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Win32: Use non-async key state for modifier hack
The synchronous key state seems to make more sense in context.
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@ -448,28 +448,6 @@ static int getKeyMods(void)
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return mods;
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}
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// Retrieves and translates modifier keys
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//
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static int getAsyncKeyMods(void)
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{
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int mods = 0;
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if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
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mods |= GLFW_MOD_SHIFT;
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if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
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mods |= GLFW_MOD_CONTROL;
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if (GetAsyncKeyState(VK_MENU) & 0x8000)
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mods |= GLFW_MOD_ALT;
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if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & 0x8000)
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mods |= GLFW_MOD_SUPER;
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if (GetAsyncKeyState(VK_CAPITAL) & 1)
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mods |= GLFW_MOD_CAPS_LOCK;
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if (GetAsyncKeyState(VK_NUMLOCK) & 1)
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mods |= GLFW_MOD_NUM_LOCK;
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return mods;
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}
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// Translates a Windows key to the corresponding GLFW key
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//
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static int translateKey(WPARAM wParam, LPARAM lParam)
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@ -1961,12 +1939,12 @@ void _glfwPlatformPollEvents(void)
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const int key = keys[i][1];
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const int scancode = _glfw.win32.scancodes[key];
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if ((GetAsyncKeyState(vk) & 0x8000))
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if ((GetKeyState(vk) & 0x8000))
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continue;
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if (window->keys[key] != GLFW_PRESS)
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continue;
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_glfwInputKey(window, key, scancode, GLFW_RELEASE, getAsyncKeyMods());
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_glfwInputKey(window, key, scancode, GLFW_RELEASE, getKeyMods());
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}
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}
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}
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