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NSGL: Fix disabling of Retina resolution
It appears the default is now YES.
Fixes #1442.
(cherry picked from commit fa60269245
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@ -138,6 +138,8 @@ information on what to include when reporting a bug.
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- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
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- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
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- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
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- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
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- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
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- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
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- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
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macOS versions (#1442)
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## Contact
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## Contact
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@ -361,8 +361,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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forParameter:NSOpenGLContextParameterSurfaceOpacity];
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forParameter:NSOpenGLContextParameterSurfaceOpacity];
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}
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}
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if (window->ns.retina)
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[window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
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[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
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GLint interval = 0;
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GLint interval = 0;
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[window->context.nsgl.object setValues:&interval
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[window->context.nsgl.object setValues:&interval
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