Platform code should not generate key events with GLFW_REPEAT.
GLFW_PRESS is translated into GLFW_REPEAT by shared code based on the
key state cache.
This confused the automatic key release logic into not generating an
event with GLFW_RELEASE for a key being repeated when the window lost
input focus.
We were previously storing the pointer position only when on the main
window, so when the user clicked on a fallback decoration it would use
the last position of the cursor on the main window, instead of the
position in the decoration surface.
Fixes part of #1991.
The OpenBSD ports tree assigns its own soname version numbers, so the
hardcoded sonames GLFW uses to load libraries on non-macOS Unices are
often incorrect. Instead OpenBSD recommends that run-time loading
should leave out the version numbers entirely. The OpenBSD ld.so then
finds the correct library.
This upstreams the ports tree fixes for Xcursor and EGL, and adds the
corresponding fix for all other run-time loaded library sonames.
Tested on OpenBSD 7.0.
This issue was initially reported on IRC.
Corrects the protocol violation when creating an xdg_surface from a
wl_surface that already has a buffer due to EGL buffer swaps.
This commit is based on PR #1731 by @ghost, but adapted and altered:
- The XDG surface and role are now only created when a window is shown
to prevent application lists from showing command-line applications
with off-screen-only windows
- The special case of Wayland+EGL buffer swap is now in the EGL code
to mirror how X11 is handled
- Adaption to run-time platform selection and separate credits file
Fixes#1492Closes#1731
This extensions allows GLFW to instruct the driver to ignore the alpha
bits, even in formats which contain them. This makes it possible to use
the alpha bits as extra storage, without it affecting the end result
getting displayed to the user.
Fixes#1434Fixes#1803
The monitor handle could have become invalid just before the call to
GetDpiForMonitor. It was possible for both window and monitor content
scale queries.
This ensures both that an appropriate error is emitted and that the
retrieved values are zero on error.
Fixes#1615
The conversion of window icon image data involves unsigned char color
values being promoted to int and then shifted to the left by 24. For
32-bit ints this is just far enough to trigger undefined behavior.
It worked by accident because of how current compilers translate this
piece of code.
This was caught by @slimsag while working on [Zig bindings for GLFW][1],
and diagnosed together with @Andoryuuta, as described [in an
article][2]. Zig has UBSan enabled by default, which caught this
undefined behavior.
[1]: https://github.com/hexops/mach-glfw
[2]: https://devlog.hexops.com/2021/perfecting-glfw-for-zig-and-finding-undefined-behavior#finding-lurking-undefined-behavior-in-6-year-old-glfw-code
Thanks to Maato, martinhath, dcousens, drfuchs and Validark for helping
to refine the solution.
This commit message was rewritten by @elmindreda to hopefully reflect
the conclusions of the pull request thread.
Related to hexops/mach#20
Closes#1986
This docstring previously indicated that GLFW_CONTEXT_REVISION was
a window hint and attribute, but in fact it is only a window attribute
(there is no code which uses this constant in any other context.)
We noticed this in https://github.com/hexops/mach/pull/71/files#r749741814Closes#1992
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Add GLFW_FORMAT_UNAVAILABLE to the list of possible errors in the
reference documentation for glfwGetClipboardString.
Slightly edited by @elmindreda.
Closes#1998
Looking into the definition of kIOMainPortDefault, the following
description can be found:
When specifying a main port to IOKit functions, the NULL argument
indicates "use the default". This is a synonym for NULL, if you'd
rather use a named constant.
Thus, we do not have to utilize an external symbol for the identifier
of the default main IOKit port, but MACH_PORT_NULL suffice. This
simplifies compatibility between macOS versions as the symbol was
renamed with macOS 12.0.
Fixes#1985Closes#1994
This removes the GLFW_VULKAN_STATIC CMake option and the
_GLFW_VULKAN_STATIC configuration macro and replaces them with the
glfwInitVulkanLoader function, allowing a single library binary to
provide both behaviors.
This is based on the design from PR #1374 by @pmuetschard.
Closes#1374Closes#1890
This removes the global struct member for
vkEnumerateInstanceExtensionProperties, which is only used in the same
function that fetches the function from the loader.
The pattern is now more in line with how other single uses of Vulkan
functions are structures, such as window surface creation.
C does not allow conversions between data pointers and function
pointers.
Yes, the name of the macro is reserved. That's something for a future
commit to fix.
Fixes#1703
This hack breaks when switching a window to fullscreen, if the OpenGL
ICD detects this and switches its swapchain to exclusive mode.
This limits the hack to Windows Vista and 7. This hack was added
because of vsync jitter under DWM on Windows 7 and I have been unable
to reproduce it on any later version.
Is this change causing any problems on any version of Windows? Please
open an issue!
Fixes#1072
The GLFW_INCLUDE_GLCOREARB branch was left out when GLFW_INCLUDE_GLEXT
was originally added, for reasons that are lost to history. The current
versions of these headers seem to co-exist just fine.
Issue reported on IRC.