<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00155.html">GLM_GTX_color_cast: Color conversion</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00156.html">GLM_GTX_color_space: RGB to HSV conversion</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00157.html">GLM_GTX_color_space_YCoCg: RGB to YCoCg conversion</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00158.html">GLM_GTX_compatibility: Cg and HLSL compatibility</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00160.html">GLM_GTX_constants: Provide build-in constants</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00162.html">GLM_GTX_euler_angles: Matrix from euler angles</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00163.html">GLM_GTX_extend: Position extending</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00164.html">GLM_GTX_extented_min_max: Extended min max</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00165.html">GLM_GTX_fast_exponential: Fast exponentiation functions</a></td></tr>
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<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00167.html">GLM_GTX_fast_trigonometry: Fast trigonometric functions</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00169.html">GLM_GTX_handed_coordinate_space: Space Handedness</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00174.html">GLM_GTX_log_base: Log with base</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00186.html">GLM_GTX_number_precision: Number precision</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00195.html">GLM_GTX_raw_data: Raw data</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00198.html">GLM_GTX_simd_mat4: SIMD mat4 type and functions</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00199.html">GLM_GTX_simd_vec4: SIMD vec4 type and functions</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00201.html">GLM_GTX_std_based_type: Add types based on STL</a></td></tr>
<tr><tdclass="memItemLeft"align="right"valign="top"> </td><tdclass="memItemRight"valign="bottom"><aclass="el"href="a00204.html">GLM_GTX_transform2: Extra transformation matrices</a></td></tr>
<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. </p>
<p>Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.</p>
<p>Even if it's highly unrecommended, it's possible to include all the extensions at once by including <<aclass="el"href="a00019_source.html">glm/ext.hpp</a>>. Otherwise, each extension needs to be included a specific file. </p>