Commit Graph

29 Commits

Author SHA1 Message Date
Camilla Löwy
c812b9d87c Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
2022-09-15 22:24:39 +02:00
Camilla Löwy
736a88b067 Fix return type of functions returning bool values 2022-06-08 22:14:38 +02:00
Camilla Löwy
56a4cb0a3a Add runtime platform selection
This adds compile-time support for multiple platforms and runtime
detection of them.  Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.

The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time.  These
functions are the same for any backend on a given OS, including the Null
backend.

The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names.  There is no longer any option for the Null backend as it
is now always enabled.

Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.

Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding.  Calls to these are now routed through
the _glfw.platform struct member.  These changes makes up most of this
commit.

For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server.  The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.

Closes #1655
Closes #1958
2021-10-13 21:47:11 +02:00
Camilla Löwy
6d51b39106 Select mapping platform name at runtime
This is done in preparation for runtime platform selection.
2021-10-12 12:54:35 +02:00
Camilla Löwy
0c90e1a33f Add gamepad mapping filtering by backend
This fixes gamepad mappings being included in GLFW binaries that would
then never use them because they were for a different platform.
2021-08-01 20:17:21 +02:00
Camilla Löwy
782e6b6cef Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.

Related to #1284.
Related to #1646.
2020-07-21 17:38:56 +02:00
Camilla Löwy
a337c56848 Start 3.4 2019-04-16 23:08:39 +02:00
Camilla Löwy
953106e74d Add support for SDL_GameControllerDB
This adds support for importing and applying mappings from the
SDL_GameControllerDB database.

Related to #900.
2017-07-07 15:52:33 +02:00
Camilla Löwy
6da26c8d6c Linux: Ignore partial state after SYN_DROPPED
Related to #1005.
2017-06-15 20:01:45 +02:00
Camilla Löwy
d2952e4e92 Cleanup
Related to #1005.
2017-06-15 20:01:44 +02:00
Camilla Löwy
206f9ca4bc Linux: Fix joystick array bugs
Related to #1005.
2017-06-15 20:00:21 +02:00
Anthony Pesch
d1a2ec4d20 Linux: Move to evdev for joystick input
Closes #1005.
2017-06-13 18:49:20 +02:00
Camilla Löwy
372e908682 Remove internal header inclusion guards
Inclusion of internal headers is already both centralized and follows
strict rules.  Inclusion guards are both an unneccessary maintenance
burden and may hide inclusion order bugs.
2017-05-25 19:35:13 +02:00
Camilla Löwy
67a55efa27 Add null joystick backend
This prepares the X11 backend to support other joystick APIs, for
example the FreeBSD libusb one.
2017-02-01 03:07:25 +01:00
Camilla Löwy
bfd564f257 Move internals to shared joystick objects
Preparation for gamecontrollerdb support and the gamepad API.
2017-01-30 16:52:49 +01:00
Camilla Berglund
53fafad915 Start 3.3 2016-08-18 23:55:49 +02:00
Camilla Berglund
9a781cef53 Formatting 2016-06-15 01:35:07 +02:00
Camilla Berglund
8a7fa306ce Add glfwSetJoystickCallback 2016-03-31 12:12:09 +02:00
Camilla Berglund
45efb935c5 Use more GLFWbool 2015-12-13 15:09:33 +01:00
Camilla Berglund
12b6c56903 Add suffixes to platform specific helper functions
Also merge win32_tls.h into win32_platform.h.
2015-12-13 14:50:59 +01:00
Camilla Berglund
8f0f1cf6c1 Only poll requested joystick on Linux
This also performs minor cleanup.
2015-12-13 14:49:01 +01:00
Camilla Berglund
95a07f3340 Start 3.2 2015-10-12 21:59:49 +02:00
Camilla Berglund
ff67e06844 Added prefixes to header guard macros. 2015-06-07 19:32:24 +02:00
Camilla Berglund
0fcbaeb596 Fixed broken Mir and Wayland builds.
Fixes #411.
2015-01-06 01:44:31 +01:00
Camilla Berglund
56202ee7c6 Added Linux joystick hot-plugging via inotify.
This is a temporary solution until the proper libudev one.

Progresses #17.
2014-12-28 13:28:09 +01:00
Camilla Berglund
f8d80a936f Internal header cleanup. 2014-09-02 19:47:29 +02:00
Camilla Berglund
48619a385e Renamed joystick state members. 2014-04-08 17:47:38 +02:00
Camilla Berglund
660034332d Separated joystick state from window system state.
This is partially in preparation for pending support for additional
joystick APIs like XInput, DirectInput and IOHID.
2014-04-08 16:07:21 +02:00
Jonas Ådahl
8e99996321 Introduce experimental Wayland backend
This patch introduces a new backend that enables GLFW applications to
run on Wayland. For now, only output is supported (windowed and
fullscreen). Pointer cursor management, input devices, clipboard etc are
not supported yet.

There are some concepts that can not be supported, more specifically
glfwSetWindowPos, glfwGetWindowPos and glfwSetCursorPos, as they are not
supported by Wayland.

This patch also changes the time and joystick implementations used by the
X11 backend to be shared between the Wayland backend and the X11 backend.
2014-04-08 16:07:20 +02:00