Add OSMesa to context API list

This commit is contained in:
Camilla Löwy 2017-09-06 04:30:18 +02:00
parent 16ae02ab85
commit f30acd8f74

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@ -45,8 +45,8 @@ guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
## Compiling GLFW ## Compiling GLFW
GLFW itself requires only the headers and libraries for your window system. It GLFW itself requires only the headers and libraries for your window system. It
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or does not need the headers for any context creation API (WGL, GLX, EGL, NSGL,
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them. OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC