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195 lines
6.4 KiB
Markdown
195 lines
6.4 KiB
Markdown
# GLFW
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## Introduction
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GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES
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application development. It provides a simple, platform-independent API for
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creating windows and contexts, reading input, handling events, etc.
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Version 3.0.4 is *not yet described*. As this is a patch release, there are no
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API changes.
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If you are new to GLFW, you may find the
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[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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3 useful. If you have used GLFW 2 in the past, there is a
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[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
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the GLFW 3 API.
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## Compiling GLFW
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See the [Compiling GLFW](http://www.glfw.org/docs/latest/compile.html) guide in
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the GLFW documentation.
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## Using GLFW
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See the
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[Building programs that use GLFW](http://www.glfw.org/docs/latest/build.html)
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guide in the GLFW documentation.
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## Changelog
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- Added the `GLFW_BUILD_DOCS` CMake option for controlling whether the
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documentation is built
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- Added the `_GLFW_USE_CONFIG_H` configuration macro for controlling whether to
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include the configuration header
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- Moved version number macro to `internal.h` for easier manual compilation
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- Renamed configuration header to `glfw_config.h` to avoid conflicts
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- Bugfix: The `glfw3.pc` file did not respect the `LIB_SUFFIX` CMake option
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- Bugfix: The `joysticks` test would segfault if a controller had no axes
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- [Win32] Allowed swap interval to be explicitly set to zero on DWM systems
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- [Win32] Bugfix: Removed joystick axis value negation left over from GLFW 2
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- [Win32] Bugfix: Restoring windows using the Win+D hot key did not trigger the
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focus callback
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- [Win32] Bugfix: The disabled cursor mode clip rectangle was updated for
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unfocused windows
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- [Win32] Bugfix: Cursor was not properly re-centered over odd-sized windows
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- [Win32] Bugfix: Negative window positions were reported incorrectly
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- [Win32] Bugfix: The iconify callback was not triggered when switching away
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from a full screen window using Alt+Tab
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- [Cocoa] Added dependency on CoreVideo framework for refresh rate retrieval
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- [Cocoa] Enabled Lion full screen for resizable windowed mode windows
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- [Cocoa] Moved to Cocoa API for application transformation and activation
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- [Cocoa] Bugfix: The `GLFW_KEY_GRAVE_ACCENT` key was reported as
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`GLFW_KEY_WORLD_1` and vice versa
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- [Cocoa] Bugfix: The `GLFW_KEY_F13` key was reported as
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`GLFW_KEY_PRINT_SCREEN`
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- [Cocoa] Bugfix: Implicit conversion from `NSUInteger` to int caused warnings
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with Xcode 5
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- [Cocoa] Bugfix: Use of undeclared selectors with `@selector` caused warnings
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with Xcode 5
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- [Cocoa] Bugfix: The cursor remained visible if moved onto client area after
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having been set to hidden outside it
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- [Cocoa] Bugfix: The refresh rate was zero for all modes of certain monitors
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- [Cocoa] Bugfix: The `install_name` field of the dynamic library was not set
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- [Cocoa] Bugfix: Full screen windows were never reported as having focus
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- [Cocoa] Bugfix: A superfluous I/O flag test prevented video modes from being
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listed for Thunderbolt monitor
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- [Cocoa] Bugfix: Retrieving the name of some external displays caused segfault
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- [Cocoa] Bugfix: The 10.9 SDK defines `GLintptrARB` and `GLsizeiptrARB`
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differently from the Khronos `glext.h`
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- [Cocoa] Bugfix: Creating hidden windows would steal application focus
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- [Cocoa] Bugfix: Controllers were reported as having zero buttons and axes
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- [Cocoa] Bugfix: Removed joystick axis value negation left over from GLFW 2
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- [X11] Added setting of the `WM_CLASS` property to the initial window title
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- [X11] Added support for `_NET_WM_BYPASS_COMPOSITOR`
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- [X11] Bugfix: Removed joystick axis value negation left over from GLFW 2
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- [X11] Bugfix: The position of hidden windows was ignored by Metacity
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and Compiz
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- [X11] Bugfix: The `pthread.h` header was not included by the GLX platform
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header.
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## Contact
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The official website for GLFW is [glfw.org](http://www.glfw.org/). There you
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can find the latest version of GLFW, as well as news, documentation and other
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information about the project.
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If you have questions related to the use of GLFW, we have a
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[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
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channel `#glfw` on [Freenode](http://freenode.net/).
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If you have a bug to report, a patch to submit or a feature you'd like to
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request, please file it in the
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[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
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Finally, if you're interested in helping out with the development of GLFW or
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porting it to your favorite platform, we have an occasionally active
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[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev),
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or you could join us on `#glfw`.
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## Acknowledgements
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GLFW exists because people around the world donated their time and lent their
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skills.
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- Bobyshev Alexander
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- artblanc
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- arturo
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- Matt Arsenault
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- Keith Bauer
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- John Bartholomew
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- Niklas Behrens
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- Niklas Bergström
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- Doug Binks
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- blanco
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- Lambert Clara
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- Andrew Corrigan
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- Noel Cower
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- Jarrod Davis
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- Olivier Delannoy
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- Paul R. Deppe
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- Jonathan Dummer
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- Ralph Eastwood
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- Michael Fogleman
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- Gerald Franz
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- GeO4d
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- Marcus Geelnard
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- Stefan Gustavson
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- Sylvain Hellegouarch
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- heromyth
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- Paul Holden
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- Toni Jovanoski
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- Osman Keskin
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- Cameron King
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- Peter Knut
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- Robin Leffmann
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- Glenn Lewis
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- Shane Liesegang
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- Дмитри Малышев
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- Martins Mozeiko
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- Tristam MacDonald
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- Hans Mackowiak
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- Kyle McDonald
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- David Medlock
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- Jonathan Mercier
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- Marcel Metz
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- Kenneth Miller
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- Bruce Mitchener
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- Jack Moffitt
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- Jeff Molofee
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- Jon Morton
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- Pierre Moulon
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- Julian Møller
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- Kamil Nowakowski
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- Ozzy
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- Andri Pálsson
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- Peoro
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- Braden Pellett
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- Arturo J. Pérez
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- Pieroman
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- Jorge Rodriguez
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- Ed Ropple
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- Riku Salminen
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- Sebastian Schuberth
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- Matt Sealey
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- SephiRok
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- Steve Sexton
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- Systemcluster
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- Dmitri Shuralyov
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- Daniel Skorupski
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- Bradley Smith
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- Julian Squires
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- Johannes Stein
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- Justin Stoecker
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- Nathan Sweet
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- TTK-Bandit
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- Sergey Tikhomirov
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- Samuli Tuomola
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- urraka
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- Jari Vetoniemi
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- Simon Voordouw
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- Torsten Walluhn
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- Jay Weisskopf
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- Frank Wille
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- yuriks
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- Santi Zupancic
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- Lasse Öörni
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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reports, patches, feedback, testing and encouragement
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