mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 04:54:35 +00:00
Merge branch 'showwindow'
This commit is contained in:
commit
dcc3d67158
@ -581,7 +581,7 @@ int main(int argc, char** argv)
|
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exit(EXIT_FAILURE);
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}
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glfwWindowHint(GLFW_WINDOW_RESIZABLE, GL_FALSE);
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
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glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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|
@ -399,18 +399,19 @@ extern "C" {
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#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
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#define GLFW_AUX_BUFFERS 0x0002100B
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#define GLFW_STEREO 0x0002100C
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#define GLFW_WINDOW_RESIZABLE 0x0002100D
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#define GLFW_FSAA_SAMPLES 0x0002100E
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/* The following constants are used with both glfwGetWindowParam
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* and glfwWindowHint
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*/
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#define GLFW_OPENGL_VERSION_MAJOR 0x0002100F
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#define GLFW_OPENGL_VERSION_MINOR 0x00021010
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00021011
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00021012
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#define GLFW_OPENGL_PROFILE 0x00021013
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#define GLFW_OPENGL_ROBUSTNESS 0x00021014
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#define GLFW_OPENGL_VERSION_MAJOR 0x00022000
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#define GLFW_OPENGL_VERSION_MINOR 0x00022001
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00022002
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022003
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#define GLFW_OPENGL_PROFILE 0x00022004
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#define GLFW_OPENGL_ROBUSTNESS 0x00022005
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#define GLFW_RESIZABLE 0x00022006
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#define GLFW_VISIBLE 0x00022007
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/* GLFW_OPENGL_ROBUSTNESS mode tokens */
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#define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000
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@ -534,6 +535,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* xpos, int* ypos);
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GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos);
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GLFWAPI void glfwIconifyWindow(GLFWwindow window);
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GLFWAPI void glfwRestoreWindow(GLFWwindow window);
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GLFWAPI void glfwShowWindow(GLFWwindow window);
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GLFWAPI void glfwHideWindow(GLFWwindow window);
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GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
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GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
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GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);
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|
@ -283,6 +283,7 @@ version of GLFW.</p>
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<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
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<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
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<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
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<li>Added <code>GLFW_VISIBLE</code> window hint and parameter for controlling and polling window visibility</li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added <code>modes</code> video mode enumeration and setting test program</li>
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@ -297,7 +298,7 @@ version of GLFW.</p>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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<li>Renamed <code>glfwOpenWindowHint</code> to <code>glfwWindowHint</code></li>
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<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
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<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>
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<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_RESIZABLE</code></li>
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<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
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<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
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<li>Renamed <code>GLFW_NO_GLU</code> to <code>GLFW_INCLUDE_GLU</code> and made it disabled by default</li>
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@ -930,8 +931,9 @@ their skills. Special thanks go out to:</p>
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<li>Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
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Leopard</li>
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<li>Riku Salminen, for making the X11 event processing able to support
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multi-threaded rendering</li>
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<li>Riku Salminen, for the initial implementation of
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<code>glfwShowWindow</code> and <code>glfwHideWindow</code>, and for making
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the X11 event processing able to support multi-threaded rendering</li>
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<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article
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<a href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html">Strategies for Implementing POSIX Condition Variables on Win32</a></li>
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|
@ -131,6 +131,25 @@
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return NSTerminateCancel;
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}
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- (void)applicationDidHide:(NSNotification *)notification
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{
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_GLFWwindow* window;
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for (window = _glfwLibrary.windowListHead; window; window = window->next)
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_glfwInputWindowVisibility(window, GL_FALSE);
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}
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- (void)applicationDidUnhide:(NSNotification *)notification
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{
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_GLFWwindow* window;
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for (window = _glfwLibrary.windowListHead; window; window = window->next)
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{
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if ([window->NS.object isVisible])
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_glfwInputWindowVisibility(window, GL_TRUE);
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}
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}
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@end
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@ -898,7 +917,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (!createContext(window, wndconfig, fbconfig))
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return GL_FALSE;
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[window->NS.object makeKeyAndOrderFront:nil];
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[window->NSGL.context setView:[window->NS.object contentView]];
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if (wndconfig->mode == GLFW_FULLSCREEN)
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@ -1022,6 +1040,27 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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}
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//========================================================================
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// Show window
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//========================================================================
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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[window->NS.object makeKeyAndOrderFront:nil];
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_glfwInputWindowVisibility(window, GL_TRUE);
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}
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//========================================================================
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// Hide window
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//========================================================================
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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[window->NS.object orderOut:nil];
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_glfwInputWindowVisibility(window, GL_FALSE);
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}
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//========================================================================
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// Write back window parameters into GLFW window structure
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//========================================================================
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|
@ -98,6 +98,7 @@ struct _GLFWhints
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int auxBuffers;
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GLboolean stereo;
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GLboolean resizable;
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GLboolean visible;
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int samples;
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int glMajor;
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int glMinor;
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@ -120,6 +121,7 @@ struct _GLFWwndconfig
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const char* title;
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int refreshRate;
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GLboolean resizable;
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GLboolean visible;
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int glMajor;
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int glMinor;
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GLboolean glForward;
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@ -170,6 +172,7 @@ struct _GLFWwindow
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int positionX, positionY;
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int mode; // GLFW_WINDOW or GLFW_FULLSCREEN
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GLboolean resizable; // GL_TRUE if user may resize this window
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GLboolean visible; // GL_TRUE if this window is visible
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int refreshRate; // monitor refresh rate
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void* userPointer;
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@ -287,6 +290,8 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwPlatformIconifyWindow(_GLFWwindow* window);
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void _glfwPlatformRestoreWindow(_GLFWwindow* window);
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void _glfwPlatformShowWindow(_GLFWwindow* window);
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void _glfwPlatformHideWindow(_GLFWwindow* window);
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// Event processing
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void _glfwPlatformPollEvents(void);
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@ -315,6 +320,7 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
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void _glfwInputWindowVisibility(_GLFWwindow* window, int visible);
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void _glfwInputWindowDamage(_GLFWwindow* window);
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void _glfwInputWindowCloseRequest(_GLFWwindow* window);
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|
@ -34,95 +34,6 @@
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#include <stdlib.h>
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#include <malloc.h>
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//========================================================================
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// Enable/disable minimize/restore animations
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//========================================================================
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static int setMinMaxAnimations(int enable)
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{
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ANIMATIONINFO AI;
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int old_enable;
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// Get old animation setting
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AI.cbSize = sizeof(ANIMATIONINFO);
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SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0);
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old_enable = AI.iMinAnimate;
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// If requested, change setting
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if (old_enable != enable)
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{
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AI.iMinAnimate = enable;
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SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI,
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SPIF_SENDCHANGE);
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}
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return old_enable;
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}
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//========================================================================
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// Focus the window and bring it to the top of the stack
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// Due to some nastiness with how XP handles SetForegroundWindow we have
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// to go through some really bizarre measures to achieve this
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//========================================================================
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static void setForegroundWindow(HWND hWnd)
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{
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int try_count = 0;
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int old_animate;
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// Try the standard approach first...
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BringWindowToTop(hWnd);
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SetForegroundWindow(hWnd);
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// If it worked, return now
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if (hWnd == GetForegroundWindow())
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{
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// Try to modify the system settings (since this is the foreground
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// process, we are allowed to do this)
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
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SPIF_SENDCHANGE);
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return;
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}
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// For other Windows versions than 95 & NT4.0, the standard approach
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// may not work, so if we failed we have to "trick" Windows into
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// making our window the foureground window: Iconify and restore
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// again. It is ugly, but it seems to work (we turn off those annoying
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// zoom animations to make it look a bit better at least).
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|
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// Turn off minimize/restore animations
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old_animate = setMinMaxAnimations(0);
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|
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// We try this a few times, just to be on the safe side of things...
|
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do
|
||||
{
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// Iconify & restore
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ShowWindow(hWnd, SW_HIDE);
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ShowWindow(hWnd, SW_SHOWMINIMIZED);
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ShowWindow(hWnd, SW_SHOWNORMAL);
|
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|
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// Try to get focus
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BringWindowToTop(hWnd);
|
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SetForegroundWindow(hWnd);
|
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// We do not want to keep going on forever, so we keep track of
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// how many times we tried
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try_count++;
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}
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while (hWnd != GetForegroundWindow() && try_count <= 3);
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|
||||
// Restore the system minimize/restore animation setting
|
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setMinMaxAnimations(old_animate);
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||||
|
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// Try to modify the system settings (since this is now hopefully the
|
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// foreground process, we are probably allowed to do this)
|
||||
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
|
||||
SPIF_SENDCHANGE);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Hide mouse cursor
|
||||
//========================================================================
|
||||
@ -507,6 +418,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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return 0;
|
||||
}
|
||||
|
||||
case WM_SHOWWINDOW:
|
||||
{
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||||
_glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE);
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||||
break;
|
||||
}
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
{
|
||||
switch (wParam & 0xfff0)
|
||||
@ -836,7 +753,7 @@ static int createWindow(_GLFWwindow* window,
|
||||
WCHAR* wideTitle;
|
||||
|
||||
// Set common window styles
|
||||
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
|
||||
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
|
||||
dwExStyle = WS_EX_APPWINDOW;
|
||||
|
||||
// Set window style, depending on fullscreen mode
|
||||
@ -1071,9 +988,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
SWP_NOMOVE | SWP_NOSIZE);
|
||||
}
|
||||
|
||||
setForegroundWindow(window->Win32.handle);
|
||||
SetFocus(window->Win32.handle);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
@ -1193,6 +1107,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Show or hide window
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||
{
|
||||
ShowWindow(window->Win32.handle, SW_SHOWNORMAL);
|
||||
BringWindowToTop(window->Win32.handle);
|
||||
SetForegroundWindow(window->Win32.handle);
|
||||
SetFocus(window->Win32.handle);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Show or hide window
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
||||
{
|
||||
ShowWindow(window->Win32.handle, SW_HIDE);
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Write back window parameters into GLFW window structure
|
||||
//========================================================================
|
||||
|
58
src/window.c
58
src/window.c
@ -80,8 +80,9 @@ void _glfwSetDefaultWindowHints(void)
|
||||
_glfwLibrary.hints.glMajor = 1;
|
||||
_glfwLibrary.hints.glMinor = 0;
|
||||
|
||||
// The default is to allow window resizing
|
||||
// The default is to show the window and allow window resizing
|
||||
_glfwLibrary.hints.resizable = GL_TRUE;
|
||||
_glfwLibrary.hints.visible = GL_TRUE;
|
||||
|
||||
// The default is 24 bits of depth, 8 bits of color
|
||||
_glfwLibrary.hints.depthBits = 24;
|
||||
@ -180,6 +181,16 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Register window visibility events
|
||||
//========================================================================
|
||||
|
||||
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
|
||||
{
|
||||
window->visible = visible;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Register window damage events
|
||||
//========================================================================
|
||||
@ -250,6 +261,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
|
||||
wndconfig.title = title;
|
||||
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
|
||||
wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
|
||||
wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
|
||||
wndconfig.glMajor = _glfwLibrary.hints.glMajor;
|
||||
wndconfig.glMinor = _glfwLibrary.hints.glMinor;
|
||||
wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE;
|
||||
@ -354,6 +366,9 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
_glfwPlatformSwapBuffers(window);
|
||||
|
||||
if (wndconfig.visible)
|
||||
glfwShowWindow(window);
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
@ -411,9 +426,12 @@ GLFWAPI void glfwWindowHint(int target, int hint)
|
||||
case GLFW_STEREO:
|
||||
_glfwLibrary.hints.stereo = hint;
|
||||
break;
|
||||
case GLFW_WINDOW_RESIZABLE:
|
||||
case GLFW_RESIZABLE:
|
||||
_glfwLibrary.hints.resizable = hint;
|
||||
break;
|
||||
case GLFW_VISIBLE:
|
||||
_glfwLibrary.hints.visible = hint;
|
||||
break;
|
||||
case GLFW_FSAA_SAMPLES:
|
||||
_glfwLibrary.hints.samples = hint;
|
||||
break;
|
||||
@ -627,6 +645,38 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow handle)
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Window show
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwShowWindow(GLFWwindow window)
|
||||
{
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformShowWindow((_GLFWwindow*)window);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Window hide
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwHideWindow(GLFWwindow window)
|
||||
{
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformHideWindow((_GLFWwindow*)window);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Window un-iconification
|
||||
//========================================================================
|
||||
@ -675,8 +725,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
|
||||
return window->closeRequested;
|
||||
case GLFW_REFRESH_RATE:
|
||||
return window->refreshRate;
|
||||
case GLFW_WINDOW_RESIZABLE:
|
||||
case GLFW_RESIZABLE:
|
||||
return window->resizable;
|
||||
case GLFW_VISIBLE:
|
||||
return window->visible;
|
||||
case GLFW_OPENGL_VERSION_MAJOR:
|
||||
return window->glMajor;
|
||||
case GLFW_OPENGL_VERSION_MINOR:
|
||||
|
@ -228,10 +228,6 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
|
||||
_glfwPlatformSetWindowTitle(window, wndconfig->title);
|
||||
|
||||
// Make sure the window is mapped before proceeding
|
||||
XMapWindow(_glfwLibrary.X11.display, window->X11.handle);
|
||||
XFlush(_glfwLibrary.X11.display);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
@ -699,6 +695,7 @@ static void processEvent(XEvent *event)
|
||||
if (window == NULL)
|
||||
return;
|
||||
|
||||
_glfwInputWindowVisibility(window, GL_TRUE);
|
||||
_glfwInputWindowIconify(window, GL_FALSE);
|
||||
break;
|
||||
}
|
||||
@ -710,6 +707,7 @@ static void processEvent(XEvent *event)
|
||||
if (window == NULL)
|
||||
return;
|
||||
|
||||
_glfwInputWindowVisibility(window, GL_FALSE);
|
||||
_glfwInputWindowIconify(window, GL_TRUE);
|
||||
break;
|
||||
}
|
||||
@ -1044,6 +1042,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Show window
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||
{
|
||||
XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
|
||||
XFlush(_glfwLibrary.X11.display);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Hide window
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
||||
{
|
||||
XUnmapWindow(_glfwLibrary.X11.display, window->X11.handle);
|
||||
XFlush(_glfwLibrary.X11.display);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Read back framebuffer parameters from the context
|
||||
//========================================================================
|
||||
|
@ -238,6 +238,8 @@ int main(int argc, char** argv)
|
||||
if (strategy)
|
||||
glfwWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy);
|
||||
|
||||
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
|
||||
|
||||
// We assume here that we stand a better chance of success by leaving all
|
||||
// possible details of pixel format selection to GLFW
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user