mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Merge branch 'master' of github.com:elmindreda/glfw
This commit is contained in:
commit
c00839e4d7
@ -12,7 +12,6 @@ set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib
|
||||
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
|
||||
option(GLFW_NATIVE_API "Build the GLFW native API" OFF)
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||||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||
|
||||
if (NOT APPLE)
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||||
@ -355,12 +354,7 @@ configure_file(${GLFW_SOURCE_DIR}/src/config.h.in
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# The src directory's CMakeLists.txt file installs the library
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#--------------------------------------------------------------------
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install(DIRECTORY include/GL DESTINATION include
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FILES_MATCHING PATTERN glfw3.h)
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|
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if (GLFW_NATIVE_API)
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install(DIRECTORY include/GL DESTINATION include
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FILES_MATCHING PATTERN glfw3native.h)
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endif()
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FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
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||||
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install(FILES COPYING.txt readme.html
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DESTINATION share/doc/glfw-${GLFW_VERSION_FULL})
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|
@ -51,29 +51,30 @@ extern "C" {
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* System headers and types
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL)
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/* We are building for Win32 and WGL */
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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#include <windows.h>
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL)
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/* We are building for Cocoa and NSOpenGL */
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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typedef void* id;
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX)
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/* We are building for X11 and GLX */
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#elif defined(GLFW_EXPOSE_NATIVE_X11)
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#include <X11/Xlib.h>
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|
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#else
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#error "No window API specified"
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#endif
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#error "No platform specified"
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/* WGL is declared by windows.h */
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#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
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/* NSGL is declared by Cocoa.h */
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#elif defined(GLFW_EXPOSE_NATIVE_GLX)
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#include <GL/glx.h>
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#elif defined(GLFW_EXPOSE_NATIVE_EGL)
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#include <EGL/egl.h>
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#else
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#error "No context API specified"
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#endif
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@ -81,56 +82,76 @@ extern "C" {
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* Functions
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL)
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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/*! @brief Returns the @c HWND of the specified window.
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* @return The @c HWND of the specified window.
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* @ingroup native
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*/
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow window);
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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#endif
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|
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/*! @brief Returns the @c HGLRC of the specified window.
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* @return The @c HGLRC of the specified window.
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* @ingroup native
|
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*/
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow window);
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|
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL)
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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/*! @brief Returns the @c NSWindow of the specified window.
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* @return The @c NSWindow of the specified window.
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* @ingroup native
|
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*/
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow window);
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
|
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#endif
|
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|
||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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/*! @brief Returns the @c NSOpenGLContext of the specified window.
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||||
* @return The @c NSOpenGLContext of the specified window.
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||||
* @ingroup native
|
||||
*/
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||||
GLFWAPI id glfwGetNSGLContext(GLFWwindow window);
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX)
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GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
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||||
#endif
|
||||
|
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#if defined(GLFW_EXPOSE_NATIVE_X11)
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/*! @brief Returns the @c Display used by GLFW.
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* @return The @c Display used by GLFW.
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* @ingroup native
|
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*/
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GLFWAPI Display* glfwGetX11Display(void);
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||||
|
||||
/*! @brief Returns the @c Window of the specified window.
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||||
* @return The @c Window of the specified window.
|
||||
* @ingroup native
|
||||
*/
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||||
GLFWAPI Window glfwGetX11Window(GLFWwindow window);
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GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
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#endif
|
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|
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
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/*! @brief Returns the @c GLXContext of the specified window.
|
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* @return The @c GLXContext of the specified window.
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||||
* @ingroup native
|
||||
*/
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||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow window);
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||||
|
||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
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||||
#endif
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|
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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/*! @brief Returns the @c EGLDisplay used by GLFW.
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* @return The @c EGLDisplay used by GLFW.
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||||
* @ingroup native
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||||
*/
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GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
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/*! @brief Returns the @c EGLContext of the specified window.
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* @return The @c EGLContext of the specified window.
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* @ingroup native
|
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*/
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||||
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
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/*! @brief Returns the @c EGLSurface of the specified window.
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* @return The @c EGLSurface of the specified window.
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||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
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||||
#endif
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|
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#ifdef __cplusplus
|
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}
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|
@ -16,28 +16,16 @@ if (_GLFW_COCOA)
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set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_gamma.c
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cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_time.c
|
||||
cocoa_window.m)
|
||||
|
||||
if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES cocoa_native.m)
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endif()
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elseif (_GLFW_WIN32)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_gamma.c
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win32_init.c win32_joystick.c win32_monitor.c win32_time.c
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win32_window.c)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES win32_native.c)
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endif()
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elseif (_GLFW_X11)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_gamma.c x11_init.c
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||||
x11_joystick.c x11_keysym2unicode.c x11_monitor.c
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x11_time.c x11_window.c)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES x11_native.c)
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endif()
|
||||
endif()
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|
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if (_GLFW_EGL)
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|
@ -101,7 +101,7 @@ int _glfwPlatformInit(void)
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|
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_glfwInitJoysticks();
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|
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if (!_glfwInitOpenGL())
|
||||
if (!_glfwInitContextAPI())
|
||||
return GL_FALSE;
|
||||
|
||||
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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@ -141,7 +141,7 @@ void _glfwPlatformTerminate(void)
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_glfwTerminateJoysticks();
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_glfwTerminateOpenGL();
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_glfwTerminateContextAPI();
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}
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|
@ -1,74 +0,0 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Cocoa/NSOpenGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
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//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
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//
|
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//========================================================================
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|
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#include "internal.h"
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|
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#define GLFW_EXPOSE_NATIVE_COCOA_NSGL
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#include "../include/GL/glfw3native.h"
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|
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|
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//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
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//========================================================================
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// Returns the X11 handle of the specified window
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||||
//========================================================================
|
||||
|
||||
GLFWAPI id glfwGetCocoaWindow(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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|
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if (!_glfwInitialized)
|
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{
|
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
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return 0;
|
||||
}
|
||||
|
||||
return window->ns.object;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
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// Return the GLX context of the specified window
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||||
//========================================================================
|
||||
|
||||
GLFWAPI id glfwGetNSGLContext(GLFWwindow handle)
|
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{
|
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_GLFWwindow* window = (_GLFWwindow*) handle;
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|
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if (!_glfwInitialized)
|
||||
{
|
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
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return NULL;
|
||||
}
|
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|
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return window->nsgl.context;
|
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}
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|
@ -118,8 +118,8 @@ GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int*
|
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void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
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|
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// OpenGL support
|
||||
int _glfwInitOpenGL(void);
|
||||
void _glfwTerminateOpenGL(void);
|
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int _glfwInitContextAPI(void);
|
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void _glfwTerminateContextAPI(void);
|
||||
int _glfwCreateContext(_GLFWwindow* window,
|
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const _GLFWwndconfig* wndconfig,
|
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const _GLFWfbconfig* fbconfig);
|
||||
|
@ -969,3 +969,25 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
||||
}
|
||||
}
|
||||
|
||||
|
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//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Returns the Cocoa object of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return window->ns.object;
|
||||
}
|
||||
|
||||
|
@ -113,7 +113,7 @@ static const char* getErrorString(EGLint error)
|
||||
// Initialize EGL
|
||||
//========================================================================
|
||||
|
||||
int _glfwInitOpenGL(void)
|
||||
int _glfwInitContextAPI(void)
|
||||
{
|
||||
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
|
||||
if (_glfw.egl.display == EGL_NO_DISPLAY)
|
||||
@ -145,7 +145,7 @@ int _glfwInitOpenGL(void)
|
||||
// Terminate EGL
|
||||
//========================================================================
|
||||
|
||||
void _glfwTerminateOpenGL(void)
|
||||
void _glfwTerminateContextAPI(void)
|
||||
{
|
||||
eglTerminate(_glfw.egl.display);
|
||||
}
|
||||
@ -497,3 +497,58 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
|
||||
return eglGetProcAddress(procname);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Return the EGL display
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
|
||||
{
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfw.egl.display;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Return the WGL context of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return window->egl.context;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Return the EGL surface of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return window->egl.surface;
|
||||
}
|
||||
|
||||
|
@ -113,7 +113,7 @@ static GLXContext createLegacyContext(_GLFWwindow* window,
|
||||
// Initialize GLX
|
||||
//========================================================================
|
||||
|
||||
int _glfwInitOpenGL(void)
|
||||
int _glfwInitContextAPI(void)
|
||||
{
|
||||
#ifdef _GLFW_DLOPEN_LIBGL
|
||||
int i;
|
||||
@ -237,7 +237,7 @@ int _glfwInitOpenGL(void)
|
||||
// Terminate GLX
|
||||
//========================================================================
|
||||
|
||||
void _glfwTerminateOpenGL(void)
|
||||
void _glfwTerminateContextAPI(void)
|
||||
{
|
||||
// Unload libGL.so if necessary
|
||||
#ifdef _GLFW_DLOPEN_LIBGL
|
||||
@ -633,3 +633,25 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
|
||||
return _glfw_glXGetProcAddress((const GLubyte*) procname);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Return the GLX context of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->glx.context;
|
||||
}
|
||||
|
||||
|
40
src/input.c
40
src/input.c
@ -146,8 +146,8 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
|
||||
}
|
||||
|
||||
// Call user callback function
|
||||
if (window->keyCallback && !repeated)
|
||||
window->keyCallback((GLFWwindow*) window, key, action);
|
||||
if (window->callbacks.key && !repeated)
|
||||
window->callbacks.key((GLFWwindow*) window, key, action);
|
||||
}
|
||||
|
||||
|
||||
@ -161,8 +161,8 @@ void _glfwInputChar(_GLFWwindow* window, int character)
|
||||
if (!((character >= 32 && character <= 126) || character >= 160))
|
||||
return;
|
||||
|
||||
if (window->charCallback)
|
||||
window->charCallback((GLFWwindow*) window, character);
|
||||
if (window->callbacks.character)
|
||||
window->callbacks.character((GLFWwindow*) window, character);
|
||||
}
|
||||
|
||||
|
||||
@ -175,8 +175,8 @@ void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
|
||||
window->scrollX += xoffset;
|
||||
window->scrollY += yoffset;
|
||||
|
||||
if (window->scrollCallback)
|
||||
window->scrollCallback((GLFWwindow*) window, xoffset, yoffset);
|
||||
if (window->callbacks.scroll)
|
||||
window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
|
||||
}
|
||||
|
||||
|
||||
@ -195,8 +195,8 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action)
|
||||
else
|
||||
window->mouseButton[button] = (char) action;
|
||||
|
||||
if (window->mouseButtonCallback)
|
||||
window->mouseButtonCallback((GLFWwindow*) window, button, action);
|
||||
if (window->callbacks.mouseButton)
|
||||
window->callbacks.mouseButton((GLFWwindow*) window, button, action);
|
||||
}
|
||||
|
||||
|
||||
@ -223,11 +223,11 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
|
||||
window->cursorPosY = y;
|
||||
}
|
||||
|
||||
if (window->cursorPosCallback)
|
||||
if (window->callbacks.cursorPos)
|
||||
{
|
||||
window->cursorPosCallback((GLFWwindow*) window,
|
||||
window->cursorPosX,
|
||||
window->cursorPosY);
|
||||
window->callbacks.cursorPos((GLFWwindow*) window,
|
||||
window->cursorPosX,
|
||||
window->cursorPosY);
|
||||
}
|
||||
}
|
||||
|
||||
@ -238,8 +238,8 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
|
||||
|
||||
void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
|
||||
{
|
||||
if (window->cursorEnterCallback)
|
||||
window->cursorEnterCallback((GLFWwindow*) window, entered);
|
||||
if (window->callbacks.cursorEnter)
|
||||
window->callbacks.cursorEnter((GLFWwindow*) window, entered);
|
||||
}
|
||||
|
||||
|
||||
@ -464,7 +464,7 @@ GLFWAPI void glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
|
||||
return;
|
||||
}
|
||||
|
||||
window->keyCallback = cbfun;
|
||||
window->callbacks.key = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -482,7 +482,7 @@ GLFWAPI void glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
|
||||
return;
|
||||
}
|
||||
|
||||
window->charCallback = cbfun;
|
||||
window->callbacks.character = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -500,7 +500,7 @@ GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow* handle, GLFWmousebuttonfun c
|
||||
return;
|
||||
}
|
||||
|
||||
window->mouseButtonCallback = cbfun;
|
||||
window->callbacks.mouseButton = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -518,7 +518,7 @@ GLFWAPI void glfwSetCursorPosCallback(GLFWwindow* handle, GLFWcursorposfun cbfun
|
||||
return;
|
||||
}
|
||||
|
||||
window->cursorPosCallback = cbfun;
|
||||
window->callbacks.cursorPos = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -536,7 +536,7 @@ GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow* handle, GLFWcursorenterfun c
|
||||
return;
|
||||
}
|
||||
|
||||
window->cursorEnterCallback = cbfun;
|
||||
window->callbacks.cursorEnter = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -554,6 +554,6 @@ GLFWAPI void glfwSetScrollCallback(GLFWwindow* handle, GLFWscrollfun cbfun)
|
||||
return;
|
||||
}
|
||||
|
||||
window->scrollCallback = cbfun;
|
||||
window->callbacks.scroll = cbfun;
|
||||
}
|
||||
|
||||
|
@ -235,18 +235,20 @@ struct _GLFWwindow
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
#endif
|
||||
|
||||
GLFWwindowposfun windowPosCallback;
|
||||
GLFWwindowsizefun windowSizeCallback;
|
||||
GLFWwindowclosefun windowCloseCallback;
|
||||
GLFWwindowrefreshfun windowRefreshCallback;
|
||||
GLFWwindowfocusfun windowFocusCallback;
|
||||
GLFWwindowiconifyfun windowIconifyCallback;
|
||||
GLFWmousebuttonfun mouseButtonCallback;
|
||||
GLFWcursorposfun cursorPosCallback;
|
||||
GLFWcursorenterfun cursorEnterCallback;
|
||||
GLFWscrollfun scrollCallback;
|
||||
GLFWkeyfun keyCallback;
|
||||
GLFWcharfun charCallback;
|
||||
struct {
|
||||
GLFWwindowposfun pos;
|
||||
GLFWwindowsizefun size;
|
||||
GLFWwindowclosefun close;
|
||||
GLFWwindowrefreshfun refresh;
|
||||
GLFWwindowfocusfun focus;
|
||||
GLFWwindowiconifyfun iconify;
|
||||
GLFWmousebuttonfun mouseButton;
|
||||
GLFWcursorposfun cursorPos;
|
||||
GLFWcursorenterfun cursorEnter;
|
||||
GLFWscrollfun scroll;
|
||||
GLFWkeyfun key;
|
||||
GLFWcharfun character;
|
||||
} callbacks;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_GLFW_PLATFORM_WINDOW_STATE;
|
||||
|
@ -46,7 +46,7 @@ static pthread_key_t _glfwCurrentTLS;
|
||||
// Initialize OpenGL support
|
||||
//========================================================================
|
||||
|
||||
int _glfwInitOpenGL(void)
|
||||
int _glfwInitContextAPI(void)
|
||||
{
|
||||
if (pthread_key_create(&_glfwCurrentTLS, NULL) != 0)
|
||||
{
|
||||
@ -63,7 +63,7 @@ int _glfwInitOpenGL(void)
|
||||
// Terminate OpenGL support
|
||||
//========================================================================
|
||||
|
||||
void _glfwTerminateOpenGL(void)
|
||||
void _glfwTerminateContextAPI(void)
|
||||
{
|
||||
pthread_key_delete(_glfwCurrentTLS);
|
||||
}
|
||||
@ -325,3 +325,25 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
|
||||
return symbol;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Return the NSGL context of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->nsgl.context;
|
||||
}
|
||||
|
||||
|
@ -612,3 +612,25 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
|
||||
return (GLFWglproc) wglGetProcAddress(procname);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Return the WGL context of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->wgl.context;
|
||||
}
|
||||
|
||||
|
@ -1,74 +0,0 @@
|
||||
_glfw
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Win32/WGL
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32_WGL
|
||||
#include "../include/GL/glfw3native.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Returns the Win32 handle of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI HWND glfwGetWin32Window(GLFWwindow handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->win32.handle;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Return the WGL context of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->WGL.context;
|
||||
}
|
||||
|
@ -579,7 +579,6 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
case WM_MOUSEHWHEEL:
|
||||
{
|
||||
// This message is only sent on Windows Vista and later
|
||||
|
||||
_glfwInputScroll(window, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA, 0.0);
|
||||
return 0;
|
||||
}
|
||||
@ -1142,4 +1141,24 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Returns the Win32 handle of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->win32.handle;
|
||||
}
|
||||
|
||||
|
53
src/window.c
53
src/window.c
@ -80,8 +80,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
|
||||
{
|
||||
_glfw.focusedWindow = window;
|
||||
|
||||
if (window->windowFocusCallback)
|
||||
window->windowFocusCallback((GLFWwindow*) window, focused);
|
||||
if (window->callbacks.focus)
|
||||
window->callbacks.focus((GLFWwindow*) window, focused);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -106,8 +106,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
|
||||
|
||||
_glfw.focusedWindow = NULL;
|
||||
|
||||
if (window->windowFocusCallback)
|
||||
window->windowFocusCallback((GLFWwindow*) window, focused);
|
||||
if (window->callbacks.focus)
|
||||
window->callbacks.focus((GLFWwindow*) window, focused);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -125,8 +125,8 @@ void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
|
||||
window->positionX = x;
|
||||
window->positionY = y;
|
||||
|
||||
if (window->windowPosCallback)
|
||||
window->windowPosCallback((GLFWwindow*) window, x, y);
|
||||
if (window->callbacks.pos)
|
||||
window->callbacks.pos((GLFWwindow*) window, x, y);
|
||||
}
|
||||
|
||||
|
||||
@ -142,8 +142,8 @@ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
|
||||
window->width = width;
|
||||
window->height = height;
|
||||
|
||||
if (window->windowSizeCallback)
|
||||
window->windowSizeCallback((GLFWwindow*) window, width, height);
|
||||
if (window->callbacks.size)
|
||||
window->callbacks.size((GLFWwindow*) window, width, height);
|
||||
}
|
||||
|
||||
|
||||
@ -158,8 +158,8 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
|
||||
|
||||
window->iconified = iconified;
|
||||
|
||||
if (window->windowIconifyCallback)
|
||||
window->windowIconifyCallback((GLFWwindow*) window, iconified);
|
||||
if (window->callbacks.iconify)
|
||||
window->callbacks.iconify((GLFWwindow*) window, iconified);
|
||||
}
|
||||
|
||||
|
||||
@ -179,8 +179,8 @@ void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
|
||||
|
||||
void _glfwInputWindowDamage(_GLFWwindow* window)
|
||||
{
|
||||
if (window->windowRefreshCallback)
|
||||
window->windowRefreshCallback((GLFWwindow*) window);
|
||||
if (window->callbacks.refresh)
|
||||
window->callbacks.refresh((GLFWwindow*) window);
|
||||
}
|
||||
|
||||
|
||||
@ -190,8 +190,8 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
|
||||
|
||||
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
|
||||
{
|
||||
if (window->windowCloseCallback)
|
||||
window->closeRequested = window->windowCloseCallback((GLFWwindow*) window);
|
||||
if (window->callbacks.close)
|
||||
window->closeRequested = window->callbacks.close((GLFWwindow*) window);
|
||||
else
|
||||
window->closeRequested = GL_TRUE;
|
||||
}
|
||||
@ -489,18 +489,7 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
|
||||
return;
|
||||
|
||||
// Clear all callbacks to avoid exposing a half torn-down window object
|
||||
window->windowPosCallback = NULL;
|
||||
window->windowSizeCallback = NULL;
|
||||
window->windowCloseCallback = NULL;
|
||||
window->windowRefreshCallback = NULL;
|
||||
window->windowFocusCallback = NULL;
|
||||
window->windowIconifyCallback = NULL;
|
||||
window->mouseButtonCallback = NULL;
|
||||
window->cursorPosCallback = NULL;
|
||||
window->cursorEnterCallback = NULL;
|
||||
window->scrollCallback = NULL;
|
||||
window->keyCallback = NULL;
|
||||
window->charCallback = NULL;
|
||||
memset(&window->callbacks, 0, sizeof(window->callbacks));
|
||||
|
||||
// The window's context must not be current on another thread when the
|
||||
// window is destroyed
|
||||
@ -800,7 +789,7 @@ GLFWAPI void glfwSetWindowPosCallback(GLFWwindow* handle, GLFWwindowposfun cbfun
|
||||
return;
|
||||
}
|
||||
|
||||
window->windowPosCallback = cbfun;
|
||||
window->callbacks.pos = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -818,7 +807,7 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow* handle, GLFWwindowsizefun cbf
|
||||
return;
|
||||
}
|
||||
|
||||
window->windowSizeCallback = cbfun;
|
||||
window->callbacks.size = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -836,7 +825,7 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow* handle, GLFWwindowclosefun c
|
||||
return;
|
||||
}
|
||||
|
||||
window->windowCloseCallback = cbfun;
|
||||
window->callbacks.close = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -854,7 +843,7 @@ GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow* handle, GLFWwindowrefreshf
|
||||
return;
|
||||
}
|
||||
|
||||
window->windowRefreshCallback = cbfun;
|
||||
window->callbacks.refresh = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -872,7 +861,7 @@ GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow* handle, GLFWwindowfocusfun c
|
||||
return;
|
||||
}
|
||||
|
||||
window->windowFocusCallback = cbfun;
|
||||
window->callbacks.focus = cbfun;
|
||||
}
|
||||
|
||||
|
||||
@ -890,7 +879,7 @@ GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow* handle, GLFWwindowiconifyf
|
||||
return;
|
||||
}
|
||||
|
||||
window->windowIconifyCallback = cbfun;
|
||||
window->callbacks.iconify = cbfun;
|
||||
}
|
||||
|
||||
|
||||
|
@ -632,7 +632,7 @@ int _glfwPlatformInit(void)
|
||||
|
||||
_glfwInitGammaRamp();
|
||||
|
||||
if (!_glfwInitOpenGL())
|
||||
if (!_glfwInitContextAPI())
|
||||
return GL_FALSE;
|
||||
|
||||
_glfw.x11.cursor = createNULLCursor();
|
||||
@ -662,7 +662,7 @@ void _glfwPlatformTerminate(void)
|
||||
|
||||
_glfwTerminateJoysticks();
|
||||
|
||||
_glfwTerminateOpenGL();
|
||||
_glfwTerminateContextAPI();
|
||||
|
||||
terminateDisplay();
|
||||
|
||||
|
@ -1,84 +0,0 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Win32/WGL
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#define GLFW_EXPOSE_NATIVE_X11_GLX
|
||||
#include "../include/GL/glfw3native.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Returns the X11 display
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI Display* glfwGetX11Display(void)
|
||||
{
|
||||
return _glfw.x11.display;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Returns the X11 handle of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI Window glfwGetX11Window(GLFWwindow handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return window->x11.handle;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Return the GLX context of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->glx.context;
|
||||
}
|
||||
|
@ -224,8 +224,8 @@ void _glfwInitGammaRamp(void);
|
||||
void _glfwTerminateGammaRamp(void);
|
||||
|
||||
// OpenGL support
|
||||
int _glfwInitOpenGL(void);
|
||||
void _glfwTerminateOpenGL(void);
|
||||
int _glfwInitContextAPI(void);
|
||||
void _glfwTerminateContextAPI(void);
|
||||
int _glfwCreateContext(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
|
@ -1111,3 +1111,41 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Return the X11 display
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI Display* glfwGetX11Display(void)
|
||||
{
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfw.x11.display;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Return the X11 handle of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI Window glfwGetX11Window(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return window->x11.handle;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user