glm/test/gtx/gtx_gradient_paint.cpp

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-10-13
// Updated : 2011-10-13
// Licence : This source is under MIT licence
// File : test/gtx/gradient_paint.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
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#define GLM_FORCE_RADIANS
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#include <glm/gtx/gradient_paint.hpp>
int test_radialGradient()
{
int Error = 0;
float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5));
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Error += Gradient != 0.0f ? 0 : 1;
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return Error;
}
int test_linearGradient()
{
int Error = 0;
float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5));
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Error += Gradient != 0.0f ? 0 : 1;
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return Error;
}
int main()
{
int Error = 0;
Error += test_radialGradient();
Error += test_linearGradient();
return Error;
}