This protocol is part of the core Wayland, but it is pretty badly
designed and is missing quite a few features, and is in the process of
being phased out in compositors. Its support in GLFW requires
duplicating pretty much every single window management codepath.
This bumps the required compositor versions to the ones which have
implemented xdg-shell, approximately two years ago, which seems sensible
to me.
We now keep track of the fullscreen and activated state and only iconify
if we were previously fullscreen and now we are either not fullscreen or
not activated anymore.
This is the proper way to do it, compared to the previous hack where we
didn’t iconify only if it was the first configure event received.
This allows compositors which prefer to draw the decorations around
clients to do so, rather than letting GLFW draw its own decorations.
The appearance is thus entirely subject to the compositor used, but
should generally be better than the current solid colour decorations we
have, which we continue to use when the compositor doesn’t support this
protocol or tells us to draw the decorations ourselves.
This new protocol has been tested against wlroots’s rootston compositor.
Fixes#1257.
This adds the GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK modifier bits.
Set the GLFW_LOCK_KEY_MODS input mode to enable these for all callbacks
that receive modifier bits.
Fixes#946.
Inclusion of internal headers is already both centralized and follows
strict rules. Inclusion guards are both an unneccessary maintenance
burden and may hide inclusion order bugs.
This implements support for the 'DISABLED' cursor mode, which
effectively means locking the pointer to the surface. The cursor is also
explicitly hidden.
This adds two new build dependencies: wayland-scanner and
wayland-protocols.
Closes#708.
Added GLFW_INCLUDE_VULKAN. Added glfwVulkanSupported,
glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress,
glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface.
Added port of LunarG SDK tri example.
Although very unlikely, the wl_compositor version might not support
wl_surface.set_buffer_scale while the wl_output emits a wl_output.scale
that is larger than 1. So for correctness, bail on changing the buffer
scale if we won't be able to set it later.
Windows now keep track of the monitors they are on, so we can calculate
the best scaling factor for them, by using the maximum of each of the
monitors.
The compositor scales down the buffer automatically when it is on a
lower density monitor, instead of the previous way where it was scaling
up the buffer on higher density monitors, which makes the application
look much better on those ones.