<aname="l00058"></a>00058 detail::tmat4x4<valType><aclass="code"href="a00179.html#gaac45eaecc2f40ecdda03a7112693dabf"title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.">eulerAngleX</a>(
<aname="l00064"></a>00064 detail::tmat4x4<valType><aclass="code"href="a00179.html#gae31b378f18fb01ed6d44c3f92f76eba5"title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.">eulerAngleY</a>(
<aname="l00070"></a>00070 detail::tmat4x4<valType><aclass="code"href="a00179.html#gaa309eabf292cab65cde623f398910685"title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.">eulerAngleZ</a>(
<aname="l00097"></a>00097 detail::tmat4x4<valType><aclass="code"href="a00179.html#ga630d8b3aadde3c890251deba896c9946"title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).">eulerAngleZX</a>(
<aname="l00111"></a>00111 detail::tmat4x4<valType><aclass="code"href="a00179.html#ga6fb1d08bf5eb9320eb6520e9c27f0e80"title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).">eulerAngleZY</a>(
<aname="l00118"></a>00118 detail::tmat4x4<valType><aclass="code"href="a00179.html#gab2c29b80a86caa83f6b550de31e6889f"title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">eulerAngleYXZ</a>(
<aname="l00119"></a>00119 valType <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#gaac012c1a6bc37ce07a87745d9c596eed"title="Returns yaw value of euler angles in degrees.">yaw</a>,
<aname="l00120"></a>00120 valType <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#gaf2a0323dbf6c6fb3f37b445aa899c1c7"title="Returns pitch value of euler angles in degrees.">pitch</a>,
<aname="l00121"></a>00121 valType <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga7ef4c8c1ce1ca988add2f73392db0a06"title="Returns roll value of euler angles in degrees.">roll</a>);
<aname="l00126"></a>00126 detail::tmat4x4<valType><aclass="code"href="a00179.html#ga4c297724e663cb77cc2cf7e4ab89b77e"title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">yawPitchRoll</a>(
<aname="l00127"></a>00127 valType <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#gaac012c1a6bc37ce07a87745d9c596eed"title="Returns yaw value of euler angles in degrees.">yaw</a>,
<aname="l00128"></a>00128 valType <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#gaf2a0323dbf6c6fb3f37b445aa899c1c7"title="Returns pitch value of euler angles in degrees.">pitch</a>,
<aname="l00129"></a>00129 valType <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga7ef4c8c1ce1ca988add2f73392db0a06"title="Returns roll value of euler angles in degrees.">roll</a>);
<aname="l00134"></a>00134 detail::tmat2x2<T><aclass="code"href="a00179.html#ga381a4208b916cabe7244b1b77b0ea6c2"title="Creates a 2D 2 * 2 rotation matrix from an euler angle.">orientate2</a>(T <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga69041d18bd8539fe82d6170932d28362"title="Returns the quaternion rotation angle.">angle</a>);
<aname="l00139"></a>00139 detail::tmat3x3<T><aclass="code"href="a00179.html#ga745f26f19b9c0e35c22e634e7f0c1721"title="Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.">orientate3</a>(T <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga69041d18bd8539fe82d6170932d28362"title="Returns the quaternion rotation angle.">angle</a>);
<aname="l00144"></a>00144 detail::tmat3x3<T><aclass="code"href="a00179.html#ga745f26f19b9c0e35c22e634e7f0c1721"title="Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.">orientate3</a>(detail::tvec3<T><spanclass="keyword">const</span>& angles);
<aname="l00149"></a>00149 detail::tmat4x4<T><aclass="code"href="a00179.html#gabbba69e91bb14442bb1b4d330235c550"title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">orientate4</a>(detail::tvec3<T><spanclass="keyword">const</span>& angles);