Cocoa: Implement window cascading

Related to #195.
This commit is contained in:
Camilla Löwy 2017-01-01 19:59:09 +01:00
parent 4661315192
commit ecda05af29
3 changed files with 3 additions and 0 deletions

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@ -129,6 +129,7 @@ information on what to include when reporting a bug.
- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding`
function on macOS 10.12+
- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)

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@ -113,6 +113,7 @@ typedef struct _GLFWlibraryNS
short int keycodes[256];
short int scancodes[GLFW_KEY_LAST + 1];
char* clipboardString;
CGPoint cascadePoint;
// Where to place the cursor when re-enabled
double restoreCursorPosX, restoreCursorPosY;
// The window whose disabled cursor mode is active

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@ -1025,6 +1025,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
else
{
[window->ns.object center];
_glfw.ns.cascadePoint = [window->ns.object cascadeTopLeftFromPoint:_glfw.ns.cascadePoint];
if (wndconfig->resizable)
[window->ns.object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];