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Made glfwGetProcAddress return a function pointer.
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@ -470,6 +470,9 @@ extern "C" {
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* Typedefs
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*************************************************************************/
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/* OpenGL function pointer type */
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typedef void (*GLFWglproc)(void);
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/* Window handle type */
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typedef void* GLFWwindow;
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@ -589,7 +592,7 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void);
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GLFWAPI void glfwSwapBuffers(void);
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GLFWAPI void glfwSwapInterval(int interval);
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GLFWAPI int glfwExtensionSupported(const char* extension);
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GLFWAPI void* glfwGetProcAddress(const char* procname);
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GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
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GLFWAPI void glfwCopyContext(GLFWwindow src, GLFWwindow dst, unsigned long mask);
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@ -292,6 +292,7 @@ version of GLFW.</p>
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<li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
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<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
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<li>Changed <code>glfwOpenWindow</code> and <code>glfwSetWindowTitle</code> to use UTF-8 encoded strings</li>
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<li>Changed <code>glfwGetProcAddress</code> to return a (generic) function pointer</li>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
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<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>
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@ -88,14 +88,14 @@ int _glfwPlatformExtensionSupported(const char* extension)
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// Get the function pointer to an OpenGL function
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//========================================================================
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void* _glfwPlatformGetProcAddress(const char* procname)
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GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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{
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CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
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procname,
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kCFStringEncodingASCII);
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void* symbol = CFBundleGetFunctionPointerForName(_glfwLibrary.NSGL.framework,
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symbolName);
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GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfwLibrary.NSGL.framework,
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symbolName);
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CFRelease(symbolName);
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@ -327,7 +327,7 @@ void _glfwPlatformSwapBuffers(void);
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void _glfwPlatformSwapInterval(int interval);
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void _glfwPlatformRefreshWindowParams(void);
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int _glfwPlatformExtensionSupported(const char* extension);
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void* _glfwPlatformGetProcAddress(const char* procname);
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GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
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void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask);
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@ -613,7 +613,7 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
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// This function can be used to get access to extended OpenGL functions.
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//========================================================================
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GLFWAPI void* glfwGetProcAddress(const char* procname)
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GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
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{
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if (!_glfwInitialized)
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{
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@ -111,9 +111,9 @@ int _glfwPlatformExtensionSupported(const char* extension)
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// Get the function pointer to an OpenGL function
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//========================================================================
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void* _glfwPlatformGetProcAddress(const char* procname)
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GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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{
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return (void*) wglGetProcAddress(procname);
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return wglGetProcAddress(procname);
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}
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@ -752,9 +752,9 @@ int _glfwPlatformExtensionSupported(const char* extension)
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// Get the function pointer to an OpenGL function
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//========================================================================
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void* _glfwPlatformGetProcAddress(const char* procname)
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GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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{
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return (void*) _glfw_glXGetProcAddress((const GLubyte*) procname);
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return _glfw_glXGetProcAddress((const GLubyte*) procname);
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}
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