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On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.
This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.
Fixes #1512.
(cherry picked from commit
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build.dox | ||
CMakeLists.txt | ||
CODEOWNERS | ||
compat.dox | ||
compile.dox | ||
context.dox | ||
CONTRIBUTING.md | ||
Doxyfile.in | ||
DoxygenLayout.xml | ||
extra.css | ||
extra.less | ||
footer.html | ||
header.html | ||
input.dox | ||
internal.dox | ||
intro.dox | ||
main.dox | ||
monitor.dox | ||
moving.dox | ||
news.dox | ||
quick.dox | ||
spaces.svg | ||
SUPPORT.md | ||
vulkan.dox | ||
window.dox |