2011-10-13 11:26:11 +00:00
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///////////////////////////////////////////////////////////////////////////////////////////////////
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2014-01-04 21:32:28 +00:00
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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2011-10-13 11:26:11 +00:00
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-10-13
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// Updated : 2011-10-13
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// Licence : This source is under MIT licence
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// File : test/gtx/gradient_paint.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/gtx/gradient_paint.hpp>
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int test_radialGradient()
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{
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int Error = 0;
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float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5));
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2012-01-03 16:22:37 +00:00
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Error += Gradient != 0.0f ? 0 : 1;
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2011-10-13 11:26:11 +00:00
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return Error;
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}
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int test_linearGradient()
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{
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int Error = 0;
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float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5));
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2012-01-03 16:22:37 +00:00
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Error += Gradient != 0.0f ? 0 : 1;
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2011-10-13 11:26:11 +00:00
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_radialGradient();
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Error += test_linearGradient();
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return Error;
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}
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