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258 lines
8.5 KiB
Markdown
258 lines
8.5 KiB
Markdown
# GLFW
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## Introduction
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GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES
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application development. It provides a simple, platform-independent API for
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creating windows and contexts, reading input, handling events, etc.
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Version 3.1.2 adds fixes for a large number of bugs that together affect all
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supported platforms, as well as dynamic loading work that simplifies compilation
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and linking.
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If you are new to GLFW, you may find the
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[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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3 useful. If you have used GLFW 2 in the past, there is a
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[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
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the GLFW 3 API.
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Note that a number of source files have been added or renamed in 3.1, which may
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require you to update any custom build files you have.
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## Compiling GLFW
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See the [Compiling GLFW](http://www.glfw.org/docs/latest/compile.html) guide in
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the GLFW documentation.
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## Using GLFW
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See the
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[Building programs that use GLFW](http://www.glfw.org/docs/latest/build.html)
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guide in the GLFW documentation.
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## Reporting bugs
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Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
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Please always include the name and version of the OS where the bug occurs and
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the version of GLFW used. If you have cloned it, include the commit ID used.
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If it's a build issue, please also include the build log and the name and
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version of your development environment.
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If it's a context creation issue, please also include the make and model of your
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graphics card and the version of your driver.
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This will help both us and other people experiencing the same bug.
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## Dependencies
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GLFW bundles a number of dependencies in the `deps/` directory.
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- [Khronos extension headers](https://www.opengl.org/registry/) for API
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extension symbols used by GLFW
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- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
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with command-line options
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- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
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examples
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- An OpenGL 3.2 core loader generated by
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[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
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- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
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examples
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## Changelog
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- Made all client API functions dynamically loaded
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- Changed minimum required CMake version to 2.8.12
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- Replaced GLU with [linmath.h](https://github.com/datenwolf/linmath.h) in
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example programs
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- Merged all cursor test programs into the `cursor` program
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- Removed all mention of GLU in examples, build files and package dependencies
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- Bugfix: Initialization failed on headless systems
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- Bugfix: The cached current context could get out of sync
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- Bugfix: `glfwIconifyWindow` did not restore the original video mode for full
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screen windows created with `GLFW_AUTO_ICONIFY`
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- [Win32] Renamed hybrid GPU override compile-time option to
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`_GLFW_USE_HYBRID_HPG` and added support for AMD PowerXpress systems
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- [Win32] Bugfix: `glfwGetVideoModes` included unusable modes on some systems
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- [Win32] Bugfix: `glfwWaitEvents` would return directly for focused windows in
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disabled cursor mode
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- [Cocoa] Bugfix: The cached `NSScreen` for a monitor could get out of sync
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- [Cocoa] Bugfix: The `GLFW_AUTO_ICONIFY` window hint was ignored
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- [Cocoa] Bugfix: Resizing a window to its minimum size would segfault
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- [Cocoa] Bugfix: Creating or showing a window would make its context current
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- [Cocoa] Bugfix: Joysticks connected after `glfwInit` were not detected
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- [Cocoa] Bugfix: Cursor creation failed unless a window had been created.
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- [Cocoa] Bugfix: Window refresh events were not generated by iconification or
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restoration
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- [Cocoa] Bugfix: The primary monitor would get reported as disconnected when
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entering full screen on a dual-GPU machine with automatic
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graphics switching
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- [Cocoa] Bugfix: The original video modes were not restored when the
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application was hidden
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- [X11] Bugfix: `glfwInit` would segfault on systems without RandR
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- [X11] Bugfix: The response to `_NET_WM_PING` was sent to the wrong window
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- [X11] Bugfix: Character input via XIM did not work in many cases
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- [X11] Bugfix: No fallback existed for missing `_NET_ACTIVE_WINDOW` support
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- [X11] Bugfix: Some significant window focus events were ignored
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- [X11] Bugfix: The `GLFW_AUTO_ICONIFY` window hint was ignored
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- [X11] Bugfix: The original video mode was not restored on iconification of
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full screen windows
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- [X11] Bugfix: `GLFW_ARROW_CURSOR` selected the wrong cursor image
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- [X11] Bugfix: The `GLFW_DECORATED` hint was not ignored for full screen
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- [X11] Bugfix: `glfwWaitEvents` did not handle `EINTR` for `select`
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- [X11] Bugfix: `glfwWaitEvents` could return when no events were available
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- [X11] Bugfix: `XkbGetKeyboard` fails on XWayland
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- [X11] Bugfix: Character input did not work correctly for non-UTF-8 locales
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- [X11] Bugfix: Long input sequences generated by IMEs were discarded
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- [WGL] Made all WGL functions dynamically loaded
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- [WGL] Removed `GLFW_USE_DWM_SWAP_INTERVAL` compile-time option
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- [WGL] Bugfix: Swap interval was ignored when DWM was enabled
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- [WGL] Bugfix: Failure to find a pixel format was reported incorrectly
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- [GLX] Added dependency on `libdl` on systems where it provides `dlopen`
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- [GLX] Made all GLX functions dynamically loaded
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- [GLX] Removed `_GLFW_HAS_GLXGETPROCADDRESS*` and `_GLFW_HAS_DLOPEN`
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compile-time options
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- [GLX] Bugfix: Failure to find a `GLXFBConfig` was reported incorrectly
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- [EGL] Made all EGL functions dynamically loaded
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- [EGL] Bugfix: `glfwGetProcAddress` did not return the addresses of core
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functions
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- [EGL] Bugfix: Failure to find an `EGLConfig` was reported incorrectly
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- [NSGL] Bugfix: Failure to find a pixel format was reported incorrectly
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## Contact
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The official website for GLFW is [glfw.org](http://www.glfw.org/). There you
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can find the latest version of GLFW, as well as news, documentation and other
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information about the project.
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If you have questions related to the use of GLFW, we have a
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[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
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channel `#glfw` on [Freenode](http://freenode.net/).
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If you have a bug to report, a patch to submit or a feature you'd like to
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request, please file it in the
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[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
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Finally, if you're interested in helping out with the development of GLFW or
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porting it to your favorite platform, join us on GitHub or IRC.
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## Acknowledgements
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GLFW exists because people around the world donated their time and lent their
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skills.
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- Bobyshev Alexander
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- artblanc
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- arturo
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- Matt Arsenault
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- Keith Bauer
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- John Bartholomew
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- Niklas Behrens
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- Niklas Bergström
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- Doug Binks
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- blanco
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- Martin Capitanio
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- Chi-kwan Chan
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- Lambert Clara
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- Andrew Corrigan
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- Noel Cower
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- Jarrod Davis
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- Olivier Delannoy
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- Paul R. Deppe
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- Michael Dickens
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- Jonathan Dummer
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- Ralph Eastwood
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- Siavash Eliasi
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- Michael Fogleman
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- Gerald Franz
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- GeO4d
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- Marcus Geelnard
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- Eloi Marín Gratacós
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- Stefan Gustavson
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- Sylvain Hellegouarch
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- Matthew Henry
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- heromyth
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- Lucas Hinderberger
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- Paul Holden
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- Aaron Jacobs
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- Toni Jovanoski
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- Arseny Kapoulkine
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- Osman Keskin
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- Cameron King
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- Peter Knut
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- Eric Larson
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- Robin Leffmann
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- Glenn Lewis
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- Shane Liesegang
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- Eyal Lotem
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- Дмитри Малышев
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- Martins Mozeiko
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- Tristam MacDonald
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- Hans Mackowiak
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- Kyle McDonald
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- David Medlock
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- Bryce Mehring
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- Jonathan Mercier
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- Marcel Metz
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- Jonathan Miller
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- Kenneth Miller
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- Bruce Mitchener
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- Jack Moffitt
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- Jeff Molofee
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- Jon Morton
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- Pierre Moulon
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- Julian Møller
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- Kamil Nowakowski
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- Ozzy
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- Andri Pálsson
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- Peoro
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- Braden Pellett
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- Arturo J. Pérez
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- Emmanuel Gil Peyrot
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- Cyril Pichard
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- Pieroman
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- Jorge Rodriguez
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- Ed Ropple
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- Aleksey Rybalkin
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- Riku Salminen
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- Brandon Schaefer
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- Sebastian Schuberth
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- Matt Sealey
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- SephiRok
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- Steve Sexton
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- Systemcluster
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- Dmitri Shuralyov
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- Daniel Skorupski
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- Bradley Smith
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- Julian Squires
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- Johannes Stein
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- Justin Stoecker
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- Elviss Strazdins
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- Nathan Sweet
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- TTK-Bandit
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- Sergey Tikhomirov
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- A. Tombs
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- Samuli Tuomola
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- urraka
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- Jari Vetoniemi
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- Ricardo Vieira
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- Simon Voordouw
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- Torsten Walluhn
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- Patrick Walton
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- Jay Weisskopf
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- Frank Wille
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- yuriks
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- Santi Zupancic
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- Jonas Ådahl
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- Lasse Öörni
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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reports, patches, feedback, testing and encouragement
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