<aname="l00058"></a>00058 detail::tvec2<T><aclass="code"href="a00162.html#gaacb9cbe8f93a8fef9dc3e25559df19c0"title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>(
<aname="l00060"></a>00060 T <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga69041d18bd8539fe82d6170932d28362"title="Returns the quaternion rotation angle.">angle</a>);
<aname="l00065"></a>00065 detail::tvec3<T><aclass="code"href="a00162.html#gaacb9cbe8f93a8fef9dc3e25559df19c0"title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>(
<aname="l00067"></a>00067 T <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga69041d18bd8539fe82d6170932d28362"title="Returns the quaternion rotation angle.">angle</a>,
<aname="l00073"></a>00073 detail::tvec4<T><aclass="code"href="a00162.html#gaacb9cbe8f93a8fef9dc3e25559df19c0"title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>(
<aname="l00075"></a>00075 T <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga69041d18bd8539fe82d6170932d28362"title="Returns the quaternion rotation angle.">angle</a>,
<aname="l00081"></a>00081 detail::tvec3<T><aclass="code"href="a00214.html#gaaadca0c077515d56955f3c662a3a3c7f"title="Rotate a three dimensional vector around the X axis.">rotateX</a>(
<aname="l00083"></a>00083 T <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga69041d18bd8539fe82d6170932d28362"title="Returns the quaternion rotation angle.">angle</a>);
<aname="l00088"></a>00088 detail::tvec3<T><aclass="code"href="a00214.html#gacffa0ae7f32f4e2ee7bc1dc0ed290d45"title="Rotate a three dimensional vector around the Y axis.">rotateY</a>(
<aname="l00090"></a>00090 T <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga69041d18bd8539fe82d6170932d28362"title="Returns the quaternion rotation angle.">angle</a>);
<aname="l00095"></a>00095 detail::tvec3<T><aclass="code"href="a00214.html#ga105c77751b4ab56c491334655751e0af"title="Rotate a three dimensional vector around the Z axis.">rotateZ</a>(
<aname="l00097"></a>00097 T <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga69041d18bd8539fe82d6170932d28362"title="Returns the quaternion rotation angle.">angle</a>);
<aname="l00102"></a>00102 detail::tvec4<T><aclass="code"href="a00214.html#gaaadca0c077515d56955f3c662a3a3c7f"title="Rotate a three dimensional vector around the X axis.">rotateX</a>(
<aname="l00104"></a>00104 T <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga69041d18bd8539fe82d6170932d28362"title="Returns the quaternion rotation angle.">angle</a>);
<aname="l00109"></a>00109 detail::tvec4<T><aclass="code"href="a00214.html#gacffa0ae7f32f4e2ee7bc1dc0ed290d45"title="Rotate a three dimensional vector around the Y axis.">rotateY</a>(
<aname="l00111"></a>00111 T <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga69041d18bd8539fe82d6170932d28362"title="Returns the quaternion rotation angle.">angle</a>);
<aname="l00116"></a>00116 detail::tvec4<T><aclass="code"href="a00214.html#ga105c77751b4ab56c491334655751e0af"title="Rotate a three dimensional vector around the Z axis.">rotateZ</a>(
<aname="l00118"></a>00118 T <spanclass="keyword">const</span>&<aclass="code"href="a00210.html#ga69041d18bd8539fe82d6170932d28362"title="Returns the quaternion rotation angle.">angle</a>);
<aname="l00123"></a>00123 detail::tmat4x4<T><aclass="code"href="a00214.html#ga4da5fddb2f1aa679fdb45abd344efffb"title="Build a rotation matrix from a normal and a up vector.">orientation</a>(