Changed the window states (focused, iconified and visible) to query the
system directly.
THIS IS A BREAKING CHANGE, although a fairly obscure one. It affects
applications that both care about telling actual key events from
synthetic ones, and are implemented in a non-self-synchronizing way, and
that poll the GLFW_FOCUSED window attribute instead of using the window
focus callback.
If you maintain one of these, please feel free to drop me an email and
I'll help any way I can to transition your application to 3.1.
Fixes#189.
Fixes#204.
The undefined behaviour changed with #40 has been reverted, making the
character-only callback again behave like a system text field. This
behavior has now been documentated.
Fixes#203.
Fixes#305.
This changes the behavior of framebuffer hints set to zero. Before,
zero meant that any value was acceptable. This changes zero to be an
explicit preference and adds GLFW_DONT_CARE to mean that any value is
equally acceptable.
Fixes#70.
By default, full screen windows that lose focus will be iconified and
the video mode will be restored. This makes it impossible to create
applications spanning multiple monitors. The GLFW_AUTO_ICONIFY window
hint will allow users to disable this behavior.
Fixes#143.
This patch introduces a new backend that enables GLFW applications to
run on Wayland. For now, only output is supported (windowed and
fullscreen). Pointer cursor management, input devices, clipboard etc are
not supported yet.
There are some concepts that can not be supported, more specifically
glfwSetWindowPos, glfwGetWindowPos and glfwSetCursorPos, as they are not
supported by Wayland.
This patch also changes the time and joystick implementations used by the
X11 backend to be shared between the Wayland backend and the X11 backend.
The context related parts of _GLFWwndconfig have been moved to
_GLFWctxconfig and given better names. Window hint and attribute
members have been renamed to match.