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Slightly adjusts button mappings for compatibility with SDL game controller database
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@ -190,7 +190,10 @@ static GLFWbool openJoystickDevice(const char* path)
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int axisCount = 0, buttonCount = 0, hatCount = 0;
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for (int code = BTN_MISC; code < KEY_CNT; code++)
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// This loop should stop at KEY_CNT instead of KEY_MAX. However, we are
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// terminating the loop one iteration early to maintain compatibility with
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// the SDL gamepad mappings.
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for (int code = BTN_JOYSTICK; code < KEY_MAX; code++)
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{
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if (!isBitSet(code, keyBits))
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continue;
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@ -199,7 +202,11 @@ static GLFWbool openJoystickDevice(const char* path)
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buttonCount++;
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}
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for (int code = 0; code < BTN_MISC; code++)
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// Originally, this range was not mapped, but some controllers now output
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// these values. Appending them to the end of the list maintains both
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// backwards compatibility with older versions of GLFW, and with the SDL
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// gamepad mappings.
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for (int code = 0; code < BTN_JOYSTICK; code++)
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{
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if (!isBitSet(code, keyBits))
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continue;
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