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This adds compile-time support for multiple platforms and runtime detection of them. Window system related platform functions are now called from shared code via the function pointer struct _GLFWplatform. The timer, thread and module loading platform functions are still called directly by name and the implementation chosen at link-time. These functions are the same for any backend on a given OS, including the Null backend. The platforms are now enabled via CMake dependent options following the GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc option names. There is no longer any option for the Null backend as it is now always enabled. Much of the struct stitching work in platform.h was based on an earlier experimental branch for runtime platform selection by @ronchaine. Every platform function related to windows, contexts, monitors, input, event processing and Vulkan have been renamed so that multiple sets of them can exist without colliding. Calls to these are now routed through the _glfw.platform struct member. These changes makes up most of this commit. For Wayland and X11 the client library loading and display creation is used to detect a running compositor/server. The XDG_SESSION_TYPE environment variable is ignored for now, as X11 is still by far the more complete implementation. Closes #1655 Closes #1958
522 lines
19 KiB
Markdown
522 lines
19 KiB
Markdown
# GLFW
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[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
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[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
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[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
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## Introduction
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GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
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application development. It provides a simple, platform-independent API for
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creating windows, contexts and surfaces, reading input, handling events, etc.
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GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
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Linux both X11 and Wayland are supported.
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GLFW is licensed under the [zlib/libpng
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license](https://www.glfw.org/license.html).
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You can [download](https://www.glfw.org/download.html) the latest stable release
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as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
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release starting with 3.0 also has a corresponding [annotated
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tag](https://github.com/glfw/glfw/releases) with source and binary archives.
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The [documentation](https://www.glfw.org/docs/latest/) is available online and is
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included in all source and binary archives. See the [release
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notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
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deprecations in the latest release. For more details see the [version
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history](https://www.glfw.org/changelog.html).
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The `master` branch is the stable integration branch and _should_ always compile
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and run on all supported platforms, although details of newly added features may
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change until they have been included in a release. New features and many bug
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fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
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they are stable enough to merge.
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If you are new to GLFW, you may find the
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[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
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you have used GLFW 2 in the past, there is a [transition
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guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
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3 API.
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## Compiling GLFW
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GLFW itself requires only the headers and libraries for your OS and window
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system. It does not need the headers for any context creation API (WGL, GLX,
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EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
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support for them.
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GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
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MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
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and Clang. It will likely compile in other environments as well, but this is
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not regularly tested.
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There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
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available for all supported compilers.
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See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
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more information about how to compile GLFW yourself.
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## Using GLFW
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See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
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and the API reference.
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## Contributing to GLFW
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See the [contribution
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guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
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more information.
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## System requirements
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GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
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Unix-like systems running the X Window System are supported even without
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a desktop environment or modern extensions, although some features require
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a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
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See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
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in the documentation for more information.
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## Dependencies
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GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
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OS and window system.
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The examples and test programs depend on a number of tiny libraries. These are
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located in the `deps/` directory.
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- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
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with command-line options
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- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
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examples
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- [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
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functions
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- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
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examples
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- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
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- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
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The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
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find that tool.
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## Reporting bugs
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Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
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Please check the [contribution
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guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
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information on what to include when reporting a bug.
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## Changelog
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- Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
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- Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
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`GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to
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specify the desired platform (#1958)
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- Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958)
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- Added `glfwPlatformSupported` function to query if a platform is supported
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(#1655,#1958)
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- Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
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- Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
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`GLFWdeallocatefun` types (#544,#1628,#1947)
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- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
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`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
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- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
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- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
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- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
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- Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
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through the window (#1236,#1568)
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- Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958)
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- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
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- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
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- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
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values to select ANGLE backend (#1380)
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- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
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surface extension (#1793)
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- Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958)
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- Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958)
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- Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958)
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- Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type
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(#279,#1307,#1497,#1574,#1928)
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- Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake
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variables exposing pkg-config dependencies (#1307)
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- Made joystick subsystem initialize at first use (#1284,#1646)
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- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
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- Updated the minimum required CMake version to 3.1
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- Disabled tests and examples by default when built as a CMake subdirectory
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- Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
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- Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958)
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- Removed CMake generated configuration header
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- Bugfix: The CMake config-file package used an absolute path and was not
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relocatable (#1470)
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- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
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- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
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- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
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- Bugfix: Some extension loader headers did not prevent default OpenGL header
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inclusion (#1695)
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- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
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- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
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incompatible controllers sharing hardware ID (#1763)
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- Bugfix: Native access functions for context handles did not check that the API matched
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- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
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to the window menu
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- [Win32] Added a version info resource to the GLFW DLL
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- [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
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opaque (#1512)
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- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
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symbol redefinition (#1524)
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- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
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event (#1490)
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- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
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window (#1499)
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- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
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- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
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- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
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invalid pointer
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- [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
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(#1623)
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- [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
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- [Win32] Bugfix: Monitor functions could return invalid values after
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configuration change (#1761)
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- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
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- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
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- [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
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(#1582)
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- [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
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Windows 10 version 1703 (#1511)
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- [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
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later (#1783,#1796)
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- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
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- [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
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- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
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- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
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- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
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- [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
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- [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency
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(#1786)
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- [Cocoa] Removed dependency on the CoreVideo framework
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- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
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- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
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(#1412)
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- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
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- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
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- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
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would abort (#1649)
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- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
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(#1635)
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- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
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could leak memory
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- [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
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- [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
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- [Cocoa] Bugfix: Menubar was not clickable on macOS 10.15+ until it lost and
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regained focus (#1648,#1802)
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- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
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- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
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- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
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related events were emitted
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- [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for
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a fraction of a second (#1962)
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- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
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- [X11] Bugfix: Key names were not updated when the keyboard layout changed
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(#1462,#1528)
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- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
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- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
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- [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
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- [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
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- [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
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- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
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- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
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- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
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- [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
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- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
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- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
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- [X11] Bugfix: Termination would segfault if the IM had been destroyed
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- [X11] Bugfix: Any IM started after initialization would not be detected
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- [X11] Bugfix: Xlib errors caused by other parts of the application could be
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reported as GLFW errors
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- [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
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- [X11] Bugfix: XKB path used keysyms instead of physical locations for
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non-printable keys (#1598)
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- [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
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combinaitons (#1598)
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- [X11] Bugfix: Keys pressed simultaneously with others were not always
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reported (#1112,#1415,#1472,#1616)
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- [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
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(#1863)
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- [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
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- [Wayland] Added dynamic loading of all Wayland libraries
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- [Wayland] Removed support for `wl_shell` (#1443)
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- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
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- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
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- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
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- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
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- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
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(#1463)
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- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong worder
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(#1798)
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- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
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- [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
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- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
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- [POSIX] Removed use of deprecated function `gettimeofday`
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [NSGL] Removed enforcement of forward-compatible flag for core contexts
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- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
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macOS versions (#1442)
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- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
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- [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
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a duplicate definition warning (#1840)
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- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
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(#442)
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- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
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(#1380)
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- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
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## Contact
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On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
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well as news, documentation and other information about the project.
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If you have questions related to the use of GLFW, we have a
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[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
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[Libera.Chat](https://libera.chat/).
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If you have a bug to report, a patch to submit or a feature you'd like to
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request, please file it in the
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[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
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Finally, if you're interested in helping out with the development of GLFW or
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porting it to your favorite platform, join us on the forum, GitHub or IRC.
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## Acknowledgements
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GLFW exists because people around the world donated their time and lent their
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skills.
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- Bobyshev Alexander
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- Laurent Aphecetche
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- Matt Arsenault
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- ashishgamedev
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- David Avedissian
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- Keith Bauer
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- John Bartholomew
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- Coşku Baş
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- Niklas Behrens
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- Andrew Belt
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- Nevyn Bengtsson
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- Niklas Bergström
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- Denis Bernard
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- Doug Binks
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- blanco
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- Waris Boonyasiriwat
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- Kyle Brenneman
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- Rok Breulj
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- Kai Burjack
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- Martin Capitanio
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- Nicolas Caramelli
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- David Carlier
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- Arturo Castro
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- Chi-kwan Chan
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- Joseph Chua
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- Ian Clarkson
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- Michał Cichoń
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- Lambert Clara
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- Anna Clarke
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- Yaron Cohen-Tal
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- Omar Cornut
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- Andrew Corrigan
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- Bailey Cosier
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- Noel Cower
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- CuriouserThing
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- Jason Daly
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- Jarrod Davis
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- Olivier Delannoy
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- Paul R. Deppe
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- Michael Dickens
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- Роман Донченко
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- Mario Dorn
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- Wolfgang Draxinger
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- Jonathan Dummer
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- Ralph Eastwood
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- Fredrik Ehnbom
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- Robin Eklind
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- Siavash Eliasi
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- Ahmad Fatoum
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- Felipe Ferreira
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- Michael Fogleman
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- Gerald Franz
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- Mário Freitas
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- GeO4d
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- Marcus Geelnard
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- Charles Giessen
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- Ryan C. Gordon
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- Stephen Gowen
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- Kovid Goyal
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- Eloi Marín Gratacós
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- Stefan Gustavson
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- Jonathan Hale
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- hdf89shfdfs
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- Sylvain Hellegouarch
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- Matthew Henry
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- heromyth
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- Lucas Hinderberger
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- Paul Holden
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- Warren Hu
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- Charles Huber
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- IntellectualKitty
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- Aaron Jacobs
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- Erik S. V. Jansson
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- Toni Jovanoski
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- Arseny Kapoulkine
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- Cem Karan
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- Osman Keskin
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- Koray Kilinc
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- Josh Kilmer
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- Byunghoon Kim
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- Cameron King
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- Peter Knut
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- Christoph Kubisch
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- Yuri Kunde Schlesner
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- Rokas Kupstys
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- Konstantin Käfer
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- Eric Larson
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- Francis Lecavalier
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- Jong Won Lee
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- Robin Leffmann
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- Glenn Lewis
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- Shane Liesegang
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- Anders Lindqvist
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- Leon Linhart
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- Marco Lizza
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- Eyal Lotem
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- Aaron Loucks
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- Luflosi
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- lukect
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- Tristam MacDonald
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- Hans Mackowiak
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- Дмитри Малышев
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- Zbigniew Mandziejewicz
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- Adam Marcus
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- Célestin Marot
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- Kyle McDonald
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- David V. McKay
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- David Medlock
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- Bryce Mehring
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- Jonathan Mercier
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- Marcel Metz
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- Liam Middlebrook
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- Ave Milia
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- Jonathan Miller
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- Kenneth Miller
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- Bruce Mitchener
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- Jack Moffitt
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- Jeff Molofee
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- Alexander Monakov
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- Pierre Morel
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- Jon Morton
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- Pierre Moulon
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- Martins Mozeiko
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- Julian Møller
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- ndogxj
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- n3rdopolis
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- Kristian Nielsen
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- Kamil Nowakowski
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- onox
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- Denis Ovod
|
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- Ozzy
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- Andri Pálsson
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- Peoro
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- Braden Pellett
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- Christopher Pelloux
|
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- Arturo J. Pérez
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- Vladimir Perminov
|
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- Anthony Pesch
|
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- Orson Peters
|
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- Emmanuel Gil Peyrot
|
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- Cyril Pichard
|
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- Keith Pitt
|
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- Stanislav Podgorskiy
|
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- Konstantin Podsvirov
|
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- Nathan Poirier
|
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- Alexandre Pretyman
|
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- Pablo Prietz
|
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- przemekmirek
|
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- pthom
|
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- Guillaume Racicot
|
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- Philip Rideout
|
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- Eddie Ringle
|
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- Max Risuhin
|
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- Jorge Rodriguez
|
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- Jari Ronkainen
|
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- Luca Rood
|
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- Ed Ropple
|
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- Aleksey Rybalkin
|
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- Mikko Rytkönen
|
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- Riku Salminen
|
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- Brandon Schaefer
|
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- Sebastian Schuberth
|
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- Christian Sdunek
|
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- Matt Sealey
|
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- Steve Sexton
|
|
- Arkady Shapkin
|
|
- Ali Sherief
|
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- Yoshiki Shibukawa
|
|
- Dmitri Shuralyov
|
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- Daniel Skorupski
|
|
- Anthony Smith
|
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- Bradley Smith
|
|
- Cliff Smolinsky
|
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- Patrick Snape
|
|
- Erlend Sogge Heggen
|
|
- Julian Squires
|
|
- Johannes Stein
|
|
- Pontus Stenetorp
|
|
- Michael Stocker
|
|
- Justin Stoecker
|
|
- Elviss Strazdins
|
|
- Paul Sultana
|
|
- Nathan Sweet
|
|
- TTK-Bandit
|
|
- Jared Tiala
|
|
- Sergey Tikhomirov
|
|
- Arthur Tombs
|
|
- Ioannis Tsakpinis
|
|
- Samuli Tuomola
|
|
- Matthew Turner
|
|
- urraka
|
|
- Elias Vanderstuyft
|
|
- Stef Velzel
|
|
- Jari Vetoniemi
|
|
- Ricardo Vieira
|
|
- Nicholas Vitovitch
|
|
- Simon Voordouw
|
|
- Corentin Wallez
|
|
- Torsten Walluhn
|
|
- Patrick Walton
|
|
- Xo Wang
|
|
- Jay Weisskopf
|
|
- Frank Wille
|
|
- Andy Williams
|
|
- Joel Winarske
|
|
- Richard A. Wilkes
|
|
- Tatsuya Yatagawa
|
|
- Ryogo Yoshimura
|
|
- Lukas Zanner
|
|
- Andrey Zholos
|
|
- Aihui Zhu
|
|
- Santi Zupancic
|
|
- Jonas Ådahl
|
|
- Lasse Öörni
|
|
- Leonard König
|
|
- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
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reports, patches, feedback, testing and encouragement
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