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Cocoa: Fix GLFW_MAXIMIZED for nonresizable windows
The reasoning here is that glfwRestoreWindow will change nothing for
a windowed non-resizable window on Cocoa, and silently refusing to
maximize seems slightly more like something other platforms would do.
This is possibly either the right thing to do or the wrong one.
(cherry picked from commit 6f8ec4075b
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@ -136,6 +136,7 @@ information on what to include when reporting a bug.
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- [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false
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- [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
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- [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
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- [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false
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- [X11] Bugfix: The OSMesa libray was not unloaded on termination
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- [X11] Bugfix: A malformed response during selection transfer could cause a segfault
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- [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108)
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@ -1356,7 +1356,12 @@ int _glfwPlatformWindowVisible(_GLFWwindow* window)
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int _glfwPlatformWindowMaximized(_GLFWwindow* window)
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{
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@autoreleasepool {
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return [window->ns.object isZoomed];
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if (window->resizable)
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return [window->ns.object isZoomed];
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else
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return GLFW_FALSE;
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} // autoreleasepool
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}
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