This adds compile-time support for multiple platforms and runtime
detection of them. Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.
The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time. These
functions are the same for any backend on a given OS, including the Null
backend.
The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names. There is no longer any option for the Null backend as it
is now always enabled.
Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.
Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding. Calls to these are now routed through
the _glfw.platform struct member. These changes makes up most of this
commit.
For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server. The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.
Closes#1655Closes#1958
This adds the glfwInitAllocator function for specifying a custom memory
allocator to use instead of the C runtime library.
The allocator is a struct of type GLFWallocator with fields
corresponding to malloc, realloc and free, while the internal API
corresponds to calloc, realloc and free.
Heap allocation calls are filtered before reaching the user-provided
functions, so deallocation of NULL and allocations of zero bytes are not
passed on, reallocating NULL is transformed into an allocation and
reallocating to size zero is transformed into deallocation.
The clearing of a new block to zero is performed by the internal
calloc-like function.
Closes#544.
Fixes#1628.
Closes#1947.
This adds basic support for the Per-Monitor V2 level of DPI awareness
in Windows 10, which allows for automatic DPI scaling of window
decorations.
This commit does not include resizing the window content area to match
the new window content scale.
Related to #1115.
Fixes#1294.
Allow window creation despite video mode setting failure.
Video mode setting failure is ignored the rest of the time and the
desired video mode has never been a hard constraint anyway.
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.
Parts of this patch are based on code by @ferreiradaselva.
Fixes#235.
Fixes#439.
Fixes#677.
Fixes#845.
Fixes#898.
This changes enumeration to add as a GLFW monitor any active adapter
without displays, even if other active adapters do have displays.
Related to #441.
Fixes#960.
Monitor enumeration now switches to adapters if no displays are
connected to active adapters. This should provide usable monitor
objects on headless and VMware guest systems.
Fixes#441.
Fixes#556.
Fixes#594.
Fixed incorrect error types. Added missing error string prefixes.
Removed some invalid or superfluous error emissions. Clarified some
error strings. Joined error string lines to aid grep. Replaced some
generic error strings with specific ones. Documentation work.
Fixes#450.
The display device string was used, instead of the adapter device name,
leading to the wrong incorrect physical size being returned for
non-primary monitors. The right incorrect physical size is now returned
for all monitors.