mirror of
https://github.com/glfw/glfw.git
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Merge branch 'tls' of github.com:elmindreda/glfw into tls
This commit is contained in:
commit
a3502a7f00
@ -478,8 +478,8 @@ static void processEvent(XEvent *event)
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if (window == NULL)
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if (window == NULL)
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return;
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return;
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_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_PRESS);
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_glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_PRESS);
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_glfwInputChar(window, translateChar(&event.xkey));
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_glfwInputChar(window, translateChar(&event->xkey));
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break;
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break;
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}
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}
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@ -516,7 +516,7 @@ static void processEvent(XEvent *event)
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}
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}
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}
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}
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_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_RELEASE);
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_glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_RELEASE);
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break;
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break;
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}
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}
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@ -29,11 +29,6 @@ add_executable(joysticks joysticks.c)
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add_executable(modes modes.c ${GETOPT})
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add_executable(modes modes.c ${GETOPT})
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add_executable(peter peter.c)
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add_executable(peter peter.c)
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add_executable(reopen reopen.c)
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add_executable(reopen reopen.c)
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add_executable(threads threads.c ${TINYCTHREAD})
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if (BUILD_SHARED_LIBS)
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target_link_libraries(threads ${CMAKE_THREAD_LIBS_INIT})
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endif()
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add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c)
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add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c)
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set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy")
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set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy")
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@ -44,15 +39,22 @@ set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD})
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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add_executable(title WIN32 MACOSX_BUNDLE title.c)
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add_executable(title WIN32 MACOSX_BUNDLE title.c)
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set(WINDOWS_BINARIES accuracy sharing tearing title windows)
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if (BUILD_SHARED_LIBS)
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target_link_libraries(threads ${CMAKE_THREAD_LIBS_INIT})
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endif()
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set(WINDOWS_BINARIES accuracy sharing tearing threads title windows)
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set(CONSOLE_BINARIES clipboard defaults events fsaa fsfocus gamma glfwinfo
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set(CONSOLE_BINARIES clipboard defaults events fsaa fsfocus gamma glfwinfo
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iconify joysticks modes peter reopen threads)
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iconify joysticks modes peter reopen)
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if (MSVC)
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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@ -42,12 +42,12 @@ typedef struct
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GLFWwindow window;
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GLFWwindow window;
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const char* title;
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const char* title;
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float r, g, b;
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float r, g, b;
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thrd_t ID;
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thrd_t id;
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} Thread;
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} Thread;
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static volatile GLboolean running = GL_TRUE;
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static volatile GLboolean running = GL_TRUE;
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static int thread_start(void* data)
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static int thread_main(void* data)
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{
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{
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const Thread* thread = (const Thread*) data;
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const Thread* thread = (const Thread*) data;
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@ -102,7 +102,7 @@ int main(void)
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glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
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glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
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if (thrd_create(&threads[i].ID, thread_start, threads + i) !=
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if (thrd_create(&threads[i].id, thread_main, threads + i) !=
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thrd_success)
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thrd_success)
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{
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{
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fprintf(stderr, "Failed to create secondary thread\n");
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fprintf(stderr, "Failed to create secondary thread\n");
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@ -124,7 +124,7 @@ int main(void)
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}
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}
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for (i = 0; i < count; i++)
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for (i = 0; i < count; i++)
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thrd_join(threads[i].ID, &result);
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thrd_join(threads[i].id, &result);
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exit(EXIT_SUCCESS);
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exit(EXIT_SUCCESS);
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}
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}
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