glfw/docs/news.md

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# Release notes for version 3.5 {#news}
[TOC]
## New features {#features}
### Multiple window contexts {#multiple_window_contexts}
GLFW now provides the ability to create multiple OpenGL and OpenGL ES
contexts for a given window. Called user contexts, a [GLFWusercontext](@ref context_user)
can be created using @ref glfwCreateUserContext,
destroyed using @ref glfwDestroyUserContext, and managed with
@ref glfwMakeUserContextCurrent and @ref glfwGetCurrentUserContext.
For more information see the [user context](@ref context_user) documentation.
### Unlimited mouse buttons {#unlimited_mouse_buttons}
GLFW now has an input mode which allows an unlimited number of mouse buttons to
be reported by the mouse buttton callback, rather than just the associated
[mouse button tokens](@ref buttons). This allows using mouse buttons with
values over 8. For compatibility with older versions, the
@ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of
this.
## Caveats {#caveats}
## Deprecations {#deprecations}
## Removals {#removals}
## New symbols {#new_symbols}
### New functions {#new_functions}
### New types {#new_types}
### New constants {#new_constants}
- @ref GLFW_UNLIMITED_MOUSE_BUTTONS
## Release notes for earlier versions {#news_archive}
- [Release notes for 3.4](https://www.glfw.org/docs/3.4/news.html)
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)