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Pass scancode with synthetic key release events
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@ -120,6 +120,7 @@ information on what to include when reporting a bug.
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- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
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- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
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`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
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`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
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- Bugfix: Invalid library paths were used in test and example CMake files (#930)
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- Bugfix: Invalid library paths were used in test and example CMake files (#930)
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- Bugfix: The scancode for synthetic key release events was always zero
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- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
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- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
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- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
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- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
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- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
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- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
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@ -1428,10 +1428,16 @@ void _glfwPlatformPollEvents(void)
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// See if this differs from our belief of what has happened
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// See if this differs from our belief of what has happened
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// (we only have to check for lost key up events)
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// (we only have to check for lost key up events)
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if (!lshiftDown && window->keys[GLFW_KEY_LEFT_SHIFT] == 1)
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if (!lshiftDown && window->keys[GLFW_KEY_LEFT_SHIFT] == 1)
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_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods);
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{
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const int scancode = _glfw.win32.scancodes[GLFW_KEY_LEFT_SHIFT];
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_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods);
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}
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if (!rshiftDown && window->keys[GLFW_KEY_RIGHT_SHIFT] == 1)
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if (!rshiftDown && window->keys[GLFW_KEY_RIGHT_SHIFT] == 1)
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_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods);
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{
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const int scancode = _glfw.win32.scancodes[GLFW_KEY_RIGHT_SHIFT];
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_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods);
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}
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}
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}
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}
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}
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@ -50,7 +50,10 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
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for (key = 0; key <= GLFW_KEY_LAST; key++)
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for (key = 0; key <= GLFW_KEY_LAST; key++)
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{
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{
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if (window->keys[key] == GLFW_PRESS)
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if (window->keys[key] == GLFW_PRESS)
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_glfwInputKey(window, key, 0, GLFW_RELEASE, 0);
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{
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const int scancode = _glfwPlatformGetKeyScancode(key);
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_glfwInputKey(window, key, scancode, GLFW_RELEASE, 0);
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}
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}
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}
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for (button = 0; button <= GLFW_MOUSE_BUTTON_LAST; button++)
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for (button = 0; button <= GLFW_MOUSE_BUTTON_LAST; button++)
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