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403 lines
15 KiB
Markdown
403 lines
15 KiB
Markdown
# Release notes for version 3.4 {#news}
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[TOC]
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## New features {#features}
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### Runtime platform selection {#runtime_platform_selection}
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GLFW now supports being compiled for multiple backends and selecting between
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them at runtime with the @ref GLFW_PLATFORM init hint. After initialization the
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selected platform can be queried with @ref glfwGetPlatform. You can check if
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support for a given platform is compiled in with @ref glfwPlatformSupported.
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For more information see @ref platform.
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### More standard cursor shapes {#more_cursor_shapes}
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GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
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@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
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for omnidirectional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
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action is not allowed.
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Unlike the original set, these shapes may not be available everywhere and
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creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
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The cursors for horizontal and vertical resizing are now referred to as @ref
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GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
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cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
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are still available.
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For more information see @ref cursor_standard.
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### Mouse event passthrough {#mouse_input_passthrough}
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GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
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window hint for making a window transparent to mouse input, lettings events pass
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to whatever window is behind it. This can also be changed after window
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creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
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### Ability to get window title {#window_title_function}
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GLFW now supports querying the title of a window with the @ref glfwGetWindowTitle
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function.
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For more information see @ref window_title.
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### Captured cursor mode {#captured_cursor_mode}
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GLFW now supports confining the cursor to the window content area with the @ref
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GLFW_CURSOR_CAPTURED cursor mode.
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For more information see @ref cursor_mode.
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### Support for custom heap memory allocator {#custom_heap_allocator}
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GLFW now supports plugging a custom heap memory allocator at initialization with
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@ref glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator
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with function pointers corresponding to the standard library functions `malloc`,
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`realloc` and `free`.
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For more information see @ref init_allocator.
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### Window hint for framebuffer scaling {#scale_framebuffer_hint}
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GLFW now allows provides the
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[GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
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controlling framebuffer scaling on platforms that handle scaling by keeping the
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window size the same while resizing the framebuffer. The default value is to
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allow framebuffer scaling.
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This was already possible on macOS via the
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[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) window
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hint. This is now another name for the same hint value.
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For more information see @ref window_scale.
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### Window hints for initial window position {#window_position_hint}
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GLFW now provides the @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints for
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specifying the initial position of the window. This removes the need to create a hidden
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window, move it and then show it. The default value of these hints is
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`GLFW_ANY_POSITION`, which selects the previous behavior.
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For more information see @ref window_pos.
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### ANGLE rendering backend hint {#angle_renderer_hint}
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GLFW now provides the
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[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
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requesting a specific rendering backend when using [ANGLE][] to create OpenGL ES
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contexts.
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[ANGLE]: https://chromium.googlesource.com/angle/angle/
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### Windows window menu keyboard access hint {#win32_keymenu_hint}
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GLFW now provides the
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[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
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enabling keyboard access to the window menu via the Alt+Space and
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Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
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applications.
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### Windows STARTUPINFO show command hint {#win32_showdefault_hint}
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GLFW now provides the [GLFW_WIN32_SHOWDEFAULT](@ref GLFW_WIN32_SHOWDEFAULT_hint) window
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hint for applying the show command in the program's `STARTUPINFO` when showing the window
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for the first time. This may be useful for the main window of a windowed-mode tool.
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### Cocoa NSView native access function {#cocoa_nsview_function}
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GLFW now provides the @ref glfwGetCocoaView native access function
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for returning the Cocoa NSView.
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### Wayland libdecor decorations {#wayland_libdecor_decorations}
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GLFW now supports improved client-side window decorations via
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[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor). This provides
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fully featured window decorations on desktop environments like GNOME.
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Support for libdecor can be toggled before GLFW is initialized with the
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[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
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enabled by default.
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This feature has also been available in GLFW 3.3 since 3.3.9.
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### Wayland surface app_id hint {#wayland_app_id_hint}
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GLFW now supports specifying the app_id for a Wayland window using the
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[GLFW_WAYLAND_APP_ID](@ref GLFW_WAYLAND_APP_ID_hint) window hint string.
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### X11 Vulkan window surface hint {#x11_xcb_vulkan_surface}
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GLFW now supports disabling the use of `VK_KHR_xcb_surface` over
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`VK_KHR_xlib_surface` where available, with the
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[GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init hint.
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This affects @ref glfwGetRequiredInstanceExtensions and @ref
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glfwCreateWindowSurface.
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## Caveats {#caveats}
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### Multiple sets of native access functions {#multiplatform_caveat}
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Because GLFW now supports runtime selection of platform (window system), a library binary
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may export native access functions for multiple platforms. Starting with version 3.4 you
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must not assume that GLFW is running on a platform just because it exports native access
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functions for it. After initialization, you can query the selected platform with @ref
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glfwGetPlatform.
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### Version string format has been changed {#version_string_caveat}
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Because GLFW now supports runtime selection of platform (window system), the version
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string returned by @ref glfwGetVersionString has been expanded. It now contains the names
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of all APIs for all the platforms that the library binary supports.
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The version string is intended for bug reporting and should not be parsed. See
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@ref glfwGetVersion and @ref glfwPlatformSupported instead.
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### Joystick support is initialized on demand {#joystick_init_caveat}
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The joystick part of GLFW is now initialized when first used, primarily to work
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around faulty Windows drivers that cause DirectInput to take up to several
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seconds to enumerate devices.
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This change is mostly not observable. However, if your application waits for
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events without having first called any joystick function or created any visible
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windows, the wait may never unblock as GLFW may not yet have subscribed to
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joystick related OS events.
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To work around this, call any joystick function before waiting for events, for
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example by setting a [joystick callback](@ref joystick_event).
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### Tests and examples are disabled when built as a subproject {#standalone_caveat}
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GLFW now by default does not build the tests or examples when it is added as
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a subdirectory of another CMake project. If you were setting @ref
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GLFW_BUILD_TESTS or @ref GLFW_BUILD_EXAMPLES to false in your CMake files, you
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can now remove this.
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If you do want these to be built, set @ref GLFW_BUILD_TESTS and @ref
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GLFW_BUILD_EXAMPLES in your CMake files before adding the GLFW subdirectory.
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```cmake
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set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
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add_subdirectory(path/to/glfw)
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```
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### Configuration header is no longer generated {#config_header_caveat}
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The `glfw_config.h` configuration header is no longer generated by CMake and the
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platform selection macros are now part of the GLFW CMake target. The
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`_GLFW_USE_CONFIG_H` macro is still supported in case you are generating
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a configuration header in a custom build setup.
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### Documentation generation requires Doxygen 1.9.8 or later {#docs_target_caveat}
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Doxygen 1.9.8 or later is now required for the `docs` CMake target to be
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generated. This is because the documentation now uses more of the Markdown
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support in Doxygen and this support has until recently been relatively unstable.
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### Windows 7 framebuffer transparency requires DWM transparency {#win7_framebuffer_caveat}
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GLFW no longer supports per-pixel framebuffer transparency via @ref
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GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
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(the Transparency setting under Personalization > Window Color).
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### macOS main menu now created at initialization {#macos_menu_caveat}
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GLFW now creates the main menu and completes the initialization of NSApplication
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during initialization. Programs that do not want a main menu can disable it
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with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
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### macOS CoreVideo dependency has been removed {#corevideo_caveat}
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GLFW no longer depends on the CoreVideo framework on macOS and it no longer
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needs to be specified during compilation or linking.
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### Wayland framebuffer may lack alpha channel on older systems {#wayland_alpha_caveat}
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On Wayland, when creating an EGL context on a machine lacking the new
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`EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be
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ignored and the framebuffer will not have an alpha channel. This is because
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some Wayland compositors treat any buffer with an alpha channel as per-pixel
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transparent.
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If you want a per-pixel transparent window, see the
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[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window
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hint.
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### X11 empty events no longer round-trip to server {#x11_emptyevent_caveat}
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Events posted with @ref glfwPostEmptyEvent now use a separate unnamed pipe
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instead of sending an X11 client event to the helper window.
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## Deprecations {#deprecations}
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### Windows XP and Vista support is deprecated {#winxp_deprecated}
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Support for Windows XP and Vista has been deprecated and will be removed in
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a future release. Windows XP has been out of extended support since 2014.
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### Original MinGW support is deprecated {#mingw_deprecated}
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Support for the now unmaintained original MinGW distribution has been deprecated
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and will be removed in a future release.
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This does not apply to the much more capable MinGW-w64, which remains fully
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supported, actively maintained and available on many platforms.
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### OS X Yosemite support is deprecated {#yosemite_deprecated}
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Support for OS X 10.10 Yosemite and earlier has been deprecated and will be
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removed in a future release. OS X 10.10 has been out of support since 2017.
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## Removals {#removals}
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### GLFW_VULKAN_STATIC CMake option has been removed {#vulkan_static_removed}
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This option was used to compile GLFW directly linked with the Vulkan loader, instead of
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using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is
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now done by calling the @ref glfwInitVulkanLoader function before initialization.
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If you need backward compatibility, this macro can still be defined for GLFW 3.4 and will
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have no effect. The call to @ref glfwInitVulkanLoader can be conditionally enabled in
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your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros.
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### GLFW_USE_WAYLAND CMake option has been removed {#use_wayland_removed}
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This option was used to compile GLFW for Wayland instead of X11. GLFW now
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supports selecting the platform at run-time. By default GLFW is compiled for
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both Wayland and X11 on Linux and other Unix-like systems.
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To disable Wayland or X11 or both, set the @ref GLFW_BUILD_WAYLAND and @ref
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GLFW_BUILD_X11 CMake options.
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The `GLFW_USE_WAYLAND` CMake variable must not be present in the CMake cache at
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all, or GLFW will fail to configure. If you are getting this error, delete the
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CMake cache for GLFW and configure again.
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### GLFW_USE_OSMESA CMake option has been removed {#use_osmesa_removed}
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This option was used to compile GLFW for the Null platform. The Null platform
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is now always available. To produce a library binary that only supports this
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platform, the way this CMake option used to do, you will instead need to disable
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the default platforms for the target OS. This means setting the @ref
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GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or @ref GLFW_BUILD_WAYLAND and @ref
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GLFW_BUILD_X11 CMake options to false.
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You can set all of them to false and the ones that don't apply for the target OS
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will be ignored.
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### wl_shell protocol support has been removed {#wl_shell_removed}
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Support for the deprecated wl_shell protocol has been removed and GLFW now only
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supports the XDG-Shell protocol. If your Wayland compositor does not support
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XDG-Shell then GLFW will fail to initialize.
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## New symbols {#new_symbols}
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### New functions {#new_functions}
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- @ref glfwInitAllocator
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- @ref glfwGetPlatform
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- @ref glfwPlatformSupported
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- @ref glfwInitVulkanLoader
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- @ref glfwGetWindowTitle
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- @ref glfwGetCocoaView
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### New types {#new_types}
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- @ref GLFWallocator
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- @ref GLFWallocatefun
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- @ref GLFWreallocatefun
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- @ref GLFWdeallocatefun
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### New constants {#new_constants}
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- @ref GLFW_PLATFORM
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- @ref GLFW_ANY_PLATFORM
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- @ref GLFW_PLATFORM_WIN32
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- @ref GLFW_PLATFORM_COCOA
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- @ref GLFW_PLATFORM_WAYLAND
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- @ref GLFW_PLATFORM_X11
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- @ref GLFW_PLATFORM_NULL
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- @ref GLFW_PLATFORM_UNAVAILABLE
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- @ref GLFW_POINTING_HAND_CURSOR
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- @ref GLFW_RESIZE_EW_CURSOR
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- @ref GLFW_RESIZE_NS_CURSOR
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- @ref GLFW_RESIZE_NWSE_CURSOR
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- @ref GLFW_RESIZE_NESW_CURSOR
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- @ref GLFW_RESIZE_ALL_CURSOR
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- @ref GLFW_MOUSE_PASSTHROUGH
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- @ref GLFW_NOT_ALLOWED_CURSOR
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- @ref GLFW_CURSOR_UNAVAILABLE
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- @ref GLFW_WIN32_KEYBOARD_MENU
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- @ref GLFW_WIN32_SHOWDEFAULT
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- @ref GLFW_CONTEXT_DEBUG
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- @ref GLFW_FEATURE_UNAVAILABLE
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- @ref GLFW_FEATURE_UNIMPLEMENTED
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- @ref GLFW_ANGLE_PLATFORM_TYPE
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- @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
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- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
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- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
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- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
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- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
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- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
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- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
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- @ref GLFW_X11_XCB_VULKAN_SURFACE
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- @ref GLFW_CURSOR_CAPTURED
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- @ref GLFW_POSITION_X
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- @ref GLFW_POSITION_Y
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- @ref GLFW_ANY_POSITION
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- @ref GLFW_WAYLAND_APP_ID
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- @ref GLFW_WAYLAND_LIBDECOR
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- @ref GLFW_WAYLAND_PREFER_LIBDECOR
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- @ref GLFW_WAYLAND_DISABLE_LIBDECOR
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- @ref GLFW_SCALE_FRAMEBUFFER
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## Release notes for earlier versions {#news_archive}
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- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
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- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
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- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
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- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
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