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https://github.com/glfw/glfw.git
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Removed unused variable, fixed chdir regression.
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parent
4a9545317e
commit
84ea69358f
@ -35,23 +35,28 @@
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//========================================================================
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//========================================================================
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static void changeToResourcesDirectory(void)
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static void changeToResourcesDirectory(void)
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{
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{
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char resourcesPath[MAXPATHLEN];
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CFBundleRef bundle = CFBundleGetMainBundle();
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CFBundleRef bundle = CFBundleGetMainBundle();
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if (!bundle)
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if (!bundle)
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return;
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return;
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CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
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CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
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char resourcesPath[MAXPATHLEN];
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CFStringRef name = CFURLCopyLastPathComponent(resourcesURL);
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CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
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if (CFStringCompare(CFSTR("Resources"), name, 0) != kCFCompareEqualTo)
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if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
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{
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CFRelease(last);
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CFRelease(resourcesURL);
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return;
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return;
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}
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CFRelease(name);
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CFRelease(last);
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if (!CFURLGetFileSystemRepresentation(resourcesURL,
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if (!CFURLGetFileSystemRepresentation(resourcesURL,
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TRUE,
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true,
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(UInt8*) resourcesPath,
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(UInt8*) resourcesPath,
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MAXPATHLEN));
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MAXPATHLEN))
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{
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{
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CFRelease(resourcesURL);
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CFRelease(resourcesURL);
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return;
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return;
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@ -82,7 +87,6 @@ int _glfwPlatformInit(void)
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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if (_glfwLibrary.NS.bundled)
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changeToResourcesDirectory();
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changeToResourcesDirectory();
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_glfwLibrary.NS.desktopMode =
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_glfwLibrary.NS.desktopMode =
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@ -91,7 +91,6 @@ typedef struct _GLFWlibraryNS
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// dlopen handle for dynamically loading OpenGL extension entry points
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// dlopen handle for dynamically loading OpenGL extension entry points
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void* OpenGLFramework;
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void* OpenGLFramework;
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GLboolean bundled;
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id desktopMode;
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id desktopMode;
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id delegate;
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id delegate;
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id autoreleasePool;
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id autoreleasePool;
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@ -500,7 +500,6 @@ static NSString* findAppName(void)
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[name isKindOfClass:[NSString class]] &&
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[name isKindOfClass:[NSString class]] &&
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![@"" isEqualToString:name])
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![@"" isEqualToString:name])
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{
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{
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_glfwLibrary.NS.bundled = GL_TRUE;
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return name;
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return name;
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}
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}
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}
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}
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