: Win32/WGL
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// API version: 2.7
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// API version: 3.0
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// WWW: http://www.glfw.org/
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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//
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// This software is provided 'as-is', without any express or implied
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// warranty. In no event will the authors be held liable for any damages
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@ -33,35 +32,26 @@
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#include <limits.h>
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#include <limits.h>
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//************************************************************************
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//////////////////////////////////////////////////////////////////////////
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//**** GLFW internal functions ****
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////// GLFW platform API //////
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//************************************************************************
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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//========================================================================
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// Save the gamma ramp to our internal copy
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// Retrieve the currently set gamma ramp
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//========================================================================
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//========================================================================
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void _glfwPlatformSaveGammaRamp(int ramp)
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void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
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{
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{
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if (!_glfwLibrary.gammaSize)
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_glfw_GetDeviceGammaRamp(GetDC(GetDesktopWindow()), (WORD*) ramp);
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{
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return;
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}
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_glfw_GetDeviceGammaRamp(_glfwLibrary.Win32.desktopDC,
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_glfwLibrary.gammaRamp[ramp]);
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}
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}
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//========================================================================
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//========================================================================
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// Restore the gamma ramp to our internal copy of the gamma ramp
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// Push the specified gamma ramp to the monitor
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//========================================================================
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//========================================================================
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void _glfwPlatformRestoreGammaRamp(int ramp)
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void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
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{
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{
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if (!_glfwLibrary.gammaSize)
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_glfw_SetDeviceGammaRamp(GetDC(GetDesktopWindow()), (WORD*) ramp);
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{
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return;
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}
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_glfw_SetDeviceGammaRamp(_glfwLibrary.Win32.desktopDC,
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_glfwLibrary.gammaRamp[ramp]);
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}
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}
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@ -160,18 +160,9 @@ int _glfwPlatformInit(void)
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_glfwLibrary.Win32.instance = GetModuleHandle(NULL);
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_glfwLibrary.Win32.instance = GetModuleHandle(NULL);
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// Initialise the internal gamma ramp
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_glfwLibrary.gammaSize = 256;
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_glfwLibrary.gammaRamp[GLFW_GAMMA_ORIG] =
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malloc(256 * sizeof(unsigned short) * 3);
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_glfwLibrary.gammaRamp[GLFW_GAMMA_CURR] =
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malloc(256 * sizeof(unsigned short) * 3);
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// Get the desktop DC
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_glfwLibrary.Win32.desktopDC = GetDC(GetDesktopWindow());
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// Save the original gamma ramp
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// Save the original gamma ramp
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_glfwPlatformSaveGammaRamp(GLFW_GAMMA_ORIG);
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_glfwLibrary.originalRampSize = 256;
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_glfwPlatformGetGammaRamp(&_glfwLibrary.originalRamp);
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_glfwInitTimer();
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_glfwInitTimer();
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@ -186,11 +177,7 @@ int _glfwPlatformInit(void)
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int _glfwPlatformTerminate(void)
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int _glfwPlatformTerminate(void)
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{
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{
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// Restore the original gamma ramp
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// Restore the original gamma ramp
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_glfwPlatformRestoreGammaRamp(GLFW_GAMMA_ORIG);
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_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp);
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// Free the gamma ramps
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free(_glfwLibrary.gammaRamp[GLFW_GAMMA_ORIG]);
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free(_glfwLibrary.gammaRamp[GLFW_GAMMA_CURR]);
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if (_glfwLibrary.Win32.classAtom)
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if (_glfwLibrary.Win32.classAtom)
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{
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{
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@ -38,7 +38,7 @@
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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//========================================================================
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// Save the original gamma ramp so that we can restore it later
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// Retrieve the currently set gamma ramp
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//========================================================================
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//========================================================================
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void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
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void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
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@ -80,7 +80,7 @@ void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
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//========================================================================
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//========================================================================
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// Make the specified gamma ramp current
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// Push the specified gamma ramp to the monitor
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//========================================================================
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//========================================================================
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void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
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void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
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