Made glfwGetProcAddress return a function pointer.

This commit is contained in:
Camilla Berglund 2012-06-05 00:16:40 +02:00
parent bc8860dc6a
commit bf42c3cfbc
7 changed files with 14 additions and 10 deletions

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@ -470,6 +470,9 @@ extern "C" {
* Typedefs
*************************************************************************/
/* OpenGL function pointer type */
typedef void (*GLFWglproc)(void);
/* Window handle type */
typedef void* GLFWwindow;
@ -589,7 +592,7 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void);
GLFWAPI void glfwSwapBuffers(void);
GLFWAPI void glfwSwapInterval(int interval);
GLFWAPI int glfwExtensionSupported(const char* extension);
GLFWAPI void* glfwGetProcAddress(const char* procname);
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
GLFWAPI void glfwCopyContext(GLFWwindow src, GLFWwindow dst, unsigned long mask);

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@ -292,6 +292,7 @@ version of GLFW.</p>
<li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
<li>Changed <code>glfwOpenWindow</code> and <code>glfwSetWindowTitle</code> to use UTF-8 encoded strings</li>
<li>Changed <code>glfwGetProcAddress</code> to return a (generic) function pointer</li>
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>

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@ -88,14 +88,14 @@ int _glfwPlatformExtensionSupported(const char* extension)
// Get the function pointer to an OpenGL function
//========================================================================
void* _glfwPlatformGetProcAddress(const char* procname)
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
procname,
kCFStringEncodingASCII);
void* symbol = CFBundleGetFunctionPointerForName(_glfwLibrary.NSGL.framework,
symbolName);
GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfwLibrary.NSGL.framework,
symbolName);
CFRelease(symbolName);

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@ -327,7 +327,7 @@ void _glfwPlatformSwapBuffers(void);
void _glfwPlatformSwapInterval(int interval);
void _glfwPlatformRefreshWindowParams(void);
int _glfwPlatformExtensionSupported(const char* extension);
void* _glfwPlatformGetProcAddress(const char* procname);
GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask);

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@ -613,7 +613,7 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
// This function can be used to get access to extended OpenGL functions.
//========================================================================
GLFWAPI void* glfwGetProcAddress(const char* procname)
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
{
if (!_glfwInitialized)
{

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@ -111,9 +111,9 @@ int _glfwPlatformExtensionSupported(const char* extension)
// Get the function pointer to an OpenGL function
//========================================================================
void* _glfwPlatformGetProcAddress(const char* procname)
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
return (void*) wglGetProcAddress(procname);
return wglGetProcAddress(procname);
}

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@ -752,9 +752,9 @@ int _glfwPlatformExtensionSupported(const char* extension)
// Get the function pointer to an OpenGL function
//========================================================================
void* _glfwPlatformGetProcAddress(const char* procname)
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
return (void*) _glfw_glXGetProcAddress((const GLubyte*) procname);
return _glfw_glXGetProcAddress((const GLubyte*) procname);
}