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Copied OS X Lion GL3 support from 2.7.2.
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@ -303,6 +303,7 @@ version of GLFW.</p>
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<li>Bugfix: The default OpenGL version in the <code>version</code> test was set to 1.1</li>
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<li>Bugfix: The OpenGL profile and forward-compatibility window parameters were not saved after context creation</li>
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<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
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<li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li>
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<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
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<li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li>
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<li>[X11] Bugfix: Calling <code>glXCreateContextAttribsARB</code> with an unavailable OpenGL version caused the application to terminate with a <code>BadMatch</code> Xlib error</li>
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@ -476,15 +476,38 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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const _GLFWwndconfig *wndconfig,
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const _GLFWfbconfig *fbconfig)
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{
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// Fail if OpenGL 3.0 or above was requested
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if (wndconfig->glMajor > 2)
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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// Fail if OpenGL 3.3 or above was requested
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if( wndconfig->glMajor > 3 || wndconfig->glMajor == 3 && wndconfig->glMinor > 2 )
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Cocoa/NSOpenGL: Mac OS X does not support OpenGL "
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"version 3.0 or above");
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"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
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"not support OpenGL version 3.3 or above");
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return GL_FALSE;
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}
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if( wndconfig->glProfile )
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{
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// Fail if a profile other than core was explicitly selected
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if( wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE )
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Cocoa/NSOpenGL: The targeted version of Mac OS X "
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"only supports the OpenGL core profile");
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return GL_FALSE;
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}
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}
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#else
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// Fail if OpenGL 3.0 or above was requested
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if( wndconfig->glMajor > 2 )
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
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"not support OpenGL version 3.0 or above");
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return GL_FALSE;
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}
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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// Fail if a robustness strategy was requested
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if (wndconfig->glRobustness)
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{
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@ -591,7 +614,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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unsigned int attribute_count = 0;
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#define ADD_ATTR(x) attributes[attribute_count++] = x
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#define ADD_ATTR(x) { attributes[attribute_count++] = x; }
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#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
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// Arbitrary array size here
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@ -607,6 +630,11 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()));
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}
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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if( wndconfig->glMajor > 2 )
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ADD_ATTR2( NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core );
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
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if (fbconfig->alphaBits > 0)
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@ -847,10 +875,9 @@ void _glfwPlatformRefreshWindowParams(void)
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forVirtualScreen:0];
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window->samples = value;
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// These are forced to false as long as Mac OS X lacks support for OpenGL 3.0+
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window->glForward = GL_FALSE;
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// These this is forced to false as long as Mac OS X lacks support for
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// requesting debug contexts
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window->glDebug = GL_FALSE;
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window->glProfile = 0;
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}
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//========================================================================
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