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< title > GLM_GTC_noise: Procedural noise functions< / title >
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< div class = "title" > GLM_GTC_noise: Procedural noise functions< / div > < / div >
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< div class = "ingroups" > < a class = "el" href = "a00151.html" > GTC Extensions (Stable)< / a > < / div > < / div >
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Functions< / h2 > < / td > < / tr >
< tr > < td class = "memTemplParams" colspan = "2" > template< typename T , template< typename > class vecType> < / td > < / tr >
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< tr > < td class = "memTemplItemLeft" align = "right" valign = "top" > T  < / td > < td class = "memTemplItemRight" valign = "bottom" > < a class = "el" href = "a00163.html#gaa9f3e905afe771551512322edcec001b" > perlin< / a > (vecType< T > const & p)< / td > < / tr >
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< tr > < td class = "memTemplParams" colspan = "2" > template< typename T , template< typename > class vecType> < / td > < / tr >
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< tr > < td class = "memTemplItemLeft" align = "right" valign = "top" > T  < / td > < td class = "memTemplItemRight" valign = "bottom" > < a class = "el" href = "a00163.html#ga52495e641513a2f965178d2a5d803077" > perlin< / a > (vecType< T > const & p, vecType< T > const & rep)< / td > < / tr >
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< tr > < td class = "memTemplParams" colspan = "2" > template< typename T , template< typename > class vecType> < / td > < / tr >
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< tr > < td class = "memTemplItemLeft" align = "right" valign = "top" > T  < / td > < td class = "memTemplItemRight" valign = "bottom" > < a class = "el" href = "a00163.html#ga5fa44c45d9b0cf67559b705c95b5dcd7" > simplex< / a > (vecType< T > const & p)< / td > < / tr >
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< hr / > < a name = "details" id = "details" > < / a > < h2 > Detailed Description< / h2 >
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< p > Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": < a href = "https://github.com/ashima/webgl-noise" > https://github.com/ashima/webgl-noise< / a > Following Stefan Gustavson's paper "Simplex noise demystified": < a href = "http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf" > http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf< / a > < < a class = "el" href = "a00078.html" title = "OpenGL Mathematics (glm.g-truc.net)" > glm/gtc/noise.hpp< / a > > need to be included to use these functionalities. < / p >
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< hr / > < h2 > Function Documentation< / h2 >
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< a class = "anchor" id = "gaa9f3e905afe771551512322edcec001b" > < / a > <!-- doxytag: member="glm::perlin" ref="gaa9f3e905afe771551512322edcec001b" args="(vecType< T > const &p)" -->
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< p > Classic perlin noise. < / p >
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< dl class = "see" > < dt > < b > See also:< / b > < / dt > < dd > < a class = "el" href = "a00163.html" title = "Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art..." > GLM_GTC_noise: Procedural noise functions< / a > < / dd > < / dl >
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< p > Periodic perlin noise. < / p >
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< dl class = "see" > < dt > < b > See also:< / b > < / dt > < dd > < a class = "el" href = "a00163.html" title = "Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art..." > GLM_GTC_noise: Procedural noise functions< / a > < / dd > < / dl >
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< p > Simplex noise. < / p >
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< dl class = "see" > < dt > < b > See also:< / b > < / dt > < dd > < a class = "el" href = "a00163.html" title = "Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art..." > GLM_GTC_noise: Procedural noise functions< / a > < / dd > < / dl >
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