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2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@ -54,7 +54,7 @@ jobs:
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timeout-minutes: 4
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env:
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CFLAGS: -Werror
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MACOSX_DEPLOYMENT_TARGET: 10.8
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MACOSX_DEPLOYMENT_TARGET: 10.11
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CMAKE_OSX_ARCHITECTURES: x86_64;arm64
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steps:
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- uses: actions/checkout@v4
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@ -79,7 +79,7 @@ more information.
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## System requirements
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GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
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GLFW supports Windows XP and later and macOS 10.11 and later. Linux and other
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Unix-like systems running the X Window System are supported even without
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a desktop environment or modern extensions, although some features require
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a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
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@ -123,8 +123,11 @@ information on what to include when reporting a bug.
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- Added `GLFW_UNLIMITED_MOUSE_BUTTONS` input mode that allows mouse buttons beyond
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the limit of the mouse button tokens to be reported (#2423)
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- [Cocoa] Added `QuartzCore` framework as link-time dependency
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- [Cocoa] Removed support for OS X 10.10 Yosemite and earlier (#2506)
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- [Wayland] Bugfix: The fractional scaling related objects were not destroyed
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- [Wayland] Bugfix: `glfwInit` would segfault on compositor with no seat (#2517)
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- [Wayland] Bugfix: A drag entering a non-GLFW surface could cause a segfault
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- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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- [EGL] Allowed native access on Wayland with `GLFW_CONTEXT_CREATION_API` set to
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@ -390,8 +390,8 @@ If you are using the dynamic library version of GLFW, add it to the project
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dependencies.
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If you are using the static library version of GLFW, add it and the Cocoa,
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OpenGL and IOKit frameworks to the project as dependencies. They can all be
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found in `/System/Library/Frameworks`.
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OpenGL, IOKit and QuartzCore frameworks to the project as dependencies. They
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can all be found in `/System/Library/Frameworks`.
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### With command-line or makefile on macOS {#build_link_osx}
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@ -405,7 +405,7 @@ command-line yourself using the `-l` and `-framework` switches.
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If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
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```sh
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cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
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cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework QuartzCore
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```
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If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
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@ -242,24 +242,27 @@ extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
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## OpenGL on macOS {#compat_osx}
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Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
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only forward-compatible, core profile contexts are supported. Support for
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OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
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core profile contexts. There is also still no mechanism for requesting debug
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contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support
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at most OpenGL version 2.1.
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macOS (as of version 14) still provides OpenGL but it has been deprecated by
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Apple. While the API is still available, it is poorly maintained and frequently
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develops new issues. On modern systems, OpenGL is implemented on top of Metal
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and is not fully thread-safe.
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Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
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`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
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given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
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`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
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`GLFW_CONTEXT_DEBUG` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
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macOS does not support OpenGL stereo rendering. If the `GLFW_STEREO` hint is
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set to true, OpenGL context creation will always fail.
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Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
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`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
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setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
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a non-default value will cause @ref glfwCreateWindow to fail and the
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`GLFW_CONTEXT_DEBUG` hint is ignored.
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macOS only supports OpenGL core profile contexts that are forward-compatible,
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but the `GLFW_OPENGL_FORWARD_COMPAT` hint is ignored since GLFW 3.4. Even if
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this hint is set to false (the default), a forward-compatible context will be
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returned if available.
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macOS does not support OpenGL debug contexts, no-error contexts or robustness.
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The `GLFW_CONTEXT_DEBUG`, `GLFW_CONTEXT_NO_ERROR` and `GLFW_CONTEXT_ROBUSTNESS`
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hints will be ignored and a context without these features will be returned.
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macOS does not flush OpenGL contexts when they are made non-current. The
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`GLFW_CONTEXT_RELEASE_BEHAVIOR` hint is ignored and the release behavior will
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always be the equivalent of `GLFW_RELEASE_BEHAVIOR_NONE`. If you need a context
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to be flushed, call `glFlush` before making it non-current.
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## Vulkan loader and API {#compat_vulkan}
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@ -3183,8 +3183,8 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
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*
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* [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
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*
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* @remark @macos On OS X 10.10 and later the window frame will not be rendered
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* at full resolution on Retina displays unless the
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* @remark @macos The window frame will not be rendered at full resolution on
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* Retina displays unless the
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* [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint)
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* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
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* application bundle's `Info.plist`. For more information, see
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@ -151,10 +151,11 @@ endif()
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if (GLFW_BUILD_COCOA)
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target_link_libraries(glfw PRIVATE "-framework Cocoa"
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"-framework IOKit"
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"-framework CoreFoundation")
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"-framework CoreFoundation"
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"-framework QuartzCore")
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set(glfw_PKG_DEPS "")
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set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
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set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework QuartzCore")
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endif()
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if (GLFW_BUILD_WAYLAND)
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@ -137,7 +137,7 @@ static GLFWbool modeIsGood(CGDisplayModeRef mode)
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if (flags & kDisplayModeStretchedFlag)
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return GLFW_FALSE;
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#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
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#if MAC_OS_X_VERSION_MAX_ALLOWED == 101100
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
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CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
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@ -164,7 +164,7 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
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if (result.refreshRate == 0)
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result.refreshRate = (int) round(fallbackRefreshRate);
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#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
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#if MAC_OS_X_VERSION_MAX_ALLOWED == 101100
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
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{
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@ -180,7 +180,7 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
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result.blueBits = 8;
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}
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#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
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#if MAC_OS_X_VERSION_MAX_ALLOWED == 101100
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CFRelease(format);
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#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
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return result;
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@ -28,6 +28,8 @@
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#if defined(_GLFW_COCOA)
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#import <QuartzCore/CAMetalLayer.h>
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#include <float.h>
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#include <string.h>
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#include <assert.h>
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@ -310,7 +312,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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- (void)windowDidChangeOcclusionState:(NSNotification* )notification
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{
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090
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if ([window->ns.object respondsToSelector:@selector(occlusionState)])
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{
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if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
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@ -318,7 +319,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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else
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window->ns.occluded = GLFW_TRUE;
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}
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#endif
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}
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@end
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@ -1950,19 +1950,8 @@ VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance,
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{
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@autoreleasepool {
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
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// HACK: Dynamically load Core Animation to avoid adding an extra
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// dependency for the majority who don't use MoltenVK
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NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
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if (!bundle)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to find QuartzCore.framework");
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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// NOTE: Create the layer here as makeBackingLayer should not return nil
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window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer];
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window->ns.layer = [CAMetalLayer layer];
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if (!window->ns.layer)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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@ -2027,9 +2016,6 @@ VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance,
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}
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return err;
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#else
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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#endif
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} // autoreleasepool
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}
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@ -183,16 +183,16 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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return GLFW_FALSE;
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}
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// Context robustness modes (GL_KHR_robustness) are not yet supported by
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// Context robustness modes (GL_KHR_robustness) are not supported by
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// macOS but are not a hard constraint, so ignore and continue
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// Context release behaviors (GL_KHR_context_flush_control) are not yet
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// Context release behaviors (GL_KHR_context_flush_control) are not
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// supported by macOS but are not a hard constraint, so ignore and continue
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// Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
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// Debug contexts (GL_KHR_debug) are not supported by macOS but are not
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// a hard constraint, so ignore and continue
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// No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
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// No-error contexts (GL_KHR_no_error) are not supported by macOS but
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// are not a hard constraint, so ignore and continue
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#define ADD_ATTRIB(a) \
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@ -218,14 +218,11 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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ADD_ATTRIB(kCGLPFASupportsAutomaticGraphicsSwitching);
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}
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
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if (ctxconfig->major >= 4)
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{
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SET_ATTRIB(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
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}
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else
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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if (ctxconfig->major >= 3)
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else if (ctxconfig->major >= 3)
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{
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SET_ATTRIB(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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}
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@ -1974,41 +1974,41 @@ static void dataDeviceHandleEnter(void* userData,
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_glfw.wl.dragFocus = NULL;
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}
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for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
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unsigned int i;
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for (i = 0; i < _glfw.wl.offerCount; i++)
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{
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if (_glfw.wl.offers[i].offer == offer)
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break;
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}
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if (i == _glfw.wl.offerCount)
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return;
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if (surface && wl_proxy_get_tag((struct wl_proxy*) surface) == &_glfw.wl.tag)
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{
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_GLFWwindow* window = wl_surface_get_user_data(surface);
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if (window->wl.surface == surface)
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{
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_GLFWwindow* window = NULL;
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if (surface)
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{
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if (wl_proxy_get_tag((struct wl_proxy*) surface) == &_glfw.wl.tag)
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window = wl_surface_get_user_data(surface);
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}
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if (surface == window->wl.surface && _glfw.wl.offers[i].text_uri_list)
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if (_glfw.wl.offers[i].text_uri_list)
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{
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_glfw.wl.dragOffer = offer;
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_glfw.wl.dragFocus = window;
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_glfw.wl.dragSerial = serial;
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}
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_glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1];
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_glfw.wl.offerCount--;
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break;
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wl_data_offer_accept(offer, serial, "text/uri-list");
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}
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}
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}
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if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag)
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return;
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if (_glfw.wl.dragOffer)
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wl_data_offer_accept(offer, serial, "text/uri-list");
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else
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if (!_glfw.wl.dragOffer)
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{
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wl_data_offer_accept(offer, serial, NULL);
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wl_data_offer_destroy(offer);
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}
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_glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1];
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_glfw.wl.offerCount--;
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}
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static void dataDeviceHandleLeave(void* userData,
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@ -2042,15 +2042,17 @@ static void dataDeviceHandleDrop(void* userData,
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int count;
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char** paths = _glfwParseUriList(string, &count);
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if (paths)
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{
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_glfwInputDrop(_glfw.wl.dragFocus, count, (const char**) paths);
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for (int i = 0; i < count; i++)
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_glfw_free(paths[i]);
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for (int i = 0; i < count; i++)
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_glfw_free(paths[i]);
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_glfw_free(paths);
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_glfw_free(paths);
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}
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_glfw_free(string);
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}
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_glfw_free(string);
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}
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static void dataDeviceHandleSelection(void* userData,
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|
Loading…
Reference in New Issue
Block a user