glfw/tests/animate-icon.c
2023-03-09 17:00:53 +01:00

205 lines
5.6 KiB
C

//========================================================================
// Window icon animation test program
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This program is used to test the icon feature.
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#define ALPHA 220
#define WIDTH 3
#define HEIGHT 3
#define SPEED 0.3
const unsigned char iconColors[5][3] =
{
{ 1, 0, 0 }, // Red
{ 0, 1, 0 }, // Green
{ 0, 0, 1 }, // Blue
{ 1, 1, 1 } // All
};
static int currentIconColor = -1;
static int animate = GLFW_FALSE;
static int smooth = GLFW_FALSE;
static int useOptimalSize = GLFW_FALSE;
static int width = WIDTH, height = HEIGHT;
static void error_callback(int error_code, const char* description)
{
fprintf(stderr, "Error %i: %s\n", error_code, description);
}
static void set_icon(GLFWwindow* window, int iconColor)
{
GLFWimage image;
int x, y;
double time = glfwGetTime();
double red = (cos(SPEED * time * M_PI ) + 1.0) / 2.0;
double green = (cos(SPEED * time * M_PI * 1.5) + 1.0) / 2.0;
double blue = (cos(SPEED * time * M_PI * 2.0) + 1.0) / 2.0;
unsigned char* pixels = malloc(width * height * 4);
for (x = 0; x < width; ++x)
{
for (y = 0; y < height; ++y)
{
int offset = x * height * 4 + y * 4;
pixels[offset + 0] = iconColors[currentIconColor][0] * (char) (255.0 * red);
pixels[offset + 1] = iconColors[currentIconColor][1] * (char) (255.0 * green);
pixels[offset + 2] = iconColors[currentIconColor][2] * (char) (255.0 * blue);
pixels[offset + 3] = (char) (255.0 * ((double) (x + y) / (double) (width + height)));
}
}
image.width = width;
image.height = height;
image.pixels = pixels;
glfwSetErrorCallback(NULL);
glfwSetWindowIcon(window, 1, &image);
glfwSetWindowIcon(0, 1, &image);
glfwSetErrorCallback(error_callback);
free(pixels);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action != GLFW_PRESS)
return;
switch (key)
{
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, GLFW_TRUE);
break;
case GLFW_KEY_SPACE:
currentIconColor = (currentIconColor + 1) % 4;
animate = GLFW_TRUE;
break;
case GLFW_KEY_S:
smooth = !smooth;
break;
case GLFW_KEY_O:
{
GLFWimage image = { GLFW_DONT_CARE, GLFW_DONT_CARE, NULL };
glfwSetWindowIcon(NULL, 0, &image);
printf("Optimal size: [%i, %i]\n", image.width, image.height);
useOptimalSize = !useOptimalSize;
break;
}
case GLFW_KEY_X:
glfwSetWindowIcon(window, 0, NULL);
glfwSetWindowIcon(0, 0, NULL);
currentIconColor = -1;
animate = GLFW_FALSE;
break;
}
}
int main(int argc, char** argv)
{
GLFWwindow* window;
double lastTime = 0.0;
double time;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
exit(EXIT_FAILURE);
}
window = glfwCreateWindow(200, 200, "Window Icon", NULL, NULL);
if (!window)
{
glfwTerminate();
fprintf(stderr, "Failed to open GLFW window\n");
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(60);
glfwSetKeyCallback(window, key_callback);
while (!glfwWindowShouldClose(window))
{
if (useOptimalSize)
{
GLFWimage image = { GLFW_DONT_CARE, GLFW_DONT_CARE, NULL };
glfwSetWindowIcon(NULL, 0, &image);
if (image.width != GLFW_DONT_CARE)
{
assert(image.height != GLFW_DONT_CARE);
width = image.width;
height = image.height;
}
}
else
{
width = WIDTH;
height = HEIGHT;
}
time = glfwGetTime();
if (animate && (time - lastTime) > (smooth ? 0.01 : 0.15))
{
set_icon(window, currentIconColor);
lastTime = time;
}
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}