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Formatting.
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@ -517,8 +517,8 @@ GLFWAPI void glfwCloseWindow(GLFWwindow window);
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GLFWAPI void glfwSetWindowTitle(GLFWwindow, const char* title);
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GLFWAPI void glfwGetWindowSize(GLFWwindow, int* width, int* height);
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GLFWAPI void glfwSetWindowSize(GLFWwindow, int width, int height);
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GLFWAPI void glfwGetWindowPos(GLFWwindow, int* x, int* y);
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GLFWAPI void glfwSetWindowPos(GLFWwindow, int x, int y);
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GLFWAPI void glfwGetWindowPos(GLFWwindow, int* xpos, int* ypos);
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GLFWAPI void glfwSetWindowPos(GLFWwindow, int xpos, int ypos);
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GLFWAPI void glfwIconifyWindow(GLFWwindow window);
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GLFWAPI void glfwRestoreWindow(GLFWwindow window);
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GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
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@ -539,7 +539,7 @@ GLFWAPI int glfwGetKey(GLFWwindow window, int key);
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GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
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GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos);
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GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos);
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GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* x, int* y);
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GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* xoffset, int* yoffset);
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GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
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GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun);
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10
src/input.c
10
src/input.c
@ -159,7 +159,7 @@ GLFWAPI void glfwSetMousePos(GLFWwindow handle, int xpos, int ypos)
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// Returns the scroll offset for the specified window
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//========================================================================
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GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, int* x, int* y)
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GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, int* xoffset, int* yoffset)
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{
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if (!_glfwInitialized)
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{
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@ -169,11 +169,11 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, int* x, int* y)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (x)
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*x = window->scrollX;
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if (xoffset)
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*xoffset = window->scrollX;
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if (y)
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*y = window->scrollY;
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if (yoffset)
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*yoffset = window->scrollY;
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}
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22
src/window.c
22
src/window.c
@ -186,13 +186,13 @@ void _glfwInputChar(_GLFWwindow* window, int character)
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// Register scroll events
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//========================================================================
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void _glfwInputScroll(_GLFWwindow* window, int x, int y)
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void _glfwInputScroll(_GLFWwindow* window, int xoffset, int yoffset)
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{
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window->scrollX += x;
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window->scrollY += y;
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window->scrollX += xoffset;
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window->scrollY += yoffset;
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if (_glfwLibrary.scrollCallback)
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_glfwLibrary.scrollCallback(window, x, y);
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_glfwLibrary.scrollCallback(window, xoffset, yoffset);
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}
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@ -896,7 +896,7 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height)
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// Get the window position
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//========================================================================
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GLFWAPI void glfwGetWindowPos(GLFWwindow handle, int* x, int* y)
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GLFWAPI void glfwGetWindowPos(GLFWwindow handle, int* xpos, int* ypos)
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{
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if (!_glfwInitialized)
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{
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@ -906,11 +906,11 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow handle, int* x, int* y)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (x != NULL)
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*x = window->positionX;
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if (xpos != NULL)
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*xpos = window->positionX;
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if (y != NULL)
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*y = window->positionY;
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if (ypos != NULL)
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*ypos = window->positionY;
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}
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@ -918,7 +918,7 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow handle, int* x, int* y)
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// Set the window position
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//========================================================================
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GLFWAPI void glfwSetWindowPos(GLFWwindow handle, int x, int y)
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GLFWAPI void glfwSetWindowPos(GLFWwindow handle, int xpos, int ypos)
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{
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if (!_glfwInitialized)
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{
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@ -934,7 +934,7 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow handle, int x, int y)
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return;
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}
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_glfwPlatformSetWindowPos(window, x, y);
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_glfwPlatformSetWindowPos(window, xpos, ypos);
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}
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