Formatting pass (no code changes).

This commit is contained in:
Camilla Berglund 2010-09-08 14:45:52 +02:00
parent a0351391d1
commit 9e4137c0a9
8 changed files with 345 additions and 345 deletions

View File

@ -39,11 +39,11 @@
// Enable (show) mouse cursor // Enable (show) mouse cursor
//======================================================================== //========================================================================
static void enableMouseCursor( void ) static void enableMouseCursor(void)
{ {
int centerPosX, centerPosY; int centerPosX, centerPosY;
if( !_glfwWin.opened || !_glfwWin.mouseLock ) if (!_glfwWin.opened || !_glfwWin.mouseLock)
return; return;
// Show mouse cursor // Show mouse cursor
@ -52,17 +52,17 @@ static void enableMouseCursor( void )
centerPosX = _glfwWin.width / 2; centerPosX = _glfwWin.width / 2;
centerPosY = _glfwWin.height / 2; centerPosY = _glfwWin.height / 2;
if( centerPosX != _glfwInput.MousePosX || centerPosY != _glfwInput.MousePosY ) if (centerPosX != _glfwInput.MousePosX || centerPosY != _glfwInput.MousePosY)
{ {
_glfwPlatformSetMouseCursorPos( centerPosX, centerPosY ); _glfwPlatformSetMouseCursorPos(centerPosX, centerPosY);
_glfwInput.MousePosX = centerPosX; _glfwInput.MousePosX = centerPosX;
_glfwInput.MousePosY = centerPosY; _glfwInput.MousePosY = centerPosY;
if( _glfwWin.mousePosCallback ) if (_glfwWin.mousePosCallback)
{ {
_glfwWin.mousePosCallback( _glfwInput.MousePosX, _glfwWin.mousePosCallback(_glfwInput.MousePosX,
_glfwInput.MousePosY ); _glfwInput.MousePosY);
} }
} }
@ -74,17 +74,17 @@ static void enableMouseCursor( void )
// Disable (hide) mouse cursor // Disable (hide) mouse cursor
//======================================================================== //========================================================================
static void disableMouseCursor( void ) static void disableMouseCursor(void)
{ {
if( !_glfwWin.opened || _glfwWin.mouseLock ) if (!_glfwWin.opened || _glfwWin.mouseLock)
return; return;
// Hide mouse cursor // Hide mouse cursor
_glfwPlatformHideMouseCursor(); _glfwPlatformHideMouseCursor();
// Move cursor to the middle of the window // Move cursor to the middle of the window
_glfwPlatformSetMouseCursorPos( _glfwWin.width >> 1, _glfwPlatformSetMouseCursorPos(_glfwWin.width >> 1,
_glfwWin.height >> 1 ); _glfwWin.height >> 1);
// From now on the mouse is locked // From now on the mouse is locked
_glfwWin.mouseLock = GL_TRUE; _glfwWin.mouseLock = GL_TRUE;
@ -95,7 +95,7 @@ static void disableMouseCursor( void )
// Enable sticky keys // Enable sticky keys
//======================================================================== //========================================================================
static void enableStickyKeys( void ) static void enableStickyKeys(void)
{ {
_glfwInput.StickyKeys = 1; _glfwInput.StickyKeys = 1;
} }
@ -104,17 +104,17 @@ static void enableStickyKeys( void )
// Disable sticky keys // Disable sticky keys
//======================================================================== //========================================================================
static void disableStickyKeys( void ) static void disableStickyKeys(void)
{ {
int i; int i;
_glfwInput.StickyKeys = 0; _glfwInput.StickyKeys = 0;
// Release all sticky keys // Release all sticky keys
for( i = 0; i <= GLFW_KEY_LAST; i++ ) for (i = 0; i <= GLFW_KEY_LAST; i++)
{ {
if( _glfwInput.Key[ i ] == 2 ) if (_glfwInput.Key[i] == 2)
_glfwInput.Key[ i ] = 0; _glfwInput.Key[i] = 0;
} }
} }
@ -123,7 +123,7 @@ static void disableStickyKeys( void )
// Enable sticky mouse buttons // Enable sticky mouse buttons
//======================================================================== //========================================================================
static void enableStickyMouseButtons( void ) static void enableStickyMouseButtons(void)
{ {
_glfwInput.StickyMouseButtons = 1; _glfwInput.StickyMouseButtons = 1;
} }
@ -132,17 +132,17 @@ static void enableStickyMouseButtons( void )
// Disable sticky mouse buttons // Disable sticky mouse buttons
//======================================================================== //========================================================================
static void disableStickyMouseButtons( void ) static void disableStickyMouseButtons(void)
{ {
int i; int i;
_glfwInput.StickyMouseButtons = 0; _glfwInput.StickyMouseButtons = 0;
// Release all sticky mouse buttons // Release all sticky mouse buttons
for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++ ) for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{ {
if( _glfwInput.MouseButton[ i ] == 2 ) if (_glfwInput.MouseButton[i] == 2)
_glfwInput.MouseButton[ i ] = 0; _glfwInput.MouseButton[i] = 0;
} }
} }
@ -151,9 +151,9 @@ static void disableStickyMouseButtons( void )
// Enable system keys // Enable system keys
//======================================================================== //========================================================================
static void enableSystemKeys( void ) static void enableSystemKeys(void)
{ {
if( !_glfwWin.sysKeysDisabled ) if (!_glfwWin.sysKeysDisabled)
return; return;
_glfwPlatformEnableSystemKeys(); _glfwPlatformEnableSystemKeys();
@ -166,9 +166,9 @@ static void enableSystemKeys( void )
// Disable system keys // Disable system keys
//======================================================================== //========================================================================
static void disableSystemKeys( void ) static void disableSystemKeys(void)
{ {
if( _glfwWin.sysKeysDisabled ) if (_glfwWin.sysKeysDisabled)
return; return;
_glfwPlatformDisableSystemKeys(); _glfwPlatformDisableSystemKeys();
@ -182,7 +182,7 @@ static void disableSystemKeys( void )
// Enable key repeat // Enable key repeat
//======================================================================== //========================================================================
static void enableKeyRepeat( void ) static void enableKeyRepeat(void)
{ {
_glfwInput.KeyRepeat = 1; _glfwInput.KeyRepeat = 1;
} }
@ -191,7 +191,7 @@ static void enableKeyRepeat( void )
// Disable key repeat // Disable key repeat
//======================================================================== //========================================================================
static void disableKeyRepeat( void ) static void disableKeyRepeat(void)
{ {
_glfwInput.KeyRepeat = 0; _glfwInput.KeyRepeat = 0;
} }
@ -201,7 +201,7 @@ static void disableKeyRepeat( void )
// Enable automatic event polling // Enable automatic event polling
//======================================================================== //========================================================================
static void enableAutoPollEvents( void ) static void enableAutoPollEvents(void)
{ {
_glfwWin.autoPollEvents = 1; _glfwWin.autoPollEvents = 1;
} }
@ -210,7 +210,7 @@ static void enableAutoPollEvents( void )
// Disable automatic event polling // Disable automatic event polling
//======================================================================== //========================================================================
static void disableAutoPollEvents( void ) static void disableAutoPollEvents(void)
{ {
_glfwWin.autoPollEvents = 0; _glfwWin.autoPollEvents = 0;
} }
@ -224,12 +224,12 @@ static void disableAutoPollEvents( void )
// Enable certain GLFW/window/system functions. // Enable certain GLFW/window/system functions.
//======================================================================== //========================================================================
GLFWAPI void glfwEnable( int token ) GLFWAPI void glfwEnable(int token)
{ {
if( !_glfwInitialized ) if (!_glfwInitialized)
return; return;
switch( token ) switch (token)
{ {
case GLFW_MOUSE_CURSOR: case GLFW_MOUSE_CURSOR:
enableMouseCursor(); enableMouseCursor();
@ -259,12 +259,12 @@ GLFWAPI void glfwEnable( int token )
// Disable certain GLFW/window/system functions. // Disable certain GLFW/window/system functions.
//======================================================================== //========================================================================
GLFWAPI void glfwDisable( int token ) GLFWAPI void glfwDisable(int token)
{ {
if( !_glfwInitialized ) if (!_glfwInitialized)
return; return;
switch( token ) switch (token)
{ {
case GLFW_MOUSE_CURSOR: case GLFW_MOUSE_CURSOR:
disableMouseCursor(); disableMouseCursor();

View File

@ -39,39 +39,39 @@
// Get a list of available video modes // Get a list of available video modes
//======================================================================== //========================================================================
GLFWAPI int glfwGetVideoModes( GLFWvidmode *list, int maxcount ) GLFWAPI int glfwGetVideoModes(GLFWvidmode *list, int maxcount)
{ {
int count, i, swap, res1, res2, depth1, depth2; int count, i, swap, res1, res2, depth1, depth2;
GLFWvidmode vm; GLFWvidmode vm;
if( !_glfwInitialized || maxcount <= 0 || list == (GLFWvidmode*) 0 ) if (!_glfwInitialized || maxcount <= 0 || list == NULL)
return 0; return 0;
// Get list of video modes // Get list of video modes
count = _glfwPlatformGetVideoModes( list, maxcount ); count = _glfwPlatformGetVideoModes(list, maxcount);
// Sort list (bubble sort) // Sort list (bubble sort)
do do
{ {
swap = 0; swap = 0;
for( i = 0; i < count-1; ++ i ) for (i = 0; i < count - 1; i++)
{ {
res1 = list[i].Width*list[i].Height; res1 = list[i].Width*list[i].Height;
depth1 = list[i].RedBits+list[i].GreenBits+list[i].BlueBits; depth1 = list[i].RedBits+list[i].GreenBits+list[i].BlueBits;
res2 = list[i+1].Width*list[i+1].Height; res2 = list[i + 1].Width*list[i + 1].Height;
depth2 = list[i+1].RedBits+list[i+1].GreenBits+ depth2 = list[i + 1].RedBits+list[i + 1].GreenBits+
list[i+1].BlueBits; list[i + 1].BlueBits;
if( (depth2 < depth1) || ((depth2 == depth1) && (res2 < res1)) ) if ((depth2 < depth1) || ((depth2 == depth1) && (res2 < res1)))
{ {
vm = list[i]; vm = list[i];
list[i] = list[i+1]; list[i] = list[i + 1];
list[i+1] = vm; list[i + 1] = vm;
swap = 1; swap = 1;
} }
} }
} }
while( swap ); while (swap);
return count; return count;
} }
@ -81,11 +81,11 @@ GLFWAPI int glfwGetVideoModes( GLFWvidmode *list, int maxcount )
// Get the desktop video mode // Get the desktop video mode
//======================================================================== //========================================================================
GLFWAPI void glfwGetDesktopMode( GLFWvidmode *mode ) GLFWAPI void glfwGetDesktopMode(GLFWvidmode *mode)
{ {
if( !_glfwInitialized || mode == (GLFWvidmode*) 0 ) if (!_glfwInitialized || mode == NULL)
return; return;
_glfwPlatformGetDesktopMode( mode ); _glfwPlatformGetDesktopMode(mode);
} }

View File

@ -43,32 +43,32 @@
// Parses the OpenGL version string and extracts the version number // Parses the OpenGL version string and extracts the version number
//======================================================================== //========================================================================
void _glfwParseGLVersion( int *major, int *minor, int *rev ) void _glfwParseGLVersion(int *major, int *minor, int *rev)
{ {
GLuint _major, _minor = 0, _rev = 0; GLuint _major, _minor = 0, _rev = 0;
const GLubyte *version; const GLubyte *version;
const GLubyte *ptr; const GLubyte *ptr;
// Get OpenGL version string // Get OpenGL version string
version = glGetString( GL_VERSION ); version = glGetString(GL_VERSION);
if( !version ) if (!version)
return; return;
// Parse string // Parse string
ptr = version; ptr = version;
for( _major = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ ) for (_major = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
_major = 10*_major + (*ptr - '0'); _major = 10 * _major + (*ptr - '0');
if( *ptr == '.' ) if (*ptr == '.')
{ {
ptr ++; ptr++;
for( _minor = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ ) for (_minor = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
_minor = 10*_minor + (*ptr - '0'); _minor = 10*_minor + (*ptr - '0');
if( *ptr == '.' ) if (*ptr == '.')
{ {
ptr ++; ptr++;
for( _rev = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ ) for (_rev = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
_rev = 10*_rev + (*ptr - '0'); _rev = 10*_rev + (*ptr - '0');
} }
} }
@ -83,8 +83,8 @@ void _glfwParseGLVersion( int *major, int *minor, int *rev )
// Check if a string can be found in an OpenGL extension string // Check if a string can be found in an OpenGL extension string
//======================================================================== //========================================================================
int _glfwStringInExtensionString( const char *string, int _glfwStringInExtensionString(const char *string,
const GLubyte *extensions ) const GLubyte *extensions)
{ {
const GLubyte *start; const GLubyte *start;
GLubyte *where, *terminator; GLubyte *where, *terminator;
@ -93,16 +93,16 @@ int _glfwStringInExtensionString( const char *string,
// OpenGL extensions string. Don't be fooled by sub-strings, // OpenGL extensions string. Don't be fooled by sub-strings,
// etc. // etc.
start = extensions; start = extensions;
while( 1 ) for (;;)
{ {
where = (GLubyte *) strstr( (const char *) start, string ); where = (GLubyte *) strstr((const char *) start, string);
if( !where ) if (!where)
return GL_FALSE; return GL_FALSE;
terminator = where + strlen( string ); terminator = where + strlen(string);
if( where == start || *(where - 1) == ' ' ) if (where == start || *(where - 1) == ' ')
{ {
if( *terminator == ' ' || *terminator == '\0' ) if (*terminator == ' ' || *terminator == '\0')
break; break;
} }
@ -122,29 +122,29 @@ int _glfwStringInExtensionString( const char *string,
// Check if an OpenGL extension is available at runtime // Check if an OpenGL extension is available at runtime
//======================================================================== //========================================================================
GLFWAPI int glfwExtensionSupported( const char *extension ) GLFWAPI int glfwExtensionSupported(const char *extension)
{ {
const GLubyte *extensions; const GLubyte *extensions;
GLubyte *where; GLubyte *where;
GLint count; GLint count;
int i; int i;
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return GL_FALSE; return GL_FALSE;
// Extension names should not have spaces // Extension names should not have spaces
where = (GLubyte *) strchr( extension, ' ' ); where = (GLubyte *) strchr(extension, ' ');
if( where || *extension == '\0' ) if (where || *extension == '\0')
return GL_FALSE; return GL_FALSE;
if( _glfwWin.glMajor < 3 ) if (_glfwWin.glMajor < 3)
{ {
// Check if extension is in the old style OpenGL extensions string // Check if extension is in the old style OpenGL extensions string
extensions = glGetString( GL_EXTENSIONS ); extensions = glGetString(GL_EXTENSIONS);
if( extensions != NULL ) if (extensions != NULL)
{ {
if( _glfwStringInExtensionString( extension, extensions ) ) if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE; return GL_TRUE;
} }
} }
@ -152,12 +152,12 @@ GLFWAPI int glfwExtensionSupported( const char *extension )
{ {
// Check if extension is in the modern OpenGL extensions string list // Check if extension is in the modern OpenGL extensions string list
glGetIntegerv( GL_NUM_EXTENSIONS, &count ); glGetIntegerv(GL_NUM_EXTENSIONS, &count);
for( i = 0; i < count; i++ ) for (i = 0; i < count; i++)
{ {
if( strcmp( (const char*) _glfwWin.GetStringi( GL_EXTENSIONS, i ), if (strcmp((const char*) _glfwWin.GetStringi(GL_EXTENSIONS, i),
extension ) == 0 ) extension) == 0)
{ {
return GL_TRUE; return GL_TRUE;
} }
@ -165,7 +165,7 @@ GLFWAPI int glfwExtensionSupported( const char *extension )
} }
// Additional platform specific extension checking (e.g. WGL) // Additional platform specific extension checking (e.g. WGL)
if( _glfwPlatformExtensionSupported( extension ) ) if (_glfwPlatformExtensionSupported(extension))
return GL_TRUE; return GL_TRUE;
return GL_FALSE; return GL_FALSE;
@ -177,12 +177,12 @@ GLFWAPI int glfwExtensionSupported( const char *extension )
// This function can be used to get access to extended OpenGL functions. // This function can be used to get access to extended OpenGL functions.
//======================================================================== //========================================================================
GLFWAPI void * glfwGetProcAddress( const char *procname ) GLFWAPI void * glfwGetProcAddress(const char *procname)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return NULL; return NULL;
return _glfwPlatformGetProcAddress( procname ); return _glfwPlatformGetProcAddress(procname);
} }
@ -190,18 +190,18 @@ GLFWAPI void * glfwGetProcAddress( const char *procname )
// Returns the OpenGL version // Returns the OpenGL version
//======================================================================== //========================================================================
GLFWAPI void glfwGetGLVersion( int *major, int *minor, int *rev ) GLFWAPI void glfwGetGLVersion(int *major, int *minor, int *rev)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
if( major != NULL ) if (major != NULL)
*major = _glfwWin.glMajor; *major = _glfwWin.glMajor;
if( minor != NULL ) if (minor != NULL)
*minor = _glfwWin.glMinor; *minor = _glfwWin.glMinor;
if( rev != NULL ) if (rev != NULL)
*rev = _glfwWin.glRevision; *rev = _glfwWin.glRevision;
} }

View File

@ -40,13 +40,13 @@
// Initialize various GLFW state // Initialize various GLFW state
//======================================================================== //========================================================================
GLFWAPI int glfwInit( void ) GLFWAPI int glfwInit(void)
{ {
if( _glfwInitialized ) if (_glfwInitialized)
return GL_TRUE; return GL_TRUE;
memset( &_glfwLibrary, 0, sizeof( _glfwLibrary ) ); memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
memset( &_glfwWin, 0, sizeof( _glfwWin ) ); memset(&_glfwWin, 0, sizeof(_glfwWin ));
// Window is not yet opened // Window is not yet opened
_glfwWin.opened = GL_FALSE; _glfwWin.opened = GL_FALSE;
@ -58,7 +58,7 @@ GLFWAPI int glfwInit( void )
_glfwClearWindowHints(); _glfwClearWindowHints();
// Platform specific initialization // Platform specific initialization
if( !_glfwPlatformInit() ) if (!_glfwPlatformInit())
return GL_FALSE; return GL_FALSE;
// Form now on, GLFW state is valid // Form now on, GLFW state is valid
@ -72,13 +72,13 @@ GLFWAPI int glfwInit( void )
// Close window and shut down library // Close window and shut down library
//======================================================================== //========================================================================
GLFWAPI void glfwTerminate( void ) GLFWAPI void glfwTerminate(void)
{ {
if( !_glfwInitialized ) if (!_glfwInitialized)
return; return;
// Platform specific termination // Platform specific termination
if( !_glfwPlatformTerminate() ) if (!_glfwPlatformTerminate())
return; return;
// GLFW is no longer initialized // GLFW is no longer initialized
@ -90,15 +90,15 @@ GLFWAPI void glfwTerminate( void )
// Get GLFW version // Get GLFW version
//======================================================================== //========================================================================
GLFWAPI void glfwGetVersion( int *major, int *minor, int *rev ) GLFWAPI void glfwGetVersion(int *major, int *minor, int *rev)
{ {
if( major != NULL ) if (major != NULL)
*major = GLFW_VERSION_MAJOR; *major = GLFW_VERSION_MAJOR;
if( minor != NULL ) if (minor != NULL)
*minor = GLFW_VERSION_MINOR; *minor = GLFW_VERSION_MINOR;
if( rev != NULL ) if (rev != NULL)
*rev = GLFW_VERSION_REVISION; *rev = GLFW_VERSION_REVISION;
} }

View File

@ -35,23 +35,23 @@
// //
//======================================================================== //========================================================================
GLFWAPI int glfwGetKey( int key ) GLFWAPI int glfwGetKey(int key)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return GLFW_RELEASE; return GLFW_RELEASE;
// Is it a valid key? // Is it a valid key?
if( key < 0 || key > GLFW_KEY_LAST ) if (key < 0 || key > GLFW_KEY_LAST)
return GLFW_RELEASE; return GLFW_RELEASE;
if( _glfwInput.Key[ key ] == GLFW_STICK ) if (_glfwInput.Key[key] == GLFW_STICK)
{ {
// Sticky mode: release key now // Sticky mode: release key now
_glfwInput.Key[ key ] = GLFW_RELEASE; _glfwInput.Key[key] = GLFW_RELEASE;
return GLFW_PRESS; return GLFW_PRESS;
} }
return (int) _glfwInput.Key[ key ]; return (int) _glfwInput.Key[key];
} }
@ -59,23 +59,23 @@ GLFWAPI int glfwGetKey( int key )
// //
//======================================================================== //========================================================================
GLFWAPI int glfwGetMouseButton( int button ) GLFWAPI int glfwGetMouseButton(int button)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return GLFW_RELEASE; return GLFW_RELEASE;
// Is it a valid mouse button? // Is it a valid mouse button?
if( button < 0 || button > GLFW_MOUSE_BUTTON_LAST ) if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
return GLFW_RELEASE; return GLFW_RELEASE;
if( _glfwInput.MouseButton[ button ] == GLFW_STICK ) if (_glfwInput.MouseButton[button] == GLFW_STICK)
{ {
// Sticky mode: release mouse button now // Sticky mode: release mouse button now
_glfwInput.MouseButton[ button ] = GLFW_RELEASE; _glfwInput.MouseButton[button] = GLFW_RELEASE;
return GLFW_PRESS; return GLFW_PRESS;
} }
return (int) _glfwInput.MouseButton[ button ]; return (int) _glfwInput.MouseButton[button];
} }
@ -83,16 +83,16 @@ GLFWAPI int glfwGetMouseButton( int button )
// //
//======================================================================== //========================================================================
GLFWAPI void glfwGetMousePos( int *xpos, int *ypos ) GLFWAPI void glfwGetMousePos(int *xpos, int *ypos)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Return mouse position // Return mouse position
if( xpos != NULL ) if (xpos != NULL)
*xpos = _glfwInput.MousePosX; *xpos = _glfwInput.MousePosX;
if( ypos != NULL ) if (ypos != NULL)
*ypos = _glfwInput.MousePosY; *ypos = _glfwInput.MousePosY;
} }
@ -101,13 +101,13 @@ GLFWAPI void glfwGetMousePos( int *xpos, int *ypos )
// //
//======================================================================== //========================================================================
GLFWAPI void glfwSetMousePos( int xpos, int ypos ) GLFWAPI void glfwSetMousePos(int xpos, int ypos)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Don't do anything if the mouse position did not change // Don't do anything if the mouse position did not change
if( xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY ) if (xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY)
return; return;
// Set GLFW mouse position // Set GLFW mouse position
@ -115,11 +115,11 @@ GLFWAPI void glfwSetMousePos( int xpos, int ypos )
_glfwInput.MousePosY = ypos; _glfwInput.MousePosY = ypos;
// If we have a locked mouse, do not change cursor position // If we have a locked mouse, do not change cursor position
if( _glfwWin.mouseLock ) if (_glfwWin.mouseLock)
return; return;
// Update physical cursor position // Update physical cursor position
_glfwPlatformSetMouseCursorPos( xpos, ypos ); _glfwPlatformSetMouseCursorPos(xpos, ypos);
} }
@ -127,9 +127,9 @@ GLFWAPI void glfwSetMousePos( int xpos, int ypos )
// //
//======================================================================== //========================================================================
GLFWAPI int glfwGetMouseWheel( void ) GLFWAPI int glfwGetMouseWheel(void)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return 0; return 0;
// Return mouse wheel position // Return mouse wheel position
@ -141,9 +141,9 @@ GLFWAPI int glfwGetMouseWheel( void )
// //
//======================================================================== //========================================================================
GLFWAPI void glfwSetMouseWheel( int pos ) GLFWAPI void glfwSetMouseWheel(int pos)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Set mouse wheel position // Set mouse wheel position
@ -155,9 +155,9 @@ GLFWAPI void glfwSetMouseWheel( int pos )
// Set callback function for keyboard input // Set callback function for keyboard input
//======================================================================== //========================================================================
GLFWAPI void glfwSetKeyCallback( GLFWkeyfun cbfun ) GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Set callback function // Set callback function
@ -169,9 +169,9 @@ GLFWAPI void glfwSetKeyCallback( GLFWkeyfun cbfun )
// Set callback function for character input // Set callback function for character input
//======================================================================== //========================================================================
GLFWAPI void glfwSetCharCallback( GLFWcharfun cbfun ) GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Set callback function // Set callback function
@ -183,9 +183,9 @@ GLFWAPI void glfwSetCharCallback( GLFWcharfun cbfun )
// Set callback function for mouse clicks // Set callback function for mouse clicks
//======================================================================== //========================================================================
GLFWAPI void glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun ) GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Set callback function // Set callback function
@ -197,9 +197,9 @@ GLFWAPI void glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun )
// Set callback function for mouse moves // Set callback function for mouse moves
//======================================================================== //========================================================================
GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun ) GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Set callback function // Set callback function
@ -207,8 +207,8 @@ GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun )
// Call the callback function to let the application know the current // Call the callback function to let the application know the current
// mouse position // mouse position
if( cbfun ) if (cbfun)
cbfun( _glfwInput.MousePosX, _glfwInput.MousePosY ); cbfun(_glfwInput.MousePosX, _glfwInput.MousePosY);
} }
@ -216,9 +216,9 @@ GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun )
// Set callback function for mouse wheel // Set callback function for mouse wheel
//======================================================================== //========================================================================
GLFWAPI void glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun ) GLFWAPI void glfwSetMouseWheelCallback(GLFWmousewheelfun cbfun)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Set callback function // Set callback function
@ -226,7 +226,7 @@ GLFWAPI void glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun )
// Call the callback function to let the application know the current // Call the callback function to let the application know the current
// mouse wheel position // mouse wheel position
if( cbfun ) if (cbfun)
cbfun( _glfwInput.WheelPos ); cbfun(_glfwInput.WheelPos);
} }

View File

@ -39,12 +39,12 @@
// Determine joystick capabilities // Determine joystick capabilities
//======================================================================== //========================================================================
GLFWAPI int glfwGetJoystickParam( int joy, int param ) GLFWAPI int glfwGetJoystickParam(int joy, int param)
{ {
if( !_glfwInitialized ) if (!_glfwInitialized)
return 0; return 0;
return _glfwPlatformGetJoystickParam( joy, param ); return _glfwPlatformGetJoystickParam(joy, param);
} }
@ -52,18 +52,18 @@ GLFWAPI int glfwGetJoystickParam( int joy, int param )
// Get joystick axis positions // Get joystick axis positions
//======================================================================== //========================================================================
GLFWAPI int glfwGetJoystickPos( int joy, float *pos, int numaxes ) GLFWAPI int glfwGetJoystickPos(int joy, float *pos, int numaxes)
{ {
int i; int i;
if( !_glfwInitialized ) if (!_glfwInitialized)
return 0; return 0;
// Clear positions // Clear positions
for( i = 0; i < numaxes; i++ ) for (i = 0; i < numaxes; i++)
pos[ i ] = 0.0f; pos[i] = 0.0f;
return _glfwPlatformGetJoystickPos( joy, pos, numaxes ); return _glfwPlatformGetJoystickPos(joy, pos, numaxes);
} }
@ -71,19 +71,19 @@ GLFWAPI int glfwGetJoystickPos( int joy, float *pos, int numaxes )
// Get joystick button states // Get joystick button states
//======================================================================== //========================================================================
GLFWAPI int glfwGetJoystickButtons( int joy, GLFWAPI int glfwGetJoystickButtons(int joy,
unsigned char *buttons, unsigned char *buttons,
int numbuttons ) int numbuttons)
{ {
int i; int i;
if( !_glfwInitialized ) if (!_glfwInitialized)
return 0; return 0;
// Clear button states // Clear button states
for( i = 0; i < numbuttons; i++ ) for (i = 0; i < numbuttons; i++)
buttons[ i ] = GLFW_RELEASE; buttons[i] = GLFW_RELEASE;
return _glfwPlatformGetJoystickButtons( joy, buttons, numbuttons ); return _glfwPlatformGetJoystickButtons(joy, buttons, numbuttons);
} }

View File

@ -39,9 +39,9 @@
// Return timer value in seconds // Return timer value in seconds
//======================================================================== //========================================================================
GLFWAPI double glfwGetTime( void ) GLFWAPI double glfwGetTime(void)
{ {
if( !_glfwInitialized ) if (!_glfwInitialized)
return 0.0; return 0.0;
return _glfwPlatformGetTime(); return _glfwPlatformGetTime();
@ -52,11 +52,11 @@ GLFWAPI double glfwGetTime( void )
// Set timer value in seconds // Set timer value in seconds
//======================================================================== //========================================================================
GLFWAPI void glfwSetTime( double time ) GLFWAPI void glfwSetTime(double time)
{ {
if( !_glfwInitialized ) if (!_glfwInitialized)
return; return;
_glfwPlatformSetTime( time ); _glfwPlatformSetTime(time);
} }

View File

@ -46,9 +46,9 @@ static int Max(int a, int b)
// Clear all open window hints // Clear all open window hints
//======================================================================== //========================================================================
void _glfwClearWindowHints( void ) void _glfwClearWindowHints(void)
{ {
memset( &_glfwLibrary.hints, 0, sizeof( _glfwLibrary.hints ) ); memset(&_glfwLibrary.hints, 0, sizeof(_glfwLibrary.hints));
_glfwLibrary.hints.glMajor = 1; _glfwLibrary.hints.glMajor = 1;
} }
@ -57,22 +57,22 @@ void _glfwClearWindowHints( void )
// Handle the input tracking part of window deactivation // Handle the input tracking part of window deactivation
//======================================================================== //========================================================================
void _glfwInputDeactivation( void ) void _glfwInputDeactivation(void)
{ {
int i; int i;
// Release all keyboard keys // Release all keyboard keys
for( i = 0; i <= GLFW_KEY_LAST; i ++ ) for (i = 0; i <= GLFW_KEY_LAST; i++)
{ {
if( _glfwInput.Key[ i ] == GLFW_PRESS ) if(_glfwInput.Key[i] == GLFW_PRESS)
_glfwInputKey( i, GLFW_RELEASE ); _glfwInputKey(i, GLFW_RELEASE);
} }
// Release all mouse buttons // Release all mouse buttons
for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ ) for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{ {
if( _glfwInput.MouseButton[ i ] == GLFW_PRESS ) if (_glfwInput.MouseButton[i] == GLFW_PRESS)
_glfwInputMouseClick( i, GLFW_RELEASE ); _glfwInputMouseClick(i, GLFW_RELEASE);
} }
} }
@ -81,20 +81,20 @@ void _glfwInputDeactivation( void )
// Clear all input state // Clear all input state
//======================================================================== //========================================================================
void _glfwClearInput( void ) void _glfwClearInput(void)
{ {
int i; int i;
// Release all keyboard keys // Release all keyboard keys
for( i = 0; i <= GLFW_KEY_LAST; i ++ ) for (i = 0; i <= GLFW_KEY_LAST; i++)
_glfwInput.Key[ i ] = GLFW_RELEASE; _glfwInput.Key[i] = GLFW_RELEASE;
// Clear last character // Clear last character
_glfwInput.LastChar = 0; _glfwInput.LastChar = 0;
// Release all mouse buttons // Release all mouse buttons
for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ ) for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
_glfwInput.MouseButton[ i ] = GLFW_RELEASE; _glfwInput.MouseButton[i] = GLFW_RELEASE;
// Set mouse position to (0,0) // Set mouse position to (0,0)
_glfwInput.MousePosX = 0; _glfwInput.MousePosX = 0;
@ -116,30 +116,30 @@ void _glfwClearInput( void )
// Register keyboard activity // Register keyboard activity
//======================================================================== //========================================================================
void _glfwInputKey( int key, int action ) void _glfwInputKey(int key, int action)
{ {
int keyrepeat = 0; int keyrepeat = 0;
if( key < 0 || key > GLFW_KEY_LAST ) if (key < 0 || key > GLFW_KEY_LAST)
return; return;
// Are we trying to release an already released key? // Are we trying to release an already released key?
if( action == GLFW_RELEASE && _glfwInput.Key[ key ] != GLFW_PRESS ) if (action == GLFW_RELEASE && _glfwInput.Key[key] != GLFW_PRESS)
return; return;
// Register key action // Register key action
if( action == GLFW_RELEASE && _glfwInput.StickyKeys ) if(action == GLFW_RELEASE && _glfwInput.StickyKeys)
_glfwInput.Key[ key ] = GLFW_STICK; _glfwInput.Key[key] = GLFW_STICK;
else else
{ {
keyrepeat = (_glfwInput.Key[ key ] == GLFW_PRESS) && keyrepeat = (_glfwInput.Key[key] == GLFW_PRESS) &&
(action == GLFW_PRESS); (action == GLFW_PRESS);
_glfwInput.Key[ key ] = (char) action; _glfwInput.Key[key] = (char) action;
} }
// Call user callback function // Call user callback function
if( _glfwWin.keyCallback && (_glfwInput.KeyRepeat || !keyrepeat) ) if (_glfwWin.keyCallback && (_glfwInput.KeyRepeat || !keyrepeat) )
_glfwWin.keyCallback( key, action ); _glfwWin.keyCallback(key, action);
} }
@ -147,25 +147,25 @@ void _glfwInputKey( int key, int action )
// Register (keyboard) character activity // Register (keyboard) character activity
//======================================================================== //========================================================================
void _glfwInputChar( int character, int action ) void _glfwInputChar(int character, int action)
{ {
int keyrepeat = 0; int keyrepeat = 0;
// Valid Unicode (ISO 10646) character? // Valid Unicode (ISO 10646) character?
if( !( (character >= 32 && character <= 126) || character >= 160 ) ) if (!((character >= 32 && character <= 126) || character >= 160))
return; return;
// Is this a key repeat? // Is this a key repeat?
if( action == GLFW_PRESS && _glfwInput.LastChar == character ) if (action == GLFW_PRESS && _glfwInput.LastChar == character)
keyrepeat = 1; keyrepeat = 1;
// Store this character as last character (or clear it, if released) // Store this character as last character (or clear it, if released)
if( action == GLFW_PRESS ) if (action == GLFW_PRESS)
_glfwInput.LastChar = character; _glfwInput.LastChar = character;
else else
_glfwInput.LastChar = 0; _glfwInput.LastChar = 0;
if( action != GLFW_PRESS ) if (action != GLFW_PRESS)
{ {
// This intentionally breaks release notifications for Unicode // This intentionally breaks release notifications for Unicode
// characters, partly to see if anyone cares but mostly because it's // characters, partly to see if anyone cares but mostly because it's
@ -183,8 +183,8 @@ void _glfwInputChar( int character, int action )
return; return;
} }
if( _glfwWin.charCallback && (_glfwInput.KeyRepeat || !keyrepeat) ) if (_glfwWin.charCallback && (_glfwInput.KeyRepeat || !keyrepeat))
_glfwWin.charCallback( character, action ); _glfwWin.charCallback(character, action);
} }
@ -192,19 +192,19 @@ void _glfwInputChar( int character, int action )
// Register mouse button clicks // Register mouse button clicks
//======================================================================== //========================================================================
void _glfwInputMouseClick( int button, int action ) void _glfwInputMouseClick(int button, int action)
{ {
if( button >= 0 && button <= GLFW_MOUSE_BUTTON_LAST ) if (button >= 0 && button <= GLFW_MOUSE_BUTTON_LAST)
{ {
// Register mouse button action // Register mouse button action
if( action == GLFW_RELEASE && _glfwInput.StickyMouseButtons ) if (action == GLFW_RELEASE && _glfwInput.StickyMouseButtons)
_glfwInput.MouseButton[ button ] = GLFW_STICK; _glfwInput.MouseButton[button] = GLFW_STICK;
else else
_glfwInput.MouseButton[ button ] = (char) action; _glfwInput.MouseButton[button] = (char) action;
// Call user callback function // Call user callback function
if( _glfwWin.mouseButtonCallback ) if (_glfwWin.mouseButtonCallback)
_glfwWin.mouseButtonCallback( button, action ); _glfwWin.mouseButtonCallback(button, action);
} }
} }
@ -214,9 +214,9 @@ void _glfwInputMouseClick( int button, int action )
// This is based on the manual GLX Visual selection from 2.6 // This is based on the manual GLX Visual selection from 2.6
//======================================================================== //========================================================================
const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired, const _GLFWfbconfig *_glfwChooseFBConfig(const _GLFWfbconfig *desired,
const _GLFWfbconfig *alternatives, const _GLFWfbconfig *alternatives,
unsigned int count ) unsigned int count)
{ {
unsigned int i; unsigned int i;
unsigned int missing, leastMissing = UINT_MAX; unsigned int missing, leastMissing = UINT_MAX;
@ -228,17 +228,17 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
// Cache some long-winded preferences // Cache some long-winded preferences
if( desired->redBits || desired->greenBits || desired->blueBits || if (desired->redBits || desired->greenBits || desired->blueBits ||
desired->alphaBits ) desired->alphaBits)
{ {
desiresColor = GL_TRUE; desiresColor = GL_TRUE;
} }
for( i = 0; i < count; i++ ) for (i = 0; i < count; i++)
{ {
current = alternatives + i; current = alternatives + i;
if( desired->stereo > 0 && current->stereo == 0 ) if (desired->stereo > 0 && current->stereo == 0)
{ {
// Stereo is a hard constraint // Stereo is a hard constraint
continue; continue;
@ -248,19 +248,19 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
{ {
missing = 0; missing = 0;
if( desired->alphaBits > 0 && current->alphaBits == 0 ) if (desired->alphaBits > 0 && current->alphaBits == 0)
missing++; missing++;
if( desired->depthBits > 0 && current->depthBits == 0 ) if (desired->depthBits > 0 && current->depthBits == 0)
missing++; missing++;
if( desired->stencilBits > 0 && current->stencilBits == 0 ) if (desired->stencilBits > 0 && current->stencilBits == 0)
missing++; missing++;
if( desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers ) if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers)
missing += desired->auxBuffers - current->auxBuffers; missing += desired->auxBuffers - current->auxBuffers;
if( desired->samples > 0 && current->samples == 0 ) if (desired->samples > 0 && current->samples == 0)
{ {
// Technically, several multisampling buffers could be // Technically, several multisampling buffers could be
// involved, but that's a lower level implementation detail and // involved, but that's a lower level implementation detail and
@ -276,22 +276,22 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
{ {
colorDiff = 0; colorDiff = 0;
if ( desired->redBits > 0 ) if (desired->redBits > 0)
{ {
colorDiff += ( desired->redBits - current->redBits ) * colorDiff += (desired->redBits - current->redBits) *
( desired->redBits - current->redBits ); (desired->redBits - current->redBits);
} }
if ( desired->greenBits > 0 ) if (desired->greenBits > 0)
{ {
colorDiff += ( desired->greenBits - current->greenBits ) * colorDiff += (desired->greenBits - current->greenBits) *
( desired->greenBits - current->greenBits ); (desired->greenBits - current->greenBits);
} }
if ( desired->blueBits > 0 ) if (desired->blueBits > 0)
{ {
colorDiff += ( desired->blueBits - current->blueBits ) * colorDiff += (desired->blueBits - current->blueBits) *
( desired->blueBits - current->blueBits ); (desired->blueBits - current->blueBits);
} }
} }
@ -299,80 +299,80 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
{ {
extraDiff = 0; extraDiff = 0;
if( desired->alphaBits > 0 ) if (desired->alphaBits > 0)
{ {
extraDiff += ( desired->alphaBits - current->alphaBits ) * extraDiff += (desired->alphaBits - current->alphaBits) *
( desired->alphaBits - current->alphaBits ); (desired->alphaBits - current->alphaBits);
} }
if( desired->depthBits > 0 ) if (desired->depthBits > 0)
{ {
extraDiff += ( desired->depthBits - current->depthBits ) * extraDiff += (desired->depthBits - current->depthBits) *
( desired->depthBits - current->depthBits ); (desired->depthBits - current->depthBits);
} }
if( desired->stencilBits > 0 ) if (desired->stencilBits > 0)
{ {
extraDiff += ( desired->stencilBits - current->stencilBits ) * extraDiff += (desired->stencilBits - current->stencilBits) *
( desired->stencilBits - current->stencilBits ); (desired->stencilBits - current->stencilBits);
} }
if( desired->accumRedBits > 0 ) if (desired->accumRedBits > 0)
{ {
extraDiff += ( desired->accumRedBits - current->accumRedBits ) * extraDiff += (desired->accumRedBits - current->accumRedBits) *
( desired->accumRedBits - current->accumRedBits ); (desired->accumRedBits - current->accumRedBits);
} }
if( desired->accumGreenBits > 0 ) if (desired->accumGreenBits > 0)
{ {
extraDiff += ( desired->accumGreenBits - current->accumGreenBits ) * extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
( desired->accumGreenBits - current->accumGreenBits ); (desired->accumGreenBits - current->accumGreenBits);
} }
if( desired->accumBlueBits > 0 ) if (desired->accumBlueBits > 0)
{ {
extraDiff += ( desired->accumBlueBits - current->accumBlueBits ) * extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
( desired->accumBlueBits - current->accumBlueBits ); (desired->accumBlueBits - current->accumBlueBits);
} }
if( desired->accumAlphaBits > 0 ) if (desired->accumAlphaBits > 0)
{ {
extraDiff += ( desired->accumAlphaBits - current->accumAlphaBits ) * extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
( desired->accumAlphaBits - current->accumAlphaBits ); (desired->accumAlphaBits - current->accumAlphaBits);
} }
if( desired->samples > 0 ) if (desired->samples > 0)
{ {
extraDiff += ( desired->samples - current->samples ) * extraDiff += (desired->samples - current->samples) *
( desired->samples - current->samples ); (desired->samples - current->samples);
} }
} }
// Figure out if the current one is better than the best one found so far // Figure out if the current one is better than the best one found so far
if( missing < leastMissing ) if (missing < leastMissing)
closest = current; closest = current;
else if( missing == leastMissing ) else if (missing == leastMissing)
{ {
if( desiresColor ) if (desiresColor)
{ {
if( ( colorDiff < leastColorDiff ) || if ((colorDiff < leastColorDiff) ||
( colorDiff == leastColorDiff && extraDiff < leastExtraDiff ) ) (colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
{ {
closest = current; closest = current;
} }
} }
else else
{ {
if( ( extraDiff < leastExtraDiff ) || if ((extraDiff < leastExtraDiff) ||
( extraDiff == leastExtraDiff && colorDiff < leastColorDiff ) ) (extraDiff == leastExtraDiff && colorDiff < leastColorDiff))
{ {
closest = current; closest = current;
} }
} }
} }
if( current == closest ) if (current == closest)
{ {
leastMissing = missing; leastMissing = missing;
leastColorDiff = colorDiff; leastColorDiff = colorDiff;
@ -392,52 +392,53 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
// Create the GLFW window and its associated context // Create the GLFW window and its associated context
//======================================================================== //========================================================================
GLFWAPI int glfwOpenWindow( int width, int height, GLFWAPI int glfwOpenWindow(int width, int height,
int redbits, int greenbits, int bluebits, int alphabits, int redbits, int greenbits, int bluebits,
int depthbits, int stencilbits, int mode ) int alphabits, int depthbits, int stencilbits,
int mode)
{ {
_GLFWfbconfig fbconfig; _GLFWfbconfig fbconfig;
_GLFWwndconfig wndconfig; _GLFWwndconfig wndconfig;
if( !_glfwInitialized || _glfwWin.opened ) if (!_glfwInitialized || _glfwWin.opened)
return GL_FALSE; return GL_FALSE;
// Set up desired framebuffer config // Set up desired framebuffer config
fbconfig.redBits = Max( redbits, 0 ); fbconfig.redBits = Max(redbits, 0);
fbconfig.greenBits = Max( greenbits, 0 ); fbconfig.greenBits = Max(greenbits, 0);
fbconfig.blueBits = Max( bluebits, 0 ); fbconfig.blueBits = Max(bluebits, 0);
fbconfig.alphaBits = Max( alphabits, 0 ); fbconfig.alphaBits = Max(alphabits, 0);
fbconfig.depthBits = Max( depthbits, 0 ); fbconfig.depthBits = Max(depthbits, 0);
fbconfig.stencilBits = Max( stencilbits, 0 ); fbconfig.stencilBits = Max(stencilbits, 0);
fbconfig.accumRedBits = Max( _glfwLibrary.hints.accumRedBits, 0 ); fbconfig.accumRedBits = Max(_glfwLibrary.hints.accumRedBits, 0);
fbconfig.accumGreenBits = Max( _glfwLibrary.hints.accumGreenBits, 0 ); fbconfig.accumGreenBits = Max(_glfwLibrary.hints.accumGreenBits, 0);
fbconfig.accumBlueBits = Max( _glfwLibrary.hints.accumBlueBits, 0 ); fbconfig.accumBlueBits = Max(_glfwLibrary.hints.accumBlueBits, 0);
fbconfig.accumAlphaBits = Max( _glfwLibrary.hints.accumAlphaBits, 0 ); fbconfig.accumAlphaBits = Max(_glfwLibrary.hints.accumAlphaBits, 0);
fbconfig.auxBuffers = Max( _glfwLibrary.hints.auxBuffers, 0 ); fbconfig.auxBuffers = Max(_glfwLibrary.hints.auxBuffers, 0);
fbconfig.stereo = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE; fbconfig.stereo = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE;
fbconfig.samples = Max( _glfwLibrary.hints.samples, 0 ); fbconfig.samples = Max(_glfwLibrary.hints.samples, 0);
// Set up desired window config // Set up desired window config
wndconfig.mode = mode; wndconfig.mode = mode;
wndconfig.refreshRate = Max( _glfwLibrary.hints.refreshRate, 0 ); wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
wndconfig.windowNoResize = _glfwLibrary.hints.windowNoResize ? GL_TRUE : GL_FALSE; wndconfig.windowNoResize = _glfwLibrary.hints.windowNoResize ? GL_TRUE : GL_FALSE;
wndconfig.glMajor = Max( _glfwLibrary.hints.glMajor, 1 ); wndconfig.glMajor = Max(_glfwLibrary.hints.glMajor, 1);
wndconfig.glMinor = Max( _glfwLibrary.hints.glMinor, 0 ); wndconfig.glMinor = Max(_glfwLibrary.hints.glMinor, 0);
wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE; wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE;
wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE; wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE;
wndconfig.glProfile = _glfwLibrary.hints.glProfile; wndconfig.glProfile = _glfwLibrary.hints.glProfile;
if( wndconfig.glMajor == 1 && wndconfig.glMinor > 5 ) if (wndconfig.glMajor == 1 && wndconfig.glMinor > 5)
{ {
// OpenGL 1.x series ended with version 1.5 // OpenGL 1.x series ended with version 1.5
return GL_FALSE; return GL_FALSE;
} }
else if( wndconfig.glMajor == 2 && wndconfig.glMinor > 1 ) else if (wndconfig.glMajor == 2 && wndconfig.glMinor > 1)
{ {
// OpenGL 2.x series ended with version 2.1 // OpenGL 2.x series ended with version 2.1
return GL_FALSE; return GL_FALSE;
} }
else if( wndconfig.glMajor == 3 && wndconfig.glMinor > 3 ) else if (wndconfig.glMajor == 3 && wndconfig.glMinor > 3)
{ {
// OpenGL 3.x series ended with version 3.3 // OpenGL 3.x series ended with version 3.3
return GL_FALSE; return GL_FALSE;
@ -447,14 +448,14 @@ GLFWAPI int glfwOpenWindow( int width, int height,
// For now, let everything else through // For now, let everything else through
} }
if( wndconfig.glProfile && if (wndconfig.glProfile &&
( wndconfig.glMajor < 3 || ( wndconfig.glMajor == 3 && wndconfig.glMinor < 2 ) ) ) (wndconfig.glMajor < 3 || (wndconfig.glMajor == 3 && wndconfig.glMinor < 2)))
{ {
// Context profiles are only defined for OpenGL version 3.2 and above // Context profiles are only defined for OpenGL version 3.2 and above
return GL_FALSE; return GL_FALSE;
} }
if( wndconfig.glForward && wndconfig.glMajor < 3 ) if (wndconfig.glForward && wndconfig.glMajor < 3)
{ {
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above // Forward-compatible contexts are only defined for OpenGL version 3.0 and above
return GL_FALSE; return GL_FALSE;
@ -464,7 +465,7 @@ GLFWAPI int glfwOpenWindow( int width, int height,
_glfwClearWindowHints(); _glfwClearWindowHints();
// Check input arguments // Check input arguments
if( mode != GLFW_WINDOW && mode != GLFW_FULLSCREEN ) if (mode != GLFW_WINDOW && mode != GLFW_FULLSCREEN)
return GL_FALSE; return GL_FALSE;
// Clear GLFW window state // Clear GLFW window state
@ -485,17 +486,17 @@ GLFWAPI int glfwOpenWindow( int width, int height,
_glfwWin.mouseWheelCallback = NULL; _glfwWin.mouseWheelCallback = NULL;
// Check width & height // Check width & height
if( width > 0 && height <= 0 ) if (width > 0 && height <= 0)
{ {
// Set the window aspect ratio to 4:3 // Set the window aspect ratio to 4:3
height = (width * 3) / 4; height = (width * 3) / 4;
} }
else if( width <= 0 && height > 0 ) else if (width <= 0 && height > 0)
{ {
// Set the window aspect ratio to 4:3 // Set the window aspect ratio to 4:3
width = (height * 4) / 3; width = (height * 4) / 3;
} }
else if( width <= 0 && height <= 0 ) else if (width <= 0 && height <= 0)
{ {
// Default window size // Default window size
width = 640; width = 640;
@ -508,7 +509,7 @@ GLFWAPI int glfwOpenWindow( int width, int height,
_glfwWin.fullscreen = (mode == GLFW_FULLSCREEN ? GL_TRUE : GL_FALSE); _glfwWin.fullscreen = (mode == GLFW_FULLSCREEN ? GL_TRUE : GL_FALSE);
// Platform specific window opening routine // Platform specific window opening routine
if( !_glfwPlatformOpenWindow( width, height, &wndconfig, &fbconfig ) ) if (!_glfwPlatformOpenWindow(width, height, &wndconfig, &fbconfig))
return GL_FALSE; return GL_FALSE;
// Flag that window is now opened // Flag that window is now opened
@ -518,12 +519,12 @@ GLFWAPI int glfwOpenWindow( int width, int height,
_glfwPlatformRefreshWindowParams(); _glfwPlatformRefreshWindowParams();
// Get OpenGL version // Get OpenGL version
_glfwParseGLVersion( &_glfwWin.glMajor, &_glfwWin.glMinor, _glfwParseGLVersion(&_glfwWin.glMajor, &_glfwWin.glMinor,
&_glfwWin.glRevision ); &_glfwWin.glRevision);
if( _glfwWin.glMajor < wndconfig.glMajor || if (_glfwWin.glMajor < wndconfig.glMajor ||
( _glfwWin.glMajor == wndconfig.glMajor && (_glfwWin.glMajor == wndconfig.glMajor &&
_glfwWin.glMinor < wndconfig.glMinor ) ) _glfwWin.glMinor < wndconfig.glMinor))
{ {
_glfwPlatformCloseWindow(); _glfwPlatformCloseWindow();
return GL_FALSE; return GL_FALSE;
@ -531,18 +532,18 @@ GLFWAPI int glfwOpenWindow( int width, int height,
// Do we have non-power-of-two textures (added to core in version 2.0)? // Do we have non-power-of-two textures (added to core in version 2.0)?
_glfwWin.has_GL_ARB_texture_non_power_of_two = _glfwWin.has_GL_ARB_texture_non_power_of_two =
( _glfwWin.glMajor >= 2 ) || (_glfwWin.glMajor >= 2) ||
glfwExtensionSupported( "GL_ARB_texture_non_power_of_two" ); glfwExtensionSupported("GL_ARB_texture_non_power_of_two");
// Do we have automatic mipmap generation (added to core in version 1.4)? // Do we have automatic mipmap generation (added to core in version 1.4)?
_glfwWin.has_GL_SGIS_generate_mipmap = _glfwWin.has_GL_SGIS_generate_mipmap =
( _glfwWin.glMajor >= 2 ) || ( _glfwWin.glMinor >= 4 ) || (_glfwWin.glMajor >= 2) || (_glfwWin.glMinor >= 4) ||
glfwExtensionSupported( "GL_SGIS_generate_mipmap" ); glfwExtensionSupported("GL_SGIS_generate_mipmap");
if( _glfwWin.glMajor > 2 ) if (_glfwWin.glMajor > 2)
{ {
_glfwWin.GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress( "glGetStringi" ); _glfwWin.GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if( !_glfwWin.GetStringi ) if (!_glfwWin.GetStringi)
{ {
_glfwPlatformCloseWindow(); _glfwPlatformCloseWindow();
return GL_FALSE; return GL_FALSE;
@ -550,12 +551,12 @@ GLFWAPI int glfwOpenWindow( int width, int height,
} }
// If full-screen mode was requested, disable mouse cursor // If full-screen mode was requested, disable mouse cursor
if( mode == GLFW_FULLSCREEN ) if (mode == GLFW_FULLSCREEN)
glfwDisable( GLFW_MOUSE_CURSOR ); glfwDisable(GLFW_MOUSE_CURSOR);
// Start by clearing the front buffer to black (avoid ugly desktop // Start by clearing the front buffer to black (avoid ugly desktop
// remains in our OpenGL window) // remains in our OpenGL window)
glClear( GL_COLOR_BUFFER_BIT ); glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers(); _glfwPlatformSwapBuffers();
return GL_TRUE; return GL_TRUE;
@ -566,13 +567,12 @@ GLFWAPI int glfwOpenWindow( int width, int height,
// Set hints for opening the window // Set hints for opening the window
//======================================================================== //========================================================================
GLFWAPI void glfwOpenWindowHint( int target, int hint ) GLFWAPI void glfwOpenWindowHint(int target, int hint)
{ {
// Is GLFW initialized? if (!_glfwInitialized)
if( !_glfwInitialized )
return; return;
switch( target ) switch (target)
{ {
case GLFW_REFRESH_RATE: case GLFW_REFRESH_RATE:
_glfwLibrary.hints.refreshRate = hint; _glfwLibrary.hints.refreshRate = hint;
@ -626,17 +626,17 @@ GLFWAPI void glfwOpenWindowHint( int target, int hint )
// Properly kill the window / video display // Properly kill the window / video display
//======================================================================== //========================================================================
GLFWAPI void glfwCloseWindow( void ) GLFWAPI void glfwCloseWindow(void)
{ {
if( !_glfwInitialized ) if (!_glfwInitialized)
return; return;
// Show mouse pointer again (if hidden) // Show mouse pointer again (if hidden)
glfwEnable( GLFW_MOUSE_CURSOR ); glfwEnable(GLFW_MOUSE_CURSOR);
_glfwPlatformCloseWindow(); _glfwPlatformCloseWindow();
memset( &_glfwWin, 0, sizeof(_glfwWin) ); memset(&_glfwWin, 0, sizeof(_glfwWin));
_glfwWin.opened = GL_FALSE; _glfwWin.opened = GL_FALSE;
} }
@ -645,13 +645,13 @@ GLFWAPI void glfwCloseWindow( void )
// Set the window title // Set the window title
//======================================================================== //========================================================================
GLFWAPI void glfwSetWindowTitle( const char *title ) GLFWAPI void glfwSetWindowTitle(const char *title)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Set window title // Set window title
_glfwPlatformSetWindowTitle( title ); _glfwPlatformSetWindowTitle(title);
} }
@ -659,12 +659,12 @@ GLFWAPI void glfwSetWindowTitle( const char *title )
// Get the window size // Get the window size
//======================================================================== //========================================================================
GLFWAPI void glfwGetWindowSize( int *width, int *height ) GLFWAPI void glfwGetWindowSize(int *width, int *height)
{ {
if( width != NULL ) if (width != NULL)
*width = _glfwWin.width; *width = _glfwWin.width;
if( height != NULL ) if (height != NULL)
*height = _glfwWin.height; *height = _glfwWin.height;
} }
@ -673,17 +673,17 @@ GLFWAPI void glfwGetWindowSize( int *width, int *height )
// Set the window size // Set the window size
//======================================================================== //========================================================================
GLFWAPI void glfwSetWindowSize( int width, int height ) GLFWAPI void glfwSetWindowSize(int width, int height)
{ {
if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified ) if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified)
return; return;
// Don't do anything if the window size did not change // Don't do anything if the window size did not change
if( width == _glfwWin.width && height == _glfwWin.height ) if (width == _glfwWin.width && height == _glfwWin.height)
return; return;
// Change window size // Change window size
_glfwPlatformSetWindowSize( width, height ); _glfwPlatformSetWindowSize(width, height);
// Refresh window parameters (may have changed due to changed video // Refresh window parameters (may have changed due to changed video
// modes) // modes)
@ -695,16 +695,16 @@ GLFWAPI void glfwSetWindowSize( int width, int height )
// Set the window position // Set the window position
//======================================================================== //========================================================================
GLFWAPI void glfwSetWindowPos( int x, int y ) GLFWAPI void glfwSetWindowPos(int x, int y)
{ {
if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.fullscreen || if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.fullscreen ||
_glfwWin.iconified ) _glfwWin.iconified)
{ {
return; return;
} }
// Set window position // Set window position
_glfwPlatformSetWindowPos( x, y ); _glfwPlatformSetWindowPos(x, y);
} }
@ -712,9 +712,9 @@ GLFWAPI void glfwSetWindowPos( int x, int y )
// Window iconification // Window iconification
//======================================================================== //========================================================================
GLFWAPI void glfwIconifyWindow( void ) GLFWAPI void glfwIconifyWindow(void)
{ {
if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified ) if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified)
return; return;
// Iconify window // Iconify window
@ -726,9 +726,9 @@ GLFWAPI void glfwIconifyWindow( void )
// Window un-iconification // Window un-iconification
//======================================================================== //========================================================================
GLFWAPI void glfwRestoreWindow( void ) GLFWAPI void glfwRestoreWindow(void)
{ {
if( !_glfwInitialized || !_glfwWin.opened || !_glfwWin.iconified ) if (!_glfwInitialized || !_glfwWin.opened || !_glfwWin.iconified)
return; return;
// Restore iconified window // Restore iconified window
@ -743,17 +743,17 @@ GLFWAPI void glfwRestoreWindow( void )
// Swap buffers (double-buffering) and poll any new events // Swap buffers (double-buffering) and poll any new events
//======================================================================== //========================================================================
GLFWAPI void glfwSwapBuffers( void ) GLFWAPI void glfwSwapBuffers(void)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Update display-buffer // Update display-buffer
if( _glfwWin.opened ) if (_glfwWin.opened)
_glfwPlatformSwapBuffers(); _glfwPlatformSwapBuffers();
// Check for window messages // Check for window messages
if( _glfwWin.autoPollEvents ) if (_glfwWin.autoPollEvents)
glfwPollEvents(); glfwPollEvents();
} }
@ -762,13 +762,13 @@ GLFWAPI void glfwSwapBuffers( void )
// Set double buffering swap interval (0 = vsync off) // Set double buffering swap interval (0 = vsync off)
//======================================================================== //========================================================================
GLFWAPI void glfwSwapInterval( int interval ) GLFWAPI void glfwSwapInterval(int interval)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Set double buffering swap interval // Set double buffering swap interval
_glfwPlatformSwapInterval( interval ); _glfwPlatformSwapInterval(interval);
} }
@ -776,21 +776,21 @@ GLFWAPI void glfwSwapInterval( int interval )
// Get window parameter // Get window parameter
//======================================================================== //========================================================================
GLFWAPI int glfwGetWindowParam( int param ) GLFWAPI int glfwGetWindowParam(int param)
{ {
if( !_glfwInitialized ) if (!_glfwInitialized)
return 0; return 0;
if( !_glfwWin.opened ) if (!_glfwWin.opened)
{ {
if( param == GLFW_OPENED ) if (param == GLFW_OPENED)
return GL_FALSE; return GL_FALSE;
return 0; return 0;
} }
// Window parameters // Window parameters
switch( param ) switch (param)
{ {
case GLFW_OPENED: case GLFW_OPENED:
return GL_TRUE; return GL_TRUE;
@ -850,9 +850,9 @@ GLFWAPI int glfwGetWindowParam( int param )
// Set callback function for window size changes // Set callback function for window size changes
//======================================================================== //========================================================================
GLFWAPI void glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun ) GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Set callback function // Set callback function
@ -860,17 +860,17 @@ GLFWAPI void glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun )
// Call the callback function to let the application know the current // Call the callback function to let the application know the current
// window size // window size
if( cbfun ) if (cbfun)
cbfun( _glfwWin.width, _glfwWin.height ); cbfun(_glfwWin.width, _glfwWin.height);
} }
//======================================================================== //========================================================================
// Set callback function for window close events // Set callback function for window close events
//======================================================================== //========================================================================
GLFWAPI void glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun ) GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Set callback function // Set callback function
@ -882,9 +882,9 @@ GLFWAPI void glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun )
// Set callback function for window refresh events // Set callback function for window refresh events
//======================================================================== //========================================================================
GLFWAPI void glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun ) GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Set callback function // Set callback function
@ -896,9 +896,9 @@ GLFWAPI void glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun )
// Poll for new window and input events // Poll for new window and input events
//======================================================================== //========================================================================
GLFWAPI void glfwPollEvents( void ) GLFWAPI void glfwPollEvents(void)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Poll for new events // Poll for new events
@ -910,9 +910,9 @@ GLFWAPI void glfwPollEvents( void )
// Wait for new window and input events // Wait for new window and input events
//======================================================================== //========================================================================
GLFWAPI void glfwWaitEvents( void ) GLFWAPI void glfwWaitEvents(void)
{ {
if( !_glfwInitialized || !_glfwWin.opened ) if (!_glfwInitialized || !_glfwWin.opened)
return; return;
// Poll for new events // Poll for new events