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Documentation work
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README.md
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README.md
@ -10,23 +10,22 @@ GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
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application development. It provides a simple, platform-independent API for
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creating windows, contexts and surfaces, reading input, handling events, etc.
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GLFW natively supports Windows, macOS and Linux and other Unix-like systems.
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An experimental implementation for the Wayland protocol is available but not
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yet officially supported.
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GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
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Linux both X11 and Wayland is supported.
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GLFW is licensed under the [zlib/libpng
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license](http://www.glfw.org/license.html).
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See the [downloads](http://www.glfw.org/download.html) page for details and
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files, or fetch the `latest` branch, which always points to the latest stable
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release. Each release starting with 3.0 also has a corresponding [annotated
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You can [download](http://www.glfw.org/download.html) the latest stable release
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as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
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release starting with 3.0 also has a corresponding [annotated
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tag](https://github.com/glfw/glfw/releases) with source and binary archives.
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The [version history](http://www.glfw.org/changelog.html) lists all user-visible
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changes for every release.
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Documentation is available [here](http://www.glfw.org/docs/latest/). See the
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[release notes](https://www.glfw.org/docs/latest/news.html) for new features,
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caveats and deprecations in the latest release.
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The [documentation](http://www.glfw.org/docs/latest/) is available online and is
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included in all source and binary archives. See the [release
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notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
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deprecations in the latest release. For more details see the [version
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history](http://www.glfw.org/changelog.html).
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The `master` branch is the stable integration branch and _should_ always compile
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and run on all supported platforms, although details of newly added features may
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@ -43,9 +42,10 @@ guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
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## Compiling GLFW
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GLFW itself requires only the headers and libraries for your window system. It
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does not need the headers for any context creation API (WGL, GLX, EGL, NSGL,
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OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
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GLFW itself requires only the headers and libraries for your OS and window
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system. It does not need the headers for any context creation API (WGL, GLX,
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EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
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support for them.
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GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
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MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
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