mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 22:14:34 +00:00
commit
e32cb2b2cc
@ -1394,6 +1394,18 @@ typedef struct GLFWwindow GLFWwindow;
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*/
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typedef struct GLFWcursor GLFWcursor;
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/*! @brief Opaque theme object.
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*
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* Opaque theme object.
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*
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* @see @ref theme_object
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*
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* @since Added in version 3.4.
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*
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* @ingroup theme
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*/
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typedef struct GLFWtheme GLFWtheme;
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/*! @brief The function pointer type for memory allocation callbacks.
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*
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* This is the function pointer type for memory allocation callbacks. A memory
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@ -1964,6 +1976,28 @@ typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
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*/
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typedef void (* GLFWjoystickfun)(int jid, int event);
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/*! @brief The function pointer type for system theme callbacks.
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*
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* This is the function pointer type for system theme callbacks. A system
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* theme callback function has the following signature:
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* @code
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* void function_name(GLFWtheme* theme)
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* @endcode
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*
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* @param[in] theme The new system theme.
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*
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* @pointer_lifetime The theme is valid until the callback
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* function returns.
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*
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* @sa @ref theme
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* @sa @ref glfwSetSystemThemeCallback
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*
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* @since Added in version 3.4.
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*
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* @ingroup theme
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*/
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typedef void (* GLFWthemefun)(GLFWtheme* theme);
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/*! @brief Video mode type.
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*
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* This describes a single video mode.
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@ -5845,15 +5879,6 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
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*/
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GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
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typedef struct GLFWtheme GLFWtheme;
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typedef struct _GLFWtheme
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{
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int variation; // light/dark
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int flags;
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unsigned char color[4]; // TODO: change to 128 bit (4 floats) to support wider gamuts.
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} _GLFWtheme;
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GLFWAPI GLFWtheme* glfwCreateTheme(void);
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GLFWAPI void glfwDestroyTheme(GLFWtheme* theme);
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GLFWAPI void glfwCopyTheme(const GLFWtheme* source, GLFWtheme* target);
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@ -5861,34 +5886,167 @@ GLFWAPI void glfwCopyTheme(const GLFWtheme* source, GLFWtheme* target);
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GLFWAPI int glfwThemeGetVariation(const GLFWtheme* theme);
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GLFWAPI void glfwThemeSetVariation(GLFWtheme* theme, int value);
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GLFWAPI int glfwThemeGetFlags(const GLFWtheme* theme);
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GLFWAPI void glfwThemeSetFlags(GLFWtheme* theme, int value);
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GLFWAPI int glfwThemeGetAttribute(const GLFWtheme* theme, int attribute);
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GLFWAPI void glfwThemeSetAttribute(GLFWtheme* theme, int attribute, int value);
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GLFWAPI void glfwThemeGetColor(const GLFWtheme* theme, float* red, float* green, float* blue, float* alpha);
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GLFWAPI void glfwThemeSetColor(GLFWtheme* theme, float red, float green, float blue, float alpha);
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/*! @brief Theme variation type.
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*
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* Specifies that a theme is of a dark variation.
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*
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* @ingroup theme
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*/
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#define GLFW_THEME_DARK -1
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/*! @brief Theme variation type.
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*
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* Specifies that a theme has no specific variation.
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* This is an invalid value for themes returned by GLFW, but this
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* variation can be set to make GLFW use the default system theme when
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* applying a user-specified theme.
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*
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* @ingroup theme
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*/
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#define GLFW_THEME_DEFAULT 0
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/*! @brief Theme variation type.
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*
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* Specifies that a theme is of a light variation.
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*
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* @ingroup theme
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*/
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#define GLFW_THEME_LIGHT 1
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#define GLFW_THEME_FLAG_HAS_COLOR 1
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#define GLFW_THEME_FLAG_HIGH_CONTRAST 2
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#define GLFW_THEME_FLAG_VIBRANT 4
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typedef void (* GLFWthemefun)(GLFWtheme* theme);
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/*! @brief Notifies the application when the system default theme changes.
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/*! @brief Theme attribute.
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*
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* Specifies that a theme provides a color. If this flag is set on a theme
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* returned by GLFW, this theme contains a color. If this flag is set on a
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* theme supplied to GLFW, GLFW applies this theme if the platform supports it.
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* If the flag is unset, the theme's color is ignored.
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*
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* @ingroup theme
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*/
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#define GLFW_THEME_ATTRIBUTE_HAS_COLOR 1
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/*! @brief Theme attribute.
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*
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* Specifies that a theme uses a high contrast mode.
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*
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* @ingroup theme
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*/
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#define GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST 2
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/*! @brief Theme attribute.
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*
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* Specifies that a theme is vibrant.
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*
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* @ingroup theme
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*/
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#define GLFW_THEME_ATTRIBUTE_VIBRANT 4
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/*! @brief Sets the system theme callback.
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*
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* This function sets the system theme callback, or removes the
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* currently set callback. This is called when the system theme changes,
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* either because the user edited it, or the system automatically changed it.
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*
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* @param[in] callback The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
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* library had not been [initialized](@ref intro_init).
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*
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* @callback_signature
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* @code
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* void function_name(GLFWtheme* theme)
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* @endcode
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* For more information about the callback parameters, see the
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* [function pointer type](@ref GLFWthemefun).
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref theme_event
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*
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* @since Added in version 3.4.
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*
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* @ingroup theme
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*/
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GLFWAPI GLFWthemefun glfwSetSystemThemeCallback(GLFWthemefun callback);
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/*! @brief Sets the theme for a window.
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*
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* @param[in] window The window to set the theme for.
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* @param[in] theme The theme to set. Pass `NULL` to set it to the system default.
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* @param[in] window The [window](@ref window) to set the theme for.
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* @param[in] theme The [theme](@ref theme) to set. Pass `NULL` to set it to the system default.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED,
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* and @ref GLFW_FEATURE_UNIMPLEMENTED.
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*
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* @pointer_lifetime The returned theme is allocated and freed by GLFW. You
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* should not free it yourself. It is valid until this function or @ref glfwGetTheme
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* is called again for the specified window, or the window is destroyed.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref theme
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* @sa @ref glfwGetTheme
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*
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* @since Added in version 3.4.
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*
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* @ingroup theme
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*/
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GLFWAPI void glfwSetTheme(GLFWwindow* handle, const GLFWtheme* theme);
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/*! @brief Returns the currently active system theme.
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*
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* @param[in] window The [window](@ref window) to retrieve the current theme for.
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*
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* @return A mutable [theme](@ref theme) object, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED,
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* and @ref GLFW_FEATURE_UNIMPLEMENTED.
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*
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* @pointer_lifetime The returned theme is allocated and freed by GLFW. You
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* should not free it yourself. It is valid until this function or @ref glfwSetTheme
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* is called again for the specified window, or the window is destroyed.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref theme
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* @sa @ref glfwSetTheme
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*
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* @since Added in version 3.4.
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*
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* @ingroup theme
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*/
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GLFWAPI GLFWtheme* glfwGetTheme(GLFWwindow* handle);
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/*! @brief Returns the currently active system theme.
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*
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* @return A mutable [theme](@ref theme) object, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED,
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* and @ref GLFW_FEATURE_UNIMPLEMENTED.
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*
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* @pointer_lifetime The returned theme is allocated and freed by GLFW. You
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* should not free it yourself. It is valid until this function is called
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* again, or the library is terminated.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref theme
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* @sa @ref glfwSetSystemThemeCallback
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* @sa @ref glfwSetTheme
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*
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* @since Added in version 3.4.
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*
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* @ingroup theme
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*/
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GLFWAPI GLFWtheme* glfwGetSystemDefaultTheme();
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/*! @brief Returns the GLFW time.
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@ -205,13 +205,13 @@ void nsAppearanceToGLFWTheme(NSAppearance* appearance, _GLFWtheme* theme)
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if ([name isEqualToString:NSAppearanceNameVibrantLight])
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{
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theme->variation = GLFW_THEME_LIGHT;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT;
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theme->flags |= GLFW_THEME_ATTRIBUTE_VIBRANT;
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return;
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}
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if ([name isEqualToString:NSAppearanceNameVibrantDark])
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{
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theme->variation = GLFW_THEME_DARK;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT;
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theme->flags |= GLFW_THEME_ATTRIBUTE_VIBRANT;
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return;
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}
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}
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@ -226,25 +226,25 @@ void nsAppearanceToGLFWTheme(NSAppearance* appearance, _GLFWtheme* theme)
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if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastAqua])
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{
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theme->variation = GLFW_THEME_LIGHT;
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theme->flags |= GLFW_THEME_FLAG_HIGH_CONTRAST;
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theme->flags |= GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST;
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return;
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}
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if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastDarkAqua])
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{
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theme->variation = GLFW_THEME_DARK;
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theme->flags |= GLFW_THEME_FLAG_HIGH_CONTRAST;
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theme->flags |= GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST;
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return;
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}
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if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastVibrantLight])
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{
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theme->variation = GLFW_THEME_LIGHT;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT | GLFW_THEME_FLAG_HIGH_CONTRAST;
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theme->flags |= GLFW_THEME_ATTRIBUTE_VIBRANT | GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST;
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return;
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}
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if ([name isEqualToString:NSAppearanceNameAccessibilityHighContrastVibrantDark])
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{
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theme->variation = GLFW_THEME_DARK;
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theme->flags |= GLFW_THEME_FLAG_VIBRANT | GLFW_THEME_FLAG_HIGH_CONTRAST;
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theme->flags |= GLFW_THEME_ATTRIBUTE_VIBRANT | GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST;
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return;
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}
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}
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@ -252,6 +252,28 @@ void nsAppearanceToGLFWTheme(NSAppearance* appearance, _GLFWtheme* theme)
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theme->variation = GLFW_THEME_LIGHT;
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}
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static void getSystemTheme(_GLFWtheme* theme)
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{
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theme->variation = GLFW_THEME_LIGHT;
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theme->flags = 0;
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if (@available(macOS 10.14, *))
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{
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// effectiveAppearance is actually not the system appearance, but the application appearance.
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// As long as NSApplication.appearance is never set, using the effective appearance is fine
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// to get and observe the system appearance.
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nsAppearanceToGLFWTheme(NSApp.effectiveAppearance, theme);
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NSColor* color = [[NSColor controlAccentColor] colorUsingColorSpace:NSColorSpace.genericRGBColorSpace];
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theme->flags |= GLFW_THEME_ATTRIBUTE_HAS_COLOR;
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theme->color[0] = color.redComponent;
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theme->color[1] = color.greenComponent;
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theme->color[2] = color.blueComponent;
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theme->color[3] = color.alphaComponent;
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}
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}
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// Create key code translation tables
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//
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static void createKeyTables(void)
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@ -491,22 +513,8 @@ static GLFWbool initializeTIS(void)
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// TODO: FIXME: this method is invoked twice when the high contrast setting is edited in the preferences.
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_GLFWtheme theme = { GLFW_THEME_LIGHT, 0 };
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if (@available(macOS 10.14, *)) {
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// effectiveAppearance is actually not the system appearance, but the application appearance.
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// As long as NSApplication.appearance is never set, using the effective appearance is fine
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// to get and observe the system appearance.
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nsAppearanceToGLFWTheme(NSApp.effectiveAppearance, &theme);
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NSColor* color = [[NSColor controlAccentColor] colorUsingColorSpace:NSColorSpace.genericRGBColorSpace];
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theme.flags |= GLFW_THEME_FLAG_HAS_COLOR;
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theme.color[0] = color.redComponent * 255;
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theme.color[1] = color.greenComponent * 255;
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theme.color[2] = color.blueComponent * 255;
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theme.color[3] = color.alphaComponent * 255;
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}
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_GLFWtheme theme;
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getSystemTheme(&theme);
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_glfwInputSystemTheme(&theme);
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@ -778,12 +786,13 @@ int _glfwInitCocoa(void)
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context:nil];
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*/
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101400
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if (@available(macOS 10.14, *))
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{
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[NSApp addObserver:_glfw.ns.helper
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forKeyPath:@"effectiveAppearance"
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options:0
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context:nil];
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#endif
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}
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if (![[NSRunningApplication currentApplication] isFinishedLaunching])
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[NSApp run];
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@ -847,8 +856,10 @@ void _glfwTerminateCocoa(void)
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_GLFWtheme* _glfwGetSystemDefaultThemeCocoa(void)
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{
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_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, NULL);
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return NULL; // TODO: implement
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_GLFWtheme* theme = &_glfw.theme;
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getSystemTheme(theme);
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return theme;
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}
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#endif // _GLFW_COCOA
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@ -1898,7 +1898,7 @@ void _glfwSetThemeCocoa(_GLFWwindow* window, _GLFWtheme* theme)
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if (theme->variation == GLFW_THEME_LIGHT)
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{
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if (theme->flags & GLFW_THEME_FLAG_VIBRANT)
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if (theme->flags & GLFW_THEME_ATTRIBUTE_VIBRANT)
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{
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name = NSAppearanceNameVibrantLight;
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}
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@ -1909,7 +1909,7 @@ void _glfwSetThemeCocoa(_GLFWwindow* window, _GLFWtheme* theme)
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}
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else
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{
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if (theme->flags & GLFW_THEME_FLAG_VIBRANT)
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if (theme->flags & GLFW_THEME_ATTRIBUTE_VIBRANT)
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{
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name = NSAppearanceNameVibrantDark;
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}
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@ -1935,7 +1935,12 @@ _GLFWtheme* _glfwGetThemeCocoa(_GLFWwindow* window)
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if (@available(macOS 10.09, *))
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{
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nsAppearanceToGLFWTheme([(NSWindow*)window->ns.object appearance], theme);
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NSAppearance* appearance = [(NSWindow*)window->ns.object appearance];
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if (appearance == NULL)
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appearance = [NSApp effectiveAppearance];
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nsAppearanceToGLFWTheme(appearance, theme);
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}
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if (@available(macOS 10.14, *)) {
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@ -1943,11 +1948,11 @@ _GLFWtheme* _glfwGetThemeCocoa(_GLFWwindow* window)
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NSColor* color = [[NSColor controlAccentColor] colorUsingColorSpace:NSColorSpace.genericRGBColorSpace];
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// TODO: Cannot use the accent color directly, for window themes, because the accent color is never overridden.
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theme->flags |= GLFW_THEME_FLAG_HAS_COLOR;
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theme->color[0] = color.redComponent * 255;
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theme->color[1] = color.greenComponent * 255;
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theme->color[2] = color.blueComponent * 255;
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theme->color[3] = color.alphaComponent * 255;
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theme->flags |= GLFW_THEME_ATTRIBUTE_HAS_COLOR;
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theme->color[0] = color.redComponent;
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theme->color[1] = color.greenComponent;
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theme->color[2] = color.blueComponent;
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theme->color[3] = color.alphaComponent;
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}
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return theme;
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@ -72,6 +72,7 @@ typedef struct _GLFWplatform _GLFWplatform;
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typedef struct _GLFWlibrary _GLFWlibrary;
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typedef struct _GLFWmonitor _GLFWmonitor;
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typedef struct _GLFWcursor _GLFWcursor;
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typedef struct _GLFWtheme _GLFWtheme;
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typedef struct _GLFWmapelement _GLFWmapelement;
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typedef struct _GLFWmapping _GLFWmapping;
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typedef struct _GLFWjoystick _GLFWjoystick;
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@ -515,6 +516,20 @@ struct _GLFWcontext
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GLFW_PLATFORM_CONTEXT_STATE
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};
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// Theme structure
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//
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struct _GLFWtheme
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{
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// The light/dark variation. If set to DEFAULT, use the system theme variation.
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int variation;
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int flags;
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// When applying a theme, ignore this color if the HAS_COLOR
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// flag is unset, and use the system theme color instead.
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float color[4];
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};
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// Window and context structure
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//
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struct _GLFWwindow
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@ -571,7 +586,8 @@ struct _GLFWwindow
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GLFWdropfun drop;
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} callbacks;
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|
||||
_GLFWtheme theme; // TODO: This data is mutable by clients, so remove it.
|
||||
// Clients can mutate this theme data at any time
|
||||
_GLFWtheme theme;
|
||||
|
||||
// This is defined in platform.h
|
||||
GLFW_PLATFORM_WINDOW_STATE
|
||||
@ -872,6 +888,9 @@ struct _GLFWlibrary
|
||||
GLFWthemefun theme;
|
||||
} callbacks;
|
||||
|
||||
// Clients can mutate this theme data at any time
|
||||
_GLFWtheme theme;
|
||||
|
||||
// These are defined in platform.h
|
||||
GLFW_PLATFORM_LIBRARY_WINDOW_STATE
|
||||
GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
|
||||
|
65
src/theme.c
65
src/theme.c
@ -1,9 +1,26 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2023 Andreas O. Jansen
|
||||
//
|
||||
// theme.c
|
||||
// glfw
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Created by Andreas Ormevik Jansen on 28/01/2023.
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@ -48,18 +65,30 @@ GLFWAPI void glfwThemeSetVariation(GLFWtheme* theme, int value)
|
||||
((_GLFWtheme*) theme)->variation = value;
|
||||
}
|
||||
|
||||
GLFWAPI int glfwThemeGetFlags(const GLFWtheme* theme)
|
||||
GLFWAPI int glfwThemeGetAttribute(const GLFWtheme* theme, int attribute)
|
||||
{
|
||||
assert(theme != NULL);
|
||||
return ((_GLFWtheme*) theme)->flags;
|
||||
assert((attribute & ~(GLFW_THEME_ATTRIBUTE_HAS_COLOR |
|
||||
GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST |
|
||||
GLFW_THEME_ATTRIBUTE_VIBRANT)) == 0);
|
||||
|
||||
return ((_GLFWtheme*) theme)->flags & attribute ? GLFW_TRUE : GLFW_FALSE;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwThemeSetFlags(GLFWtheme* theme, int value)
|
||||
GLFWAPI void glfwThemeSetAttribute(GLFWtheme* theme, int attribute, int value)
|
||||
{
|
||||
assert(theme != NULL);
|
||||
assert((value & ~(GLFW_THEME_FLAG_HAS_COLOR | GLFW_THEME_FLAG_HIGH_CONTRAST | GLFW_THEME_FLAG_VIBRANT)) == 0);
|
||||
assert(value == GLFW_TRUE || value == GLFW_FALSE);
|
||||
assert((attribute & ~(GLFW_THEME_ATTRIBUTE_HAS_COLOR |
|
||||
GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST |
|
||||
GLFW_THEME_ATTRIBUTE_VIBRANT)) == 0);
|
||||
|
||||
((_GLFWtheme*) theme)->flags = value;
|
||||
_GLFWtheme* _theme = (_GLFWtheme*) theme;
|
||||
|
||||
if (value == GLFW_TRUE)
|
||||
_theme->flags |= attribute;
|
||||
else
|
||||
_theme->flags &= ~attribute;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwThemeGetColor(const GLFWtheme* theme, float* red, float* green, float* blue, float* alpha)
|
||||
@ -67,22 +96,22 @@ GLFWAPI void glfwThemeGetColor(const GLFWtheme* theme, float* red, float* green,
|
||||
assert(theme != NULL);
|
||||
assert(red != NULL && green != NULL && blue != NULL && alpha != NULL);
|
||||
|
||||
const _GLFWtheme* iTheme = ((_GLFWtheme*) theme);
|
||||
const float* color = ((_GLFWtheme*) theme)->color;
|
||||
|
||||
*red = iTheme->color[0] / 255.0f;
|
||||
*green = iTheme->color[1] / 255.0f;
|
||||
*blue = iTheme->color[2] / 255.0f;
|
||||
*alpha = iTheme->color[3] / 255.0f;
|
||||
*red = color[0];
|
||||
*green = color[1];
|
||||
*blue = color[2];
|
||||
*alpha = color[3];
|
||||
}
|
||||
|
||||
GLFWAPI void glfwThemeSetColor(GLFWtheme* theme, float red, float green, float blue, float alpha)
|
||||
{
|
||||
assert(theme != NULL);
|
||||
|
||||
_GLFWtheme* iTheme = ((_GLFWtheme*) theme);
|
||||
float* color = ((_GLFWtheme*) theme)->color;
|
||||
|
||||
iTheme->color[0] = red * 255.0f;
|
||||
iTheme->color[1] = green * 255.0f;
|
||||
iTheme->color[2] = blue * 255.0f;
|
||||
iTheme->color[3] = alpha * 255.0f;
|
||||
color[0] = red;
|
||||
color[1] = green;
|
||||
color[2] = blue;
|
||||
color[3] = alpha;
|
||||
}
|
||||
|
@ -52,26 +52,25 @@ static GLFWtheme* theme;
|
||||
|
||||
static void print_theme(GLFWtheme* theme, const char* title)
|
||||
{
|
||||
const int flags = glfwThemeGetFlags(theme);
|
||||
int n = 0;
|
||||
|
||||
printf("%s: {\n", title);
|
||||
printf(" Base: %s\n", glfwThemeGetVariation(theme) == GLFW_THEME_LIGHT ? "light" : "dark");
|
||||
printf(" Flags: [");
|
||||
if (flags & GLFW_THEME_FLAG_HAS_COLOR)
|
||||
if (glfwThemeGetAttribute(theme, GLFW_THEME_ATTRIBUTE_HAS_COLOR))
|
||||
{
|
||||
printf(n++ > 0 ? ", %s" : "%s", "HAS_COLOR");
|
||||
}
|
||||
if (flags & GLFW_THEME_FLAG_VIBRANT)
|
||||
if (glfwThemeGetAttribute(theme, GLFW_THEME_ATTRIBUTE_VIBRANT))
|
||||
{
|
||||
printf(n++ > 0 ? ", %s" : "%s", "VIBRANT");
|
||||
}
|
||||
if (flags & GLFW_THEME_FLAG_HIGH_CONTRAST)
|
||||
if (glfwThemeGetAttribute(theme, GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST))
|
||||
{
|
||||
printf(n++ > 0 ? ", %s" : "%s", "HIGH_CONTRAST");
|
||||
}
|
||||
printf("]\n");
|
||||
if (flags & GLFW_THEME_FLAG_HAS_COLOR)
|
||||
if (glfwThemeGetAttribute(theme, GLFW_THEME_ATTRIBUTE_HAS_COLOR))
|
||||
{
|
||||
float r, g, b, a;
|
||||
glfwThemeGetColor(theme, &r, &g, &b, &a);
|
||||
@ -91,12 +90,9 @@ static void set_theme(GLFWwindow* window, int theme_color)
|
||||
);
|
||||
|
||||
if (theme_color == 6)
|
||||
{
|
||||
glfwThemeSetFlags(theme, glfwThemeGetFlags(theme) & ~GLFW_THEME_FLAG_HAS_COLOR);
|
||||
} else
|
||||
{
|
||||
glfwThemeSetFlags(theme, glfwThemeGetFlags(theme) | GLFW_THEME_FLAG_HAS_COLOR);
|
||||
}
|
||||
glfwThemeSetAttribute(theme, GLFW_THEME_ATTRIBUTE_HAS_COLOR, GLFW_FALSE);
|
||||
else
|
||||
glfwThemeSetAttribute(theme, GLFW_THEME_ATTRIBUTE_HAS_COLOR, GLFW_TRUE);
|
||||
|
||||
const char* title;
|
||||
|
||||
@ -167,6 +163,8 @@ int main(int argc, char** argv)
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
print_theme(glfwGetSystemDefaultTheme(), "System theme");
|
||||
|
||||
window = glfwCreateWindow(200, 200, "Window Icon", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
@ -182,10 +180,6 @@ int main(int argc, char** argv)
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
theme = glfwCreateTheme();
|
||||
|
||||
glfwThemeSetVariation(theme, GLFW_THEME_DEFAULT);
|
||||
glfwThemeSetFlags(theme, 0);
|
||||
glfwThemeSetColor(theme, 0, 0, 0, 0);
|
||||
set_theme(window, cur_theme_color);
|
||||
|
||||
glfwSetSystemThemeCallback(theme_callback);
|
||||
@ -193,10 +187,10 @@ int main(int argc, char** argv)
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glClearColor(
|
||||
theme_colors[cur_theme_color][0] / 255.0f,
|
||||
theme_colors[cur_theme_color][1] / 255.0f,
|
||||
theme_colors[cur_theme_color][2] / 255.0f,
|
||||
theme_colors[cur_theme_color][3] / 255.0f
|
||||
theme_colors[cur_theme_color][0],
|
||||
theme_colors[cur_theme_color][1],
|
||||
theme_colors[cur_theme_color][2],
|
||||
theme_colors[cur_theme_color][3]
|
||||
);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
|
Loading…
Reference in New Issue
Block a user