2013-12-24 05:19:45 +00:00
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/// @ref core
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2016-10-16 10:10:44 +00:00
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/// @file glm/mat4x3.hpp
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2013-12-24 05:19:45 +00:00
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2014-07-13 23:48:27 +00:00
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#pragma once
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2013-12-24 05:19:45 +00:00
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2013-12-24 09:41:59 +00:00
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#include "detail/type_mat4x3.hpp"
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2013-12-24 05:19:45 +00:00
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2014-01-11 21:35:19 +00:00
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namespace glm
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{
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/// 4 columns of 3 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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2014-10-05 17:37:07 +00:00
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typedef tmat4x3<float, lowp> lowp_mat4x3;
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2014-01-11 21:35:19 +00:00
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/// 4 columns of 3 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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2014-10-05 17:37:07 +00:00
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typedef tmat4x3<float, mediump> mediump_mat4x3;
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2014-01-11 21:35:19 +00:00
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/// 4 columns of 3 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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2014-10-05 17:37:07 +00:00
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typedef tmat4x3<float, highp> highp_mat4x3;
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2014-01-11 21:35:19 +00:00
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}//namespace glm
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